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Using Augmented Reality to Increase Physical Activity Outside of School

Using Augmented Reality to Increase Physical Activity Outside of School | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented reality, or AR, opens the door for various possibilities in a Physical Education/physical activity setting. Augmented reality works similar to a QR code, but instead of a QR code you have...
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Alternate Anatomies Lab | Curtin University

Alternate Anatomies Lab | Curtin University | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The Alternate Anatomies Lab is an interdisciplinary lab that interrogates the aesthetics, the ethics and the engineering of prosthetics, robotics and virtual systems. Its interest encompasses the post-modern condition, post-humanism, identity, embodiment and the evoking of agency in machine systems. Thus it creatively incorporates biomechanics and biomimicry in exploring aliveness with robots. AAL aims to generate concepts of the future that can be contested, critically examined and possibly appropriated.
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Simulated Worlds Will Soon Be Indistinguishable From Reality

Simulated Worlds Will Soon Be Indistinguishable From Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The simulation singularity is near.

 

The technological singularity is a hypothetical moment in the future when artificial intelligence becomes indistinguishable from human intelligence—and capable of creating smarter iterations of itself. Apply the same general idea to simulations and you get the "simulation singularity": when a simulated world is indistinguishable from reality.

 

This was the theme of a talk this week at London’s Digital Shoreditch festival by engineer Andy Fawkes, who works for global simulation software company Bohemia Interactive Simulations (BIS) and is director of tech and training company Thinke. "Will there be a world where the simulation may be just as good as the real world?" he asked. Could it even be better than the real world?

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Oculus Rift is finally going to be reality, but is it too late?

Oculus Rift is finally going to be reality, but is it too late? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Andreessen Horowitz backs a lot of winners. The Silicon Valley venture capital firm invested early in Facebook, Twitter and Airbnb. But in 2013, when one of its partners first donned a virtual reality (VR) headset from a start-up named Oculus, the experience swept those giants aside. “I’ve seen five or six computer demos in my life that made me think the world was about to change,” Chris Dixon later told Wired. “Apple II, Netscape, Google, iPhone… then Oculus. It was that kind of amazing.”
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Minecraft for Educators | Canvas Network

Minecraft for Educators | Canvas Network | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Our course is for anyone who is interested in using Minecraft on your platform of choice to help others to learn. You could be a Teacher in Primary school looking to get kids interested in History, or a High School Teacher looking to run lunch clubs in coding and crafting, or maybe you are a parent who is home-schooling their child and would like to use the power of their favourite game to get them interested in writing fiction.


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Dennis T OConnor's curator insight, September 4, 2014 11:12 PM

Shall we play a game? Engagement and all those good ideas await.

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Towards the Next Generation of Learning Environments: An InterReality Learning Portal and Model

Towards the Next Generation of Learning Environments: An InterReality Learning Portal and Model | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Advances in technology are enabling different and interesting ways of experiencing education outside the traditional classroom. For example using network technology it is possible for people to follow courses remotely via technologies such as
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Kids teaching robots: Is this the future of education? - The Hechinger Report

Kids teaching robots: Is this the future of education? - The Hechinger Report | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Decades of studies have shown that students learn a subject better when asked to help another learner. Traditionally, this meant taking the time to pair off students into peer-tutoring arrangements. Now, education researchers at about a dozen universities around the world are trying to supercharge the idea with technology. They’re creating virtual learners that need a human student to teach them everything from history to earth science.

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3D Printing and Augmented Reality in Unholy alliance | 3D Printing is the Future

3D Printing and Augmented Reality in Unholy alliance | 3D Printing is the Future | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
At Arthur Olsen’s Molecular Graphics Lab at the Scripps Research Institute in La Jolla, California, research teams model biological viruses – including HIV – and attempt to work out what kind of proteins and ligand molecules can latch onto them, to see which might inhibit or disable them.

As Olsen shows in this video, 3D printing allows them to create accurate plastic models of virus segments and the potential drug molecules. For calculating which drug will likely connect with a receptor area using the least energy, augmented reality comes into play: using small webcam targets on the model virus, they can map it to a computerised model of itself so the researcher can see it move on screen.
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LiveLike Combines the Cameras of Today with the VR of Tomorrow - Road to VR

LiveLike Combines the Cameras of Today with the VR of Tomorrow - Road to VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
While other companies are busy building 360 degree camera rigs and hoping for consumer adoption, VR startup LiveLike has a unique approach
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April 2015 WWTO: The Father of Wearable Computing & Canadian Premiere of Meta Glasses

April 2015 WWTO: The Father of Wearable Computing & Canadian Premiere of Meta Glasses | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

This month we are honoured to host the Father of Wearable Computing, Steve Mann and provide Canada's first look at the much anticipated augmented reality glasses, Meta.  RSVP today.

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In augmented reality, we see better versions of ourselves | MobileSyrup.com

In augmented reality, we see better versions of ourselves | MobileSyrup.com | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Meta Glasses get their Canadian debut as we take a look at augmented reality
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Microsoft Shows HoloLens' Augmented Reality Is No Gimmick | WIRED

Microsoft Shows HoloLens' Augmented Reality Is No Gimmick | WIRED | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Today, Microsoft demonstrated that its augmented-reality HoloLens project is one of the most exciting new technologies we have---just in ways that you may never actually see.
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Virtual Reality System Brings Abstract Concepts to Life in Schools Nationwide

Virtual Reality System Brings Abstract Concepts to Life in Schools Nationwide | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
New zSpace stations consist of large screens connected to PCs that teachers and students can use with special 3-D glasses and a stylus pen.

Via Norton Gusky
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Norton Gusky's curator insight, April 28, 7:04 PM

The Montour School District in Pittsburgh feels this is the future technology for student learning. What do you think? 

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Amnesty International uses 'Virtual reality Aleppo' in street fundraising campaign

Amnesty International uses 'Virtual reality Aleppo' in street fundraising campaign | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
‘This is a first for street fundraising … it’s shocking and it’s meant to be’ – Reuben Steains

Barrel bombs killed more than 3,000 civilians in the Aleppo region alone last year

Amnesty International has launched a new “virtual reality Aleppo” street fundraising campaign which transports people from the streets of Britain to the devastated streets of war-torn Aleppo in Syria.
Kim Flintoff's insight:

All manner of empathetic insight can be fostered with this sort of approach.

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Creativity online grows in real life

Creativity online grows in real life | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Pupils from the Adelaide Hills area have been invited to design their “perfect national park” using the block-building game Minecraft.

Via callooh
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callooh's curator insight, May 18, 1:14 PM

Using Minecraft for social impact (and developing critical thinking skills along the way)

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WorldWide Telescope - Microsoft Research

WorldWide Telescope - Microsoft Research | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The WorldWide Telescope team has produced a virtual reality and dome experience on the subject of impacts in our Solar System. This show can be used for free in virtual reality (VR) systems - currently Oculus Rift, domes running WWT and flat screens. The show includes a narration and original music soundtrack and brings your audiences to the locations of impacts in the past several billion years. Made for VR and domes, the show creates new levels of immersion to bring the visitor to the surfaces of bodies in our Solar System as well as a tour of the International Space Station. The senses of immersion and physical presence in the virtual environments are especially powerful using Oculus Rift VR device. Moreover, the show illustrates how WorldWide Telescope can be used in high level production. Additionally, the components of the show are made available for adaptation, customization and re-use.
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Enter THE VOID: Ambitious VR theme park entertainment center to launch

Enter THE VOID: Ambitious VR theme park entertainment center to launch | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Mark Zuckerberg wants the Oculus Rift to close the gap between virtual reality and mainstream entertainment, but he may have some surprise competition. Yesterday, a concept ad for THE VOID (“Vision Of Infinite Dimensions”) — a VR gaming center in Salt Lake City, Utah, which plans to open in 2016 — went massively viral.

 

Looks awesome, even if those of us old enough to remember Virtual Boy, Nintendo’s clunky ’90s headset console, may be skeptical. Ken Bretschneider, CEO of THE VOID, who “grew up as a ’Star Trek’/’Star Wars’ kid” and is financing the project himself from money he made by founding a web security company, told MTV News about his vision of building centers worldwide, and how he hopes to change gaming, education and even law enforcement.

Kim Flintoff's insight:

I guess this has the potential to expand the scope of transmedia assets that can add value to the big media properties...  The opportunities for creatives also grow.... 

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Augmented reality lessons

Augmented reality lessons | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Augmented reality is an enhanced media experience in an environment for a user. There are multiple types of experiences. These computer generated environments let you hear music or sounds, watch videos, move and scale a 3D model, or place you in a scene that can be anywhere. All of these possibilities are interactive and require the user to trigger the possible experience.


Via Nik Peachey
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Lucia Keijzer's curator insight, May 15, 5:29 AM

VR or AR surely must be the future in English Language Teaching.

Ricard Garcia's curator insight, May 19, 2:10 AM

An interesting all-in-one site to learn about AR... worth keeping!

Sonia Santoveña's curator insight, May 21, 2:20 AM

añada su visión ...

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MYNZ Preso

An augmented reality, multiplayer game for Apple Watch. Plant virtual bombs in the real world and explode your friends in this amazing and simplistic Apple Watch…
Kim Flintoff's insight:

I can imagine this game being adapted to learning activities in the outdoors or on large sites.  Using proximity as a trigger to draw attention to relevant resources.  The game also sounds lie a hoot!

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Kim Flintoff's curator insight, May 6, 8:29 PM

With a little thought this cold easily be adapted to suit learning in outdoor contexts.

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Microsoft HoloLens

Microsoft HoloLens | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Transform your world with holograms. Microsoft HoloLens brings high-definition holograms to life in your world.
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Virtual reality supermarket designed by Kiwi researchers

Virtual reality supermarket designed by Kiwi researchers | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A three-dimensional virtual supermarket software tool has been designed by a member of the University of Auckland’s Institute for Health Innovation.
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Simulated salvage - News and Events

Simulated salvage - News and Events | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Curtin researchers are digitally recreating the wrecks of the Australian HMAS Sydney II and German HSK Kormoran, in an ambitious project to preserve a dark day in Australia’s maritime history.
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Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020

Augmented And Virtual Reality To Hit $150 Billion, Disrupting Mobile By 2020 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality and augmented reality are exciting – Google Glass coming and going, Facebook’s $2 billion for Oculus, Google’s $542 million into Magic Leap, not to mention Microsoft’s HoloLens. There are amazing early-stage platforms and apps, but VR/AR in 2015 feels a bit like the smartphone market before the iPhone. We’re waiting for someone to say “One more thing…” in a way that has everyone thinking “so that’s where the market’s going!”

A pure quantitative analysis of the VR/AR market today is challenging, because there’s not much of a track record to analyze yet. We’ll discuss methodology below, but this analysis is based on how VR/AR could grow new markets and cannibalize existing ones after the market really gets going next year.
Kim Flintoff's insight:

Some big predictions and impressive projections about the scale of growth in AR and VR investment.  Keep an eye open for actual consumer uptake.

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Social Presence in Immersive 3D Virtual Learning Environments

Ambient Intelligence (AmI) has historically addressed the interaction of people with computer controlled physical worlds. More recently, there has been interest in their virtual counterparts, such as Second Life in which humanoid avatars interact
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The Augmented Future Of eLearning: Augmented Reality In eLearning

The Augmented Future Of eLearning: Augmented Reality In eLearning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented Reality in eLearning
In this article, you are going to witness the first iteration of a new type of head mounted display that is going to change the way we see the world.

Via Yashy Tohsaku, Miloš Bajčetić
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Increasing ecological understanding with virtual worlds and augmented reality

Increasing ecological understanding with virtual worlds and augmented reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Immersive interfaces like virtual reality (VR) and augmented reality are becoming ever more powerful, eliciting investment from the likes of Google, Samsung and Microsoft. As these technologies become commercially available, their use in education is expected to grow.
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