Field Trips are a great way to motivate students, get them excited about content and create memories. But often the locations are too expensive, or would be geographically impossible to get to during class times. One option is to create a virtual field trip!
Jessica Falcone, assistant professor of sociology, anthropology and social work, studies South Asian cultures and religions, particularly Buddhism, Sikhism and Hinduism. Several of her current research projects focus on Buddhist communities, particularly the growing presence of Buddhism in the world of virtual reality.
The untapped potential of virtual game worlds to shed light on real world epidemics.
Simulation models are of increasing importance within the field of applied epidemiology. However, very little can be done to validate such models or to tailor their use to incorporate important human behaviours. In a recent incident in the virtual world of online gaming, the accidental inclusion of a disease-like phenomenon provided an excellent example of the potential of such systems to alleviate these modelling constraints. We discuss this incident and how appropriate exploitation of these gaming systems could greatly advance the capabilities of applied simulation modelling in infectious disease research.
CAVE2™, the next-generation large-scale virtual-reality environment, is a hybrid system that combines the benefits of both scalable-resolution display walls and virtual-reality systems to create a seamless 2D/3D environment that supports both information-rich analysis as well as virtual-reality simulation exploration at a resolution matching human visual acuity.
CAVE2 creates new opportunities for users to collaborate using both 2D and 3D. Today, all science is e-science: computers capture, filter, analyze and visualize data from instruments and simulations. CAVE2 serves as the lens of a virtual “telescope” or “microscope,” enabling users to simultaneously see and analyze one or more e-science datasets that reside in cyberspace.
Toyota introduced at the North American International Auto Show in Detroit a new app that works with the Oculus Rift Virtual Reality headset to teach teenagers about the dangers of “distracted driving.”
The Ikei Laboratory of Tokyo Metropolitan University Graduate School of System Design is developing virtual body technology that utilizes the five senses. In addition to using conventional audio and video footage, this technology can recreate smells as well as the feel of the wind and of stepping on the ground.
Just because you’re online doesn’t mean that you can’t experience the world first-hand — or as close to first-hand as possible. Here are websites that feature virtual learning experiences, exposing online visitors to everything from history to geography, astronomy to anatomy, literature to government.
Videoconferencing is gaining traction in the college classroom as more professors realize the value and simplicity of using this A/V technology to achieve myriad course objectives. Using two way video and audio, individuals, small classes, and large groups alike can interact with a wide range of experts, authors, environments, and sites without leaving campus.
Virtual field trips, expert speakers, classroom-to-classroom collaboration, and online/distance education are just some of the ways that videoconferencing is currently being used in higher education. Here are three different ways to use the A/V technology in the classroom and some useful tips for each setting.
In higher education, we’ve been talking about “e-learning” for years. But, in practice, we have mostly been teaching in the same way just through different mediums; that is, delivering one-way lectures online, posting digital lecture notes and occasionally “innovating” with quizzes.Instead of students passively learning from a lecturer, imagine immersive online “serious” games where students can learn through practice.
Virtual patients now allow medical students at the University of New South Wales (UNSW) to develop diagnostic and clinical skills through online scenarios. They can learn from their mistakes with no adverse consequences for real life patients and without the need to be at the university.
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