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MindRDR lets users control Google Glass with their thoughts

MindRDR lets users control Google Glass with their thoughts | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Forget voice commands and touch gestures: A London firm has developed a way for Google Glass users to control their devices just by thinking.

 

This Place, an agency that specializes in creating user interfaces and experiences for programs used in the medical industry, developed a software called MindRDR that allows Google Glass to connect with the Neurosky MindWave Mobile EEG biosensor, a head-mounted device that can detect a person’s brain waves.

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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
Rescooped by Peter Mellow from Wearable Devices and Self-Tracking (illorem.com)
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5 Ways Virtual and Augmented Reality Are Changing Medicine

5 Ways Virtual and Augmented Reality Are Changing Medicine | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
5 Ways Virtual and Augmented Reality Are Changing Medicine
Wall St. Cheat Sheet
Rivas foresees a variety of medical uses for Google Glass and the apps that developers build for the wearable device.

Via illorem.com - Digital Media for Health Professionals
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Diagnosing cognitive defects using Virtual Environment Human Navigation System (VE-HuNT)

Diagnosing cognitive defects using Virtual Environment Human Navigation System (VE-HuNT) | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

[From the University of California, San Diego; a 4:39 minute video is available on YouTube] 

 

Note: This is the first in a three-part series about Qualcomm Institute research projects that have a direct impact on aging. All three projects are funded through the Calit2 Strategic Research Opportunities program. The Qualcomm Institute is the University of California, San Diego division of the California Institute for Telecommunications and Information Technology (Calit2).

 

Experts agree that the ability to navigate a neighborhood or built space is one of the first faculties to suffer at the onset of cognitive decline. They also agree that early intervention is crucial for stemming the further ravages of dementia.

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David W. Deeds's curator insight, August 23, 9:14 AM

Check this out! Thanks to Kim Flintoff and Jason D´Argent. 

Jeremy Joseph's curator insight, August 24, 9:05 AM

#cognition #vr #dementia  #virtual #cognitivedecline


Great research out of UCSD on virtual reality  used to stem cognitive decline.. Aptas is looking into projects similar to this now!

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Japanese Scientists Create Touchable Holograms - YouTube

Researchers at Tokyo University have come up with a technology that is a first and significant step away from the mouse and keyboard touchable holograms. For...
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Now You Can Tour Colleges Using a Virtual Reality Headset

Now You Can Tour Colleges Using a Virtual Reality Headset | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual keggers aren't quite the same though
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Immersive VR game to let users experience James Joyce's Ulysses through character's eyes

Immersive VR game to let users experience James Joyce's Ulysses through character's eyes | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

[From The Daily Edge, where the story includes a screenshot and the 1:34 video from the project’s FundIt page; a 12 minute interview program with Eoghan Kidney titled “The Oculus Rift and Ethics of Virtual Reality” is available on SoundCloud]

 

You will soon be able to walk around inside James Joyce’s Ulysses*

 

*If this Dubliner’s virtual reality videogame reaches its fundraising target.

 

Most of us haven’t read Ulysses, with a lot of us too intimidated to even give it a go. Now a Dublin filmmaker and animator is creating an immersive virtual reality videogame designed to accompany the novel and hopefully make it more accessible to new readers.

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Cane farmers learn about climate change via virtual reality world

Cane farmers learn about climate change via virtual reality world | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Queensland's sugar industry turns to virtual reality to educate farmers about climate change.
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RAVE CAVE 'Proto-Holodeck' enlivens engineering simulation

RAVE CAVE 'Proto-Holodeck' enlivens engineering simulation | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Virtual-Reality ‘Proto-Holodeck’ Enlivens Engineering Simulation


The RAVE CAVE, about the size of a large cubicle and outfitted with cutting-edge vision technologies, is allowing engineers to see and interact with their design simulations as they would experience in real life. Located in the metro Detroit area, the simulator is also open to the public to promote engineering education.

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Stop Disasters

Stop Disasters | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Who can play the Stop Disasters game?
Anyone with internet access can download and play the Stop Disasters game from this web site. The game will not be 'downloadable' as an exe file on your hard drive. Instead it will load into a browser window.

Do I need a special computer?
No, any computer built within the last few years will be sufficient – Mac, PC or Linux based, with a screen resolution of 800x600 pixels.

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MindRDR lets users control Google Glass with their thoughts

MindRDR lets users control Google Glass with their thoughts | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Forget voice commands and touch gestures: A London firm has developed a way for Google Glass users to control their devices just by thinking.

 

This Place, an agency that specializes in creating user interfaces and experiences for programs used in the medical industry, developed a software called MindRDR that allows Google Glass to connect with the Neurosky MindWave Mobile EEG biosensor, a head-mounted device that can detect a person’s brain waves.

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The University of Western Australia (UWA) in Second Life: Eliminating a headache faced by all SL virtual educators!

The University of Western Australia (UWA) in Second Life: Eliminating a headache faced by all SL virtual educators! | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Via Helen Farley
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Why Augmented Reality Is A Strategic Technology - Wearable Technologies

Why Augmented Reality Is A Strategic Technology - Wearable Technologies | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Organisations are realising the importance AR as a key agenda for their business without excessive investment in ideation and prototyping. Real-world environment
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Video Tutorials for Teachers on Using Augmented Reality App Aurasma ~ Educational Technology and Mobile Learning

Video Tutorials for Teachers on Using Augmented Reality App Aurasma ~ Educational Technology and Mobile Learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, the video tutorials below will help you out."


Via John Evans
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Gary Harwell's curator insight, July 7, 1:55 AM

Students really love Aurasma.

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App makes bulletin boards come alive at Green school - New Jersey Herald

App makes bulletin boards come alive at Green school - New Jersey Herald | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"The bulletin boards throughout Green Hills School may look normal — with colorful paper and pictures covering them — but hover a tablet or smartphone loaded with a special app over them and they turn into learning tools, complete with videos and interactive lessons.

 

“I didn't want there to be all these passive areas throughout the school,” Superintendent John Nittolo said. “I wanted there to be chances for people to interact, to manipulate, to find info that changes so it's not static.”

 

The brainchild of Louis Rossi, the school's mathematics and ThinkSTEM coach, each bulletin board — technically known as “Augmented Reality Interactive Boards” — gives students an opportunity to learn away from the classroom."


Via John Evans
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KB...Konnected's curator insight, August 26, 9:08 AM

The app is FREE!

The Ark Toys's curator insight, August 26, 2:05 PM

Very cool!  It's great to see technology used in innovative ways to improve the educational experience for kids.

Melissa Marshall's curator insight, August 27, 12:06 AM

Use of QR codes and Aurasma can create an augmented reality where students simply need to hold their iPad up to an image or code to receive information. These are great for scavenger hunts and any activity students need to gather ideas, but here is an idea to use them with bulletin boards. This is hopefully something we can do in the Library soon!

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Using Augmented Reality for Learning and Teaching

Using Augmented Reality for Learning and Teaching | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Using Augmented Reality in Education and Training, Schools, Higher Education for Various Subjects and Games.

Via Tom D'Amico (@TDOttawa)
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gwynethjones's curator insight, August 23, 10:14 AM

IS AR is finally here?

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Gamer disclaimer: virtual worlds can be as fulfilling as real life

Gamer disclaimer: virtual worlds can be as fulfilling as real life | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Step aside Olympians – the new sporting pursuit of choice may soon be professional gaming. Electronic sports (or esports) are now mainstream, drawing more than a million viewers in large tournaments and…

Via Helen Farley, Kim Flintoff
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Augmented Reality - What is it? How does it work? Where is it taking us?

Augmented Reality - What is it? How does it work? Where is it taking us? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

John here,  Interactive Media Designer for Designing Digitally, Inc. Over the past several months, we have been developing augmented reality applications for clients. With this new and exciting technology we have been giving our clients' users a fresh new experience and a whole new way to interact with both the virtual world and the real world. I wanted to take some time out to share this amazing technology our team is working with.

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Virtual moa on the move

Virtual moa on the move | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A propotype project to create a roaming 3D digital moa is taking shape in Otorohanga.

 

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Minecraft, Virtual Reality, and The Simulation Hypothesis

Minecraft, Virtual Reality, and The Simulation Hypothesis | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
We talk about Minecraft, virtual reality, the simulation hypothesis, Oculus Rift, Alex Wissner-Gross and the equation for intelligence.
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Virtual Human Toolkit | University of Southern California (USC) Institute for Creative Technologies (ICT)

Virtual Human Toolkit |  University of Southern California (USC) Institute for Creative Technologies (ICT) | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

The ICT Virtual Human Toolkit is a collection of modules, tools, and libraries designed to aid and support researchers and developers with the creation of virtual human conversational characters. The Toolkit is an on-going, ever-changing, innovative system fueled by basic research performed at the University of Southern California (USC) Institute for Creative Technologies (ICT) and its partners.

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Elements 4D Interactive Blocks

Elements 4D Interactive Blocks | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Part story, part game, part educational toy, Elements 4D interactive blocks offer a fun way to experience augmented reality.

Via DAQRI Education
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Professor wins award for study on using VR tool to train teachers

Professor wins award for study on using VR tool to train teachers | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Nazan Bautista, an associate professor of teacher education, has received the 2014 National Technology Leadership Initiative (NTLI) Fellowship award for a study she presented at the Association for Science Teacher Education (ASTE).
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RezMela: Create virtual training worlds in minutes

RezMela: Create virtual training worlds in minutes | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
RezMela allows subject matter experts create, tailor and manage avatar based interactive 3D virtual training environments in minutes.
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Augmented Urban: Arts trail 2014 - YouTube

12-13 July: Augmented Urban____Film by Mattia Pagura -- Music by AlceSound Using the combination of a mobile application and the live gallery screen in Leyto...
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Using Augmented Reality to Increase Physical Activity Outside of School

Using Augmented Reality to Increase Physical Activity Outside of School | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented reality, or AR, opens the door for various possibilities in a Physical Education/physical activity setting. Augmented reality works similar to a QR code, but instead of a QR code you have...
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Just add a smartphone: Google Cardboard headset revolutionises DIY virtual reality

Just add a smartphone: Google Cardboard headset revolutionises DIY virtual reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Meet Google Cardboard, a gadget made from materials worth about $30 that houses any modern Android smartphone to create a basic virtual-reality headset.
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