Behavior Change
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Making Health Addictive: Use The Sentinel Effect

Making Health Addictive:  Use The Sentinel Effect | Behavior Change | Scoop.it
Since I gave a keynote at the 2013 Connected Health Symposium called “Making Health Addictive,” I’ve been posting on this topic in order to explain some of the concepts in more detail and to get yo...
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"We learned, what mattered most, is that patients worked hard to improve their health because they knew their nurse was watching and didn’t want to disappoint her.  Some patients went so far as to say they’d only participate in uploading their self-monitored data if they knew that their doctor and/or nurse were looking at it."

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Behavior Change Strategy Cards - Artefact

Behavior Change Strategy Cards - Artefact | Behavior Change | Scoop.it
Artefact's set of 23 cards helps designers, researchers, and anyone facing a behavior change challenge nudge people toward positive behavioral outcomes.
Cena Crane's insight:

Great set of tips and "tricks" to remember when designing for motivational change in users behavior. Nicely done!

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Can Online Apps Change Behavior in Real-Life?

Can Online Apps Change Behavior in Real-Life? | Behavior Change | Scoop.it
Apps, wearables, and other tech services promise to help anyone change behavior. But are any of them proven to work, and how?
Cena Crane's insight:

Great article summarizing different behavioral change motivators (loss aversion, feedback loops, etc.) through true stories of people who changed using technology

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