Last week at the ACTEM conference I showed some folks possible uses for the Morfo 3D Faces app and the Aurasma iPad app.
Morfo 3D Faces is an iPad app that you can use to create a talking picture of person’s face. You can take a picture of a person or you can take a picture of a picture of a person (for example, taking a picture of a picture of a person in a book). Once you’ve captured the picture you can customize the face by altering the eyes, mouth, and nose to move as you talk. After customizing the picture you can record yourself talking.
Aurasma is a free app for iPads, iPhones, and Android devices. Using Aurasma you can create augmented reality layers, Aurasma calls them “auras,” that pop-up when you scan objects with your phone or tablet. The layers that you create can include image or video files that are stored on your iPad.
We will have a keynote talk at OOP conference in Munich on the 4th of February 2016 from 12:00 till 12:45 about "See the world like a Terminator - Augmented Reality with Oculus Rift". As the Keynote talk is in German language you can just visit the "Pecha Kucha all night long" at OOP conference…
Educators and students alike are seeking an ever-expanding immersive landscape, where students engage with teachers and each other in transformative experiences through a wide spectrum of interactive resources. In this educational reality, VR has a definitive place of value.
For me, virtual reality has never really taken off, especially in education. It has always promised a lot and there are some fantastic isolated examples of how VR could be used but is yet to burst onto the education scene in a major way. I have used some very cool apps in an educational setting to try VR such Aurasma and Anatomy 4D. Both produce good VR experiences, with Aurasma I had a video of a model answer play when the iPad was placed over the exam question and with Anatomy 4D I found you could really get to grips with the various systems of the human body. But both only had specific times when they could be used. I really want something that I can use all the time and have it enhance what I am trying to teach the children.
Back at ISTE in June, Google’s expo hall space was flooded with educators hoping to try on a Google Expeditions headset--a virtual reality experience made out of a smartphone and Google Cardboard that takes the viewer to the likes of the Great Wall of China, Mars and underwater at the Great Barrier Reef. But there’s a key problem with implementing Google Expeditions in the classroom--no smartphone, no dice.
But now, Google hopes to fix that with the launch of the Expeditions Pioneer Program pilot.
Starting today, Google will provide “kits” to select teachers that includes everything a classroom needs to venture out on Google Expeditions. The kit includes:
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