Avatar behaviour and health
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Avatar behaviour and health
Avatar behaviour and health how does having an avatar influence behaviour
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Virtual reality has been used to help treat severe paranoia

Virtual reality has been used to help treat severe paranoia | Avatar behaviour and health | Scoop.it
Researchers have used virtual reality to successfully treat severe paranoia by showing patients that social situations they feared were actually safe.

Via CM Elias
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AVESS OpenSim Project

Advanced Virtual Environment Support Space (AVESS) OpenSim Project is a proof of concept that can be used by clinicians to help support people with TBI
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Hospitals Try Giving Patients a Dose of VR

Hospitals Try Giving Patients a Dose of VR | Avatar behaviour and health | Scoop.it
With the price of hardware falling, VR equipment has become a more affordable option for doctors
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Can Virtual Reality Emerge As a Tool for Conservation? by Heather Millar: Yale Environment 360

Can Virtual Reality Emerge As a Tool for Conservation? by Heather Millar: Yale Environment 360 | Avatar behaviour and health | Scoop.it
New advances in technology are sparking efforts to use virtual reality to help people gain a deeper appreciation of environmental challenges. VR experiences, researchers say, can be especially useful in conveying key issues that are slow to develop, such as climate change and extinction.
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How virtual reality changes health care

How virtual reality changes health care | Avatar behaviour and health | Scoop.it
Virtual reality is proving to be an essential tool in providing better, more precise health care.
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Transhumanism May Change Racism in the Future

Transhumanism May Change Racism in the Future | Avatar behaviour and health | Scoop.it
Despite decades of progress, racism and bigotry are still prevalent in the United States. Coming transhumanism technology might help us all get along better.
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Doctors Without Borders Uses Virtual Reality and 3D Printing Technology to Build Better Hospitals

Doctors Without Borders Uses Virtual Reality and 3D Printing Technology to Build Better Hospitals | Avatar behaviour and health | Scoop.it
Most of the world knows the French organization that we call Doctors Without Borders as Médecins Sans Frontières, or just MSF. But whatever you call it, MSF is one of the most prolific and important charitable medical aid groups in the world and regularly ventures into dangerous situation
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Oculus Rift Review: Rejoice, for the Age of [:] ) Has Begun

Oculus Rift Review: Rejoice, for the Age of [:] ) Has Begun | Avatar behaviour and health | Scoop.it
The famous face-computer finally begins shipping this week. Will it change everything?
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Using `thin` video game avatars gets gamers moving `more`

Using `thin` video game avatars gets gamers moving `more` | Avatar behaviour and health | Scoop.it
Washington D.C, Feb 25 (ANI): Science has already noted that video games can be tapped as a means to get moving and now, a team of researchers has showed how thin or obese avatars in motion-controlled gaming influence physical activity.
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How science wants to turn you into a #cyborg #Transhumanism if we can, should we? .....

How science wants to turn you into a #cyborg #Transhumanism if we can, should we? ..... | Avatar behaviour and health | Scoop.it
Forget wearable technology: that’s old news.
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CWRU wins NIH grant to help families make health-care decisions with avatar-based software | Case School of Engineering

CWRU wins NIH grant to help families make health-care decisions with avatar-based software | Case School of Engineering | Avatar behaviour and health | Scoop.it
() A new $2.48 million federal grant will allow engineering and nursing researchers at Case Western Reserve University to revise and test the effectiveness of an interactive avatar-based technology that helps users make end-of-life decisions well...
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This Microsoft Kinect-powered physical therapy app now has the FDA's approval - VentureBeat

This Microsoft Kinect-powered physical therapy app now has the FDA's approval - VentureBeat | Avatar behaviour and health | Scoop.it
Earlier this month, the U.S. Food and Drug Administration (FDA) gave its 501(k) approval to Reflexion Health for its Vera system.
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Head-mounted virtual reality could help people with autism learn social skills & develop employment opportunities

Head-mounted virtual reality could help people with autism learn social skills & develop employment opportunities | Avatar behaviour and health | Scoop.it
Head-mounted virtual reality could help people with autism learn social skills and develop employment opportunities
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Autism, Avatars, and Alleviating Social Skills Disorders | Dudick & Mullen | TEDxNavesink

Humans are social beings, having conversations, making friendships and communities. Social interaction is the key to our happiness. By definition, childre
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When her best friend died, she used artificial intelligence to keep talking to him

When her best friend died, she used artificial intelligence to keep talking to him | Avatar behaviour and health | Scoop.it
When the engineers had at last finished their work, Eugenia Kuyda opened a console on her laptop and began to type. “Roman,” she wrote. “This is your digital monument.” It had been three months since Roman Mazurenko, Kuyda’s closest friend, had died. Kuyda ha
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Paralyzed patients regain muscle control with the help of virtual reality

Paralyzed patients regain muscle control with the help of virtual reality | Avatar behaviour and health | Scoop.it
A brain-controlled VR system has helped a set of spinal cord injury patients regain partial control over muscles in their lower bodies.
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Jim the avatar a tough nut to crack for Curtin's psychology, speech pathology students - Community News Group | Simulation in Health Sciences Education

Jim the avatar a tough nut to crack for Curtin's psychology, speech pathology students - Community News Group | Simulation in Health Sciences Education | Avatar behaviour and health | Scoop.it
PSYCHOLOGY and speech pathology students at Curtin University are developing their patient empathy skills through ‘real life’ learning with the help of the avatar Jim, an elderly Australian farmer with mild dementia.

Jim ‘came to life’ in 2014 to be used by undergraduate and masters speech pathology students in the areas of gerontology and dementia.

The avatar helps to train dementia care workers, families of people with dementia, and workers in aged care facilities in metropolitan and rural areas.

A recent collaborative study led by Janet Beilby from the School of Psychology and Speech Pathology investigated undergraduate speech pathology students’ self-rated communication skills, knowledge, confidence and empathy across simulated and traditional learning environments. | Simulation in Health Sciences Education
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Cedars Sinai launches virtual reality pilots to curb patient pain without drugs

Cedars Sinai launches virtual reality pilots to curb patient pain without drugs | Avatar behaviour and health | Scoop.it
Cedars Sinai Medical Center will begin to use virtual reality technology from Applied VR, in hopes of easing patients' pain with without use of drugs. Hospital executives say it will introduce VR content first in its Spine Center. Cedars-Sinai is among the first hospitals to employ scalable VR technology. It invested in AppliedVR via its TechStars healthcare accelerator. AppliedVR’s developed its main products in partnership with Cedars-Sinai.
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So many used for this in cancer care etc
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Microsoft's "holoportation" lets you augment someone else's reality

Microsoft's "holoportation" lets you augment someone else's reality | Avatar behaviour and health | Scoop.it
Microsoft's has developed a 3D video capture system that allows for 3D renderings of people to be virtually transported to any environment in real-time.
Evelyn McElhinney's insight:
This is pretty interesting ideas here for #telehealth
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British patient to undergo world's first virtual reality cancer operation

British patient to undergo world's first virtual reality cancer operation | Avatar behaviour and health | Scoop.it
Patient is said to be "excited" about the prospect of having his operation watched by thousands of people across the globe
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MultiModal Health creates VR games to boost occupational therapy for patients - GeekWire

MultiModal Health creates VR games to boost occupational therapy for patients - GeekWire | Avatar behaviour and health | Scoop.it
Almost two years ago, a team of University of Washington students won the university’s TechSandbox competition with a virtual reality game designed to help patients with neurological damage recover from injuries. In December of 2015, team members Lars Crawford, Brian Mogen, and Tyler Libey spun their startup — MultiModal Health — out of the University of Washington, and have since begun pilot projects in clinics around Seattle. The startup will be rolling out vHAB, the product’s official name, over the coming weeks. They will also be presenting vHAB at the American Occupational Therapy conference this April, where they will be looking for more potential partners. We’re trying to help the healthcare industry move from experience based care to evidence based care The inspiration behind vHAB? Get patients more engaged with their occupational therapy. The program is fairly simple. Patients play video games using Leap Motion sensors on Myo armbands, which sense muscle activity. Patients and their physicians can track their progress through data captured by the program. As patients play games and score points, vHAB documents their progress. “It collects data like how their movements are going, how many points they get, and the time it takes,” Crawford said. “We hope we can use this data to help physicians see how patients are progressing over time, and for patients to keep track of their progress.” Leap Motion sensors can track a patient’s movement down to the millimeter allowing the game to record subtle movements in the hand. Developments in virtual reality tech are lowering the cost of sensors, making vHAB more affordable for patients, said Crawford The team — which won third place in the University of Washington’s Health Innovation Challenge last week — is conducting several pilot projects in clinics around Seattle, Crawford said. Those include Harborview Medical Center, which has been testing the system for the past 6 months. They also hope to introduce the service to the UW’s Orthopedic Hand Clinic. The goal is to add more partner clinics in the coming months, with those clinics helping the team fine-tune the software. “We do have connections with the University still, which are very strong,” said Crawford, adding that they they are developing relationships with other stand-alone therapy clinics. While the in-clinic trials are going well, the team ran into a different issue with vHAB’s system. Their original setup is costly and only usable in clinics themselves, limiting how many patients can use it. “The ultimate goal of this product was to have patients work on it at home, and see advancement on their own treatment,” Crawford said. “We’ve been pursuing creating a downloadable version of the software that’s much cheaper, and also supports patients by having an in-home version.” MultiModal’s focus on tools that keep patients invested, and provide data for physicians, is part of a larger trend in the healthcare tech industry. Several other tech firms, including Seattle startup Wellpepper, are using tech to change how we think about healthcare. “There’s lots of different pushes right now to keep patients engaged with their therapy,” said Crawford, adding that there are many ways to connect patients with their physicians. “We’re trying to help the healthcare industry move from experience based care to evidence based care,” Crawford said. Editor’s note: This story has been updated and corrected since it was first published.
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Avatars, #Cyborgs and Robots: Can Humans Enhance Themselves? (I) | Article | CCCB LAB

Avatars, #Cyborgs and Robots: Can Humans  Enhance Themselves? (I) | Article | CCCB LAB | Avatar behaviour and health | Scoop.it
the design of bionic prostheses and the creation of intelligent machines are some of the advances made towards enhancing our physical and intellectual abilities
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How Virtual Reality Can Unleash the Greatest Wave of Creativity in Human History - Singularity HUB

How Virtual Reality Can Unleash the Greatest Wave of Creativity in Human History - Singularity HUB | Avatar behaviour and health | Scoop.it
“Think about virtual reality like uranium. It can heat homes, and it can destroy nations.” – Jeremy Bailenson What would you do if you could do anything? Would you be... read more
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Technology in health: wearables, augmented reality and virtual reality: The Bulletin of the Royal College of Surgeons of England: Vol 97, No 10

Technology in health: wearables, augmented reality and virtual reality: The Bulletin of the Royal College of Surgeons of England: Vol 97, No 10 | Avatar behaviour and health | Scoop.it
RT @RCSnews: Tech in health: wearables, augmented and virtual reality https://t.co/zqrsBeMMoN @ShafiAhmed5 @VirtualMedicsEd https://t.co/uL…
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