Augmented, Alternate and Virtual Realities in Higher Education
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Using Augmented Reality for Contextual Mobile Learning by Jason Haag : Learning Solutions Magazine

Using Augmented Reality for Contextual Mobile Learning by Jason  Haag : Learning Solutions Magazine | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

“Mobile augmented reality provides learning designers and educators with a new opportunity to start thinking more deeply about the mobile learner’s context and situation. AR technologies can take any situation, location, environment, or experience to a whole new level of meaning and understanding. AR is uniquely changing the way people learn with mobile devices.”

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Simulations Boost Trainee’s Confidence, Knowledge

Simulations Boost Trainee’s Confidence, Knowledge | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Sitzmann found that not only were these games effective, but that how the game was designed and incorporated into the training affected their usefulness.

“[L]earning from simulation games was maximized when trainees actively rather than passively learned work-related competencies during game play, trainees could choose to play as many times as desired, and simulation games were embedded in an instructional program rather than serving as stand-alone instruction,” she wrote in the conclusion.

The ultimate goal for simulation game design teams is to exploit the motivational capacity of simulation games to enhance employees’ work-related skills.

 

The analysis examined the outcomes of 55 different studies that explored the impact of simulation games on professional training. The full study was published in the Summer 2011 edition of Personnel Psychology.

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Open Letter to LEGO: LEGO Universe v. Minecraft Lessons Learned

Open Letter to LEGO: LEGO Universe v. Minecraft Lessons Learned | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

I was gobsmacked when I read the article "LEGO Minecraft is Coming" posted on Wired. Why would LEGO create a model of the game that economically pwnd LEGO Universe, its first MMOG? Thinking more about it, the irony of this odd business decision actually helped to illuminate something that has been perplexing me for past year. What is it, exactly, that makes Minecraft so massively successful?

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Two reasons why Minecraft is succeeding where Second Life failed

Two reasons why Minecraft is succeeding where Second Life failed | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Söderhavet’s redesign of Sweden’s digital identity is not the first time that we’ve worked on a nation-branding project. Back in May 2007 we helped build Second House of Sweden, Sweden’s embassy in the virtual world of Second Life.

 

That project proved to be a remarkable PR coup for Sweden, with major global news outlets covering the inauguration of the embassy by Sweden’s foreign minister Carl Bildt.

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Canberra start-up bringing new life to augmented reality

Canberra start-up bringing new life to augmented reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In a digital-dominated world it can take more than a pretty picture to attract people to a display or a product.
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Mind-controlled virtual reality system combines the forces of Emotiv EPOC, Oculus Rift and Razer Hydra - Neurogadget.com

Mind-controlled virtual reality system combines the forces of Emotiv EPOC, Oculus Rift and Razer Hydra - Neurogadget.com | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
This awesome VR project combines forces of three sophisticated wearable gadgets to take mind-controlled virtual reality to the next level.
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Google Entangles Minecraft with Quantum Physics | MIT Technology Review

Google Entangles Minecraft with Quantum Physics | MIT Technology Review | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Thanks to Google, Minecraft players can now toy with quantum teleportation and Einstein’s “spooky action at a distance.”
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MOOCs and Virtual Worlds

a presentation for San Jose State University School of Library and Information Science

Via Vladimir Kukharenko
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tina bucci's curator insight, October 29, 2013 5:28 AM

Presentation useful and interesting the idea of a Mooc in virtual worlds.

Carmenne K. Thapliyal's curator insight, November 3, 2013 7:13 AM

A useful presentation on Moocs

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Transmedia Futures: Situated Documentary via Augmented Reality | PERSONALIZE MEDIA

Transmedia Futures: Situated Documentary via Augmented Reality | PERSONALIZE MEDIA | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented Reality is still emerging out of the woods from a technological and awareness viewpoint and already rising from the hype haze is one of the most synergistic applications yet - 'historical & futuristic' factual stories viewed in contextual...
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Sexualized avatars affect the real world, Stanford researchers find

Sexualized avatars affect the real world, Stanford researchers find | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
[From Stanford News] [Image: Participants in an experiment in Stanford's Virtual Human Interaction Lab used female avatars in sexualized or non-sexualized dress. Courtesy of Jeremy Bailenson] Sexua...
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Google Modded Minecraft, Now Includes Quantum Physics - Geekosystem

Google Modded Minecraft, Now Includes Quantum Physics - Geekosystem | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Google Modded Minecraft, Now Includes Quantum Physics
Geekosystem
Quantum physics is complicated and hard to understand. Minecraft is popular, addictive, and fun to play.

Via David W. Deeds
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As firms click on augmented reality, app companies log on to growth - The Economic Times

As firms click on augmented reality, app companies log on to growth - The Economic Times | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Typically, augmented reality applications links an image to a gamut of interactive information such as videos, animations and three-dimensional models.
Kim Flintoff's insight:

Anyone pondering what that might translate to in an education context?

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DARPA’s human-augmentation suit | KurzweilAI

DARPA’s human-augmentation suit | KurzweilAI | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
DARPA's Warrior Web program seeks to create a soft, lightweight under-suit that would help reduce injuries and fatigue and improve Soldiers' ability to
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Electronic taste could allow television viewers to sample cookery show creations - Telegraph

Electronic taste could allow television viewers to sample cookery show creations - Telegraph | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Television viewers could soon taste the food produced by celebrity chefs on cookery programmes thanks to new technology that recreates taste electronically
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Philip Rosedale: Google Funds Creation of Secretive Avatar-Style Virtual Reality Dark Politricks

Philip Rosedale: Google Funds Creation of Secretive Avatar-Style Virtual Reality Dark Politricks | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
... share them to simulate the virtual world.” Second Life founder Philip Rosedale, the program’s architect, says the idea is to “create a virtual place with the kind of richness and ...
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Why Minecraft is more than just another video game

Why Minecraft is more than just another video game | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"Suddenly those computer skills become transferable into social capital," he says.

 

Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.

 

He also hopes Minecraft can teach parents a thing or two rather than them wanting the game to teach their kids.

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Second Life Founder, Philip Rosedale, Is Quietly Creating a Next-Generation Virtual World

Second Life Founder, Philip Rosedale, Is Quietly Creating a Next-Generation Virtual World | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In Ernest Cline’s Ready Player One, humanity escapes a gritty dystopia by donning VR goggles and entering a virtual world called OASIS. Back here in a comparatively rosy 2013, we don’t have a fully immersive virtual experience—yet.

But virtual reality is undergoing a renaissance. And while Oculus develops a consumer-ready virtual reality headset, Second Life creator, Philip Rosedale, and his latest startup, High Fidelity, are hard at work constructing a next-generation global virtual world.

 

High Fidelity was quietly launched earlier this year with funding from Second Life’s Linden Lab, Google Ventures, Kapor Capital, and True Ventures. To date, the firm has largely kept itself out of the spotlight. Search “high fidelity” and prepare yourself for a barrage of John Cusack. Add virtual, however, and you’re there.

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Augmented Reality Brings New Dimensions to Learning

Augmented Reality Brings New Dimensions to Learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. In our elementary school classrooms, we use AR to create active learning experiences hitherto inconceivable, and in the process redefine the learning space!


Via Nik Peachey
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Dp Chaigneau's curator insight, November 8, 2013 5:58 PM

Pensando en como unir realidad aumenetada y la formación de usuarios en la biblioteca 

 

Marlo Payne Thurman's curator insight, November 17, 2013 4:03 PM

Augmeted Reality... huge classroom potential.

Catherine Pascal's curator insight, February 28, 2014 9:06 AM

 ;-) cf  "homme augmenté"  Georges Balandier

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Ever, Jane: The Virtual World of Jane Austen

In the virtual world of Jane Austen, it is not about kill or be killed, but invite and be invited with gossip our weapon of choice.

Via David W. Deeds
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Syracuse University News » » Art Meets Technology in Newhouse M.I.N.D. Lab

Syracuse University News » » Art Meets Technology in Newhouse M.I.N.D. Lab | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Art meets technology in pioneering ways in a new facility opening Monday, Nov. 4, in the AXA Equitable Tower, located in downtown Syracuse on the Connective Corridor.

 

Newhouse M.I.N.D. Lab is debuting its new world-class research and design center, featuring large-format new media technology and visualization space, augmented reality, 3D computer graphics and human computer interaction. SU Arts Engage is opening co-located new community performance space, combining physical expression, such as dance and theater, with the world of 3D projection and virtual reality—melding artistic and scientific visualization.

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Daden | Future of Virtual Worlds – ReLive11 Delphi Revisited

Daden | Future of Virtual Worlds – ReLive11 Delphi Revisited | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Back in 2011 I took part in a Delphi forecasting exercise on the future of Virtual Worlds at the Open University’s ReLive conference. Two years on I thought it would be interesting to check back to see what progress we have made against the top 2 issues identified for Short (2-3yr), Medium (5-10yr) and Long (10yr+) Term.

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New App Makes Print Textbook Pages Come to Life on a Mobile Device

New App Makes Print Textbook Pages Come to Life on a Mobile Device | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
New York (PRWEB) October 14, 2013 -- Developed by Pearson and Layar, “BouncePages” instantly connects to digital content.

 

Print textbook pages come to life with today’s launch of Pearson BouncePages. Now available on any mobile app store, this free app allows parents, teachers, and students to instantly launch interactive instructional content directly from a textbook page. The app was developed in collaboration with Layar, the global leader in mobile augmented reality and interactive print.

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Forget 2D limited Google Glass - ORA "true augmented reality" glasses to ship in January

Forget 2D limited Google Glass - ORA "true augmented reality" glasses to ship in January | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
ORA, a wearable computer similar to Google Glass, was showcased today at GMIC San Francisco, the largest mobile tech conference in Silicon Valley. Optinvent, the manufacturer behind the wearable, i...

Via Gary Hayes
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Gary Hayes's curator insight, October 23, 2013 12:41 AM

Quote "An ambient light sensor automatically adjusts the brightness of the display, which measures in at 85 in. when in a perspective of 15 feet. The aspect ratio is 4:3, with a resolution of 33 pixels per degree. Other specs include WiFi and Bluetooth connectivity, a front-facing camera, a 9-axis motion sensor, a microphone, and a loudspeaker.

The Android-based ORA is accompanied by an SDK partnership with Wikitude. The Optinvent website has ORA running purchasers $949. It ships in January. The company says it is working on a lighter, “more streamlined” version for release in mid-2014."

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Will Google Glass Usher Augmented Reality into the Classroom?

Will Google Glass Usher Augmented Reality into the Classroom? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Schools are taking notice of the buzz surrounding Google's wearable tech gadget.

 

Google Glass may just represent the future of AR in the classroom. But do today's educators see it that way?

 

According to Bill Bass, innovation coordinator for instructional tech­nology, information and library media at Parkway School District in Chesterfield, Mo., most of them are still figuring it out and using it sparingly. He recently helped ­teachers use the AR platform Aurasma to bring the Constitution to life. Amend­ments were projected onto a wall, and as students ­approached each one, they could watch a related video ­created by their classmates.

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Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning

Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"Below are some good videos I got a few days ago on examples of how some augmented reality apps are being used with kids to help them improve their learning. If the concept of augmented reality if all new to you then here is a brief definition of it: Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context."


Via John Evans
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Rachael Jones's curator insight, October 18, 2013 1:10 AM

The Department of Citizenship & Immigration in Australia created an augmented reality app for Harmony day which was AWESOME. I'm all for this near-holographic technology in classrooms! Best thing is - it's technology that gets students out of their chairs and keeps them engaged while they walk around exploring the 360 degree augmented "reality".

NASA also made a cool Mars Rover app.

Judih Weinstein Haggai's curator insight, October 19, 2013 12:11 AM

This offers fascinating possiblities. Just need to sync the equipment and OS

montse lzluzuriaga's curator insight, January 5, 2014 2:41 PM

ideos n ayudar a enfocar el uso de realidad aumentada en el aula.