Augmented, Altern...
Follow
6.1K views | +7 today
 
Scooped by Kim Flintoff
onto Augmented, Alternate and Virtual Realities in Higher Education
Scoop.it!

SL used for Postgraduate Law Degree teaching @ UWA

SL used for Postgraduate Law Degree teaching @ UWA | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

A Second Life machinima has been custom made for the first time for one of the major units for a degree programme at UWA with the efforts of UWA Associate Professor Natalie Skead, former champion of the international UWA film challenges, Laurina Hawks from the town of Ulm, Germany, and UWA virtual worlds founder Jay Jay Jegathesan.

The brilliant short film (machinima) "Equity & Trusts: Estoppel Tutorial", was created by Laurina based on a script written by Professor Skead for the LAWS5103 unit, Equity & Trusts, which is a 2nd Year compulsory postgraduate unit for the Juris Doctor (law degree). It was shown to students during tutorials that were a trigger for discussions on the Estoppel principle of law.

more...
No comment yet.
Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
Your new post is loading...
Your new post is loading...
Rescooped by Kim Flintoff from Rubrics, Assessment and eProctoring in Higher Education
Scoop.it!

Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

more...
Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
Scooped by Kim Flintoff
Scoop.it!

Step into the Cube: Virginia Tech's giant virtual reality room

A 50 x 40-foot box isn’t even big enough to fit the scoreboard in Virginia Tech’s Lane Stadium. But for me, the room looks like the giant venue, full of 60,000 spectators in the midst of evacuating. The audience is represented by tiny boxes, torrents of them streaming through a simple replica of one wing, mixing and jostling each other as they pass. If I walk slowly, I can match their pace. A little faster, and my speed multiplies, until walking briskly in the Cube shoots me through the stadium and straight into empty blue space.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Are Virtual Reality Headsets Too Immersive For Their Own Good?

Are Virtual Reality Headsets Too Immersive For Their Own Good? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In the burgeoning world of virtual reality, to use is to believe. With few exceptions, I've found it takes but a quick demo on an Oculus Rift (or one of its growing number of competitors) for skeptics to realize how awesome—and awesomely immersive—the tech can be. Five minutes, and all your held-over-from-the-nineties [...]
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

University of Toronto: Mediated Reality & Wearable Computers - YouTube

Professor Steve Mann of the Edward S. Rogers Sr. Department of Electrical & Computer Engineering is recognized as the "Father of Wearable Computing." Using e...
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Brains Aren’t Fooled By Virtual Reality | Brain Blogger

Brains Aren’t Fooled By Virtual Reality | Brain Blogger | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The scenes and the environments in World of Warcraft games appear so real that, for a moment, you forget you are staring at the screen. Technology has advanced so much that we can not only recreate reality but also engage with it. But however real the virtual may seem, the brain knows the difference! According to the recently published findings, the neurons in the brain react differently when they perceive a virtual environment than when they are in the real world.
more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Virtual reality: the race for content

Now there are several virtual reality headsets on the market, companies are pushing the technology to making increasingly realistic content.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Valve's VR headset is called the Vive and it's made by HTC

HTC has just announced the Vive, a virtual reality headset developed in collaboration with Valve. It will be available to consumers later this year, with a developer edition coming out this spring....
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

This Is How Incredible and Terrifying Space Looks in Virtual Reality

This Is How Incredible and Terrifying Space Looks in Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
New first-person space exploration game takes you 431 km above the Earth

 

Soon you’ll be able to float around in space…in virtual reality. Design studio Opaque Multimedia unveiled on Tuesday a trailer for Earthlight, an upcoming first-person space exploration game. Using Oculus Rift, a virtual reality headset that is expected to debut this year, and Microsoft Kinect 2, a motion sensor, Earthlight lets you play an astronaut aboard the International Space Station, 268 miles (431 km) above the Earth you’re actually standing on. It looks like a startling, if slightly disorienting, experience.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Virtual reality's secret third front

Virtual reality's secret third front | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Hypergrid Business
Virtual reality's secret third front
Hypergrid Business
The other is video game-style virtual reality, where the 3D graphics are generated by computer and the users can fully interact with the world.
more...
David W. Deeds's curator insight, February 23, 9:39 PM

Thanks to Hypergrid Business.

Rescooped by Peter Mellow from Transliteracy: Physical, Augmented, & Virtual Worlds
Scoop.it!

Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds

Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Toyota introduced at the North American International Auto Show in Detroit a new app that works with the Oculus Rift Virtual Reality headset to teach teenagers about the dangers of “distracted driving.”

Via Valerie Hill
more...
No comment yet.
Scooped by Karen Miller
Scoop.it!

AR for Beginners - Augmented Reality in 8 GIFs - Augmented Blog

AR for Beginners - Augmented Reality in 8 GIFs - Augmented Blog | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
From previewing virtual furniture in your home to mapping 3D environments, Augmented Reality applications are best explained with pictures, not words.
Karen Miller's insight:

A useful overview of the variety of AR applications 

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Brand Killer: Augmented reality goggles create real-world AdBlock

Brand Killer: Augmented reality goggles create real-world AdBlock | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Brand Killer blocks ads in real time from wearer's point of view using DIY augmented reality headset.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Up close with the HoloLens, Microsoft's intriguing mixed reality product

Up close with the HoloLens, Microsoft's intriguing mixed reality product | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

We just finished a heavily scripted, carefully managed, and completely amazing demonstration of Microsoft’s HoloLens technology. Four demos, actually, each designed to show off a different use case for a headset that projects holograms into real space. We played Minecraft on a coffee table. We had somebody chart out how to fix a light switch right on top of the very thing we were fixing.

We walked on Mars.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

More than 20 universities join Open Source Virtual Reality movement

More than 20 universities join Open Source Virtual Reality movement | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The OSVR movement now has more than 20 universities as research partners

 

The Open Source Virtual Reality (OSVR) platform has partnered with more than 20 research institutions and universities for its OSVR Academia program. As part of the initiative, OSVR Academia provides hardware development kits and support to universities, so they are able to develop VR-based software.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Bio Virus Structure in 3D Virtual Reality

Get Bio Virus Structure in 3D Virtual Reality on the App Store. See screenshots and ratings, and read customer reviews.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Collaboration Tools for Minecraft

Collaboration Tools for Minecraft | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Want to improve community and collaboration on your Minecraft server with science? We create collaboration tools, like social compasses and visualizations of server activity, to help Minecraft server admins build strong, friendly, and collaborative communities.
more...
No comment yet.
Rescooped by Kim Flintoff from E-Learning and Online Teaching
Scoop.it!

Virtual Reality is the Future of Career Education

Virtual Reality is the Future of Career Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual Reality will be omnipresent and ubiquitous in 5 years. It is hard to find now. It is completely missing in education. The question is, who will take a leadership role and fill the gap? Why not you?

Via Dennis T OConnor
more...
Braydon Griffin's curator insight, March 25, 3:02 AM

An interesting article detailing how Virtual Reality could be used to greatly boost the efficiency and availability of education

Lochlan Finney's curator insight, March 25, 9:42 AM

This article talks about one of the many future uses of VR, as a means of education. You asked us what we thought the future of technology is, well Sir, I do believe this is it.

Brock Nicholls's curator insight, Today, 9:34 AM

Pfaff, J (1 March, 2015). Virtual Reality is the Future of Career Education. EduKWest.http://www.edukwest.com/virtual-reality-is-the-future-of-career-education/


This article is an expansion on the idea of virtual reality and what it can do for us. It explains that virtual reality has the possibility of providing us with real life work experiences. Mentions the oculus also and discusses the potential of providing many people across the world at once a unique experience of the scenario in real time. Author states he himself is jumping on board and others should also try filling the gap between VR and online education. Technology allowing people to have a in-depth life like experience before having to really experience it is obviously important and will be massive if done properly.

Scooped by Kim Flintoff
Scoop.it!

Zigfu - Kinect Development in HTML, Unity3D and Flash

Zigfu - Kinect Development in HTML, Unity3D and Flash | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Zigfu is the easiest way to make and play Kinect apps. Download the plugin, hook up your sensor, and enjoy the future now!

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Never break presence: New AMD technology platform for immersion and responsiveness in VR environments

Never break presence: New AMD technology platform for immersion and responsiveness in VR environments | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In virtual reality, the concept of ‘presence’ is described as the perception of being physically present in a simulated, nonphysical world in a way that fully immerses the user. A key obstacle to achieving presence is addressing motion-to-photon latency, the time between when a user moves their head and when his or her eye sees an updated image reflecting that new position. Minimizing motion-to-photon latency is critical to achieving both presence and comfort, two key elements of great VR.
more...
Valerie Hill's curator insight, March 5, 12:22 AM

The term "presence" is essential to virtual environments and perhaps will become a necessary element of information literacy.  Whether or not one has an avatar is irrelevant.  We all live in virtual worlds on mobile devices, in several digital "places".  Virtual reality will simply add a seamless layer to the thought processes involved in "being there".  The philosophical question is:  Does reality take place in the mind or the body?  Without the mind, there is no life....we are but a shell.  

Scooped by Peter Mellow
Scoop.it!

Mobile World Congress 2015: HTC dives into wearables and virtual reality with Grip and Vive

Mobile World Congress 2015: HTC dives into wearables and virtual reality with Grip and Vive | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Taiwanese electronics manufacturer HTC has made its first foray into two of 2015's biggest device trends.
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

VR sexuality: Your fantasies may never be the same

VR sexuality: Your fantasies may never be the same | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

[This is a particularly thoughtful, big-picture story about presence and sexuality, from Wired. Note the connection between immersion in books and VR, the historical perspective, the role of popular culture portrayals, the critique of some technologies and predictions for their success, and especially the explicit (no pun intended) discussion of the role of presence in mediated intimacy. Matt Jones and I argued in an article in Human Technology (pdf) that presence scholars should pay more attention to this context for presence experiences. –Matthew ]

more...
No comment yet.
Scooped by Peter Mellow
Scoop.it!

Class goes on after man collapses at Les Mills gym - National - NZ Herald News

Class goes on after man collapses at Les Mills gym - National - NZ Herald News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
An investigation is under way at one of New Zealand's largest gyms after an instructor continued with a group fitness class after a man collapsed and lost consciousness. - New Zealand Herald
Peter Mellow's insight:

A lesson for all gyms here, ensure all of your staff know the correct health and safety procedures, including the part time class instructors.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Futuristic technology set to take hold in WA classrooms

Futuristic technology set to take hold in WA classrooms | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

VIRTUAL reality glasses, 360 degree video cameras, and mirrored observation rooms are being used to train WA’s new teachers.

An “iDome” – a concave projection space similar to a planetarium on its side – is also being used to give preservice teachers a virtual ­experience of a classroom.

New projection technology is also being considered that could beam an image of any live environment on to the walls of any room, with the potential to show children in the classroom the inside of anything, from a post office, to a solar system, to a molecule.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

With HoloLens, the future of reality is augmented

With HoloLens, the future of reality is augmented | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Prepare to open your wallets, ladies and gentlemen: Microsoft has announced the release of an augmented reality (AR) headset called HoloLens.

 

It might look rather like an excitingly chunky pair of wrap-around sunglasses, but Microsoft promises that it is entirely self-contained, with speakers, lens and CPU housed entirely within the chassis.

 

Being substantially smaller than the Oculus Rift, and intended to be less invasive than Google’s much-maligned Glass, HoloLens provides perhaps the most credible attempt to introduce augmented reality into our homes.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Vice Uses Virtual Reality to Immerse Viewers in News

Vice Uses Virtual Reality to Immerse Viewers in News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

These vivid images are part of an eight-minute virtual-reality experience that catapults audiences into the center of the Millions March protest in New York in December. Created by two experienced directors, Chris Milk and Spike Jonze, in partnership with Vice News, the project is a virtual-reality journalism broadcast. It will make its debut on Friday at the Sundance Film Festival and in a new virtual reality mobile app called Vrse, which is available on the Vice News site.

 

There are three options for experiencing the project at home. The first is a virtual-reality headset, like the Oculus Rift device. The second is with the Vrse app, downloaded onto a smartphone and connected to a simple viewer, like a cardboard one that Google designed to be built on your own. Finally, viewers can download the app and watch directly on a phone, which provides a close approximation of the experience but loses some of the 3-D features.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Teen girls report less sexual victimization after VR assertiveness training

Teen girls report less sexual victimization after VR assertiveness training | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

The research also found that those girls who had previously experienced dating violence reported lower levels of psychological aggression and psychological distress after completing the program, relative to girls in a comparison group.

 

“The virtual simulations allowed girls to practice being assertive in a realistic environment. The intent of the program is for the learning opportunity to increase the likelihood that they will use the skills in real life,” said Simpson Rowe, an associate professor and graduate program co-director in the SMU Department of Psychology. “Research has shown that skills are more likely to generalize if they are practiced in a realistic environment, so we used virtual reality to increase the realism.”

 

The training program, called “My Voice, My Choice,” emphasizes that victims do not invite sexual violence and that they have the right to stand up for themselves because violent or coercive behavior is never OK.

more...
No comment yet.