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Why Augmented Reality Is A Strategic Technology - Wearable Technologies

Why Augmented Reality Is A Strategic Technology - Wearable Technologies | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Organisations are realising the importance AR as a key agenda for their business without excessive investment in ideation and prototyping. Real-world environment
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Simulated salvage - News and Events

Simulated salvage - News and Events | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Curtin researchers are digitally recreating the wrecks of the Australian HMAS Sydney II and German HSK Kormoran, in an ambitious project to preserve a dark day in Australia’s maritime history.
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Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020

Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality and augmented reality are exciting – Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic Leap, not to mention Microsoft’s HoloLens. There are amazing early-stage platforms and apps, but VR/AR in 2015 feels a bit like the smartphone market before the iPhone. We’re waiting for someone to say “One more thing…” in a way that has everyone thinking “so that’s where the market’s going!”

A pure quantitative analysis of the VR/AR market today is challenging, because there’s not much of a track record to analyze yet. We’ll discuss methodology below, but this analysis is based on how VR/AR could grow new markets and cannibalize existing ones after the market really gets going next year.
Kim Flintoff's insight:

Some big predictions and impressive projections about the scale of growth in AR and VR investment.  Keep an eye open for actual consumer uptake.

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Social Presence in Immersive 3D Virtual Learning Environments

Ambient Intelligence (AmI) has historically addressed the interaction of people with computer controlled physical worlds. More recently, there has been interest in their virtual counterparts, such as Second Life in which humanoid avatars interact
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The Augmented Future Of eLearning: Augmented Reality In eLearning

The Augmented Future Of eLearning: Augmented Reality In eLearning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented Reality in eLearning
In this article, you are going to witness the first iteration of a new type of head mounted display that is going to change the way we see the world.

Via Yashy Tohsaku, Miloš Bajčetić
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Increasing ecological understanding with virtual worlds and augmented reality

Increasing ecological understanding with virtual worlds and augmented reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Immersive interfaces like virtual reality (VR) and augmented reality are becoming ever more powerful, eliciting investment from the likes of Google, Samsung and Microsoft. As these technologies become commercially available, their use in education is expected to grow.
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What It’s Like to Have a Robot for a Teacher

What It’s Like to Have a Robot for a Teacher | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
COLUMBUS, Ohio—Thomas Hatch noticed something unusual in a reflection on his laptop screen as he worked on a lesson one day in his pod at high school.

 

The teenager turned around. He was face to face with a teacher of an online course. Well, sort of. The teacher’s face was encased in a small video screen. His body was a 4-foot-tall plastic tower on wheels. He maneuvered the telepresence robot around the classroom and spoke to students using controls on his computer from a remote location.

 

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Gallery Uses Augmented Reality to Exhibit Modern Art

Gallery Uses Augmented Reality to Exhibit Modern Art | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
At galleries and museums, art is increasingly competing for attention with the needy screens of visitors’ cell phones, but at the Echo Park storefront gallery Smart Objects, staring at your cell phone is the only way to appreciate the art. Their current show “Armory Captures” is an experiment in using free technology to broaden and democratize the art-viewing experience.
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High Fidelity

High Fidelity | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

We believe that both the hardware and the internet infrastructure are now available to give people around the world access to an interconnected Metaverse that will offer a broad range of capabilities for creativity, education, exploration, and play. And by using all of our computers together in an open shared network, we can simulate this space at a far larger scale than would be possible by any single company or centrally hosted system.

By using a range of new hardware devices like the Oculus Rift, Samsung Gear VR, Leap Motion, PrioVR, Sixsense, and depth cameras, the experience of exploring these worlds can be incredibly immersive and the interaction with others lifelike and emotional.

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2015 VWBPE Keynote Address by Gord Holden - YouTube

This is the edited version of the 2015 keynote address given by Gord Holden at the Virtual World Best Practices in Education Conference. The focus was on what considerations need to be made in order to successfully grow an Immersive Technology program featuring virtual worlds.

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Advanced Instructional Strategies in the Virtual Classroom - University of California, Irvine | Coursera

Advanced Instructional Strategies in the Virtual Classroom - University of California, Irvine | Coursera | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Advanced Instructional Strategies in the Virtual Classroom from University of California, Irvine. Take free online classes from 115+ top universities and educational organizations. We partner with schools like Stanford, Yale, Princeton, and others to offer courses in dozens of topics, from computer science to teaching and beyond. Whether you are pursuing a passion or looking to advance your career, Coursera provides open, free education for everyone.
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Experiencing 'Deep,' the VR game that relieves anxiety attacks

Experiencing 'Deep,' the VR game that relieves anxiety attacks | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Perhaps one of the most significant and touching tales of Deep in action is one told by indie developer and regular mental health speaker Christos Reid. His first encounter with Harris’s creation profoundly moved him following a presentation alongside Depression Quest designer Zoe Quinn about video games and mental health. While chatting, Reid had a bit of an epiphany after inadvertently divulging something he realized he’d never said out loud before.
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Barriers and Enablers to the Use of Virtual Worlds in Higher Educatio…

Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for teaching and learning. Since the 1980s, academics began usi…

Via Helen Farley
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Helen Farley's curator insight, March 28, 3:38 AM

A paper some colleagues and I wrote recently #virtualworlds #secondlife #edtech #edchat #edu

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LiveLike Combines the Cameras of Today with the VR of Tomorrow - Road to VR

LiveLike Combines the Cameras of Today with the VR of Tomorrow - Road to VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
While other companies are busy building 360 degree camera rigs and hoping for consumer adoption, VR startup LiveLike has a unique approach
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April 2015 WWTO: The Father of Wearable Computing & Canadian Premiere of Meta Glasses

April 2015 WWTO: The Father of Wearable Computing & Canadian Premiere of Meta Glasses | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

This month we are honoured to host the Father of Wearable Computing, Steve Mann and provide Canada's first look at the much anticipated augmented reality glasses, Meta.  RSVP today.

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In augmented reality, we see better versions of ourselves | MobileSyrup.com

In augmented reality, we see better versions of ourselves | MobileSyrup.com | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Meta Glasses get their Canadian debut as we take a look at augmented reality
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Microsoft Shows HoloLens' Augmented Reality Is No Gimmick | WIRED

Microsoft Shows HoloLens' Augmented Reality Is No Gimmick | WIRED | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Today, Microsoft demonstrated that its augmented-reality HoloLens project is one of the most exciting new technologies we have---just in ways that you may never actually see.
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Virtual Reality System Brings Abstract Concepts to Life in Schools Nationwide

Virtual Reality System Brings Abstract Concepts to Life in Schools Nationwide | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
New zSpace stations consist of large screens connected to PCs that teachers and students can use with special 3-D glasses and a stylus pen.

Via Norton Gusky
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Norton Gusky's curator insight, April 28, 7:04 PM

The Montour School District in Pittsburgh feels this is the future technology for student learning. What do you think? 

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Virtual reality architecture will be "more powerful than cocaine"

Virtual reality architecture will be "more powerful than cocaine" | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
"Every architect will use 3D goggles when they design" according to designer and visualiser Olivier Demangel in this interview with Dezeen
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From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling

From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The storytellers featured in "Sensory Stories" are, according to Melcher, budding artistic pioneers. As he explained, "At this stage with these technologies, they have something to say, and they have to figure out how to use the technology to actually say it. It's like the early days of any medium ... [where artists] were inventing the content and the form at the same time."
Kim Flintoff's insight:

One of the challenges in many educational settings is the derision of of this sort of exploratory, participatory development of form and function by teachers.  Where better to be working with students to define the forms of their future instead of simply burdening them with the limitations of our own experience.

This way of working is rich, engaging, critical, authentic and future-facing...

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Augmented Reality Coloring Pages- ClassTechTips.com

Augmented Reality Coloring Pages- ClassTechTips.com | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
After reading this article in the New York Times yesterday I started thinking about one of my favorite coloring apps for children.  No matter how old or young you are coloring requires a combination of skills that can be applied in various situations.  Combining coloring with augmented reality is an easy way to introduce this exciting technology to students.  The colAR Mix app (available for iOS and Android devices) is a super fun choice with plenty of free options.

Via John Evans
Kim Flintoff's insight:

The lesson here for higher ed is about developing familiarity with new technologies.  The possibilities for AR across all disciplines are immense, but often students (and teachers) find it difficult to initially connect with a use that allows them to start to conceive of how it can be used.  Something as ubiquitous as colouring is used in many contexts (think of the Anatomy colouring book used by many health practitioners to learn about systems and connections).

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Jarrod Johnson's curator insight, April 18, 8:15 PM

Just bought a colouring in book for Sophie that does this. The fact that I can make my own is cool.

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VWBPE 2014 Keynotes: David Gibson - YouTube

Keynote & Presentation

Presented a virtual world keynote last night on learning analytics from three projects: Harvard, Curtin MOOCs (http://courses.curtin.edu.au/course_overview/moocs.cfm) and Curtin Retention Analytics Project. Shared some thoughts about methods and lessons about the data.

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Augmented and virtual reality to hit $150 billion, disrupting mobile by 2020

Augmented and virtual reality to hit $150 billion, disrupting mobile by 2020 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Virtual reality and augmented reality are exciting – Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic Leap, not to mention Microsoft’s HoloLens. There are amazing early-stage platforms and apps, but VR/AR in 2015 feels a bit like the smartphone market before the iPhone. We’re waiting for someone to say “One more thing…” in a way that has everyone thinking “so that’s where the market’s going!”

 

A pure quantitative analysis of the VR/AR market today is challenging, because there’s not much of a track record to analyze yet. We’ll discuss methodology below, but this analysis is based on how VR/AR could grow new markets and cannibalize existing ones after the market really gets going next year.

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Virtual Nose Keeps Gamers From Feeling Sick

Virtual Nose Keeps Gamers From Feeling Sick | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Simulator sickness—which often induces vertigo and even nausea—often afflicts players of virtual reality games, but inserting a “virtual nose” into the picture may be a way to lessen the queasiness.

Various physiological systems govern the onset of simulator sickness: an overall sense of touch and position, or the somatosensory system; liquid-filled tubes in the ear called the vestibular system; and the oculumotor system, or muscles that control eye movements.
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Occipital's mobile 3D scanning sensor enhances mobile mixed reality

Occipital's mobile 3D scanning sensor enhances mobile mixed reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

When you strap on an Oculus Rift virtual-reality headset, you’re free to look up, down and around. But as soon as you try to explore the virtual world further, you’re stuck. You can’t interact with your surroundings or walk across the room.

New controllers and sensors hitting the market are built to solve this problem, whether by tracking the precise location of your fingers so you can grab that virtual gun or giving you a simple joystick so you can “walk” from place to place. The HTC Vive, one of the highest-profile new headsets, lets you move around a real room and incorporates your motion into VR.

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More than 20 universities join Open Source Virtual Reality movement

More than 20 universities join Open Source Virtual Reality movement | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The OSVR movement now has more than 20 universities as research partners

 

The Open Source Virtual Reality (OSVR) platform has partnered with more than 20 research institutions and universities for its OSVR Academia program. As part of the initiative, OSVR Academia provides hardware development kits and support to universities, so they are able to develop VR-based software.
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