Students are coming out of school expected to solve 21st-century problems and enter into occupations that haven't even been imagined yet. Schooling is not designed in this manner, so we wanted to give students an opportunity to solve problems in authentic contexts, using 21st-century skills and collaboration techniques. We wanted to break down walls between classrooms and have students use interdisciplinary skills to solve problems with teams of their peers, with mentors, and with industry professionals.
Eco, Oort Online, and a host of virtual worlds to keep students busy, and learning
With the popular explosion of Minecraft among middle schoolers and beyond, it’s worth noting that it isn’t the only open world virtual environment with educational value. Nor is it always the most ideal game for teaching every concept, leading other games are picking up the slack. As a result, inspired educators and students are taking notice and branching out.
The recent announcement of the iMBA program by the University of Illinois at Urbana-Champaign, in collaboration with the online provider Coursera, highlights the rising availability of an affordable online professional education. With the cost of a private medical education now $280,000, could a virtual medical school be far behind?
Minecraft has proven to be an invaluable tool for educators and students. Not only is the game popular with children and adults, but its open, customisable nature means it can be used for all sorts of different purposes. Like learning to code, understanding Britain's geography and reimagining modern art. Microsoft clearly knows this, so it's launching a new portal where teachers can discuss the game and share classroom resources. The full site isn't live just yet, but the trailer below gives you an idea of what Microsoft and Mojang are aiming for. After this and its Hololens demonstration, it's clear the company sees its $2.5 billion acquisition as more than just a game with a guaranteed smash-hit sequel.
The 360fly is a tennis ball-sized camera that could bring 360-degree videos and user-created VR to the masses.
Adderton, a serial entrepreneur and extreme sports fanatic, whose previous successes include founding the prepaid wireless network Boost Mobile, which he then sold to Sprint, thinks his company's tennis ball-sized 360fly camera could become the GoPro of 360-degree videos and help popularize virtual reality, not just for tech nerds, but for everyone.
Actors studded with white markers move inside a ring of infrared cameras. Their performance was being captured on a computer to create avatars - digital versions of themselves that will appear in virtual training sessions for the U.S. Army.
Open Cobalt Alpha makes available to all people a free and open source platform for constructing, accessing, and sharing virtual workspaces for research and education. This 3D multimedia wiki technology makes it easy to create deeply collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit spaces, and game-based learning and training environments that run on all major software operating systems. By using a peer-based messaging protocol to reduce reliance on server infrastructures for support of basic in world interactions across many participants, Open Cobalt makes it possible for people hyperlink their virtual worlds via 3D portals to form a large distributed network of interconnected collaboration spaces. It also makes it possible for schools and other organizations to freely set up their own networks of public and private 3D virtual workspaces that feature integrated web browsing, voice chat, text chat, and access to remote desktop applications and services.
As schools continue to foolishly reduce students’ exposure to the performing and fine arts, kids are increasingly being cultivated into passive consumers, rather than active creators. They are not only losing the opportunity for free creative exploration in a variety of media, they are also missing the boat when it comes to learning valuable critical thinking and problem solving skills with the help of engaged adult mentorship.
"Augmented Reality is one of the most interesting and exciting tools emerging in the academic world today. Here are a handful of videos showing many fun, engaging ways in which educators and students are using it."
Although extensive research has been carried out on virtual learning environments and the role of groups and communities in social networks, few studies exist which adequately cover the relationship between these two domains In this paper, the
The iED's Minecraft Builder Bowl, which kicked off this month, is the first of an ongoing series of tournaments aimed at fostering awareness of the value of immersive learning, and to get students of iED member organizations directly involved with these technologies. The initial elimination rounds of this bracketed competition are underway now. Small teams of students are using Minecraft to build "immersive experiences, content, and applications," the Web site says. The championship rounds are scheduled to take place during the Immersion 2015 conference in Paris in September.
Minecraft is a virtual building block game originally created by Swedish programmer Markus Persson and published by his company, Mojang. Working in an infinite digital world of varying terrains, players dig (mine) and build (craft) using different kinds of 3D cubes. Essentially, the players create the game themselves by manipulating the materials and resources they find in the virtual world. And the game allows players to play alone or with others.
Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science. The installation is composed of six interactive ecosystems spread out across the walls of the Great Hall, connected together by a 3000 sqft interactive floor and a 45ft high waterfall. Children can use physical logs to divert water flowing across the floor from the waterfall into the different environments, where they can then use their hands to plant seeds. As the different environments bloom, creatures appear based on the health of the environment and the type of plants growing in it. If multiple environments are healthy creatures will migrate between them causing interesting chain reactions of behaviors.
Connected Worlds is designed to encourage a systems thinking approach to sustainability where local actions in one environment may have global consequences. Children work with a fixed amount of water in the system and have to work together to manage and distribute the water across the different environments. Clouds return water from the environments to the waterfall which releases water to the floor when it rains.
[Image: Brown University graphics systems programmer Ben Knorlein demonstrated a program called Hypercube, which teaches students about geometry of the fourth dimension. Gretchen Ertl for The Boston Globe]
PROVIDENCE — In a darkened room, a group of people wearing 3-D glasses clustered around someone using a wand to draw a shape, a bit klutzily, in midair. As the virtual object grew, the spectators instinctively leaned back to get out of its way.
It was the first day of public life for the Yurt, Brown University’s immersive 3-D virtual-reality room. The $2.5 million facility, unveiled last month, is one of the most advanced of its kind in New England. And at a moment when virtual reality is poised for takeoff in the form of much cheaper home entertainment systems, its creators see the Yurt as a key site for exploration of not just math, geology, biology, and visual art, but also the potential of the medium itself.
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.