Augmented, Alternate and Virtual Realities in Higher Education
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Augmented Reality in Education and Training

Augmented Reality in Education and Training | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented Reality – sounds like a movie title?Right? Not quite. Let’s unpack some of the facts about Augmented Reality.Augmented Reality (AR) along with Wearable Technology was rated significantly
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Project Arena: A Room-Scale Virtual Reality Arcade Game

Project Arena: A Room-Scale Virtual Reality Arcade Game | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
CCP Games hopes Project Arena will become a full-fledge eSport.
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Live Texturing of Augmented Reality Characters from Colored Drawings - Paper [PDF]

Live Texturing of Augmented Reality Characters from Colored Drawings - Paper [PDF] | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Authors

Stéphane Magnenat (Disney Research Zurich) 
Dat Tien Ngo (Computer Vision Lab, EPFL, Switzerland) 
Fabio Zund (Disney Research Zurich) 
Mattia Ryffel (Disney Research Zurich) 
Gioacchino Noris (Disney Research Zurich) 
Gerhard Röthlin (Disney Research Zurich) 
Alessia Marra (Disney Research Zurich) 
Maurizio Nitti (Disney Research Zurich) 
Pascal Fua (Computer Vision Lab, EPFL, Switzerland) 
Markus Gross (Disney Research Zurich) 
Bob Sumner (Disney Research Zurich)

IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2015
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Curtin University opens advanced driving simulator for road safety research | CarAdvice

Curtin University opens advanced driving simulator for road safety research | CarAdvice | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Western Australia’s Curtin University has unveiled one of the most advanced driving simulators in the southern hemisphere. 


Housed at the university’s Technology Park campus, six kilometres from the Perth CBD, the CKAS Mechatronics simulator’s installation is the product of the collaboration between Curtin University and independent road research body, ARRB Group. 


Officially launched by Deputy Premier and Minister for road safety in WA, Liza Harvey, the university says the simulator will enable the Curtin-Monash Accident Research Centre (C-MARC) and ARRB to undertake “highly sophisticated driver behaviour and road infrastructure research” by recreating the forces, loads, sounds and feel of real-world driving.

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The Case Against Reality

The Case Against Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A professor of cognitive science argues that the world is nothing like the one we experience through our senses.
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GoPro launching new virtual reality camera, online platform

GoPro launching new virtual reality camera, online platform | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
GoPro launching new virtual reality camera, online platform
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David W. Deeds's curator insight, April 22, 7:39 PM

This is gonna be cool! ;)

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Mixing It Up in the Design Lab: The Virtuality-Reality Continuum -- Campus Technology

Mixing It Up in the Design Lab: The Virtuality-Reality Continuum -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The Mixed Reality Lab at Oklahoma State University provides a range of AR, VR, and 3D printing tools so that students and faculty researchers in design disciplines can work in virtual, physical, and augmented reality environments.
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One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube

Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.

To make sure all creators can tell awesome stories with virtual reality, we’ve been working with companies across the industry. We’re working with companies like VideoStitch and Two Big Ears to make their software compatible with 360-degree live streams or spatial audio on YouTube and more will be available soon. We’ll also make 360-degree live streaming and spatial audio technologies available at all YouTube Space locations around the globe, so you can take it for a spin.
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Build It Scotland – Museum Minecraft Event – ImmersiveMind

Build It Scotland – Museum Minecraft Event – ImmersiveMind | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Over the last five months, I’ve been working with the BBC on an initiative called Build It Scotland. A project designed to give children across Scotland the opportunity to explore their local and national history through the man-made structures around them and then recreate it in Minecraft on the PC/Mac, tablets or Raspberry Pi, and also using TinkerCAD. Each childs work will be showcased on a BBC Minecraft gallery map, accessible to the public, and one version of each building made will also be featured on a publicly available Minecraft map of Scotland. A flat, caricature map of the entire country, on which the structures will be placed on location, so anyone can fly over the world and view them. The maps are planned for launch in May 2016, with a population period of May to October 2016.
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Virtual Classrooms: A Vision of the Future of Teacher Training

Virtual Classrooms: A Vision of the Future of Teacher Training | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A classroom simulator platform operating out of UCF is breaking new ground for how teachers hone their craft.
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Inside the Peculiar World of the VR Talk Show

Inside the Peculiar World of the VR Talk Show | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A onetime Tested.com host has a new VR company that's talking about videogames by bringing you right inside the game, with its creators.
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David W. Deeds's curator insight, April 13, 6:20 PM

Folks have been doing this in Second Life since 2003. ;)

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World's first virtual reality cancer operation 

World's first virtual reality cancer operation  | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
RT @future_timeline: British patient to undergo world's first virtual reality cancer operation https://t.co/dY1uJqo34r @monikabielskyte htt…
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David W. Deeds's curator insight, April 7, 8:13 PM

Whoa! Mind-blowing stuff!

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Ikea revolutionises shopping experience

Ikea revolutionises shopping experience | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A TRIP to your local Ikea can be an experience purely for the cheap Swedish-style dishes, which offers a culinary adventure to rival an episode of Anthony Bourdain.
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AR / VR News - Futurism

AR / VR News - Futurism | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual and augmented reality have been around for decades now, but the revolution has only really just begun. Major headset releases are happening at every turn ,and game developers are not far behind. Further applications abound in science, healthcare, travel. Will our brave new virtual world be populated with boundless explorers, or despondent couch potatoes? Time will tell.
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Could virtual reality glasses help depression?

Could virtual reality glasses help depression? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Treatment for mental illnesses could soon be transformed by virtual reality. - New Zealand Herald
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Live Texturing of Augmented Reality Characters from Colored Drawings

Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexciting, and children become less engaged in them. Augmented reality holds unique potential to impact this situation by providing a bridge between real-world activities and digital enhancements. In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device. The drawing is detected and tracked, and the video stream is augmented with an animated 3-D version of the character that is textured according to the child’s coloring. This is possible thanks to several novel technical contributions. We present a texturing process that applies the captured texture from a 2-D colored drawing to both the visible and occluded regions of a 3-D character in real time. We develop a deformable surface tracking method designed for colored drawings that uses a new outlier rejection algorithm for real-time tracking and surface deformation recovery. We present a content creation pipeline to efficiently create the 2-D and 3-D content. And, finally, we validate our work with two user studies that examine the quality of our texturing algorithm and the overall App experience.

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Exploring Chernobyl in virtual reality 

Exploring Chernobyl in virtual reality  | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
How a game development company created a virtual reality experience of Chernobyl
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Peter Mellow's insight:
A great way to do a field trip, with safety in mind!
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David W. Deeds's curator insight, April 28, 6:51 PM

Not my first choice of destinations, but... ;)

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The virtual reality successor to Second Life will open to 3D artists this summer

The virtual reality successor to Second Life will open to 3D artists this summer | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Second Life creator Linden Lab is letting a few more people into its mysterious new virtual reality operation. Today, Linden Lab announced that it's taking applications for a preview of Project Sansar, a VR-creation platform that it first announced last year. If you're a 3D artist or modeler, you can put your name down for a "Creator Preview" that will open this summer. We don't know exactly how high the chances are of getting in, but a Linden Lab spokesperson says that "hundreds" of creators should be invited on a rolling basis before the platform is opened up — however long that is.

Though we know practically nothing about it, Sansar is supposed to be a place for people to "create, share, and ultimately monetize their own interactive social experiences" — it's previously been compared to "WordPress for VR." A handful of testers were invited onto the platform last year, and we got a very early look at what they might be making a couple of months ago, in the form of two screenshots showcasing environments like a movie theater and the surface of Mars.
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How High Fidelity is Creating a Virtual World for VR Hand Controllers & Multi-User Sims

How High Fidelity is Creating a Virtual World for VR Hand Controllers & Multi-User Sims | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
I'm so impressed with the High Fidelity "gardening" demo using HTC Vive hand controllers, that I had to ask HF Director of Content Caitlyn Meeks much more about it -- and so I did: How many High Fidelity user
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The Minecraft Generation

The Minecraft Generation | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

How a clunky Swedish computer game is teaching
millions of children to master the digital world.

Since its release seven years ago, Minecraft has become a global sensation, captivating a generation of children. There are over 100 million registered players, and it’s now the third-best-­selling video game in history, after Tetris and Wii Sports. In 2014, Microsoft bought Minecraft — and Mojang, the Swedish game studio behind it — for $2.5 billion.

 There have been blockbuster games before, of course. But as Jordan’s experience suggests — and as parents peering over their children’s shoulders sense — Minecraft is a different sort of phenomenon.

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Hellblade | Ninja Theory

Hellblade | Ninja Theory | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
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Kim Flintoff's insight:
This site offers detailed insights into the creation of a rich VR experience.  
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Inside Google’s Plan to Make VR Amazing for Everyone

Inside Google’s Plan to Make VR Amazing for Everyone | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Make no mistake: Google’s interest in VR goes far beyond Cardboard.
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David W. Deeds's curator insight, April 14, 6:48 PM

You mean it isn't already?? ;)

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AR, Not VR, Will Be the Big Winner for Business

AR, Not VR, Will Be the Big Winner for Business | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Sometimes exponential technologies hide in plain sight. Their innovation speed, market size, and number of practical uses seem to be progressing linearly, until suddenly they tilt upwards and turn on...
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David W. Deeds's curator insight, April 13, 6:18 PM

But in education?

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Shifting the field of view: science stories in virtual reality

Shifting the field of view: science stories in virtual reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Since first donning a Virtual Reality (VR) headset only eight months ago, my personal relationship with this technology has progressed at lightning speed, way past the awkward getting-to-know-you phase…
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Virtual reality brings new dimension to conservation

Virtual reality brings new dimension to conservation | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality is enabling researchers to get first hand experience of remote environments, helping them make better decisions about their conservation.
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This Is the Future of Art

This Is the Future of Art | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
See what happens when 7 artists paint in Virtual Reality
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David W. Deeds's curator insight, April 6, 8:14 PM

Check this out! Thanks to Peter Mellow.