Augmented Reality & VR Tools and News
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Augmented Reality & VR Tools and News
Augmented Reality & VR tools and news
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Virtuaalitodellisuudessa vuoristorata voi viedä vaikka avaruuteen

Virtuaalitodellisuudessa vuoristorata voi viedä vaikka avaruuteen | Augmented Reality & VR Tools and News | Scoop.it
VR-vuoristoradat näyttävät kokijalleen mitä mielikuvituksekkaimpia seikkailuja samalla, kun kieputtavat tämän kehoa perinteisen huvipuiston malliin.
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Realidad virtual para tu ordenador | Chaval.es

Realidad virtual para tu ordenador | Chaval.es | Augmented Reality & VR Tools and News | Scoop.it

Via Ramon Aragon, Javier Sánchez Bolado
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Jornadas"Colaborar para Enseñar" 2016: Taller RA y RV

Taller realizado durante las jornadas "Colaborar para Enseñar" realizadas en MedialabPrado el 23 de enero del 2016

Via Gumersindo Fernández, Javier Sánchez Bolado
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Sulon Q -VR/AR-lasit eivät kaipaa tietokonetta rinnalleen | Muropaketti

Sulon Q -VR/AR-lasit eivät kaipaa tietokonetta rinnalleen | Muropaketti | Augmented Reality & VR Tools and News | Scoop.it
Sulon on uusi Torontolainen startup-yritys, joka tähtää omaan osuuteensa VR- ja AR-markkinoista. Yhtiön salainen ase markkinoiden valtaamiseen…
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Tutustuimme P.O.L.L.E.N-virtuaalitodellisuuspelin kehitykseen

Tutustuimme P.O.L.L.E.N-virtuaalitodellisuuspelin kehitykseen | Augmented Reality & VR Tools and News | Scoop.it
Virtuaalilaseista puhuvat kaikki, mutta mitä niillä tehdään? VR-laitteille peliä kehittävän suomalaisfirma luottaa, että virtuaalilaseista tulee iso juttu pelialalla.
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#SoLoMo: Google demuestra el uso de Project Tango para visitar museos con Realidad Aumentada

#SoLoMo: Google demuestra el uso de Project Tango para visitar museos con Realidad Aumentada | Augmented Reality & VR Tools and News | Scoop.it
Estrategias competitivas para emprendedores y empresas
Via AUMENTARV, Javier Sánchez Bolado
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Google patenta un sistema para crear libros interactivos gracias a la Realidad Aumentada

Google patenta un sistema para crear libros interactivos gracias a la Realidad Aumentada | Augmented Reality & VR Tools and News | Scoop.it
Google ha patentado en la oficina de EE.UU. un sistema de creación de libros interactivos con tecnología de Realidad aumentada para usar con dispositivos

Via Javier Sánchez Bolado
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5 Reasons Why AR Should Be Used by Every Child

5 Reasons Why AR Should Be Used by Every Child | Augmented Reality & VR Tools and News | Scoop.it
¨The potential power of AR as a learning tool is its ability to enable students to see the world around them in new ways and engage with realistic issues in a context with which the students are already connected¨, Eric Klopfer said.





If you know us, Chromville, than you also know that we truly believe that Augmented Reality is the best innovation in education of these days. With the whole world now using smart-phones and tables, it is only a matter of time until every educational method is a form of technology and we embrace this opportunity. We know that including Augmented reality in the learning process doesn’t only help to find a child´s inner creative, but also improves a child´s learning experience.
The virtual world can be as rich as diverse as your own imagination can be, each child can put its own input in AR. We believe that there are tons of benefits to children using applications with AR as learning tools. These benefits getting more known, but the benefits that AR has should be more outspoken to the outside world
1. Increases a child´s creativity
The biggest benefit that AR apps have on children is that it increases a child´s creativity, AR supports creative learning, not only in finding their own creative source but children improve the ability to explore and absorb new knowledge and solve problems in ´creative´ ways.
2. Increases motivation
The increasing creativity comes together with the increasing motivation and concentration that children develop when they use the AR apps to learn, by motivated we mean that children are more interested to deal with new technology as well as the learning content that comes with this. Children who use the AR apps improve their memory, the ones who use AR apps to learn remember more about the subject that children who learn by manual.

3. Increases satisfaction
What we saw and most of all support is that the satisfaction in the learning process increases when children use AR apps to learn, we saw that students have more fun in solving tasks for school if the task comes from the AR app. This fact also makes students learn faster and easier with AR apps, they have more fun in learning and children do learning activities better when it is taken by the AR app.
4. Self responsible
The AR method not only helps to improve the children´s skills, but it also makes them more independent, the children learn how to be more independent and they face more self responsibility in the learning progress during all years.
5. More interactive
However, that children get more independent doesn´t mean that they get introvert. Actually because of using AR apps children learn how to collaborate with fellow students and increase interactivity with new ways of interaction of the learning tool.

Via AUMENTARV
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Proyecto AUMENTAR: Estarteco

Proyecto AUMENTAR: Estarteco | Augmented Reality & VR Tools and News | Scoop.it

Concienciar al alumnado sobre los problemas medioambientales es un proceso que se hace indispensable en la educación.


Via AUMENTARV
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Crayola's New Coloring Books Bring Your Creations To Life With an App

Crayola's New Coloring Books Bring Your Creations To Life With an App | Augmented Reality & VR Tools and News | Scoop.it
Coloring books might seem like an antiquated plaything given all the drawing and painting apps available for tablets, but learning to master a colored pencil or crayon and stay within the lines helps develop hand-eye coordination. So instead of trying to convince kids to put down their tablets (or phones) Crayola's instead created a line of enhanced coloring books that come to life with the help of augmented reality after they've been colored.
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VR in the Classroom -- Real Experiences with Virtual Learning

With Virtual Reality entering the hands of consumers, its appeal is growing within education. Being on the cutting edge brings new levels of excitement to th...

Via Suvi Salo, Aki Puustinen
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Suvi Salo's curator insight, February 27, 1:41 PM

via @RickKing16

Aki Puustinen's curator insight, February 28, 1:03 AM

#FineduVR has started cooperation with Foundry10. Go Lisa and Tom !

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Augmented reality (AR) in science education - possibilities and dilemmas

Augmented reality (AR) in science education - possibilities and dilemmas | Augmented Reality & VR Tools and News | Scoop.it

Via Javier Sánchez Bolado
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Leap Motion Orion aikoo mullistaa VR- ja AR-liikkeentunnistuksen | Muropaketti

Leap Motion Orion aikoo mullistaa VR- ja AR-liikkeentunnistuksen | Muropaketti | Augmented Reality & VR Tools and News | Scoop.it
Leap Motion tuli epäilemättä monelle Muropaketinkin lukijoista tutuksi kuluttajaluokan liikkeentunnistimestaan. Vaikkei Leap Motionin liikkeen…
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Virtual Reality - Hopeful Forecasts and the British Museum’s Lessons

Virtual Reality - Hopeful Forecasts and the British Museum’s Lessons | Augmented Reality & VR Tools and News | Scoop.it
Much of the press and several of the SXSWedu panels on virtual reality talked excitedly about where the medium and technology will be, rather than where it currently is. A substantial conversation can’t subsist on predictions alone, though.

Via Nik Peachey, Javier Sánchez Bolado
Juhani Pihkala's insight:

Interesting report on the progress of VR in education.

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Aki Puustinen's curator insight, March 19, 7:17 AM

Interesting report on the progress of VR in education.

Jesus Alvarez desde www.sercompetitivos.com 's curator insight, March 19, 9:58 AM

Interesting report on the progress of VR in education.

יפה בן-דרור's curator insight, March 20, 2:53 AM

Interesting report on the progress of VR in education.

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Liikkeen tuntua VR-kokemuksiin – Tällainen on Samsung Entrim 4D

Liikkeen tuntua VR-kokemuksiin – Tällainen on Samsung Entrim 4D | Augmented Reality & VR Tools and News | Scoop.it
Samsung esittelee tällä viikolla kokeellisia projektejaan South By Southwest -tapahtumassa Yhdysvalloissa. Osana tarjontaa on erikoinen VR-lisälaite, jon
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Donald Clark Plan B: World is 3D, learning should be 3D: 3 BIG reasons why VR should be used in learning

Donald Clark Plan B: World is 3D, learning should be 3D: 3 BIG reasons why VR should be used in learning | Augmented Reality & VR Tools and News | Scoop.it

Via Javier Sánchez Bolado
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Comparison Chart of FOV (Field of View) of VR Headsets

Comparison Chart of FOV (Field of View) of VR Headsets | Augmented Reality & VR Tools and News | Scoop.it
The human eye perceives its surroundings with incredible clarity, depth, and a wide field of view. To put in perspective with technicality, the human eye can perceive a field of view of up to 180 degrees without even moving the eyeballs.To rea

Via Jed Fisher, Aki Puustinen
Juhani Pihkala's insight:

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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Jed Fisher's curator insight, March 14, 8:58 AM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

Aki Puustinen's curator insight, March 14, 11:40 AM

FOV and FPS these two items are massively important for VR and Mixed Reality headsets.

I see Meta2 have just come out with 90deg FOV (much improved from the original ~45deg) but no where near to StarVR 201deg FOV. 

This is a great table to see all the providers and where they stand. Unfortunately it's already quite a bit out of date (May 2015) so would love to find a new table rather than make my own. Any links would be appreciated!

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5 Steps to Get Started With Google Cardboard VR Viewer in Your Classroom — Emerging Education Technologies

5 Steps to Get Started With Google Cardboard VR Viewer in Your Classroom — Emerging Education Technologies | Augmented Reality & VR Tools and News | Scoop.it
At About $15 per ‘headset’, Google Cardboard Provides an Inexpensive Intro to Virtual Reality, Bringing Learning to Life in Your Classroom Two related technologies that are really starting to gain momentum and show the promise of ...
Via Javier Sánchez Bolado
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Teaching with Aurasma

A helpful teaching tool on how to integrate Aurasma into the classroom at high cognitive levels via Bloom's taxonomy. For further examples, follow our channels and go to www.thrasymakos.wordpress.com !

Via Gumersindo Fernández, Javier Sánchez Bolado
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Aplicaciones de RA en el ámbito científico-tecnológico

Ponencia realizada durante las Jornadas de RA para la educación celebradas en Zaragoza en 2016.

Via AUMENTARV
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The ultimate VR headset buyer’s guide

The ultimate VR headset buyer’s guide | Augmented Reality & VR Tools and News | Scoop.it
As VR headsets start appearing on store shelves, the very real differences between them will start to matter — a lot. Let our guide help you get started with VR.

Via Bonnie Bracey Sutton, Suvi Salo, Aki Puustinen
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10 Simple Ways To Use Google Cardboard In The Classroom.

10 Simple Ways To Use Google Cardboard In The Classroom. | Augmented Reality & VR Tools and News | Scoop.it

I really can’t describe how amazing this technology is.  You have to get one and see for yourself! What is it? Google Cardboard is a virtual reality headset which immerses you in the video or picture so you can see a 360 degree view of an image or video.


Via Nik Peachey, Javier Sánchez Bolado
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Angela Mitchell's curator insight, March 3, 9:57 PM

Some nice suggestions and a good intro article for Google Cardboard.

Iva Golec's curator insight, March 9, 3:03 AM

Some nice suggestions and a good intro article for Google Cardboard.

Carrie Hill's curator insight, March 10, 8:25 AM

Some nice suggestions and a good intro article for Google Cardboard.

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Disney Has Invented 3D Coloring Books

Disney Has Invented 3D Coloring Books | Augmented Reality & VR Tools and News | Scoop.it
With its Color Alive line, Crayola was the first company to merge coloring books and apps so kids could bring their on-page creations to life. But Disney Research is taking that idea one step further by letting kids see a coloring book character move in 3D while they’re still coloring it.
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ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century Learners

ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century Learners | Augmented Reality & VR Tools and News | Scoop.it
An Affordable and Accessible Option
It has been predicted that 2016 will be the year when Virtual Reality goes mainstream in Education, largely due to affordability. The only equipment needed to immerse students in a ThingLink VR learning experience is an Apple or Android mobile device and an affordable headset. Playback is supported without the need for a special app.Use of affordable equipment is a factor that can help level the playing field for many students.

Via Susan Oxnevad, malbert, Javier Sánchez Bolado
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Google Cardboard: Time to Take Your Students on an Expedition

Google Cardboard: Time to Take Your Students on an Expedition | Augmented Reality & VR Tools and News | Scoop.it

Google Expeditions uses Google Cardboard to take students on virtual field trips.


Via Javier Sánchez Bolado
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