Let’s get something straight: This is not a Facebook hate post. That being said, I’m running a little experiment of disabling my Facebook account. Why you ask? I first joined Facebook t...
Your new post is loading...
Your new post is loading...
Mysimplesurface is a new kind of visualization and information-organization tool that sits between a mindmap, a project management and a task-list tool.
From the site: "My simple surface is fast and designed to manage lots of things in a semi-structured environment."
"...My simple surface is like a big white board for quickly and easily organising lots of things. When there's too much going on, you need space. You need a surface to put things on. Move things around. Step back. Organise, and re-organise."
Sets of information nodes can be organized into "surfaces", which are logical group of items connected together.
"Capture points quickly onto a surface. Organise, and re-organise later.
Create as many surfaces as you need and link them together. Manage large projects with inter-related surfaces. Organise them in the way that makes sense to you."
Surfaces can be shared with selected team members by inviting them via email through the dedicated Share function.
See an introductory video: http://www.mysimplesurface.com/intro ;
Start creating your first surface: http://www.mysimplesurface.com/design ;
More info: http://www.mysimplesurface.com/ ;
(Reviewed by Robin Good)
Via Robin Good
Many of you who know me personally, have been reading this blog or one my previous blogs or have been following me on Twitter for a while, know I'm a self-taught web-designer. I didn’t study design, arts, coding or whatever, and I never attended CSS 101 in college. Instead, I read blogs, tutorials and books.
Becoming a web-designer can be quite a time-consuming process so I figured I’d make a list of all the RSS feeds I am subscribed to and read on a regular basis. The sites on this list are all related to web design, graphic design, development, CSS, HTML, WordPress, business and freelancing, creativity and inspiration.
This page explains our final version (219 bytes). We initially worked alone but then exchanged ideas and tricks, so erling & mathewsb deserve most of the credits!
our code was originally 226 bytes, but "Cosmologicon" pointed out a way to save three whole bytes, bringing us to 223 bytes.
With p01, we then came up with a way to save another 11 bytes (making the game 212 bytes). He also suggested keeping track of score, which takes 9 bytes but is totally worth it!
skrounge found a way to save 2 more bytes, brining the game to 219 bytes.
Many programmers relate to this, but others are taken aback when they hear it. I think it’s because institutions are so good at squeezing the fun out of everything. It’s appalling for example how schools can take the most vibrant topics and mangle them into formulaic, mediocre slog. And so it is for programming. Many corporations turn an inherently rewarding experience into something people just barely stomach in exchange for a paycheck.
That’s too bad. Few things are better than spending time in a creative haze, consumed by ideas, watching your work come to life, going to bed eager to wake up quickly and go try things out. I am not suggesting that excessive hours are needed or even advisable; a sane schedule is a must except for occasional binges. The point is that programming is an intense creative pleasure, a perfect mixture of puzzles, writing, and craftsmanship.