Metaio and Timetraveler Augmentedannounced the Timetraveler application today. Using Augmented Reality (AR), smartphone and tablet owners can view historical content about the Berlin Wall, in and near the locations where it used to stand. Content includes historical film footage, reconstructions of demolished sites, and stories about the divisive impact the wall had on Germany during the Cold War.
LAYAR had added a view to their app to show a superimposed Berlin Wall as far back as 2010, however this implementation is a bit more holistic in terms of showing multiple media types and attempting to “tell the story” a bit more.
This year at the Venice Biennale, not all of the exhibitions are visible. Ozel Office of Los Angeles have “hacked” the Venice Biennale with the help of some major architecture firms: Asymptote Architecture, Greg Lynn Form, Neil M. Denari Architects, Murmur, and Oosterhuis Lenard. Together, these firms have created a rogue digital addition to the Biennale only accessible through a virtual portal revealing a world of levitating models, movable objects, and much more, activated by physical components of the Koolhaas-curated central pavilion.
World of Warcraft is a lot of things to a lot of people - engrossing RPG, all-encompassing addiction, Space-Goat Music Video Simulator - but according to a new study by Swedish academics, it's also become a vital tool in dynamically teaching young...
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Summary: Discover Metaio's Augmented Reality applications for creative and cultural industries, such as fashion, design, advertising, gaming and education. Take advantage of the AR technology in order to position your company while creating new jobs!
What better way to cap the end of the 6 weeks holiday and ease the children back into learning than a trip to the British Museum in Central London. One of the capitals leading attractions, the museum first opened its doors way back in 1753 as a museum of the world, for the world. But now it seems they have, quite literally, added a whole new dimension to their Ancient Greece exhibit with the addition of the Gamar app.
Video game technology has aided researchers in creating realistic 3-D battlespace maps using a simple sand box.
Called the Augmented Reality Sand Table, the concept is under development by the Army Research Laboratory and on display at this year’s Modern Day Marine on Marine Corps Base Quantico. The set-up is simple: a small sand box is rigged with a Microsoft Kinect video game motion sensor and an off-the-shelf projector. Using existing software, the sensor can detect features in the sand and project a realistic topographical map that corresponds to the layout — one that can change at a moment’s notice when observers move the sand around in the box.
"The world is becoming more connected than ever, but students' interest in learning geography, one of the most important foundations for understanding global issues, is declining. Drawing on research that suggests computer simulations are effective tools to engage students in meaningful learning, the authors explored the potential of the computer simulation game Global Village, a virtual world developed in the Quest Atlantis game platform, for geography education."
In early April 2013, digital journalism professor Robert Hernandez, of the University of Southern California (USC) Annenberg School for Communication and Journalism, Los Angeles, was driving by L.A.’s Central Library downtown while thinking of ideas for his experimental augmented reality (AR) storytelling and journalism course when he had an aha moment: Why not focus a project on augmenting the Central Library?
Karen Miller's insight:
Exciting to see augmented reality projects occuring in libraries.
High Fidelity, Philip Rosedale's new startup which is creating a new virtual world incorporating avatar interactions connected to Oculus Rift and other VR hardware (now in Alpha), has a seriously cool new feature that evokes the technology in Strange Days, Katherine Bigelow's cult cyberpunk movie from the 90s: Avatar playback. In other words, the ability to record your avatar's movement (which can be connected to VR suits, so you can record real world physical movement too), and then have that movement playback on your avatar or another avatar. (That includes NPC avatars.)
This paper attempts to investigate potential contribution of augmented reality to the reformation of students’ misconceptions regarding physical sciences.
Based on its intrinsic feature of enabling ubiquitous interaction with digital information superimposed on physical objects, we argue the merit of exploiting AR technology for the development of learning experiences to facilitate visualization and thus, conceptual understanding of principles and processes of physical sciences. The study briefly introduces present research status of implementing AR for science and focuses on highlighting augmented reality features that render it particularly suitable for the development of experiences that will allow learners to envision physical processes, to give up their prior ideas and embrace scientific knowledge. Furthermore, it emphasizes on AR’s affordances and limitations towards this perspective. Along these lines, learners shall be encouraged to conceptualize and interact with three-dimensional physical processes that are otherwise very difficult for them to perceive. This approach suggests the bridging of the “scientific” world with the “real” world, in a manner that learners’ conceptions are likely to approach scientific knowledge.
From the last two posts, I know what some educators are thinking. “How are two products on the market going to revolutionize the classroom? How can Google Glass and Moverio change the way we teach and move technology?” I asked the same exact question, and started searching the internet for answers on how many companies …