Augmented, Alternate and Virtual Realities in Higher Education
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Rescooped by Kim Flintoff from 3D Virtual-Real Worlds: Ed Tech
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Virtual Learning Environments Complete Certification Kit

Virtual Learning Environments Complete Certification Kit | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Explore the latest online education technology trend known as Virtual Learning Environments (VLE). Investigate the ways VLE implementation benefits educators, businesses, trainers, and students alike through eLearning processes.

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David W. Deeds's curator insight, June 4, 2014 9:15 AM

Am I certifiable?? ;)

Deborah Banker's curator insight, June 5, 2014 8:58 PM

Wish I could afford this..... :(

Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
Regis Elo's curator insight, January 13, 9:02 AM
LOVE #tecademics experience on line ....a matter of  learning and earning http://er972073.tcdmcs.com/ambassador
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Actors use VR and app to make first VR-viewable cartoon created in real time

Actors use VR and app to make first VR-viewable cartoon created in real time | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality TV show created in Winnipeg on way to international convention

‘It’s just making an animation using your body, instantly,’ says actor

By Teghan Beaudette, CBC News
Posted: Jun 20, 2017

A first-of-its-kind cartoon is being made in Winnipeg using exclusively virtual reality technology.

Super Secret Science Island has two characters — failed experiments abandoned on an island by their creator — that are brought to life by BUCKO Comedy’s Aaron Merke and Lauren Cochrane.

The entire show is acted, shot and edited in real-time.
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10 things future iPhone will be able to do thanks to AR

10 things future iPhone will be able to do thanks to AR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Apple is bringing augmented reality to the masses, and its stock price might jump because of it.

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David W. Deeds's curator insight, June 20, 8:07 PM

This is geeky-cool stuff! 

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Using Virtual Reality to Turn Prisons Into Good Places

Using Virtual Reality to Turn Prisons Into Good Places | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Eight US High School Seniors graduating this summer from Durham School of the Arts in North Carolina found a great way to build a digital skills portfolio while at the same time making a valuable contribution to their real-world communities. This not only means means they will be among the first kids in the country to leave school with computer programming experience directly relevant to virtual reality technology, but that they will also have a hand in making the real world a much better place.

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A new world in sight: virtual reality to advance human health

A new world in sight: virtual reality to advance human health | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality set to advance human health through innovative midwifery project at UON.
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Envisageapps's comment, June 14, 8:29 AM
nice
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Maine Department of Education to Host VR Expo for Educators -- Campus Technology

Maine Department of Education to Host VR Expo for Educators -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The department is hosting an expo to familiarize educators with tools that facilitate immersive learning experiences.
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Face the Future – Tony Parisi – Medium

Face the Future – Tony Parisi – Medium | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

We live in a 3D world. People move, think and experience in three dimensions. 


But for decades, human-computer interface has been… less than that. 


As computing continues to get woven deeper into our daily lives, in many ways, interface hasn’t caught up. We still operate our computing devices — or perhaps more accurately, they operate us — at some remove from how we work within the real world.

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Virtual Reality Coursework Provides Rich Training Ground

Virtual Reality Coursework Provides Rich Training Ground | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Colleges embrace VR to develop students’ technical skills and expand their experiences.
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Virtual Reality in Education, Learning + Fun

Virtual Reality in Education, Learning + Fun | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

To facilitate student learning in biology classes, two professors from Tec de Monterrey designed and developed a virtual reality app that will make it easier for students to understand cell biology.

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15 Fantastic Virtual Reality in Education Resources - Class Tech Tips

15 Fantastic Virtual Reality in Education Resources - Class Tech Tips | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The list below includes virtual reality apps for mobile devices and websites that give you quick access to virtual reality videos for your classroom. Of course, having a headset like the low-cost Google Cardboard is great but most of these virtual reality in the classroom resources work on web-browsers too. If you have a favorite you think I should add to the list, make sure to leave a comment at the bottom of this post!
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Why Virtual Reality Will Never Be a Mainstream Entertainment Platform

Why Virtual Reality Will Never Be a Mainstream Entertainment Platform | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The fantastic projections for VR basically amount to the tech industry huffing its own hype fumes.
Kim Flintoff's insight:
Might be one of those "who would ever need a PC" moments??
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Virtual-reality worlds filled with penguins and otters are a promising alternative to painkillers

Virtual-reality worlds filled with penguins and otters are a promising alternative to painkillers | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
“It’s like a crawly feeling inside,” says Judy*. “You get hot, then chilled, and you feel like you want to run away.” The 57-year-old has short dark-grey hair and a haunted expression. She’s breathless and sits with her right leg balanced up on her walking stick, rocking it back and forth as she speaks
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Philip Rosedale's Presentation for University of Ottawa Symposium

What is High Fidelity & Where are we heading?

Second Life founder and former CEO Phillip Rosedale founded High Fidelity in 2013, with partners Ryan Downe and Freidrica Heiberger. The company was formed to create a next-generation social virtual reality platform. High Fidelity provides a platform for users to create, deploy and explore virtual worlds and ways in which we can interact within them. The software is free and open source, and currently supports the Oculus Rift and the HTC Vive devices. Phillip Rosedale will showcase this incredible networked VR environment and speak to the educational potential such an immersive, collaborative and engaging environment it can foster.

TLSS Symposium ● May 15, 2017
Virtual and Augmented Reality in Higher Education

This year’s theme will explore the overall values virtual and augmented reality bring to teaching, learning and research through an exploration of how we are currently using this immersive technology across a number of academic disciplines, both within the University of Ottawa and elsewhere.

While we have had Virtual Reality (VR) technologies in various stages of development for the last 40 years, it is only over the last two years that we have witnessed a profound growth in the development of this exciting immersive media technology. A core set of recent technical breakthroughs have unleashed a huge increase in both Virtual and Augmented Reality (AR) devices and software advances. It has been suggested that VR and AR technologies will likely generate revenues of up to $150 billion by the year 2020.

There is hardly an industry today that has not been touched by emerging VR and AR technologies: gaming, entertainment, advertising, film, manufacturing and health care to name a few, have all begun to explore the vast potential of this transformative media technology.

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Custom Holograms

Custom Holograms | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A year ago I learned about using a smartphone to view holograms. The idea definitely interested me but it needed to be tweaked to work for my art room. First, I needed the idea to work on iPad
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Colleges Turn to Data and VR to Recruit Students

Colleges Turn to Data and VR to Recruit Students | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Universities leverage student information to create a personalized experience.
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We’ve Been Wrong About What Makes for Great VR – Render-from-betaworks

We’ve Been Wrong About What Makes for Great VR – Render-from-betaworks | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Have we been thinking about what makes for great VR in the wrong way? There’s a lot of anxiety in the industry lately about sluggish consumer headset adoption rates, which have been slower than hoped…
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Leo and Laura

Leo and Laura traveled the world together, but now in their 90's it's become much smaller. Director + Editor: Paul Hairston Cinematographer: David…
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Peter Mellow's curator insight, June 15, 8:24 AM
A great 4 minute video about using VR with a 90 year old couple.
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7 Tips for Getting Started With VR/AR -- Campus Technology

7 Tips for Getting Started With VR/AR -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Instructional technologists from Duke University and North Carolina State offer their advice on introducing virtual and augmented reality on campus.
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Campus Technology 'Complete guide to VR', June 2017

Campus Technology 'Complete guide to VR', June 2017 | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Campus Tech's 'complete guide to VR' in education. Downloadable PDF available via link as well.

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Virtual Reality -- The Future Of Media Or Just A Passing Trend?

Virtual Reality -- The Future Of Media Or Just A Passing Trend? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
After the splash made by the arrival of virtual reality headsets a couple of years ago, VR has drawn a lot of attention. The features of the systems seem limitless and there's strong interest from people across industries.

But accessibility remains a concern and one report stated that "the VR industry is still six to eight years away from hypergrowth or a tipping point in adoption of the medium." While the gear clearly has strong adherents, are there enough adopters to make VR marketing or media a priority for businesses?

Below, 11 Forbes Agency Council members talk about whether they see VR as just a trend or as the future of advertising and media.
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The Australian Virtual Reality Ecosystem 2017 // Company Map and Key Findings - Patricia Haueiss - Digital Marketing Expert & Product Manager Australia

The Australian Virtual Reality Ecosystem 2017 // Company Map and Key Findings - Patricia Haueiss - Digital Marketing Expert & Product Manager Australia | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Australia’s condensed population, sizeable VR market and close-knit VR community provide a unique opportunity to connect with Australia’s top VR experts. Working within one of the largest technology co-working spaces, Fishburners, in Sydney’s CBD, I was able to take advantage of these factors to interview Australia’s leading VR experts and most successful VR founders.

The experts listed below took time away from working on their current business models, aimed to introduce new VR technologies and innovative features, in order to help answer questions about the reality of Australia’s VR market.
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Is virtual reality learning the next big thing?

Is virtual reality learning the next big thing? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality is slowly coming into the mainstream - but is virtual learning really going to take off? We look at the possibilities and problems with VR learning.

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David W. Deeds's curator insight, May 28, 7:04 PM

Yes. ;) Check out Sine Space! 

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How AR and computer vision will impact our lives for the better

How AR and computer vision will impact our lives for the better | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Danny Lopez, COO of Blippar, explains that the challenge we have now is to find ways to apply and align AR and computer vision for social good.
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Virtual reality patients are teaching med students how to break bad news

Virtual reality patients are teaching med students how to break bad news | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Newly developed technology called MPathic VR helps medical professionals learn how to deliver bad news to patients.
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6 VR Trends to Watch in Education -- Campus Technology

6 VR Trends to Watch in Education -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
What virtual reality gadgets and tools can educators look forward to in the near future? The ed tech strategists behind Digital Bodies share their observations, highlighting a few products to be on the lookout for.
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Virtual Environments Improve Health Advocacy - VR Fitness Insider

Virtual Environments Improve Health Advocacy - VR Fitness Insider | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Health advocates are always trying to find ways to make their campaigns more impactful and improve their outcomes, but this can be a big challenge. Helping people change their personal behavior, especially when it comes to reducing health risks, is one of the biggest challenges in the medical community. Enter virtual reality! New innovations are always happening in VR and many are already being studied as we speak. Not long ago, we covered research that showed how VR can help people better connect with health risks. Another study takes that one step further and shows how VR can make people connect with advocacy campaigns and make significant changes on their own lives as a result.
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