Augmented, Alternate and Virtual Realities in Higher Education
10.4K views | +13 today
Follow
 
Scooped by Kim Flintoff
onto Augmented, Alternate and Virtual Realities in Higher Education
Scoop.it!

MindRDR lets users control Google Glass with their thoughts

MindRDR lets users control Google Glass with their thoughts | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Forget voice commands and touch gestures: A London firm has developed a way for Google Glass users to control their devices just by thinking.

 

This Place, an agency that specializes in creating user interfaces and experiences for programs used in the medical industry, developed a software called MindRDR that allows Google Glass to connect with the Neurosky MindWave Mobile EEG biosensor, a head-mounted device that can detect a person’s brain waves.

more...
No comment yet.
Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
Your new post is loading...
Your new post is loading...
Rescooped by Kim Flintoff from Rubrics, Assessment and eProctoring in Higher Education
Scoop.it!

Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

more...
Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
Scooped by Peter Mellow
Scoop.it!

Chasing Pokémon, a Baby Step Toward Virtual Reality

Chasing Pokémon, a Baby Step Toward Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
With a charged cellphone in hand, a reporter joins San Francisco’s first large planned Pokémon Go event.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Development - Augmented Reality and Web 3.0 | Delta Publishing - English Language Teaching

Development - Augmented Reality and Web 3.0 | Delta Publishing - English Language Teaching | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented reality could open up huge potential for education outside of the classroom and enable students to learn and interact with whatever is in their immediate physical environment at any particular time. It could also transform publishing and the way we interact with books and images by enabling us to transform them into interactive multimedia. The best way to see how this works is to go to the GE website which uses augmented reality to show forms of renewable energy. (http://ge.ecomagination.com/smartgrid/#/augmented_reality ). This has a really nice example of 3D augmented reality. You’ll need to print up a single piece of paper, then hold it up in front of your web cam and see what happens or if you are feeling lazy, just watch this video: GE’s Augmented Reality

So what do you think?
Do you have your own prediction about what Web 3.0 will be?
Have you tried any augmented reality apps yet?
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

MAP16 Master Class: 'How Virtual Reality could transform your business' with Trent Clews-de Castella

Is Virtual Reality set to be the hottest piece of technology in 2016 or is it yet another case of don’t believe the hype? As VR continues to raise i
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Pokémon GO: Can an AR Game Change the Reality of Education?

Pokémon GO: Can an AR Game Change the Reality of Education? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
By Cori Coburn-Shiflett - The latest AR game sensation is an opportunity for educators to connect with their students via game-based learning.
more...
No comment yet.
Rescooped by Peter Mellow from 3D Virtual-Real Worlds: Ed Tech
Scoop.it!

Why VR Will Revolutionize Education

Why VR Will Revolutionize Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
There are several reasons why VR holds the potential to revolutionize the field of education: visibility, engagement, safety and focus.
Via David W. Deeds
more...
David W. Deeds's curator insight, July 14, 5:41 PM

Definitely check this out! 

Rescooped by Peter Mellow from Learning Technology News
Scoop.it!

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic]

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Survey data from this year shows that educators think immersive learning experiences can improve student outcomes.

Via Nik Peachey
more...
Scooped by Kim Flintoff
Scoop.it!

Virtual Reality Aimed At The Elderly Finds New Fans

Virtual Reality Aimed At The Elderly Finds New Fans | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
There are still challenges for the company to work out. The headsets can be heavy; it can take seniors a while to warm up to trying them. And while prices for mobile VR equipment have come down, it still costs about $850 for each Samsung Gear VR headset plus the Galaxy smartphone that slides into it — costly enough that the firm doesn't have a rig for each client.

Kim's company has created a handful of virtual environments for demonstration purposes, but it will take time and money to build more. So, for now, they also buy off-the-shelf programs to give the clients a little variety. (They recently teamed with the Virtual World Society, a group that intends to use VR to promote social good. The group's founder, the University of Washington's virtual interface pioneer Dr. Tom Furness, is now One Caring Team's acting chief technology officer.)

So far, Virginia Anderlini has taken virtual visits to Venice and Africa and, after her brief trip to the beach, spent some time in an autumn-themed meditation session watching leaves fall. But she's seen it before, and soon asks for something different. What virtual world would she like to try next? "Just something I haven't seen before," she says.
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Virtual reality really is heading to a university near you

Virtual reality really is heading to a university near you | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Alice Bonasio on why it is finally time for virtual learning, and how Second Life never really went away
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Pearson Collaborates With Google to Develop Virtual Reality Learning Experiences for Students - USA

Pearson Collaborates With Google to Develop Virtual Reality Learning Experiences for Students - USA | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
ISTE 2016 attendees will get sneak peek of Pearson’s first Google Expedition trip, a virtual field trip that gives students a windo into a different world.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Art in the virtual world

Art in the virtual world | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Can the virtual world help create art for the real one? The answer is yes, says The Australian’s illustrator Eric Lobbecke, who has been using the virtual landscape to create sculpture.

Art is likely to benefit from using virtual and augmented reality as a creative medium.

You can, of course, put on a headset and shape and build objects in the virtual world for use in the virtual world using software such as Google Tilt Brush and hand controllers.

It may be a cartoon character, a sculpture or something practical such as a dress.

But there is a nexus between the virtual and real worlds. You can build in the virtual world, save the design as a file, then create it in the real world with a 3-D printer.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Super Ventures launches first fund and incubator dedicated to augmented reality | Games Alfresco

Super Ventures launches first fund and incubator dedicated to augmented reality | Games Alfresco | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

For the past 20 years, our team has been building an ecosystem around technologies we believe are bringing superpowers to the people: augmented reality, virtual reality and wearable tech. We believe these technologies are making us better at everything we do and will overtake personal computing as the next platform. To help breed these superpowers, we are launching Super Ventures, the first incubator and fund dedicated to augmented reality.

“Establishing an investment fund and incubator furthers our influence in the AR space by allowing us to invest in passionate entrepreneurs and incubate technologies that will become the foundation for the next wave of computing,” said Super Ventures Founder and GM, Ori Inbar.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

AR Stories

AR Stories | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
As augmented reality technologies emerge, we must place the focus on serving human needs.
Augmented reality (AR), wearable technology, and the Internet of Things (IoT) are all really about human augmentation. They are coming together to create a new reality that will forever change the way we experience the world. As these technologies emerge, we must place the focus on serving human needs.

The Internet of Things and Humans
Tim O’Reilly suggested the word “Humans” be appended to the term IoT. “This is a powerful way to think about the Internet of Things because it focuses the mind on the human experience of it, not just the things themselves,” wrote O’Reilly. “My point is that when you think about the Internet of Things, you should be thinking about the complex system of interaction between humans and things, and asking yourself how sensors, cloud intelligence, and actuators (which may be other humans for now) make it possible to do things differently.”
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

How the augment reality of Pokémon Go could transform learning

How the augment reality of Pokémon Go could transform learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
We have all been talking about games and gamification, virtual reality and the Internet of Things (IoT) for years. Pokémon Go has taken the next big step, linking augmented reality and the Internet of Virtual Things… don’t bother looking for the IoVT on Wikipedia; you read it here first.  

This new concept takes the IoT and lets you put virtual things into it, without having to go through all the complicated and expensive business of actually creating a physical thing and connecting it to the Internet; you don’t even have to make the thing, beyond an image. It is the ultimate mash-up.

You can take the technological building blocks – GPS, geolocation mapping, pervasive connectivity, cameras, audio – that are found on any smartphone, and use them for your training.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

3D Content Education Company Teams with VR Headset Maker -- Campus Technology

3D Content Education Company Teams with VR Headset Maker -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A company that sells an app allowing students to explore biological creatures, botanical compositions, machinery, environments and other entities has signed on with a virtual reality company to make those same interactive models available to its users. Lifeliqe is working with HTC Vive to take its models to the new headset that the latter company launched in April.

HTC Vive, co-developed by smartphone maker HTC and video game-maker Valve, allows people to experience immersive virtual activities. Likeliqe's models, which are vetted by experts in institutions such as Stanford University and the University of Tennessee, Knoxville, are currently available for use with Apple iPads and devices running Windows 8.1 and 10.
more...
David W. Deeds's curator insight, July 21, 8:55 PM

This is big! Thanks to Kim Flintoff. 

Rescooped by Peter Mellow from 3D Virtual-Real Worlds: Ed Tech
Scoop.it!

Doctors to prescribe VR vs. painkillers?

Doctors to prescribe VR vs. painkillers? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In one study, virtual reality did about as well as narcotics in reducing pain.
Via David W. Deeds
more...
David W. Deeds's curator insight, July 20, 6:00 PM

A computer game a day keeps the doctor away?? ;)

Scooped by Peter Mellow
Scoop.it!

The best augmented reality apps that aren't Pokemon GO

The best augmented reality apps that aren't Pokemon GO | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Pokemon GO isn't the only app that seamlessly blends virtual objects into the real world.
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Integrating Virtual Reality into Our Classrooms – Is it Worth It?

Integrating Virtual Reality into Our Classrooms – Is it Worth It? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
As technology becomes a staple in classrooms around the world, the viability of using Virtual Reality is questioned. How can we use it and is it worth it?
more...
No comment yet.
Rescooped by Peter Mellow from eLearning through Social Media
Scoop.it!

Social media in higher education: Lessons from a pro-learning person’s lunchbox

Social media in higher education: Lessons from a pro-learning person’s lunchbox | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
I recently had the pleasure of interviewing Associate Professor Steve Wheeler from Plymouth University in the UK on his thoughts about the future of the VLE (virtual learning environment) and how Social Media now fits within the Higher Education picture moving forward.
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Pokemon Go: the big picture - AR

Pokemon Go: the big picture - AR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The release of an augmented reality version of a two decades-old video game just over a week ago has created a rolling global phenomenon. It may also represent a watershed moment in the development of the various strands of virtual reality.

The launch of Pokémon Go in the US, Australia and New Zealand on July 6 has produced an extraordinary response from consumers. In the US, it had within days more than 20 million active users, making it the biggest mobile game in US history.

While the application of the augmented reality, or mixed reality, technology that underpins the game is relatively crude, the remarkable levels of initial acceptance could make it another of those “iPhone moments’’ that presage mass acceptance of a new technology.

If that were the case, then it has implications for a wide range of consumer-facing businesses, as well as software, hardware and telecommunications companies. In fact, the augmented reality/virtual reality technologies have the potential to transform, not just B2C interactions, but business more broadly.

Pokémon Go is a simple example of complex technology. Augmented reality (AR) involves overlaying visual imagery and sounds — virtual material — over the real world surrounding the user. Its sibling technology, virtual reality (VR), is quite different because it creates completely virtual environments and interactions.
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Despite the hype, virtual reality still years away from making a difference in higher ed

Despite the hype, virtual reality still years away from making a difference in higher ed | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The hype has some colleges wondering if now is the right time to jump in. High costs and development issues suggest the technology is still years away from making a difference.
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Pokemon Go: The game that augmented reality

Pokemon Go: The game that augmented reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Since launching last week, the internet has gone mad for Pokemon GO. - New Zealand Herald


George Siemens ‏@gsiemens Tweet


 "Pokemon Go is going to revolutionize and disrupt education."

Peter Mellow's insight:
Share your insight
more...
Scooped by Kim Flintoff
Scoop.it!

The Science Behind AR: The Natural Machine

The Science Behind AR: The Natural Machine | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
“The time has come for devices that keep us in the moment rather than obscuring it. Natural machines, built around the senses we already have, using neuroscience.” - Meron Gribetz, CEO of Meta, at TED 2016

 

Gribetz made some bold assertions in his talk at TED2016 painting his vision for the natural machine.  Not only did he announce that by one year from now, everyone at Meta will toss their desktop screens and be using natural machines, but Meron also stated his belief that natural machines can begin to replace traditional computers in as little as three years. As a neuroscientist and Meta’s director of user research, this is unbelievably exciting for me, and represents the crux of our work and mission at Meta.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Google Glass makes a comeback in operating theatres

Google Glass makes a comeback in operating theatres | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
 PMH anaesthetists used Google Glass to display heart rate, blood pressure and more
Apple Watch, and Microsoft's HoloLens are also on the cards
Consultant anaesthetist's could monitor and communicate with trainees without being physically present.
Wearable technology may have a role in Perth's operating theatres as expectations build for the next generation of Google Glass.

The augmented reality device was a commercial flop for Google in 2014 and headed back into further research and development in early 2015.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Eternime

Eternime | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Become virtually immortal
Eternime collects your thoughts, stories and memories, curates them and creates an intelligent avatar that looks like you.
This avatar will live forever and allow other people in the future to access your memories.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Augmented Reality Developers - Community - Google+

Augmented Reality Developers - Community - Google+ | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
COMMUNITY DESCRIPTION
This community for developers and fun of new technologies, especially augmented reality, virtual reality and more.
I want to create an active community in the development of new technologies.
Join and Enjoy it!

RULES
1. Use the categories
2. You can't post spam. Ban immediately.
3. Please, No rude comment! Ban immediately.

TAG
#augmentedreality #augmentedrealityapp #augmentedrealitydevelopers #augmentedrealitynews #virtualreality #virtualrealitytechnology #technology #app #education #game #glass #framework #layer #metaiosdk #wikitude
#communityservice #community #googlecommunities #googlepluscommunity #googlepluscommunities #development #googleglasses #googlelens
more...
No comment yet.