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Hands on with Meta Pro, the futuristic augmented reality glasses

Hands on with Meta Pro, the futuristic augmented reality glasses | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
We go hands on with augmented reality glasses that its founders say is the computer of the future.
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Valve's VR headset is called the Vive and it's made by HTC

HTC has just announced the Vive, a virtual reality headset developed in collaboration with Valve. It will be available to consumers later this year, with a developer edition coming out this spring....
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This Is How Incredible and Terrifying Space Looks in Virtual Reality

This Is How Incredible and Terrifying Space Looks in Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
New first-person space exploration game takes you 431 km above the Earth

 

Soon you’ll be able to float around in space…in virtual reality. Design studio Opaque Multimedia unveiled on Tuesday a trailer for Earthlight, an upcoming first-person space exploration game. Using Oculus Rift, a virtual reality headset that is expected to debut this year, and Microsoft Kinect 2, a motion sensor, Earthlight lets you play an astronaut aboard the International Space Station, 268 miles (431 km) above the Earth you’re actually standing on. It looks like a startling, if slightly disorienting, experience.

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Virtual reality's secret third front

Virtual reality's secret third front | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Hypergrid Business
Virtual reality's secret third front
Hypergrid Business
The other is video game-style virtual reality, where the 3D graphics are generated by computer and the users can fully interact with the world.

Via David W. Deeds
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David W. Deeds's curator insight, February 23, 9:39 PM

Thanks to Hypergrid Business.

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Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds

Toyota Introduces App that Teaches Teens about 'Distracted Driving' in Virtual Worlds | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Toyota introduced at the North American International Auto Show in Detroit a new app that works with the Oculus Rift Virtual Reality headset to teach teenagers about the dangers of “distracted driving.”

Via Valerie Hill
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AR for Beginners - Augmented Reality in 8 GIFs - Augmented Blog

AR for Beginners - Augmented Reality in 8 GIFs - Augmented Blog | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
From previewing virtual furniture in your home to mapping 3D environments, Augmented Reality applications are best explained with pictures, not words.
Karen Miller's insight:

A useful overview of the variety of AR applications 

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Brand Killer: Augmented reality goggles create real-world AdBlock

Brand Killer: Augmented reality goggles create real-world AdBlock | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Brand Killer blocks ads in real time from wearer's point of view using DIY augmented reality headset.
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Up close with the HoloLens, Microsoft's intriguing mixed reality product

Up close with the HoloLens, Microsoft's intriguing mixed reality product | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

We just finished a heavily scripted, carefully managed, and completely amazing demonstration of Microsoft’s HoloLens technology. Four demos, actually, each designed to show off a different use case for a headset that projects holograms into real space. We played Minecraft on a coffee table. We had somebody chart out how to fix a light switch right on top of the very thing we were fixing.

We walked on Mars.

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Hands on review with Microsoft's HoloLens hologram glasses: a vision of the PC's future

Hands on review with Microsoft's HoloLens hologram glasses: a vision of the PC's future | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The HoloLens isn't a gimmick - it is wondrous. It blew me away.
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Developing a five-stage model of learning in Second Life


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Chemistry augmented reality app: Elements 4D by DAQRI

Chemistry augmented reality app: Elements 4D by DAQRI | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Part educational story and part game, the Elements 4D app offers a new, fun way to experience augmented reality and learn about real-life chemistry. 

Paired with either paper or wood blocks that are inscribed with the symbols of 36 elements from the periodic table, this app will instantly transform a simple, inanimate object into dynamic, dimensional, 4D representations of each element. 

Karen Miller's insight:

The app is free, and the paper blocks are downloadable/printable.

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Tinkering Fundamentals: A Constructionist Approach to STEM Learning | Coursera

Tinkering Fundamentals: A Constructionist Approach to STEM Learning | Coursera | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization.

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Feel the vibration: The next phase in virtual reality - CNN.com

Feel the vibration: The next phase in virtual reality - CNN.com | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A new vest turns audio from games, movies and music into body-shaking vibrations to create a more immersive virtual reality experience.
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Never break presence: New AMD technology platform for immersion and responsiveness in VR environments

Never break presence: New AMD technology platform for immersion and responsiveness in VR environments | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In virtual reality, the concept of ‘presence’ is described as the perception of being physically present in a simulated, nonphysical world in a way that fully immerses the user. A key obstacle to achieving presence is addressing motion-to-photon latency, the time between when a user moves their head and when his or her eye sees an updated image reflecting that new position. Minimizing motion-to-photon latency is critical to achieving both presence and comfort, two key elements of great VR.
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Valerie Hill's curator insight, Today, 12:22 AM

The term "presence" is essential to virtual environments and perhaps will become a necessary element of information literacy.  Whether or not one has an avatar is irrelevant.  We all live in virtual worlds on mobile devices, in several digital "places".  Virtual reality will simply add a seamless layer to the thought processes involved in "being there".  The philosophical question is:  Does reality take place in the mind or the body?  Without the mind, there is no life....we are but a shell.  

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Mobile World Congress 2015: HTC dives into wearables and virtual reality with Grip and Vive

Mobile World Congress 2015: HTC dives into wearables and virtual reality with Grip and Vive | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Taiwanese electronics manufacturer HTC has made its first foray into two of 2015's biggest device trends.
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VR sexuality: Your fantasies may never be the same

VR sexuality: Your fantasies may never be the same | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

[This is a particularly thoughtful, big-picture story about presence and sexuality, from Wired. Note the connection between immersion in books and VR, the historical perspective, the role of popular culture portrayals, the critique of some technologies and predictions for their success, and especially the explicit (no pun intended) discussion of the role of presence in mediated intimacy. Matt Jones and I argued in an article in Human Technology (pdf) that presence scholars should pay more attention to this context for presence experiences. –Matthew ]

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Class goes on after man collapses at Les Mills gym - National - NZ Herald News

Class goes on after man collapses at Les Mills gym - National - NZ Herald News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
An investigation is under way at one of New Zealand's largest gyms after an instructor continued with a group fitness class after a man collapsed and lost consciousness. - New Zealand Herald
Peter Mellow's insight:

A lesson for all gyms here, ensure all of your staff know the correct health and safety procedures, including the part time class instructors.

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Futuristic technology set to take hold in WA classrooms

Futuristic technology set to take hold in WA classrooms | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

VIRTUAL reality glasses, 360 degree video cameras, and mirrored observation rooms are being used to train WA’s new teachers.

An “iDome” – a concave projection space similar to a planetarium on its side – is also being used to give preservice teachers a virtual ­experience of a classroom.

New projection technology is also being considered that could beam an image of any live environment on to the walls of any room, with the potential to show children in the classroom the inside of anything, from a post office, to a solar system, to a molecule.

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With HoloLens, the future of reality is augmented

With HoloLens, the future of reality is augmented | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Prepare to open your wallets, ladies and gentlemen: Microsoft has announced the release of an augmented reality (AR) headset called HoloLens.

 

It might look rather like an excitingly chunky pair of wrap-around sunglasses, but Microsoft promises that it is entirely self-contained, with speakers, lens and CPU housed entirely within the chassis.

 

Being substantially smaller than the Oculus Rift, and intended to be less invasive than Google’s much-maligned Glass, HoloLens provides perhaps the most credible attempt to introduce augmented reality into our homes.

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Vice Uses Virtual Reality to Immerse Viewers in News

Vice Uses Virtual Reality to Immerse Viewers in News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

These vivid images are part of an eight-minute virtual-reality experience that catapults audiences into the center of the Millions March protest in New York in December. Created by two experienced directors, Chris Milk and Spike Jonze, in partnership with Vice News, the project is a virtual-reality journalism broadcast. It will make its debut on Friday at the Sundance Film Festival and in a new virtual reality mobile app called Vrse, which is available on the Vice News site.

 

There are three options for experiencing the project at home. The first is a virtual-reality headset, like the Oculus Rift device. The second is with the Vrse app, downloaded onto a smartphone and connected to a simple viewer, like a cardboard one that Google designed to be built on your own. Finally, viewers can download the app and watch directly on a phone, which provides a close approximation of the experience but loses some of the 3-D features.

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Teen girls report less sexual victimization after VR assertiveness training

Teen girls report less sexual victimization after VR assertiveness training | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

The research also found that those girls who had previously experienced dating violence reported lower levels of psychological aggression and psychological distress after completing the program, relative to girls in a comparison group.

 

“The virtual simulations allowed girls to practice being assertive in a realistic environment. The intent of the program is for the learning opportunity to increase the likelihood that they will use the skills in real life,” said Simpson Rowe, an associate professor and graduate program co-director in the SMU Department of Psychology. “Research has shown that skills are more likely to generalize if they are practiced in a realistic environment, so we used virtual reality to increase the realism.”

 

The training program, called “My Voice, My Choice,” emphasizes that victims do not invite sexual violence and that they have the right to stand up for themselves because violent or coercive behavior is never OK.

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HoloLens is Microsoft's take on augmented reality

HoloLens is Microsoft's take on augmented reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Microsoft's "dreaming beyond virtual worlds." Meaning, it's looking into holograms for, well, Windows Holographic. It looks an awful lot like an extensio
Karen Miller's insight:

The future has arrived, once again

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Microsoft HoloLens - Transform your world with holograms - YouTube

For the first time ever, Microsoft HoloLens seamlessly blends high-definition holograms with your real world. Holograms will improve the way you do things ev...
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Google Will Stop Selling Glass Next Week

Google Will Stop Selling Glass Next Week | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The Explorers program is coming to an end

Via Danielle M. Villegas
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Danielle M. Villegas's curator insight, January 15, 5:23 PM

Maybe it was a good thing that I returned my Google Glass shortly after I received it. I still think it's a good idea, and hopefully with the use of the data gathered through the Explorer Program, they'll be able to fine tune some things that didn't work out so great, and continue to develop what did work well. 

 

What do you think? Do you think Google is pulling it because it failed,, or because this was merely stage 1?  Include your comments below. 

--techcommgeekmom

 

Valerie Hill's curator insight, January 15, 10:20 PM

Google is willing to admit when products aren't right or the world isn't ready.  Example: Google's virtual world Lively (I visited and it was anything but lively!)

Kanti Kumar's curator insight, January 17, 2:14 PM

Didn't get a chance to test ride it, but hoping will wear an advanced version very soon. 

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Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality

Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The frame. It’s a simple, but incredibly powerful concept within the world of filmmaking, one that has endured for film’s history of more than 100 years. The frame is the edge of the screen, it allows directors—who can be thought of as ‘one who directs the frame’—to decide what the audience looks at, when they look at it, and for how long.

See Also: Getting Traditional Filmmakers to Think ‘Outside the Frame’ for Cinematic VR

After 100 years of working within the frame, along comes virtual reality—an experience that allows users to look around an environment in 360 degrees, in the process taking the power of direction back from the director. How can VR filmmakers reconcile direction without film’s most fundamental concept? It’s a challenge that the pioneers of VR filmmaking have been working on, and one that Visionary VR believes it has solved.
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Kinect Fusion

Kinect Fusion | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
KinectFusion provides 3D object scanning and model creation using a Kinect for Windows sensor. The user can paint a scene with the Kinect camera and simultaneously see, and interact with, a detailed 3D model of the scene. Kinect Fusion can be run at interactive rates on supported GPUs, and can run at non-interactive rates on a variety of hardware. Running at non-interactive rates may allow larger volume reconstructions.
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