The ClarkChart has been hailed as the IMDB of the Educational Simulation and Serious Game Industry. Created by renowned serious games pioneer and award winner author Clark Aldrich, the website is the fastest growing database of educational sims and serious games available on the market.
Tablets can be a great way to aid instruction and learning in a classroom, but they must be used effectively with careful planning and background thought. Getting to grips with tablets starts on day one with how tablets are introduced in the classroom.
Words on the go… this has to be one of the best uses for smart phone apps out there. Having words, definitions, pronunciations, and synonyms at your fingertips is one of the marvels of the modern age. Check out the following list of some of the best ones you’ll find.
Surprisingly, there are quite a few anatomy and physiology apps available on the market. Not all are created equal, however. Some have such poor illustrations, there is little advantage to having the app versus looking at the pages of a book. A few, however pop out with greatness, with images in vivid color, rich with detail, and explanations that are valuable.
Mangahigh is a next generation online math resource for 7-16 year olds. It uses the power of video games to engage students and balance fun with learning. The site contains hundreds of fun quizzes and games along with powerful analytics tools that allow teachers to assess students’ progress.
Gamestar Mechanic is a game and community designed to teach kids the core principles of game design. Created for 7 to 14 year olds, the platform features a powerful suite of game creation tools, enabling players to design original games through an easy-to-use, drag and drop interface. Game design provides an entertaining, exciting and empowering way for kids to learn important skills such as problem solving, critical thinking, collaboration, creative thought and ideation.
Finding supplemental material for the classroom in the form of educational videos can be quite challenging, especially since the definition of “educational videos” is broad and quite varied. The following online resources should point you in the right direction as you look for valuable multimedia content for your classroom.
The technical frame behind airECONsim made it possible to create a second site very fast, offering shorter games for teaching economics. These games are free, ready to play and there is no registration. Teachers simply choose the game they want to run, enter the number of players and the game can start
Teaching young children about insects is often a delightful process, because they are simply fascinated by the world around them. Finding ways to encourage and cultivate that enthusiasm can and should lead you to technology.
Play-i is creating a visual programming environment for its robots on touch devices for kids, that meets children at their level of cognitive ability and motor skills, starting as early as age five. Unlike other programming languages where children are first taught the syntax, Play-i focuses on learning through exploration, play and discovery.
The field of educational technology has had the seemingly unending potential for producing passionate, enthusiastic individuals. No more so than partner and co-founder of the multi-award winning online interactive science platform, Spongelab, Jeremy Friedburg. His development of this platform for exploring science content comes from his passion for game based and social learning, and the mantra ‘learning through play’.
What better way to help kids explore the world of fonts than with mobile apps? With a host of handy apps available for a number of platforms, you are sure to find one that will keep you and your students happy. Our choice of apps include educational type apps, font resource apps, and apps that allow students to design with fonts.
WorldViz has released the CornerCave Virtual Reality (VR) system, which turns nearly any room into an immersive 3D experience theater. It fits in the corner of a conference or class room, requires practically no footprint, and can operate on one or two walls.
Science fiction involves much more than one eyed-aliens, shiny robots and fantastical spaceships. In fact, many of the most outlandish pieces of science fiction have their basis in scientific facts. At the heart of a science fiction novel is the question, “what if?” What if we lived on another planet? What if robots had human characteristics? What if a strain of bacteria grew and infected the world?
Take your art class to a portable device with some fantastic apps for learning about pop art. Whether you want to share a little pop art history, have your students create some of their own pop art, or open your students’ eyes up to pop art from around the world, the mobile device is a great tool to integrate into your classroom.
One of the skills we probably don’t teach enough to our students is how to develop their memory. Though we increasingly ask them to remember content and skill strategies, how often do we help them exercise those skills in a low-stakes way? These fun apps and games will help every user—young or old—to develop better memory skills.
Environmental Science is an all-encompassing topic, which can make finding additional resources both daunting and fun. Depending on your approach and the age of your students, you can find a wealth of online and mobile apps to help you demonstrate the science behind environmental issues.
Masks have played a key role in the ceremonies and rituals of humankind since the beginning of time itself. Whether worn for disguise, protection, entertainment or performance, masks have been a staple part of the cultural development of people all round the world.
No student likes a quiz, but teachers know that they are essential for checking understanding and identifying areas that need further explanation. Making classroom quizzes more interactive can be an easy and fun way to do the same checks on understanding and comprehension without hearing the inevitable groans from the students.