Coding Adventures
Follow
Find tag "inspiration"
1.3K views | +1 today
Coding Adventures
About software development with c#, java, C++, javascript, php on server-side and mobile applications.
Curated by Edoardo Inamo
Your new post is loading...
Your new post is loading...
Scooped by Edoardo Inamo
Scoop.it!

Goodbye Facebook

Goodbye Facebook | Coding Adventures | Scoop.it
Let’s get something straight: This is not a Facebook hate post. That being said, I’m running a little experiment of disabling my Facebook account. Why you ask? I first joined Facebook t...
more...
No comment yet.
Rescooped by Edoardo Inamo from Online Collaboration Tools
Scoop.it!

Beyond Task Lists, Project Gantt Charts and Mindmaps: Organize Your Information Tasks with mySimpleSurface

Beyond Task Lists, Project Gantt Charts and Mindmaps: Organize Your Information Tasks with mySimpleSurface | Coding Adventures | Scoop.it

Mysimplesurface is a new kind of visualization and information-organization tool that sits between a mindmap, a project management and a task-list tool.

 

From the site: "My simple surface is fast and designed to manage lots of things in a semi-structured environment."

 

"...My simple surface is like a big white board for quickly and easily organising lots of things. When there's too much going on, you need space. You need a surface to put things on. Move things around. Step back. Organise, and re-organise."

 

Sets of information nodes can be organized into "surfaces", which are logical group of items connected together.

 

"Capture points quickly onto a surface. Organise, and re-organise later.

 

Create as many surfaces as you need and link them together. Manage large projects with inter-related surfaces. Organise them in the way that makes sense to you."

 

Surfaces can be shared with selected team members by inviting them via email through the dedicated Share function.

 

See an introductory video: http://www.mysimplesurface.com/intro ;

 

Start creating your first surface: http://www.mysimplesurface.com/design ;

 

More info: http://www.mysimplesurface.com/ ;

 

(Reviewed by Robin Good)


Via Robin Good
more...
No comment yet.
Scooped by Edoardo Inamo
Scoop.it!

160+ RSS Feeds For Web-Designers And Developers | SpyreStudios

160+ RSS Feeds For Web-Designers And Developers | SpyreStudios | Coding Adventures | Scoop.it

Many of you who know me personally, have been reading this blog or one my previous blogs or have been following me on Twitter for a while, know I'm a self-taught web-designer. I didn’t study design, arts, coding or whatever, and I never attended CSS 101 in college. Instead, I read blogs, tutorials and books.

Becoming a web-designer can be quite a time-consuming process so I figured I’d make a list of all the RSS feeds I am subscribed to and read on a regular basis. The sites on this list are all related to web design, graphic design, development, CSS, HTML, WordPress, business and freelancing, creativity and inspiration.

more...
No comment yet.
Scooped by Edoardo Inamo
Scoop.it!

One of The Greatest Times in History

One of The Greatest Times in History | Coding Adventures | Scoop.it
We are living in one of the greatest times in history. Never before could you work from anywhere on earth, with people you’ve never met, on projects that can reach ...
more...
No comment yet.
Scooped by Edoardo Inamo
Scoop.it!

10 things you didn't know JavaScript could do | Feature | .net magazine

10 things you didn't know JavaScript could do | Feature | .net magazine | Coding Adventures | Scoop.it
You can do all kinds of crazy stuff with JavaScript. Developer Sebastian Golasch show us what's possible today: gamepad-controlled 3D games, Flash on the iPad, running a webserver, and more...
more...
No comment yet.
Scooped by Edoardo Inamo
Scoop.it!

javascript game of tron in 219 bytes

javascript game of tron in 219 bytes | Coding Adventures | Scoop.it

With some coworkers, we challenged each other to write the smallest possible game of tron in javascript (an exercice known as javascript golfing).

This page explains our final version (219 bytes). We initially worked alone but then exchanged ideas and tricks, so erling & mathewsb deserve most of the credits!

our code was originally 226 bytes, but "Cosmologicon" pointed out a way to save three whole bytes, bringing us to 223 bytes.

With p01, we then came up with a way to save another 11 bytes (making the game 212 bytes). He also suggested keeping track of score, which takes 9 bytes but is totally worth it!

skrounge found a way to save 2 more bytes, brining the game to 219 bytes.

more...
No comment yet.
Scooped by Edoardo Inamo
Scoop.it!

Lucky to be a Programmer : Gustavo Duarte

Many programmers relate to this, but others are taken aback when they hear it. I think it’s because institutions are so good at squeezing the fun out of everything. It’s appalling for example how schools can take the most vibrant topics and mangle them into formulaic, mediocre slog. And so it is for programming. Many corporations turn an inherently rewarding experience into something people just barely stomach in exchange for a paycheck.

That’s too bad. Few things are better than spending time in a creative haze, consumed by ideas, watching your work come to life, going to bed eager to wake up quickly and go try things out. I am not suggesting that excessive hours are needed or even advisable; a sane schedule is a must except for occasional binges. The point is that programming is an intense creative pleasure, a perfect mixture of puzzles, writing, and craftsmanship.

more...
No comment yet.