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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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It's Evolving: Google's Augmented Reality 'Ingress' Gives Players New Creative Outlets | Gaming | TechNewsWorld

It's Evolving: Google's Augmented Reality 'Ingress' Gives Players New Creative Outlets | Gaming | TechNewsWorld | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Featuring a complex science fiction backstory with a continuous open narrative, the massively multiplayer online role-playing game depends on GPS capabilities.

Players in the game choose a side -- Enlightened or Resistance -- and fight for control of Exotic Matter, which is stationed in portals around the world. By visiting those real-world portals, which include landmarks and other places of interest, players collect energy and score points for their team.

More than 7 million players in the past year have installed the Ingress app on Android or iOS; more than 30,000 have participated in Ingress Anomaly events hosted across the world.

Via Gary Hayes
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Gary Hayes's curator insight, October 1, 2014 9:11 PM

quote "

Featuring a complex science fiction backstory with a continuous open narrative, the massively multiplayer online role-playing game depends on GPS capabilities.

Players in the game choose a side -- Enlightened or Resistance -- and fight for control of Exotic Matter, which is stationed in portals around the world. By visiting those real-world portals, which include landmarks and other places of interest, players collect energy and score points for their team.

More than 7 million players in the past year have installed the Ingress app on Android or iOS; more than 30,000 have participated in Ingress Anomaly events hosted across the world."

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Learning Environments blog » Creating content for virtual reality experiences

Learning Environments blog » Creating content for virtual reality experiences | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

In a previous post on virtual reality and immersion in education I posed the question of what scenarios are best suited to utilise VR. Here I will provide some examples and outline two ways of creating content specifically for the Oculus Rift. For those unfamiliar here is an overview video of the Oculus Rift.

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Could VR help build better cities?

Could VR help build better cities? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Architects have traditionally used physical models of proposed buildings to demonstrate to planners and members of the public how a project will look when it is completed.


But some are now using a combination of simulations and augmented reality to find out how buildings will influence behaviour. They can also provide a feedback into the design process.

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My Augmented Reality - YouTube

Published on Sep 18, 2014

Watch this video to have an exclusive look inside Metaio - a European leader in Augmented Reality software, research and technology.

Summary:
Discover Metaio's Augmented Reality applications for creative and cultural industries, such as fashion, design, advertising, gaming and education. Take advantage of the AR technology in order to position your company while creating new jobs!

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Augmented Reality With Gamar x British Museum

Augmented Reality With Gamar x British Museum | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
What better way to cap the end of the 6 weeks holiday and ease the children back into learning than a trip to the British Museum in Central London. One of the capitals leading attractions, the museum first opened its doors way back in 1753 as a museum of the world, for the world. But now it seems they have, quite literally, added a whole new dimension to their Ancient Greece exhibit with the addition of the Gamar app.
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Microsoft's Kinect aids in 'augmented reality sand' mapping tool for Marines, Army

Microsoft's Kinect aids in 'augmented reality sand' mapping tool for Marines, Army | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Video game technology has aided researchers in creating realistic 3-D battlespace maps using a simple sand box.


Called the Augmented Reality Sand Table, the concept is under development by the Army Research Laboratory and on display at this year’s Modern Day Marine on Marine Corps Base Quantico. The set-up is simple: a small sand box is rigged with a Microsoft Kinect video game motion sensor and an off-the-shelf projector. Using existing software, the sensor can detect features in the sand and project a realistic topographical map that corresponds to the layout — one that can change at a moment’s notice when observers move the sand around in the box.

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Computer Simulation For Geography Education ~ New Learning Times

Computer Simulation For Geography Education ~ New Learning Times | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

by Ching-Fu Lan

 

"The world is becoming more connected than ever, but students' interest in learning geography, one of the most important foundations for understanding global issues, is declining. Drawing on research that suggests computer simulations are effective tools to engage students in meaningful learning, the authors explored the potential of the computer simulation game Global Village, a virtual world developed in the Quest Atlantis game platform, for geography education."


Via Jim Lerman
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VR headset creates new kind of world - Technology - NZ Herald News

VR headset creates new kind of world - Technology - NZ Herald News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Oculus has unveiled a new prototype of its virtual reality headset. However, the VR company still isn't ready to release a consumer edition. - New Zealand Herald
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Augmented Library - The Digital Shift

Augmented Library - The Digital Shift | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In early April 2013, digital journalism professor Robert Hernandez, of the University of Southern California (USC) Annenberg School for Communication and Journalism, Los Angeles, was driving by L.A.’s Central Library downtown while thinking of ideas for his experimental augmented reality (AR) storytelling and journalism course when he had an aha moment: Why not focus a project on augmenting the Central Library?
Karen Miller's insight:

Exciting to see augmented reality projects occuring in libraries. 

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New World Notes: High Fidelity Develops Strange Days-Style Playback Technology, Except for Avatars

New World Notes: High Fidelity Develops Strange Days-Style Playback Technology, Except for Avatars | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

High Fidelity, Philip Rosedale's new startup which is creating a new virtual world incorporating avatar interactions connected to Oculus Rift and other VR hardware (now in Alpha), has a seriously cool new feature that evokes the technology in Strange Days, Katherine Bigelow's cult cyberpunk movie from the 90s: Avatar playback. In other words, the ability to record your avatar's movement (which can be connected to VR suits, so you can record real world physical movement too), and then have that movement playback on your avatar or another avatar. (That includes NPC avatars.)

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Siobhan Keogh: Virtual insanity

Siobhan Keogh: Virtual insanity | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
At last year's Digital Nationz event, gamers - myself included - tested the original Oculus Rift development kit for the first time. - New Zealand Herald
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Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
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Using Virtual Worlds To Educate [PART 1]

Using Virtual Worlds To Educate [PART 1] | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Editor?s Note: This is part one of Using Virtual Worlds to educate. You can?find part 2 here. It may sound like Science Fiction, but gone are the da

Via David W. Deeds
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David W. Deeds's curator insight, September 14, 2014 6:31 PM

This is Part I. My first post is Part II. Sorry about that. ;)

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Using augmented reality for the reformation of learners’ misconceptions in science education

Using augmented reality for the reformation of learners’ misconceptions in science education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

This paper attempts to investigate potential contribution of augmented reality to the reformation of students’ misconceptions regarding physical sciences. 

Based on its intrinsic feature of enabling ubiquitous interaction with digital information superimposed on physical objects, we argue the merit of exploiting AR technology for the development of learning experiences to facilitate visualization and thus, conceptual understanding of principles and processes of physical sciences. The study briefly introduces present research status of implementing AR for science and focuses on highlighting augmented reality features that render it particularly suitable for the development of experiences that will allow learners to envision physical processes, to give up their prior ideas and embrace scientific knowledge. Furthermore, it emphasizes on AR’s affordances and limitations towards this perspective. Along these lines, learners shall be encouraged to conceptualize and interact with three-dimensional physical processes that are otherwise very difficult for them to perceive. This approach suggests the bridging of the “scientific” world with the “real” world, in a manner that learners’ conceptions are likely to approach scientific knowledge.

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Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
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Virtual Reality Dexmo Exoskeleton Glove

Virtual Reality Dexmo Exoskeleton Glove | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
This week Dextra Robotics has unveiled and explained more about their new virtual reality exoskeleton glove called the Dexmo which is currently in a beta development stage, via a Reddit AMA.

Via David W. Deeds
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David W. Deeds's curator insight, October 2, 2014 10:38 AM

Oh, the geekiness! 

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Virtual reality brings immersive experiences within easy reach

Virtual reality brings immersive experiences within easy reach | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
I’M flying over Antarctic icebergs, looking up, down, left, right and even backwards as I soar. ­Moments later I’m in the ocean swimming near a group of sharks, frantically looking up and down for a way out, only to be gobbled up.
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Oculus Rift in the classroom: Immersive education's next level | ZDNet

Oculus Rift in the classroom: Immersive education's next level | ZDNet | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The popularity of immersive education is growing. But as cool and cutting-edge as the technology is, is a virtual reality environment conducive to learning?
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Marko Teräs's curator insight, October 12, 2014 9:32 PM

A little bit too much of that Skinner's learning machine undertone and that horrible word of "retention" (i.e. "keeping" students' attention) involved, but at the same time some nice ideas here and there.

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Timetraveler App Allows You To See The Berlin Wall Story In Augmented Reality | TechCrunch

Timetraveler App Allows You To See The Berlin Wall Story In Augmented Reality | TechCrunch | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Metaio and Timetraveler Augmentedannounced the Timetraveler application today. Using Augmented Reality (AR), smartphone and tablet owners can view historical content about the Berlin Wall, in and near the locations where it used to stand. Content includes historical film footage, reconstructions of demolished sites, and stories about the divisive impact the wall had on Germany during the Cold War.

LAYAR had added a view to their app to show a superimposed Berlin Wall as far back as 2010, however this implementation is a bit more holistic in terms of showing multiple media types and attempting to “tell the story” a bit more.

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Hacking the Biennale: “Project Source Code” Uses Augmented Reality to Stage a Rebel Exhibition

Hacking the Biennale: “Project Source Code” Uses Augmented Reality to Stage a Rebel Exhibition | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

This year at the Venice Biennale, not all of the exhibitions are visible. Ozel Office of Los Angeles have “hacked” the Venice Biennale with the help of some major architecture firms: Asymptote Architecture, Greg Lynn Form, Neil M. Denari Architects, Murmur, and Oosterhuis Lenard. Together, these firms have created a rogue digital addition to the Biennale only accessible through a virtual portal revealing a world of levitating models, movable objects, and much more, activated by physical components of the Koolhaas-curated central pavilion.

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Samsung goes out-of-body with Note 4 and virtual reality

Samsung goes out-of-body with Note 4 and virtual reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
THE out-of-body experience of virtual reality is about to hit Australia with Samsung last night launching its Gear VR headset.
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Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling

Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, September 21, 2014 4:11 AM


Bryan Bishop:  "Virtual reality company Oculus has been building momentum since it launched the Kickstarter campaign for its Oculus Rift headset two years ago. At its developer conference Saturday, it launched its latest prototype — while filmmakers made a convincing argument that VR is the dawn of a completely new form of visual storytelling."

Dr. Pamela Rutledge's curator insight, September 21, 2014 7:46 PM

Recent prototype headsets offer great promise for narrative experience but can they also support the social side of entertainment?  Most entertainment--from gaming to films--is a shared experience physically as well as across social media.

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Wearable Technologies: Shaping the future of learning

Wearable Technologies: Shaping the future of learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
This article originally appeared in Training & Development magazine June 2014 Vol 41 No 3, published by the Australian Institute of Training and Development.

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How Virtual Reality Meets Real Life Learning With Mobile Games

How Virtual Reality Meets Real Life Learning With Mobile Games | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Games played on mobile devices allow teachers to leverage all the information on the internet along with the lived experiences of people in real life.

Via Karen Miller
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Karen Miller's curator insight, September 17, 2014 9:20 PM

Describes some interesting examples to stimulate ideas for educational game design. 

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AirVR - Virtual Reality for iOS

AirVR - Virtual Reality for iOS | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The AirVR is a new kind of virtual reality headset that leverages iOS Retina hardware already in millions of peoples’ hands.
Kim Flintoff's insight:

As odd as it might look there is some reasonable rationale as to how and where this could be useful.

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ACRL-Virtual Worlds Interest Group: Education & Living History in Virtual Worlds Pt. 2

ACRL-Virtual Worlds Interest Group: Education & Living History in Virtual Worlds Pt. 2 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
RT @valibrarian: Will students "enter learning" in 3D? http://t.co/9PoCrxwoGl @hollisterjm @lisalibrarian @estherg Worlds like Minecraft su…

Via Aevalle Galicia
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Top 20 uses of Virtual Worlds in Education

Top 20 uses of Virtual Worlds in Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Via Noemi Szoychen, Donna Wertalik
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