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Video Tutorials for Teachers on Using Augmented Reality App Aurasma ~ Educational Technology and Mobile Learning

Video Tutorials for Teachers on Using Augmented Reality App Aurasma ~ Educational Technology and Mobile Learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, the video tutorials below will help you out."


Via John Evans
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Gary Harwell's curator insight, July 7, 2014 1:55 AM

Students really love Aurasma.

Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Up close with the HoloLens, Microsoft's intriguing mixed reality product

Up close with the HoloLens, Microsoft's intriguing mixed reality product | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

We just finished a heavily scripted, carefully managed, and completely amazing demonstration of Microsoft’s HoloLens technology. Four demos, actually, each designed to show off a different use case for a headset that projects holograms into real space. We played Minecraft on a coffee table. We had somebody chart out how to fix a light switch right on top of the very thing we were fixing.

We walked on Mars.

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Hands on review with Microsoft's HoloLens hologram glasses: a vision of the PC's future

Hands on review with Microsoft's HoloLens hologram glasses: a vision of the PC's future | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The HoloLens isn't a gimmick - it is wondrous. It blew me away.
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Rescooped by Kim Flintoff from Second Life and other Virtual Worlds
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Developing a five-stage model of learning in Second Life


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Chemistry augmented reality app: Elements 4D by DAQRI

Chemistry augmented reality app: Elements 4D by DAQRI | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Part educational story and part game, the Elements 4D app offers a new, fun way to experience augmented reality and learn about real-life chemistry. 

Paired with either paper or wood blocks that are inscribed with the symbols of 36 elements from the periodic table, this app will instantly transform a simple, inanimate object into dynamic, dimensional, 4D representations of each element. 

Karen Miller's insight:

The app is free, and the paper blocks are downloadable/printable.

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Tinkering Fundamentals: A Constructionist Approach to STEM Learning | Coursera

Tinkering Fundamentals: A Constructionist Approach to STEM Learning | Coursera | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization.

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Feel the vibration: The next phase in virtual reality - CNN.com

Feel the vibration: The next phase in virtual reality - CNN.com | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A new vest turns audio from games, movies and music into body-shaking vibrations to create a more immersive virtual reality experience.
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Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.


Via Dennis T OConnor
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Dennis T OConnor's curator insight, December 14, 2014 1:14 PM

Ah the things we can do with mobile phones and big net tech. A project using Aurasma could make your school year sing. 

Suzy Hirsch's curator insight, December 22, 2014 1:12 PM
Can't wait to try this?
Mike Dilger's curator insight, December 25, 2014 4:03 PM

Augmented Reality will impact on education in the future If not already. Get on board and explore the possibilities.  Very exciting.  Can be tough at first but worth pushing through the pain.

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The gap between virtual reality and sci-fi is shortening | Carmel DeAmicis | GigaOM Tech News

The gap between virtual reality and sci-fi is shortening | Carmel DeAmicis | GigaOM Tech News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

“The gap between people dreaming things up in sci-fi and being able to build them in bits and atoms is shortening,” High Fidelity and Second Life founder Philip Rosedale said Tuesday at Gigaom’s Roadmap design conference.

High Fidelity uses webcam technology to create characters who can interact in virtual worlds. The webcam tracks facial movements, complete with eye contact and expressions, and mirrors that almost instantly in the virtual world so users are seeing how a person is actually reacting to whatever situation — just in an avatar form.

When asked about how science fiction informs his work, Rosedale admitted it was a big inspiration. “I look at science fiction as an instruction manual for virtual reality,” Rosedale said. “We’re only few years away from being able to build what people dream up.”

He elaborated by explaining that virtual reality would be a place where people could create these experiences. As computers become more powerful, we’ll be able to outdo what we think of as organic or natural in the real world. “The virtual worlds of tomorrow are going to be more, not less detailed than the real world of today,” Rosedale said.


Click headline to watch the video of the interview--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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David W. Deeds's curator insight, November 26, 2014 9:00 AM

Check this out. Info on High Fidelity.

David W. Deeds's curator insight, November 26, 2014 11:33 AM

Check this out! Info on High Fidelity! 

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How Magic Leap Is Secretly Creating a New Alternate Reality

How Magic Leap Is Secretly Creating a New Alternate Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Don't you hate it when someone claims to have a magical new technology, but won't tell you how it works? When I saw that a super stealthy startup called Magic Leap had raised $542 million to make animals appear out of thin air, I resolved to find out exactly what was going on. Here's what I found.
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David Guez - Vrlab.fr's curator insight, November 21, 2014 4:23 AM

vrlab.fr / event the 28nov @lagaité lyrique

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"Polar Sea 360" explores global warming via cross-platform, immersive storytelling

"Polar Sea 360" explores global warming via cross-platform, immersive storytelling | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Conceived as an immersive Arctic experience, Polar Sea 360 allows viewers to join the a three-man expedition on the Swedish sailboat Dax, as it travels 9,000 km from Reykjavik, Iceland, to the Aleutian Islands of Alaska.

Promoting “an interactive hybrid concept that combines cutting edge 360° video technology and documentary film to create a new form of interactive storytelling“, this expedition through the Northwest Passage tells the story of the Arctic’s transformation. The budget breaks down as €2M for TV and €388k for the interactive component.

On TV, the Polar Sea project is both developed as a 1x90mins film, Polar Sea, The Northwest passage, and as a doc series called Polar Sea 360, the Inter-Arctic Traveller Guide.

Beyond the physical journey on TV, the story is enriched with an immersive web and mobile experience centered around 360° video storytelling.

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Gamification | Curtin University Library

Gamification | Curtin University Library | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
News and information about gamification and its application in libraries and education.
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Trove | A Voxel MMO Adventure from Trion Worlds

Trove | A Voxel MMO Adventure from Trion Worlds | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Trove is a voxel RPG set in a massive universe of online worlds. Adventure, explore, and create in endless realms where discovery is always around the corner!
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Vice Uses Virtual Reality to Immerse Viewers in News

Vice Uses Virtual Reality to Immerse Viewers in News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

These vivid images are part of an eight-minute virtual-reality experience that catapults audiences into the center of the Millions March protest in New York in December. Created by two experienced directors, Chris Milk and Spike Jonze, in partnership with Vice News, the project is a virtual-reality journalism broadcast. It will make its debut on Friday at the Sundance Film Festival and in a new virtual reality mobile app called Vrse, which is available on the Vice News site.

 

There are three options for experiencing the project at home. The first is a virtual-reality headset, like the Oculus Rift device. The second is with the Vrse app, downloaded onto a smartphone and connected to a simple viewer, like a cardboard one that Google designed to be built on your own. Finally, viewers can download the app and watch directly on a phone, which provides a close approximation of the experience but loses some of the 3-D features.

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Teen girls report less sexual victimization after VR assertiveness training

Teen girls report less sexual victimization after VR assertiveness training | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

The research also found that those girls who had previously experienced dating violence reported lower levels of psychological aggression and psychological distress after completing the program, relative to girls in a comparison group.

 

“The virtual simulations allowed girls to practice being assertive in a realistic environment. The intent of the program is for the learning opportunity to increase the likelihood that they will use the skills in real life,” said Simpson Rowe, an associate professor and graduate program co-director in the SMU Department of Psychology. “Research has shown that skills are more likely to generalize if they are practiced in a realistic environment, so we used virtual reality to increase the realism.”

 

The training program, called “My Voice, My Choice,” emphasizes that victims do not invite sexual violence and that they have the right to stand up for themselves because violent or coercive behavior is never OK.

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HoloLens is Microsoft's take on augmented reality

HoloLens is Microsoft's take on augmented reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Microsoft's "dreaming beyond virtual worlds." Meaning, it's looking into holograms for, well, Windows Holographic. It looks an awful lot like an extensio
Karen Miller's insight:

The future has arrived, once again

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Microsoft HoloLens - Transform your world with holograms - YouTube

For the first time ever, Microsoft HoloLens seamlessly blends high-definition holograms with your real world. Holograms will improve the way you do things ev...
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Google Will Stop Selling Glass Next Week

Google Will Stop Selling Glass Next Week | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The Explorers program is coming to an end

Via Danielle M. Villegas
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Danielle M. Villegas's curator insight, January 15, 5:23 PM

Maybe it was a good thing that I returned my Google Glass shortly after I received it. I still think it's a good idea, and hopefully with the use of the data gathered through the Explorer Program, they'll be able to fine tune some things that didn't work out so great, and continue to develop what did work well. 

 

What do you think? Do you think Google is pulling it because it failed,, or because this was merely stage 1?  Include your comments below. 

--techcommgeekmom

 

Valerie Hill's curator insight, January 15, 10:20 PM

Google is willing to admit when products aren't right or the world isn't ready.  Example: Google's virtual world Lively (I visited and it was anything but lively!)

Kanti Kumar's curator insight, January 17, 2:14 PM

Didn't get a chance to test ride it, but hoping will wear an advanced version very soon. 

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Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality

Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The frame. It’s a simple, but incredibly powerful concept within the world of filmmaking, one that has endured for film’s history of more than 100 years. The frame is the edge of the screen, it allows directors—who can be thought of as ‘one who directs the frame’—to decide what the audience looks at, when they look at it, and for how long.

See Also: Getting Traditional Filmmakers to Think ‘Outside the Frame’ for Cinematic VR

After 100 years of working within the frame, along comes virtual reality—an experience that allows users to look around an environment in 360 degrees, in the process taking the power of direction back from the director. How can VR filmmakers reconcile direction without film’s most fundamental concept? It’s a challenge that the pioneers of VR filmmaking have been working on, and one that Visionary VR believes it has solved.
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Kinect Fusion

Kinect Fusion | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
KinectFusion provides 3D object scanning and model creation using a Kinect for Windows sensor. The user can paint a scene with the Kinect camera and simultaneously see, and interact with, a detailed 3D model of the scene. Kinect Fusion can be run at interactive rates on supported GPUs, and can run at non-interactive rates on a variety of hardware. Running at non-interactive rates may allow larger volume reconstructions.
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7 Things You Should Know About VR Headsets | EDUCAUSE.edu

7 Things You Should Know About VR Headsets | EDUCAUSE.edu | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Virtual reality (VR) uses visual, auditory, and sometimes other sensory inputs to create an immersive, computer-generated environment. VR headsets fully cover users’ eyes and often ears, immersing the user in the digital experience. The headsets also track head movements, heightening the feeling of presence by allowing users to look around the virtual environment and see what they would actually see if they were in that place. VR headsets have the potential to provide compelling learning opportunities within safe and effective simulations, allowing students to explore content not possible in the classroom.

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Ironman in real life? - YouTube

Meta 1 Developer Kit + Meta Pro Is this the future of augmented reality? http://getameta.com Had a chance to try out both the Meta 1 Developer kit as well as...
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Fidelity Investments Tries Virtual Reality | MIT Technology Review

Fidelity Investments Tries Virtual Reality | MIT Technology Review | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In Fidelity’s prototype virtual environment—which it says is the first financial services app written for Oculus—stocks are represented as office towers and lumped together in sector “neighborhoods.” The buildings’ footprints are shaped by trading volume and their rooftops are red or green depending on changes in price.

Fidelity is not claiming to have solved any actual problems with the app. But with $2 trillion under management, it wants to get ahead of how new interfaces might be used. “We have a hypothesis that virtual reality will take off in the consumer set in the next three to five years, so therefore we want to understand the technology,” says Hadley Stern, vice president at Fidelity Labs, a research wing of the brokerage company. “We want to get their feedback on this and start to think: how would active traders and other investors use virtual worlds to understand data?”
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MozVR

MozVR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

fWe are the Mozilla Research VR team. MozVR is our open lab, a VR website about VR websites, where we share experiments and code.

 

mozvr is a virtual reality website

You will need a VR-enabled build of Firefox for Mac or PC, and an Oculus Rift headset. Support for additional devices coming soon. MozVR will also work with VR-enabled builds of Chromium. Once you have your VR-enabled browser and Rift, check our quick Read Me for configuration tips. On your first run, pressing "Enter VR" will prompt you to grant Fullscreen permission. Grant it and check the "Remember" option, if one is present. You will then be able to experience MozVR.

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The Virtual Lab Series | HHMI's BioInteractive

The Virtual Lab Series | HHMI's BioInteractive | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
BioInteractive’s series of virtual labs provides students with the opportunity to practice the skills and techniques of scientific research in a fully interactive, virtual environment.

 

Bacterial Identification

Stickleback Evolution

Lizard Evolution

Transgenic Fly

Immunology

Cardiology

Neurophysiology

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Tell me a story: augmented reality technology in museums

Tell me a story: augmented reality technology in museums | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, November 6, 2014 1:08 PM


Prof Yannis Ioannidis, Dr Olivier Balet & Prof Dimitrios Pandermalis:  "Storytelling is key to the museum experience, so what do you get when you add tech? Curator-led, non-linear digital tales" ...

jose antonio gabelas's curator insight, November 6, 2014 1:58 PM

agregar su visión ...

Dominique Taste's curator insight, November 7, 2014 1:01 PM

Le storytelling,devient un atout des musées européens face à l'industrie du divertissement. Il leur permet de créer de l' "eduvertissement" (edutainment)en multipliant les expériences narratives sous diverses formes (audio, video, digitales, intercatives, en réalité augmentée). Le CHESS (Cultural Heritage Experiences through Socio-personnal intercations and Storytelling) propulse le storytelling au coeur des nouvelles expériences où s'immergera le visiteur du futur. L'Acropole à Athènes et la Cité de l'Espace en sont 2 exemples inspirés.