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Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
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Virtual Learning Environments Complete Certification Kit

Virtual Learning Environments Complete Certification Kit | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Explore the latest online education technology trend known as Virtual Learning Environments (VLE). Investigate the ways VLE implementation benefits educators, businesses, trainers, and students alike through eLearning processes.

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David W. Deeds's curator insight, June 4, 9:15 AM

Am I certifiable?? ;)

Deborah Banker's curator insight, June 5, 8:58 PM

Wish I could afford this..... :(

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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Rescooped by Kim Flintoff from Rubrics, Assessment and eProctoring in Higher Education
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Ironman in real life? - YouTube

Meta 1 Developer Kit + Meta Pro Is this the future of augmented reality? http://getameta.com Had a chance to try out both the Meta 1 Developer kit as well as...
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Fidelity Investments Tries Virtual Reality | MIT Technology Review

Fidelity Investments Tries Virtual Reality | MIT Technology Review | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In Fidelity’s prototype virtual environment—which it says is the first financial services app written for Oculus—stocks are represented as office towers and lumped together in sector “neighborhoods.” The buildings’ footprints are shaped by trading volume and their rooftops are red or green depending on changes in price.

Fidelity is not claiming to have solved any actual problems with the app. But with $2 trillion under management, it wants to get ahead of how new interfaces might be used. “We have a hypothesis that virtual reality will take off in the consumer set in the next three to five years, so therefore we want to understand the technology,” says Hadley Stern, vice president at Fidelity Labs, a research wing of the brokerage company. “We want to get their feedback on this and start to think: how would active traders and other investors use virtual worlds to understand data?”
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MozVR

MozVR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

fWe are the Mozilla Research VR team. MozVR is our open lab, a VR website about VR websites, where we share experiments and code.

 

mozvr is a virtual reality website

You will need a VR-enabled build of Firefox for Mac or PC, and an Oculus Rift headset. Support for additional devices coming soon. MozVR will also work with VR-enabled builds of Chromium. Once you have your VR-enabled browser and Rift, check our quick Read Me for configuration tips. On your first run, pressing "Enter VR" will prompt you to grant Fullscreen permission. Grant it and check the "Remember" option, if one is present. You will then be able to experience MozVR.

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The Virtual Lab Series | HHMI's BioInteractive

The Virtual Lab Series | HHMI's BioInteractive | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
BioInteractive’s series of virtual labs provides students with the opportunity to practice the skills and techniques of scientific research in a fully interactive, virtual environment.

 

Bacterial Identification

Stickleback Evolution

Lizard Evolution

Transgenic Fly

Immunology

Cardiology

Neurophysiology

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Rescooped by Peter Mellow from Transmedia: Storytelling for the Digital Age
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Tell me a story: augmented reality technology in museums

Tell me a story: augmented reality technology in museums | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

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The Digital Rocking Chair's curator insight, November 6, 1:08 PM


Prof Yannis Ioannidis, Dr Olivier Balet & Prof Dimitrios Pandermalis:  "Storytelling is key to the museum experience, so what do you get when you add tech? Curator-led, non-linear digital tales" ...

jose antonio gabelas's curator insight, November 6, 1:58 PM

agregar su visión ...

Dominique Taste's curator insight, November 7, 1:01 PM

Le storytelling,devient un atout des musées européens face à l'industrie du divertissement. Il leur permet de créer de l' "eduvertissement" (edutainment)en multipliant les expériences narratives sous diverses formes (audio, video, digitales, intercatives, en réalité augmentée). Le CHESS (Cultural Heritage Experiences through Socio-personnal intercations and Storytelling) propulse le storytelling au coeur des nouvelles expériences où s'immergera le visiteur du futur. L'Acropole à Athènes et la Cité de l'Espace en sont 2 exemples inspirés.

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Scorpion Dagger Augmented Reality Book Brings GIF-fy Humor to Renaissance Art

It's not every day that you open a book of Renaissance art. In fact, most of us have never found the compulsion to do such a thing, but that may all change with the release of artist James Kerr's A...
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Augmented reality glasses and apps: The recipe for a business big data revolution | ZDNet

Augmented reality glasses and apps: The recipe for a business big data revolution | ZDNet | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
With an app designed for the Epson Moverio, FieldBit has deployed the first business-oriented AR system
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Introduction to Haptics (Self-Paced) | Stanford Online

Introduction to Haptics (Self-Paced) | Stanford Online | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Participants in this class will learn how to build, program, and control haptic devices, which are mechatronic devices that allow users to feel virtual or remote environments. In the process, users will gain an appreciation for the capabilities and limitations of human touch, develop an intuitive connection between equations that describe physical interactions and how they feel, and gain practical interdisciplinary engineering skills related to robotics, mechanical engineering, electrical engineering, bioengineering, and computer science. To participate fully, users will need to acquire/build the components of a Hapkit, and assemble and program the device. Laboratory assignments using Hapkit will give users hands-on experience in assembling mechanical systems, making circuits, programming Arduino-based micro-controllers, and testing their haptic creations. (You can still take the online course without the Hapkit, but you will not be able to do most of the laboratories.) After the class, we hope that you will continue to use and modify your Hapkit, and let us know about your haptic creations.

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Medical experts warn scaling back the RET will put more Australians at risk of death and illness | Healthy Planet, Healthy People | DEA

Medical experts warn scaling back the RET will put more Australians at risk of death and illness | Healthy Planet, Healthy People | DEA | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Doctors have today condemned the Government’s announcement to weaken the Renewable Energy Target, saying it will increase the number of deaths and sickness across Australia- especially among vulnerable people such as children, the elderly and those with chronic illness.

Doctors for the Environment Australia spokesperson Dr David Shearman says, “The neutering of the RET shows we have an ideological Government with disregard for the health of Australians, as well as for evidence-based medicine which quite clearly shows the devastating harm that fossil fuel has on our health, our families’ health and the health of our communities.”

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Augmented Reality: Technology that adds Virtual Realism to Real Estate | Augmented Reality Trends

Augmented Reality: Technology that adds Virtual Realism to Real Estate | Augmented Reality Trends | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
With incorporation of augmented reality in real estate, business could be globalize, improve customer engagement, ease the access to prospects and accelerate

Via Pekka Puhakka
Kim Flintoff's insight:

Similarly, these technologies can be applied to urban planning, construction management, spatial sciences, etc...

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Teacher practice in multi user virtual environments: A fourth space - Springer

Teacher practice in multi user virtual environments: A fourth space - Springer | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Teacher practice in multi user virtual environments: A fourth space

Via Nader Ale Ebrahim
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Rescooped by Kim Flintoff from Higher Education Teaching and Learning
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Business Simulations

Business Simulations | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

About

This project was funded by the Australian Government Office for Learning and Teaching to evaluate and promote pedagogies that enhance the learning outcomes of online simulations in business and related fields. Business simulations offer authentic learning experiences that mirror real world problems and enable students to practise and develop graduate capabilities, technical skills and strategic decision making skills. Emerging technologies along with increased bandwidth have created new opportunities for online simulations and provide improved flexibility and portability for students. However, online simulations are not effective unless they are embedded within a pedagogic framework that optimises learning outcomes. The resources provided by this project are designed to demystify the process of embedding an online simulation into the curriculum.

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The gap between virtual reality and sci-fi is shortening | Carmel DeAmicis | GigaOM Tech News

The gap between virtual reality and sci-fi is shortening | Carmel DeAmicis | GigaOM Tech News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

“The gap between people dreaming things up in sci-fi and being able to build them in bits and atoms is shortening,” High Fidelity and Second Life founder Philip Rosedale said Tuesday at Gigaom’s Roadmap design conference.

High Fidelity uses webcam technology to create characters who can interact in virtual worlds. The webcam tracks facial movements, complete with eye contact and expressions, and mirrors that almost instantly in the virtual world so users are seeing how a person is actually reacting to whatever situation — just in an avatar form.

When asked about how science fiction informs his work, Rosedale admitted it was a big inspiration. “I look at science fiction as an instruction manual for virtual reality,” Rosedale said. “We’re only few years away from being able to build what people dream up.”

He elaborated by explaining that virtual reality would be a place where people could create these experiences. As computers become more powerful, we’ll be able to outdo what we think of as organic or natural in the real world. “The virtual worlds of tomorrow are going to be more, not less detailed than the real world of today,” Rosedale said.


Click headline to watch the video of the interview--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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David W. Deeds's curator insight, November 26, 9:00 AM

Check this out. Info on High Fidelity.

David W. Deeds's curator insight, November 26, 11:33 AM

Check this out! Info on High Fidelity! 

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How Magic Leap Is Secretly Creating a New Alternate Reality

How Magic Leap Is Secretly Creating a New Alternate Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Don't you hate it when someone claims to have a magical new technology, but won't tell you how it works? When I saw that a super stealthy startup called Magic Leap had raised $542 million to make animals appear out of thin air, I resolved to find out exactly what was going on. Here's what I found.
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David Guez - Vrlab.fr's curator insight, November 21, 4:23 AM

vrlab.fr / event the 28nov @lagaité lyrique

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"Polar Sea 360" explores global warming via cross-platform, immersive storytelling

"Polar Sea 360" explores global warming via cross-platform, immersive storytelling | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Conceived as an immersive Arctic experience, Polar Sea 360 allows viewers to join the a three-man expedition on the Swedish sailboat Dax, as it travels 9,000 km from Reykjavik, Iceland, to the Aleutian Islands of Alaska.

Promoting “an interactive hybrid concept that combines cutting edge 360° video technology and documentary film to create a new form of interactive storytelling“, this expedition through the Northwest Passage tells the story of the Arctic’s transformation. The budget breaks down as €2M for TV and €388k for the interactive component.

On TV, the Polar Sea project is both developed as a 1x90mins film, Polar Sea, The Northwest passage, and as a doc series called Polar Sea 360, the Inter-Arctic Traveller Guide.

Beyond the physical journey on TV, the story is enriched with an immersive web and mobile experience centered around 360° video storytelling.

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Gamification | Curtin University Library

Gamification | Curtin University Library | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
News and information about gamification and its application in libraries and education.
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Trove | A Voxel MMO Adventure from Trion Worlds

Trove | A Voxel MMO Adventure from Trion Worlds | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Trove is a voxel RPG set in a massive universe of online worlds. Adventure, explore, and create in endless realms where discovery is always around the corner!
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Creating 3D worlds with HTML and CSS

Creating 3D worlds with HTML and CSS | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Last year I created a demo showing how CSS 3D transforms could be used to create 3D environments. The demo was a technical showcase of what could be achieved with CSS at the time but I wanted to see how far I could push things, so over the past few months I’ve been working on a new version with more complex models, realistic lighting, shadows and collision detection. This post documents how I did it and the techniques I used.
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MIT creates sensory fiction

MIT creates sensory fiction | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

They say stories can come to life, and well, one group of MIT students have taken that idiom to an entirely new level. The team of Makers has recently created a wearable book that uses networked sensors and actuators to create a sort of cyberpunk-like Neverending Story, blurring the line between the bodies of a reader and protagonist.

The sensory fiction project — which built around James Tiptree’s The Girl Who Was Plugged In – was designed by Felix Heibeck, Alexis Hope, Julie Legault and Sophia Brueckner in the context of MIT’s Science Fiction To Science Fabrication class.

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Affordances of Virtual Worlds fo Professional Development conducted using Action Learning

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3MT Semi Finals 2014 Jay Jay Jegathesan - YouTube

3 Minute Thesis Speech: Jay Jay Jegathesan, UWA School of Education & School of Physics Semi-Final October 2014 Jay Jay was invited by the Victorian Arts for...
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Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
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Augmented Reality Educational Robot Ozobot

Augmented Reality Educational Robot Ozobot | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
#RobotOzobot - In the growing digital age, some of us find that our children are spending an increased amount of time in front of a screen between TV, gaming consoles, tablets, and more.

Via David W. Deeds
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David W. Deeds's curator insight, October 22, 9:37 AM

This might be my next gadget! 

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Google Invests in Magic Leap, an Augmented Reality Firm

Google Invests in Magic Leap, an Augmented Reality Firm | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Google is leading a $542 million investment in a little-known firm called Magic Leap, in an investment that is said to value the start-up at about $2 billion.
Karen Miller's insight:

Aims to display rich interactive graphics alongside what people see naturally, using what it calls a dynamic digitized lightfield signal.

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Man spends two years building amazing megacity in Minecraft

Man spends two years building amazing megacity in Minecraft | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
This is madness. What you are looking at is not a screenshot of Simcity. It is a megalopolis made entirely in Minecraft using 4.5 million blocks over the course of two years on an Xbox 360 (!) Its name is Titan City and yes, it's completely insane, especially when you get up close:
Kim Flintoff's insight:

And some people suggest games do not build engagement...

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Avatars and education

Avatars and education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Academics are already expanding the use of computer-based role-play in teaching; what’s next?


Whilst computer-based role-playing is never likely to replace traditional real-world practical training experience entirely, the continued sophistication of the medium is slowly revolutionising the way graduates prepare for the professional arena.

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