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SL used for Postgraduate Law Degree teaching @ UWA

SL used for Postgraduate Law Degree teaching @ UWA | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

A Second Life machinima has been custom made for the first time for one of the major units for a degree programme at UWA with the efforts of UWA Associate Professor Natalie Skead, former champion of the international UWA film challenges, Laurina Hawks from the town of Ulm, Germany, and UWA virtual worlds founder Jay Jay Jegathesan.

The brilliant short film (machinima) "Equity & Trusts: Estoppel Tutorial", was created by Laurina based on a script written by Professor Skead for the LAWS5103 unit, Equity & Trusts, which is a 2nd Year compulsory postgraduate unit for the Juris Doctor (law degree). It was shown to students during tutorials that were a trigger for discussions on the Estoppel principle of law.

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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Microsoft is launching a site to help teachers master 'Minecraft'

Microsoft is launching a site to help teachers master 'Minecraft' | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Minecraft has proven to be an invaluable tool for educators and students. Not only is the game popular with children and adults, but its open, customisable nature means it can be used for all sorts of different purposes. Like learning to code, understanding Britain's geography and reimagining modern art. Microsoft clearly knows this, so it's launching a new portal where teachers can discuss the game and share classroom resources. The full site isn't live just yet, but the trailer below gives you an idea of what Microsoft and Mojang are aiming for. After this and its Hololens demonstration, it's clear the company sees its $2.5 billion acquisition as more than just a game with a guaranteed smash-hit sequel.

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360Fly could do for VR what GoPro did for action cameras

360Fly could do for VR what GoPro did for action cameras | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The 360fly is a tennis ball-sized camera that could bring 360-degree videos and user-created VR to the masses.

 

Adderton, a serial entrepreneur and extreme sports fanatic, whose previous successes include founding the prepaid wireless network Boost Mobile, which he then sold to Sprint, thinks his company's tennis ball-sized 360fly camera could become the GoPro of 360-degree videos and help popularize virtual reality, not just for tech nerds, but for everyone.

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Raytheon: To Train Without Pain - Videogame-Based Tech Creates Digital Scenarios So Real, You Might Need a Helmet

Raytheon: To Train Without Pain - Videogame-Based Tech Creates Digital Scenarios So Real, You Might Need a Helmet | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Actors studded with white markers move inside a ring of infrared cameras. Their performance was being captured on a computer to create avatars - digital versions of themselves that will appear in virtual training sessions for the U.S. Army.

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callooh's curator insight, June 21, 10:53 AM

Mischaracterizes serious games by implying you need video tech but interesting in that the game uses real people to create digital scenarios.

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Oculus and Xbox create virtual reality tie-up - BBC News

Oculus and Xbox create virtual reality tie-up - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Facebook's virtual reality division Oculus shows off its first consumer headset, which will be sold with an Xbox One controller from early next year.
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11 apps to help you introduce people to VR

11 apps to help you introduce people to VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Not everyone's tried virtual reality yet. If you're introducing someone to it, be mindful of first impressions. Here are a few suggestions.
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Virtual reality rape: Transhumanists highlight ethical issues arising from new technology

Virtual reality rape: Transhumanists highlight ethical issues arising from new technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
“If you have a haptic suit on, and someone tapped into it and made you do things you didn’t want to do, I would consider that a violation and probably equivalent to assault,” Zoltan Istvan, author and 2016 US presidential candidate for the Transhumanist Party, told Australian publication Vertigo.

“This is one of the very strange issues with transhumanism.

“We’re approaching an age when we’re going to be rewriting a huge amount of the rules of what it means to either harm somebody, or hurt somebody, or even scare them or bother them. Clearly the controls, the security systems and the anti-hacking software will have to be much better.”
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International competition targets immersive experiences - eCampus News

International competition targets immersive experiences - eCampus News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The Immersive Education Initiative has announced the first in a series of international “builder” tournaments during which students and schools compete against one another to build immersive experiences, content, apps and applications.

The inaugural Minecraft “Builder Bowl” tournament begins in June, with the championship rounds and awards ceremony to be held during IMMERSION 2015 in Paris this September.
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Top tips for implementing Augmented Reality

Top tips for implementing Augmented Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented Reality (AR) is one such technology, often talked about, but until recently lacking evidence as a learning tool, says Matt Ramirez
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Google's Cardboard App Is the Go-To How-To for VR Design

Google's Cardboard App Is the Go-To How-To for VR Design | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

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The Digital Rocking Chair's curator insight, June 1, 5:56 AM


Liz Stinson:  "IN A LOT of ways, designing in virtual reality is just like designing in real life. Certain rules must be followed to ensure that people have an enjoyable experience. In the physical world, this might mean you can navigate a building without getting frustrated; in the virtual one, it means you won’t puke on your shoes."

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Google Cardboard comes to the iPhone

Google Cardboard comes to the iPhone | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Apple fans finally have a taste of Google's budget virtual reality platform, letting you explore new worlds without getting off the couch.
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Amnesty International uses 'Virtual reality Aleppo' in street fundraising campaign

Amnesty International uses 'Virtual reality Aleppo' in street fundraising campaign | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
‘This is a first for street fundraising … it’s shocking and it’s meant to be’ – Reuben Steains

Barrel bombs killed more than 3,000 civilians in the Aleppo region alone last year

Amnesty International has launched a new “virtual reality Aleppo” street fundraising campaign which transports people from the streets of Britain to the devastated streets of war-torn Aleppo in Syria.
Kim Flintoff's insight:

All manner of empathetic insight can be fostered with this sort of approach.

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Creativity online grows in real life

Creativity online grows in real life | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Pupils from the Adelaide Hills area have been invited to design their “perfect national park” using the block-building game Minecraft.

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callooh's curator insight, May 18, 1:14 PM

Using Minecraft for social impact (and developing critical thinking skills along the way)

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Minecraft Competition Challenges Students to Build Immersive Learning Environments -- Campus Technology

Minecraft Competition Challenges Students to Build Immersive Learning Environments -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The iED's Minecraft Builder Bowl, which kicked off this month, is the first of an ongoing series of tournaments aimed at fostering awareness of the value of immersive learning, and to get students of iED member organizations directly involved with these technologies. The initial elimination rounds of this bracketed competition are underway now. Small teams of students are using Minecraft to build "immersive experiences, content, and applications," the Web site says. The championship rounds are scheduled to take place during the Immersion 2015 conference in Paris in September.

Minecraft is a virtual building block game originally created by Swedish programmer Markus Persson and published by his company, Mojang. Working in an infinite digital world of varying terrains, players dig (mine) and build (craft) using different kinds of 3D cubes. Essentially, the players create the game themselves by manipulating the materials and resources they find in the virtual world. And the game allows players to play alone or with others.
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Connected Worlds: Educational large-scale, interactive ecosystem at the NY Hall of Science

Connected Worlds: Educational large-scale, interactive ecosystem at the NY Hall of Science | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

An Interactive Connected Ecosystem

Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science. The installation is composed of six interactive ecosystems spread out across the walls of the Great Hall, connected together by a 3000 sqft interactive floor and a 45ft high waterfall. Children can use physical logs to divert water flowing across the floor from the waterfall into the different environments, where they can then use their hands to plant seeds. As the different environments bloom, creatures appear based on the health of the environment and the type of plants growing in it. If multiple environments are healthy creatures will migrate between them causing interesting chain reactions of behaviors.

Connected Worlds is designed to encourage a systems thinking approach to sustainability where local actions in one environment may have global consequences. Children work with a fixed amount of water in the system and have to work together to manage and distribute the water across the different environments. Clouds return water from the environments to the waterfall which releases water to the floor when it rains.

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Brown University unveils 3D VR 'Ultimate Reality Theatre'

Brown University unveils 3D VR 'Ultimate Reality Theatre' | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

[Image: Brown University graphics systems programmer Ben Knorlein demonstrated a program called Hypercube, which teaches students about geometry of the fourth dimension. Gretchen Ertl for The Boston Globe]

 

PROVIDENCE — In a darkened room, a group of people wearing 3-D glasses clustered around someone using a wand to draw a shape, a bit klutzily, in midair. As the virtual object grew, the spectators instinctively leaned back to get out of its way.

It was the first day of public life for the Yurt, Brown University’s immersive 3-D virtual-reality room. The $2.5 million facility, unveiled last month, is one of the most advanced of its kind in New England. And at a moment when virtual reality is poised for takeoff in the form of much cheaper home entertainment systems, its creators see the Yurt as a key site for exploration of not just math, geology, biology, and visual art, but also the potential of the medium itself.

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It's your reef - draw a line to protect it

It's your reef - draw a line to protect it | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Experience the #GreatBarrierReef in amazing virtual reality. Tell UNESCO to draw a line and protect every last piece. See it and then save it at reef.wwf.org/seeit
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Oculus VR unveils the version of Oculus Rift you'll actually buy

Oculus VR unveils the version of Oculus Rift you'll actually buy | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Oculus VR finally debuted the long-awaited consumer version of Oculus Rift, the virtual reality headset, at a media event in San Francisco on Thursday.
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Augmented World Expo 2015: Behind the scenes of singer Bjork's weird, immersive virtual reality

Augmented World Expo 2015: Behind the scenes of singer Bjork's weird, immersive virtual reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The team from Bjork's immersive MoMA installation talks about authoring reality at the Augmented World Expo in Santa Clara, California.
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Dueling Realities

Dueling Realities | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented-reality systems could edge out virtual reality and re-imagine human perception in the process.
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Why Minecraft Rewrites the Playbook for Learning

Why Minecraft Rewrites the Playbook for Learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Together these four dimensions of Minecraft make my progressive digital educator heart go pitter patter. My career is devoted to seeking out ways to mobilize digital technology and networks for learning that empowers kids to be problem solvers, creators, and civically engaged. Minecraft is game changing in my corner of educational reform and the movement for connected learning.

So, I can't help but join the growing ranks of educators running programs in Minecraft. After a successful pilot with 250 kids last summer, I've launched a new start-up with two fellow girl geek educators, Tara Tiger Brown (co-founder of LA Makerspace and KitHub), and Katie Salen (founder of Institute of Play). On July 6, we will be opening the doors to a new online summer camp in Minecraft that runs on our homegrown servers, and campers from all over the world are welcome to sign up. Our servers are tricked out with mods designed to make the environment kid and learning friendly, and will be staffed by high school and college counselors who are longtime Minecraft nerds. Our weekly challenges are open to everybody on our server or elsewhere and we're hoping to draw even more kids to the learning potential of Minecraft.
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QuantVR wants to turn stock market data into immersive virtual reality experiences

QuantVR wants to turn stock market data into immersive virtual reality experiences | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Imagine a navigable city built from stock market data that you could travel through. QuantVR is building VR apps for visualizations to help you better understand the data.
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Cardboard headgear a hit

Cardboard headgear a hit | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Google says one of its least expensive innovations - virtual reality headgear made of cardboard - has become a huge hit. - New Zealand Herald
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New Lightweight VR Glasses Offer 120 Hz Refresh, 110-degree FoV -- Campus Technology

New Lightweight VR Glasses Offer 120 Hz Refresh, 110-degree FoV -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A Chinese company will begin shipping virtual reality glasses this week that weigh 4 ounces, considerably lighter than other VR offerings.
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Alternate Anatomies Lab | Curtin University

Alternate Anatomies Lab | Curtin University | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The Alternate Anatomies Lab is an interdisciplinary lab that interrogates the aesthetics, the ethics and the engineering of prosthetics, robotics and virtual systems. Its interest encompasses the post-modern condition, post-humanism, identity, embodiment and the evoking of agency in machine systems. Thus it creatively incorporates biomechanics and biomimicry in exploring aliveness with robots. AAL aims to generate concepts of the future that can be contested, critically examined and possibly appropriated.
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Simulated Worlds Will Soon Be Indistinguishable From Reality

Simulated Worlds Will Soon Be Indistinguishable From Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The simulation singularity is near.

 

The technological singularity is a hypothetical moment in the future when artificial intelligence becomes indistinguishable from human intelligence—and capable of creating smarter iterations of itself. Apply the same general idea to simulations and you get the "simulation singularity": when a simulated world is indistinguishable from reality.

 

This was the theme of a talk this week at London’s Digital Shoreditch festival by engineer Andy Fawkes, who works for global simulation software company Bohemia Interactive Simulations (BIS) and is director of tech and training company Thinke. "Will there be a world where the simulation may be just as good as the real world?" he asked. Could it even be better than the real world?

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