Aural Complex Landscape
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Using Max/MSP To Build a Fictional Language Dialogue System

Using Max/MSP To Build a Fictional Language Dialogue System | Aural Complex Landscape | Scoop.it

A major challenge in video games is to record and manage thousands of dialogue lines. In Mass Effect 3, for example, forty thousand lines were recorded, and in Saints Row: The Third, eighty thousand lines were needed. Having to deal with so much dialogue can be extremely time consuming and expensive.  For this reason, I decided to build a prototype of a fictional language dialogue system as a possible solution that would simplify processes and reduce costs. I chose Max/Msp because as a non-programmer, I needed a tool that would allow me to experiment and develop my own rules and behaviors. The high versatility of Max/Msp would let me build the exact design I had in mind.

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Aural Complex Landscape
Transferences between music, mathematics and architecture
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Hearing the Lost Sounds of Antiquity

Hearing the Lost Sounds of Antiquity | Aural Complex Landscape | Scoop.it
What started as a quest to map the sophisticated acoustics of ancient churches could end up preserving and replicating forgotten noises from across the planet.
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The Noises of Finance

The Noises of Finance | Aural Complex Landscape | Scoop.it

hat does finance sound like? Is it the clanging of the opening and closing bells at the New York Stock Exchange? The shouting of offers to buy or sell? The beeps made by cash registers as a credit card is swiped? The whirring of fans working overtime to cool computers? What is this noise? 

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they came to the desert and were consumed by a flickering fortress by demilit | THE STATE

they came to the desert and were consumed by a flickering fortress by demilit | THE STATE | Aural Complex Landscape | Scoop.it

Interested firms are asked to design a synovial infrastructure to modulate a capsular index of real and artificial habitats in order to both showcase and further evolve a new breed of biomimetic lifeforms across an exotic and hyper-experiential terrain. Submissions will be judged for their success at delivering an architecture of spectral transparency; a means to integrate multiple landscapes with a modular complex of open-research spaces that peer into the vanguard of artificial intelligence design, applied biomimicry, advanced robotic ecologies, and that could be expanded infinitely into a globally—and even interplanetary—inclusive public laboratory.

– From a page at the Federal Business Opportunities clearinghouse website

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# PHILOSOPHY /// What Is Nature? for Too Much Magazine 6: A Fake Mountain

# PHILOSOPHY /// What Is Nature? for Too Much Magazine 6: A Fake Mountain | Aural Complex Landscape | Scoop.it
Bao Steel #8 / Manufactured Landscapes series by Edward Burtynsky
What is Nature?
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How complex systems will save us | Bud Caddell | TEDxIndianapolis

This talk was given at a local TEDx event, produced independently of the TED Conferences. A global recession sparked by a speculative bubble in a single domestic market, a regional uprising...
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Shell Structures for Architecture: Form Finding and Optimization (Paperback) - Routledge

Shell Structures for Architecture: Form Finding and Optimization (Paperback) - Routledge | Aural Complex Landscape | Scoop.it
*** Featuring a foreword by Pritzker Prize Winner Shigeru Ban ***
Bringing together experts from research and practice, Shell Structures for Architecture: Form Finding and Optimization presents contemporary design methods for shell and gridshell...
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Soundspaces : Espaces, expériences et politiques du sonore

Soundspaces : Espaces, expériences et politiques du sonore | Aural Complex Landscape | Scoop.it
Cet ouvrage fait suite à l’école thématique CNRS “Soundspace : espaces, expériences et politiques du sonore” qui s’est tenue à Roskoff du 4 au 8 juillet 2011.

Via YACOUBAHIEN
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Paysages sonores industriels de l’Europe

Paysages sonores industriels de l’Europe | Aural Complex Landscape | Scoop.it
Lors d’un récent billet sur Les Carnets de la Phonothèque, Véronique Ginouvès, nous a fait un clin d’oeil en nous lançant sur la piste d’une éventuellement contribution au portail européen de sons liés au travail, Work with sounds.

Via YACOUBAHIEN
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Programmable Wood

Self-Assembly Lab, MIT + Christophe Guberan + Erik Demaine + Autodesk Inc. Custom wood grain designed and printed to promote active transformation when subject…

Via Roberto S L Naboni, arslog
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Sounds of Science: The Mystique of Sonification

Sounds of Science: The Mystique of Sonification | Aural Complex Landscape | Scoop.it

Welcome to the final installment of Hearing the UnHeard, Sounding Out‘s series on what we don’t hear and how this unheard world affects us. The series started out with my post on hearing, large and small, continued with a piece by China Blue on the sounds of catastrophic impacts, and Milton Garcés’ piece on the infrasonic world of volcanoes. To cap it all off, we introduce The Sounds of Science by professor, cellist and interactive media expert, Margaret Schedel.

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Paper Trail: Records Ruin the Landscape

Paper Trail: Records Ruin the Landscape | Aural Complex Landscape | Scoop.it

“If you could only play a record once, imagine the intensity you’d have to bring into the listening.” – Avant-garde guitarist Derek Bailey

In the 1960s, experimental music was all about the moment. Improvisation was common, and compositions often involved interpretation and chance; no two performances were alike. As a result, some musicians disdained commercially-released recordings, since a record can’t change—it freezes music intended to be open and indefinite." 

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What will our cities sound like in the future?

What will our cities sound like in the future? | Aural Complex Landscape | Scoop.it
Machinery, traffic and other people make our existence loud as hell – but can we use technology to retune the urban world? 

I have heard the future, and it sounds like dog food sliding slowly out of a can. In Terminator 2, that's the sound the film-makers used when the liquid T-1000 walked straight through the bars of a prison cell.

Should you live long enough to get your own Tie fighter, you will (according to Star Wars sound designer Ben Burtt) be tooling around emitting the sound of a "drastically altered elephant bellow". Perhaps more than any other professionals – well, certainly more than those who don't spend their office hours pulling chickens apart in front of a microphone – these designers have considered what cities might sound like in years to come.

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Correlationism and the Fate of Philosophy

Correlationism and the Fate of Philosophy | Aural Complex Landscape | Scoop.it
There are works of philosophy and theory that help clarify the thought of a particular philosopher or a particular concept without unsettling our presuppositions about the nature, key assumptions, and primary aims of philosophy. There are then works of philosophy that remind us what philosophy itself is, which call us to philosophy, and which have…
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Auditory Hallucinations

Auditory Hallucinations | Aural Complex Landscape | Scoop.it

Auditory hallucinations are false perceptions of sound; they have no source point in the external world but are discerned as real by the person affected. Auditory hallucinations are not experienced as sounds coming from inside the mind, rather they are heard as if they are entering the body through the ears or through the surface of the body. Auditory hallucinations can range in loudness, they can be be perceived as voices with great linguistic complexity, or they can include animal sounds, music, tapping or scratching.

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Walter De Maria’s “The 2000 Sculpture” | Unframed

Walter De Maria’s “The 2000 Sculpture” | Unframed | Aural Complex Landscape | Scoop.it
It is such a rare treat to see Walter De Maria’s work in person. I hear he has been wandering around LACMA quite a bit. He came for an inspiring if underground visit in 2010 when the Resnick Pavilion was not quite open, installing The 2000 Sculpture in its luminous space, which allowed the work to float. And I caught sight of him in one of Michael Heizer’s photographs on view in BCAM, just the other day (he is featured, unidentified and with his back turned, in one of the photographs included in Michael Heizer: Actual Size). Inspiring and underground—could there be better words for De Maria, who continuously insists on the power of art and creates  ways to encounter it?
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what Andrew Bird can teach us about complex systems

what Andrew Bird can teach us about complex systems | Aural Complex Landscape | Scoop.it
Since feedback loops and Andrew Bird are two of our all-time favorite
phenomena, we were pleased to uncover a video of this concept set to song
in a musical Ted Talk.
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Rain is sizzling bacon, cars are lions roaring: the art of sound in movies | Jordan Kisner

Rain is sizzling bacon, cars are lions roaring: the art of sound in movies | Jordan Kisner | Aural Complex Landscape | Scoop.it
The long read: Skip Lievsay is one of the most talented men in Hollywood. He has created audioscapes for Martin Scorsese and is the only sound man the Coen brothers go to. But the key to this work is more than clever effects, it is understanding the human mind
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Consonance and Dissonance in Music

Consonance and Dissonance in Music | Aural Complex Landscape | Scoop.it

Recently I've had a lot of fun composing music using Just Intonation. As a step toward explaining my compositional approach, today I'd like to discuss a theory of why certain combinations of notes sound consonant and others dissonant. This is a controversial subject, since it depends partly on the biology of the ear and brain, and partly on culture. In fact, the list of intervals that are considered consonant or dissonant has sometimes changed over the centuries according to the fashion of the times. Here I will over-simplify the science and focus on the math underlying this particular theory.

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Force polygons of equilibrium structures

I have recently been exploring some reciprocal force diagrams using Kangaroo. From the 1869 paper by James Clerk Maxwell On reciprocal figures, frames and diagrams of forces : ...to construct the P...
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Livre : Silences et bruits du Moyen Âge à nos jours. Perceptions, identités sonores et patrimonialisation

Livre : Silences et bruits du Moyen Âge à nos jours. Perceptions, identités sonores et patrimonialisation | Aural Complex Landscape | Scoop.it
Ce matin un petit message de Mohsen pour nous annoncer la parution de cet ouvrage collectif, actes d’un colloque colloque international, De la rue au musée.

Via YACOUBAHIEN
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NoiseTube

NoiseTube | Aural Complex Landscape | Scoop.it

Noise pollution is a serious problem in many cities. NoiseTube is a research project, started in 2008 at the Sony Computer Science Lab in Paris and currently hosted by the BrusSense Team at the Vrije Universiteit Brussel, which proposes a participative approach for monitoring noise pollution by involving the general public. The NoiseTube mobile app extends the current usage of mobile phones by turning them into noise sensors enabling citizens to measure the sound exposure in their everyday environment. Furthermore each user can participate in creating a collective map of noise pollution by sharing geolocalized measurement data with the NoiseTube community.


Via YACOUBAHIEN
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designplaygrounds.com » Archive » Landesgartenschau Exhibition Hall (ICD/ITKE)

designplaygrounds.com » Archive » Landesgartenschau Exhibition Hall (ICD/ITKE) | Aural Complex Landscape | Scoop.it

The Landesgartenschau Exhibition Hall is an architectural prototype building and a showcase for the current developments in computational design and robotic fabrication for lightweight timber construction. Funded by the European Union and the state of Baden-Württemberg, the building is the first to have its primary structure entirely made of robotically prefabricated beech plywood plates. This newly developed timber plate construction is made possible through integrative computational design, simulation, fabrication and surveying methods resulting not only in a highly performative and resource efficient plate shell structure but also in innovative architecture.

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Nightmares and Soundscapes: Implementation of Acoustic Ecology Related Sound Design Techniques to Better Terrify your Players | Designing Sound

Nightmares and Soundscapes: Implementation of Acoustic Ecology Related Sound Design Techniques to Better Terrify your Players | Designing Sound | Aural Complex Landscape | Scoop.it

This article addresses contemporary concepts regarding how we attune to sound within a fear context and discusses the potential impact of these ideas upon sound design, specifically with regards to evoking disorientation in survival horror computer games. Relevant theory is distilled to consider an ecological perspective of sound experience within a survival horror game context. We then discuss how this approach will likely impact upon future practice as we, as designers, strive to develop sound production and implementation techniques that have increasingly greater potential to unnerve, panic and otherwise terrify even the most hardcore of gamers.

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The story of the Gömböc | plus.maths.org

The story of the Gömböc | plus.maths.org | Aural Complex Landscape | Scoop.it

A Gömböc is a strange thing. It looks like an egg with sharp edges, and when you put it down it starts wriggling and rolling around with an apparent will of its own. Until quite recently, no-one knew whether Gömböcs even existed. Even now, Gábor Domokos, one of their discoverers, reckons that in some sense they barely exists at all. So what are Gömböcs and what makes them special?


Via Bernard Ryefield
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