Augmented learning
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Augmented learning
Augmented learning uses electronic devices to extend learners’ interaction with and perception of their current environment to include and bring to life different times, spaces, characters and possibilities
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Games & Learning: Pokemon Go

Games & Learning: Pokemon Go | Augmented learning | Scoop.it
I’ve been planning to write a series of blog posts centered on games I play, sharing my thoughts from both a gaming and learning perspective. I have a host of games I’d like to write ab…
Rebecca Ferguson's insight:
"The underlying aspects of the game that lend itself so much to a social experience could be replicated in experiences designed for learning and collaboration."
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Meet the teacher encouraging his students to play Pokémon Go in the classroom

Meet the teacher encouraging his students to play Pokémon Go in the classroom | Augmented learning | Scoop.it
Pupils at a school in Australia are being actively encouraged to use Pokémon Go in the classroom, after research showed the game could help rather than hinder their studies. Craig Smith, an academic specialising in Autism research, found that by allowing his pupils to use the augmented reality game in and out of the classroom, their social skills had improved and the children appeared more engaged with their learning.
Rebecca Ferguson's insight:
This news story argues that visual aspects of the game can benefit autistic children especially well
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MIT finger device reads to the blind in real time

MIT finger device reads to the blind in real time | Augmented learning | Scoop.it
Scientists at the Massachusetts Institute of Technology are developing an audio reading device to be worn on the index finger of people whose vision is impaired, giving them affordable and immediate access to printed words.
Rebecca Ferguson's insight:

Augmenting the human

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More Than 300 Sharks In Australia Are Now On Twitter

More Than 300 Sharks In Australia Are Now On Twitter | Augmented learning | Scoop.it
Transmitters on the sharks trigger an automatic tweet when they swim close to a beach.
Rebecca Ferguson's insight:

Not really augmented learning, but in the same ball park.

 

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The Future of Preserving the Past Is All About You

The Future of Preserving the Past Is All About You | Augmented learning | Scoop.it
Last month, at a two-day event in London, U.S.-based nonprofit CyArk announced its goal to digitally preserve 500 heritage sites in just five years.
Rebecca Ferguson's insight:

Crowd sourcing 3D representations – or using 'child labour' to get school children to build a worldwide database

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Spike : Laser accurate measurement & modeling on smartphones

Experience laser accurate Augmented Reality. Measure & model the outside world, fast. Develop immersive laser based smartphone apps.
Rebecca Ferguson's insight:

The links in this Scoop.it cover the last five years – this one is bang up to date. A new gadget on Kickstarter that helps you to build augmented reality. It's already over halfway to its target, so looks very likely to be funded.

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New 20 Coolest Augmented Reality Experiments in Education So Far

New 20 Coolest Augmented Reality Experiments in Education So Far | Augmented learning | Scoop.it
Rebecca Ferguson's insight:

A series of useful links from 2012, focusing on creating interactive environments that are creative and engaging.

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BBC News - Students can enter virtual world to test school design

BBC News - Students can enter virtual world to test school design | Augmented learning | Scoop.it
Students in Birmingham will be able to test plans for rebuilding schools using a computer-game style virtual world.
Rebecca Ferguson's insight:

This story from 2009 looked promising - using augmented learning to reflect on learning spaces. However, it looks as if the project fell foul of funding cuts - see http://listserv.educause.edu/cgi-bin/wa.exe?A2=ind1203&L=LEARNINGSPACE&P=3504

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Augmented Reality Using Aurasma

Augmented Reality Using Aurasma | Augmented learning | Scoop.it
I definitely think like a kid when it comes to technology- it has to be fun or I don't really want anything to do with it. Maybe that's why I LOOOVE Augmented
Rebecca Ferguson's insight:

Aurasma seems to be featuring heavily in classroom uses of augmented reality at the moment. However, the tendency is to use it because it is new and exciting - it needs to offer more if it is to survive in classrooms for long.

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Augmented reality in education: teaching tool or passing trend?

Augmented reality in education: teaching tool or passing trend? | Augmented learning | Scoop.it
AR shouldn't be another monster under the bed (or desk), says Judy Bloxham – used intelligently, it provides new ways for learners to access content and knowledge
Rebecca Ferguson's insight:

Useful links to UK projects - focusing on the use of augmented reality as a method of accessing content.

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Связь времен / Link to the Past

Связь времен / Link to the Past | Augmented learning | Scoop.it
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Sergey Larenkov's pictures suggest ways of augmenting learning by bringing to life different times and incorporating them within a contemporary environment.

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Operation Lapis: A practomimetic introductory course to Latin and ancient history

Operation Lapis: A practomimetic introductory course to Latin and ancient history | Augmented learning | Scoop.it
Rebecca Ferguson's insight:

Augmented learning uses electronic devices to extend learners’ interaction with and perception of their current environment to include and bring to life different times, spaces, characters  and possibilities – practomime is a pedagogy that can do this by supporting sustained engagment with other times.

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Reality bites | Museums Association

Reality bites | Museums Association | Augmented learning | Scoop.it
Rebecca Ferguson's insight:

Augmented reality for informal learning - in this case, in a museum.

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Go learn with Pokemon Go!

Go learn with Pokemon Go! | Augmented learning | Scoop.it
Pokemon Go, an engaging augmented reality game, is sweeping across the globe. It's getting millions of people outdoors, but will it be a viable learning tool?
Rebecca Ferguson's insight:
Link to a series of articles on learning with Pokémon Go - or learning about Pokémon Go
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20-year virtual reality experiment to train astronauts

20-year virtual reality experiment to train astronauts | Augmented learning | Scoop.it
NASA's Johnson Space Center told TechRepublic the whole story behind one of the most important tools it uses to train astronauts: virtual reality. Learn how the agency pulled off VR's greatest triumph.
Rebecca Ferguson's insight:

Good example of how you can use virtual reality to access spaces that would otherwise be impossible to reach

 

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Augmented Education

Augmented Education Digital Education and Learning: Amazon.co.uk: Rebecca Ferguson, Gill Clough, Kieron Sheehy: Books
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'A fabulous book! ' - say the authors :-)

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Body piercing controls wheelchair

Body piercing controls wheelchair | Augmented learning | Scoop.it
Body piercings are used to control wheelchairs and computers in a move scientists believe could transform the way people interact with the world after paralysis.
Rebecca Ferguson's insight:

Augmented humans.

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Experiments in historical augmented reality

Experiments in historical augmented reality | Augmented learning | Scoop.it
Rebecca Ferguson's insight:

This work from Stanford in 2010 investigates ways of linking historical images with the contemporary environment. The still images look very much like rephotography.

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Geography/internet: ethereal alternate dimensions of cyberspace or grounded augmented realities? - The Geographical Journal

Geography/internet: ethereal alternate dimensions of cyberspace or grounded augmented realities? - The Geographical Journal | Augmented learning | Scoop.it
Rebecca Ferguson's insight:

Sorry - this one's behind a paywall. Here's the abstract:

"Many of the ways in which we discuss, imagine and envision the internet rely on inaccurate and unhelpful spatial metaphors. This paper focuses on the usage of the ‘cyberspace’ metaphor and outlines why the reliance by contemporary policymakers on this inherently geographic metaphor matters. The metaphor constrains, enables and structures very distinct ways of imagining the interactions between people, information, code and machines through digital networks. These distinct imaginations, in turn, have real effects on how we enact politics and bring places into being. The paper broadly traces the history of ‘cyberspace’, explores the scope of its current usage and highlights the discursive power of its distinct way of shaping our spatial imagination of the internet. It then concludes by arguing that geographers should take the lead in employing alternate, nuanced and spatially grounded ways of envisioning the myriad ways in which the internet mediates social, economic and political experiences."

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Immersion, immediacy and augmented reality

I've been writing a bit more about the differences between immediacy and immersion and why they're not the same, and thought that this applies to the idea of augmented reality as well as virtual re...
Rebecca Ferguson's insight:

One of a useful series of posts on augmentation and presence from Mark Childs. This one deals with augmented rality as paradata: 'By providing us with paradata about our surroundings we can become more part of them, not less, psychological immersion is increased though immediacy is decreased.'

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Top Ten Augmented Reality & Gamified Life Talks

Top Ten Augmented Reality & Gamified Life Talks | Augmented learning | Scoop.it
As AR starts to take root in some key aspects of our lives I thought it would be useful to collect below some of the best talks (yes physical presentations vs overt demos) in the Gamified / Augmented Life space...
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From 20111, but still a useful selection of TED talks related to the use of augmented reality. The focus isn't on education here, but these videos point to some future possibilities.

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New 20 Coolest Augmented Reality Experiments in Education So Far

New 20 Coolest Augmented Reality Experiments in Education So Far | Augmented learning | Scoop.it
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From 2012, and taking a wide view of augmented learning, including both Second Life and geotagging.

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Tons of Classroom Examples Using Aurasma

Tons of Classroom Examples Using Aurasma | Augmented learning | Scoop.it
Kleinspiration: Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Complete How-To Guide!
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Examples of the use of Aurasma to create augmented realities within the classroom - including a walkthrough guide on how to do it.

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Augmented Reality to engage students in Mathematics

How can we engage students in our maths class using Augmented Reality. Take a look. All it takes is iMovie, Aurasma and a little imagination!
Rebecca Ferguson's insight:

The aims here are excitement and engagement. I wonder if the concept would work better if the students were asked to produce their own augmented reality videos rather than to consume the one produced by their teacher?

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