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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Google Launches Ingress, a Worldwide Mobile Alternate Reality Game

Google Launches Ingress, a Worldwide Mobile Alternate Reality Game | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

“The concept is something like World of Warcraft, where everyone in the world is playing the same game,” Hanke said. Players are on one of two teams: “The Enlightened,” who embrace the power, or “The Resistance,” who fight the power. Anyone can play from anywhere in the world, though in more densely played areas there will be more local competition for resources.

 

Outdoor physical activity is a big component of this, though driving between locations isn’t banned. “You’re like a rat in a maze on the phone,” Hanke said. Then, back at your computer, you can review the larger area and gameplay.

 

This would be awesome with Google Glass.

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Immersive power plant simulator boosts operator peparedness

Immersive power plant simulator boosts operator peparedness | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Operator training took on a new sense of realism this summer, when the U.S. Department of Energy started up its new immersive simulator at the National Energy Technology Laboratory’s (NETL) Advanced Virtual Energy Simulation Training and Research (AVESTAR) Center in Morgantown, W.Va.

 

Designed to simulate the operation of an integrated gasification combined cycle (IGCC) power plant with carbon capture, the EYESIM solution from Invensys Operations Management uses 3-D virtual reality simulation to help train power plant control room and field operators. Wearing a stereoscopic headset, IGCC field operators are immersed in a virtual environment with the ability to move throughout the plant, coordinating their activities with control room operators and interacting as if they were in the actual facility.

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SciEthics Interactive

SciEthics Interactive | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
SciEthics Interactive...

 

Research Team

 

Dr. Seth Kahn is co-PI on the project. His scholarship focuses on qualitative research methods and activist rhetoric. He is an Associate Professor of English at West Chester University of Pennsylvania.

 

Dr. Larysa Nadolny is co-PI on the project. Her research focuses on emerging technology in education, particularly virtual reality and gaming. She is an Assistant Professor in the School of Education at Iowa State University.

 

Dr. Matt Pierlott is an Assistant Professor of Philosophy at West Chester University of Pennsylvania and co-PI on the project. His research interests focus on the concept of agency both in metaphysics and in its relation to socio-political and economic issues.

 

Dr. Carolyn Sealfon was an original member of the research team. She is currently the Associate Director of Science Education at Princeton University.

 

Dr. Joan Woolfrey is the Principal Investigator of the project. She has expertise in bioethics and philosophy, and is an Associate Professor at West Chester University of Pennsylvania.

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MinecraftEdu

MinecraftEdu | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
MinecraftEdu - Bringing Minecraft to the Classroom...

 

MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom.

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Ideas for Using Minecraft in the Classroom

Ideas for Using Minecraft in the Classroom | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Andrew Miller (@betamiller on Twitter) is a National Faculty member for the Buck Institute for Education, an organization specializing in 21st century project-based learning, as well as for ASCD,...

 

Minecraft in the Classroom is a recent addition to the field of game-based learning. It is a sandbox game where players can create and build, fight off enemies and explore vast landscapes. As is the nature of sandbox games, players can roam free, choosing objectives as they go. Because Minecraft has such open possibilities and potential, the teacher can choose how he or she wants to use it. Just as the student has the ability to be creative, the teacher has the same. That can be overwhelming, but luckily, there is a tool for using Minecraft created by teachers for teachers.

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2013 IEEE International Symposium on Technology and Society | Social Implications of Living in a SmartWorld

2013 IEEE International Symposium on Technology and Society | Social Implications of Living in a SmartWorld | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
IEEE International Symposium on Technology and Society (ISTAS2013) in Toronto, Canada will bring together participants about people living in smart environments...

 

The environment around us is becoming "smarter". Soon there will be a camera in nearly every streetlight to do better occupancy sensing,and ultimately a camera in every light fixture. And modern automatic flush toilets, faucets, and sensor-operated showers are starting to use more sophisticated camera-based computer-vision technologies. In a world of smart things like smart lights, smart toilets, smart grids, smart meters, smart roads, and the like, what happens when you have "smart people" (i.e. put sensors on people)? What do we make of the growing numbers of businesses like department stores and restaurants that prohibit cameras, yet display QR codes that require cameras to read and understand?

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Open Virtual World Scenarios Test Students on Ethical Decisions -- Campus Technology

Open Virtual World Scenarios Test Students on Ethical Decisions -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Researchers at Iowa State University and West Chester University of Pennsylvania are creating a virtual world where science and engineering students can confront ethical issues in a virtual environment.
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Learning Technology: publication of IEEE Computer Society’s Technical Committee on Learning Technology (TCLT)

Learning Technology: publication of IEEE Computer Society’s Technical Committee on Learning Technology (TCLT) | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Special Theme Section: Virtual Worlds for Academic, Organizational, and Life-Long Learning

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Minnesota State University connects students via telepresence

Minnesota State University connects students via telepresence | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

MANKATO – When adjunct nursing professor Jean Humphries shows up to her Friday morning class in Edina, 11 of her students are there and waiting.

 

The other 29 show up a moment later, all at the same time, when Humphries touches a screen and connects over the new Cisco TelePresence TX9200 system with a classroom in Wissink Hall at Minnesota State University.

 

Suddenly, the students in her Nursing Research class are virtually in two places at once, connected through life-size and life-like high-definition video and audio technology that far surpass interactive TV experiences.

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Uberveillance - Drones

Uberveillance - Drones | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

KF:  Quite a different take on "augmentation" but the idea of remote drones may well find a place in many areas of edcuation - geospatial, risk assessment, mining, architecture, engineering, sociology/anthropology...  hey, why not Theatre and drama??

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With Zappar, Augmented Reality Is Ready for Prime Time

With Zappar, Augmented Reality Is Ready for Prime Time | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A few weeks back, executives of a U.K. company called Zappar came to my office to show me their augmented reality technology. I have been looking into augmented reality for over a decade and have only seen false starts.
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MOSES Office Hours Screenshot 19-Oct-2012

MOSES Office Hours Screenshot 19-Oct-2012 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
3-D Web is the set of internet technologies that put user browsers in an online, interactive 3D environment. MOSES (Military Open Simulator Enterprise Strategy) is a privately-hosted, OpenSim, onli...

 

The project has reached a level of maturity such that it is no longer considered "proof of concept" and the STTC has decided to formalize the participation agreements between the MOSES project and its users.

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ARART free iPhone app - famous paintings come to life using Augmented Reality Storytelling

ARART free iPhone app - famous paintings come to life using Augmented Reality Storytelling | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Created by Kei Shiratori, Takeshi Mukai and Younghyo Bak, ARART is an application that “breathes life into objects” or more specifically well-known art masterpieces. When overlaying ARART onto a well-known painting, a new story will unfold. Other examples include ”Alice in Wonderland”, CD or record and so forth.

 

Unfortunately there is no archive on what works and what doesn’t so you may find yourself pointing it at things with no effect. Nonetheless considering the app was primarily designed for ATTIC in Sapporo, the exhibition to experience the ARART, it is fun to try out on things that do work – including Girl with a Pearl Earring by Johannes Vermeer or the Mona Lisa by Leonardo da Vinci. See images and video below.


The app was created using Vuforia Augmented Reality SDK and is available from the AppStore for free.


Via Gary Hayes
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Virtually known for innovation

Virtually known for innovation | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

TWO LECTURERS from the University of New England have been hailed as innovators by the federal government's Office for Learning and Teaching and awarded prizes of $10,000 each.

 

Sue Gregory, a lecturer in the School of Education, was recognised for her “innovative adaptation and expansion of virtual world technology to enhance learning and teaching in education and across disciplines”.

 

KF:  Another achievment from members of the VWWG.  Well done!

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Learning, teaching and ambiguity in virtual worlds

Learning, teaching and ambiguity in virtual worlds | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
What follows is the description of a research project in which learning practices in online worlds were investigated, and the implications of such practices for online pedagogy were explored through teaching in Second Life.

 

Part of the conference proceedings of RE:Live 2008

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Open Virtual World Scenarios Test Students on Ethical Decisions -- Campus Technology

Open Virtual World Scenarios Test Students on Ethical Decisions -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Researchers at Iowa State University and West Chester University of Pennsylvania are creating a virtual world where science and engineering students can confront ethical issues in a virtual environment.
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[VIBE] Biological Interactive Objects for Science Education (BIO-SE) (now called Virtual Islands for Biology Education - VIBE)

[VIBE]  Biological Interactive Objects for Science Education (BIO-SE) (now called Virtual Islands for Biology Education - VIBE) | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Biological Interactive Objects for Science Education (BIO-SE) (now called Virtual Islands for Biology Education - VIBE) is a collaboration to create learning tools in virtual worlds. What differentiates this effort is that lesson plans and walk-throughs are being created to allow students to navigate through the virtual environment and object manipulation requiring minimal expertise or training in using the VW software. With a land grant from the Fashion Research Institute, BIO-SE was organized to create modular learning lessons in the area of biology on the OpenSim-based ScienceSim. We have now created our own hypergrid to improve our ability to collaborate and make our builds directly accessible to more people. Please see individual User pages for more information on group members and for their specific inworld activities.

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Educational building blocks: how Minecraft is used in classrooms

Educational building blocks: how Minecraft is used in classrooms | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Minecraft may be an addictive, open-ended game, but as one New York computer …...
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Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction

Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

A glimpse of reality in the unreal world

The line between fact and fiction is increasingly being distorted

October 25, 2012
Graham Phillips

I’ve glimpsed the future – and it’s disturbing. My insight came while giving a lecture to a group of students. I had their full attention for 100 per cent of the time. Indeed these eager young people never broke eye contact with me; they were hanging on my every word. It felt good. It felt very good.

 

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Resilience, games, and post-traumatic growth – an UP Experience Post

Resilience, games, and post-traumatic growth – an UP Experience Post | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

ane McGonigal is Director of Game Research & Development at Institute for the Future and Chief Creative Officer at SuperBetter Labs. She is author of the New York Times best seller, Reality is Broken.

 

Ms. McGonigal spoke at this year’s The UP Experience to the topic, "How Gaming Will Change the World." She began by quoting “the number one question my friends, family, and audiences ask me,” which is: "Jane, on your deathbed, won’t you regret having spent so much time playing games?"

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Utherverse nabs a patent on scalable virtual worlds that can host unlimited users

Utherverse nabs a patent on scalable virtual worlds that can host unlimited users | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Utherverse is announcing today that it has won a patent to build a “scalable” virtual world, or one that can support an unlimited number of players in a single region of an online place. That could allow virtual worlds to achieve a critical mass for events like a convention or a concert.

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John Lester: "To Invent the Future, we must Build Dreams" for the October 26th NonProfit Commons Meeting | Saving the (virtual) world

John Lester: "To Invent the Future, we must Build Dreams" for the October 26th NonProfit Commons Meeting | Saving the (virtual) world | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

This Friday, October 26th, Nonprofit Commons is happy to feature John Lester. Next Generation multiuser 3d virtual worlds will be tightly integrated with other key communication technologies such as the web and mobile devices. And a future convergence between the technology of virtual worlds and Augmented Reality will offer many new opportunities. In this presentation, John will discuss some of the key features of next generation virtual worlds and best practices on how to build truly engaging simulations within them. He will also give an overview of ReactionGrid's "Jibe" platform (http://reactiongrid.com/what.aspx).

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World’s first flying file-sharing drones in action | KurzweilAI

World’s first flying file-sharing drones in action | KurzweilAI | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The Pirate Bay's announcement of file servers on hovering drones may have sounded like a joke, but in fact, these pirate drones already exist.

 

Project “Electronic Counter Measures” has built a swarm of five fully operational drones that prove that an “aerial Napster” or an “airborne Pirate Bay” is not as futuristic as it sounds.

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Virtual Education Journal - Two Worlds Collide

The theme for this issue of VEJ is Two Worlds Collide. Volume 2 Issue 2. October 2012.
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The New SimCity Will Turn You Into An Urban Planning Nut | CoExcist, Fast Company

The New SimCity Will Turn You Into An Urban Planning Nut | CoExcist, Fast Company | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

By Ariel Schwartz

 

"SimCity, a city-building simulation series that was first released in 1989, has always been a virtual sandbox for aspiring urban planners, with a seemingly endless array of options--you could lay down roads; zone houses, industrial complexes, and commercial real estate; put up nuclear power plants; adjust taxation; and more. In the end, you could destroy your whole empire with a UFO or a well-placed asteroid strike. The newest version of SimCity, set to be released in February 2013, retains most of the game’s previous elements (including its addictive quality) while bringing a whole new level of complexity to the tilt-shift inspired world. You might not even notice how Maxis is subtly teaching you about the pros and cons of renewable energy, preserving natural resources, and cooperating with neighboring cities."

 

Two versions will be available, one for $60 and one for $80. -JL


Via Jim Lerman
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