Augmented, Alternate and Virtual Realities in Higher Education
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Strap on the VR goggles and learn to master your thoughts

Strap on the VR goggles and learn to master your thoughts | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The device that keeps gamers happy – virtual reality goggles – may be the technology to cure depression as scientists try a novel approach
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How #VR Storytelling could help schools

How #VR Storytelling could help schools | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Three key points: 

The falling price of VR viewers and VR cameras now makes it a possibility for schools 

The immersive experience can encourage empathy more than other formats 

The deeper thinking as a viewer that comes form this immersion and empathy but also as a creator, where one is required to empathise with the viewer as you write and film your story. This takes learners to a whole new level of planning and creative problem solving.
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Make an avatar that can be used across different VR environments

Make an avatar that can be used across different VR environments | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Avatars, long used in video games, are coming to VR. This startup thinks you should be able to use the same one in different places.

Via David W. Deeds
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David W. Deeds's curator insight, April 4, 11:00 PM

Geeky-coolest thing I've seen in a while! 

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Scaling Up Admissions and Recruiting With AR -- Campus Technology

Scaling Up Admissions and Recruiting With AR -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Many colleges and universities are using immersive technologies to engage and draw in prospective students. The Savannah College of the Arts in Georgia is a longtime leader in AR/VR admissions and recruiting strategies. Campus Technology recently spoke with Dave Hanak, SCAD’s executive director of interactive services, to find out some helpful tips to scale up institutional outreach efforts with immersive technologies.
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3 Ways Med Students Can Use Virtual Reality

3 Ways Med Students Can Use Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The next education platform for future physicians could teach complicated procedures and even bedside manner.
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Virtual reality improves the performance of athletes | Sportscene

Virtual reality improves the performance of athletes | Sportscene | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Coaches have traditionally used video sessions to prepare for future matches or to show their players the mistakes they have made, but virtual reality can show much more: it enables you to analyze and optimize an athlete’s performance to levels that were unthinkable until recently. It allows you to visualize a game before playing it – not in front of the television, but on the field of play. Taking advantage of the data of the movements of the players and the previously analyzed plays of the opposing team, players are able to see, thanks to the 3D simulator, all the tactical possibilities and face a virtual rival days before the game.

Athletes are very keen to have a virtual reality device that would be very helpful for perfecting their technique in their sport. Anna Prat, a student of the Master in Sport Management in Barcelona and a trampoline jumper, says: “I think it is a very new tool that is, for now, only available to a few. Virtual reality would be very useful for working on real sensations in specific moments, like the pressure in competitions, fear of height, orientation in the air in a jump that you have never tried, etc. We currently use visualization technique a lot, but you have to imagine it. With virtual reality, you could see it with your own eyes!”
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Outside the Boundaries: Exploring Virtual and Augmented Reality in Learning

Outside the Boundaries: Exploring Virtual and Augmented Reality in Learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Virtual reality, like rock n’ roll, is not something that can be described well. It must be experienced in order to be fully appreciated and understood. Interestingly, it has been catching on among educators. Since 2013, Emory Craig, Director of eLearning at the College of New Rochelle, and Maya Georgieva, Co-Founder and Chief Innovation Officer of Digital Bodies, have been presenting workshops on the topic. They’re working with developers, researchers and educators who are embracing the immersive learning technology, which seems to be on the cusp of widespread use...as well as being on the receiving end of a lot of hype. Around the time Craig and Georgieva began exploring this emergent medium, the arrival of Google Glass seemed to have ushered in greater popularity. Georgieva was one of the educators to experiment with Google Glass. People suddenly had a wearable ideal of what could be tapped to create an augmented reality (AR) or virtual reality (VR). The much-heralded yet now all-but-defunct product left its mark, as several key technological developments have sprung up to satisfy a new market.

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Minecraft in WebVR with HTML Using A-Frame | CSS-Tricks

Minecraft in WebVR with HTML Using A-Frame | CSS-Tricks | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
I'm Kevin Ngo, a virtual reality web developer on the Mozilla VR team and a core developer of A-Frame. Today, we'll go over how to build a room scale WebVR Minecraft demo that works on HTC Vive, Oculus Rift, Samsung GearVR, Google Cardboard, desktop, and mobile. The demo will be built with A-Frame in just 11 HTML elements!
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Boston Area College Students Develop VR Game Based on ‘Ulysses’ -- Campus Technology

Boston Area College Students Develop VR Game Based on ‘Ulysses’ -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
An English class at Boston College is bringing together students from different disciplines and areas of study to build a virtual reality (VR) game experience. Dubbed “Joycestick,” the game brings author James Joyce’s classic Ulysses to life.

“Technology has moved on and people tell the stories about themselves in very different ways,” said Joseph Nugent, an assistant professor of English literature at Boston College leading the class. “Immersive technology seems to me to be a transformative change in the way that we’re going to understand and realize and represent and be in the world. And to think that we can do this along with a novel like Ulysses, to merge these things, is very exciting.”
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Top 10 Companies Working on Education in VR/AR

Top 10 Companies Working on Education in VR/AR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual Reality and Augmented Reality technologies are quickly changing the landscape of education with the help of some key companies.

Via David W. Deeds
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David W. Deeds's curator insight, March 9, 8:38 PM

Check this out! 

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Virtual reality brings the past to life

Virtual reality brings the past to life | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Ever wanted to wander round a Roman city as it was 2000 years ago? Now you can, thanks to technology that allows us to explore historic sites in 3D.
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Virtual Reality Could Be Affecting Our Eye Health

Virtual Reality Could Be Affecting Our Eye Health | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Users should 're-immerse themselves back in the real world' by taking frequent breaks to rest their eyes.
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Clouded Future — everything we know about the future of virtual reality and augmented reality

Clouded Future — everything we know about the future of virtual reality and augmented reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A playful research project by SPACE10 student in residence Erika Marthins and writer Rasmus Palludan, exploring the future of VR & AR.
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Texas A&M Launches VR Tour for Visitors -- Campus Technology

Texas A&M Launches VR Tour for Visitors -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Texas A&M University has launched a virtual reality (VR) experience that offers users another way to visit the public university. The VR tour debuted at SXSWedu last month.
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How can teachers use VR in the classroom? | NEO BLOG

How can teachers use VR in the classroom? | NEO BLOG | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
If you are as old as I am then you will remember the thrill of watching your teacher wheel the TV trolley into the classroom. “Finally”, you thought, “some fun in class!” These days, using multimedia tools is a foregone conclusion for the well-resourced teacher; technology is enabling greater interactivity and engagement between students as well as with the information they are required to learn.

Naturally, the Internet is far and away the richest and most radical change from the days I was a student, and education will, frankly, never be the same again.

Teachers have a plethora of options when it comes to using technology in their lessons. One such technology — older than most — is Virtual Reality (VR).
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9 Must-Have Virtual Reality Tools for Teaching with Google Cardboard - Class Tech Tips

9 Must-Have Virtual Reality Tools for Teaching with Google Cardboard - Class Tech Tips | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Yesterday I had the chance to lead a session for teachers on favorite tools for the reading classroom at the State of Maryland’s Annual Reading Conference. So what does this have to do with Google Cardboard? Well halfway through the session I shared Nearpod, a fantastic formative assessment (aka #FormativeTech) tool for teachers. In addition to embedding interactive activities there is the option to add a virtual reality experiences into your lesson.

It was so much fun seeing teachers from across the state of Maryland standing up in the conference room and spinning around as they viewed a gorgeous panoramic picture of Santorini on their mobile devices. Earlier this year I wrote a post for Edutopia that talks more about the ways you can use virtual reality in the reading classroom which is why I was excited to share this Google Cardboard tip with teachers yesterday. Are you ready to get started with virtual reality and Google Cardboard in your classroom? Here are 9 tools for teaching with this powerful technology!
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Medical Students Practice Critical Skills on Digital Cadavers

Medical Students Practice Critical Skills on Digital Cadavers | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality tools prepare future medical professionals for complex procedures.
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15 Ways Virtual Reality Could Take Off Beyond Gaming

15 Ways Virtual Reality Could Take Off Beyond Gaming | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality and augmented reality technologies dominated technology news in 2016, and 2017 is set to be the same.

HTC Vive, Facebook’s Oculus Rift, Microsoft’s Hololens and Playstation’s gaming-focused headset have all launched to huge demand.

So far, much of the commentary has focused on its appeal to gamers. But could it take off in other sectors too?

Here are just a few sectors where VR and AR could have a huge impact.
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Virtual Worlds for Education | The University of Edinburgh

Virtual Worlds for Education | The University of Edinburgh | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual Graduation

During the Winter Graduations at McEwan Hall in November 2009, the School of Education hosted a parallel event in Second Life for their MSc in E-learning graduates who were in absentia. This was the first time a virtual graduation was attempted at the University and was the result of collaboration between School of Education and Information Services.

Graduating E-learning students, current students, colleagues in the university and visitors from around the world gathered in Second Life to celebrate. The virtual graduation continues to run every year for both the MSc in Digital Education (formerly E-learning) and the MSc in Equine Science, Vet School - both online distance learning programmes at the University.
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Star Trek's Holodeck: from science fiction to a new reality

Star Trek's Holodeck: from science fiction to a new reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The technology needed to create a real Star Trek-like Holodeck is not that far out of reach.
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What is WebVR?

Learn more about WebVR at https://webvr.rocks

WebVR is a new experimental browser feature that enabled web content built using Javascript and WebGL to be experienced in VR.

WebVR experiences featured in this video:

"Finding Love" by Active Theory
https://findinglove.activetheory.net

"Day and Night" by Stewart Smith
https://dayandnight.moar.io

"Puzzle Rain" by Arturo Paracuellos and Mozilla VR.
https://mozvr.com/puzzle-rain

"A-Blast" by A-Frame and Mozilla VR
https://aframe.io/a-blast

"A-Painter" by A-Frame and Mozilla VR
https://aframe.io/a-painter
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Confirming danah boyd's Early Concerns, Studies Suggest Women Much More Likely to Get Motion Sickness from Using VR

Confirming danah boyd's Early Concerns, Studies Suggest Women Much More Likely to Get Motion Sickness from Using VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
It's looking more and more likely that the world's top tech companies were so blinded to their gender bias that they spent billions of dollars on a technology that half the population probably can't even comfortably use. Back in 2014 just before the VR hype wave hit a new peak, renowned sociologist danah boyd expressed deep concerns based on her own early research that virtual reality literally made most women sick. "I want folks to take what I did and push it further," danah told me at the time. "If researchers start to investigate this issue, I'll be ecstatic."
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When (Virtual) Reality Meets the Classroom -- Campus Technology

When (Virtual) Reality Meets the Classroom -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Spurred by a new era of affordable, mainstream virtual reality tools, Indiana University is incorporating VR into high-tech classrooms called Reality Labs.
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Immersive Education: VR Comes of Age -- Campus Technology

Immersive Education: VR Comes of Age -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Despite all the headlines and conference coverage of virtual reality (VR) for education over the last year, the technology is still gaining speed — residing at that sweet spot in the hype cycle where, when you place headsets on people and gently guide them to turn around to gain a full view, they tend to gasp and say, "Oh, wow."
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It's Accessible and Affordable: Immersive Media in Higher Education -- Campus Technology

CT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students.
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