Augmented, Alternate and Virtual Realities in Higher Education
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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10 things future iPhone will be able to do thanks to AR

10 things future iPhone will be able to do thanks to AR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Apple is bringing augmented reality to the masses, and its stock price might jump because of it.

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David W. Deeds's curator insight, June 20, 8:07 PM

This is geeky-cool stuff! 

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Aussie students being taught via hologram in world-first trial

Aussie students being taught via hologram in world-first trial | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
AUSTRALIAN students are being taught via hologram in a revolutionary world first that is being trialled at a Canberra school.

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VR, AR, and the Internet of Things: Life Beyond Second Life -- Campus Technology

VR, AR, and the Internet of Things: Life Beyond Second Life -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Ball State University has been exploring virtual reality since the early days of Second Life. CT talks with Vice President for Information Technology Phil Repp about how our hyper reality has changed.
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Time to Dive in? A Chart of The Best Augmented Reality Apps to Use With Students

Time to Dive in? A Chart of The Best Augmented Reality Apps to Use With Students | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented reality is making some huge inroads in the field of education. More and more teachers are incorporating this relatively new technology in their classrooms. Augmented reality is also redefining the notion of learning by adding a layer of interactivity, engagement and vividness to students learning experiences. Teachers have been using augmented reality in many varied ways and across different school subjects, this post from Edutopia provides some good examples in this regard. The success of AR in education is attributed to the increasing availability of mobile apps designed specifically to help learners leverage the power of AR in their learning.  Below are some very good AR apps to try out with your students. This is a work in progress and we will be adding more to the list in the future. Enjoy

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Bibhya Sharma's curator insight, September 19, 2016 11:40 PM

Learning has to be interactive, engaging and personalized. AR apps will be one of the preferred tools.

Lee Hall's curator insight, September 20, 2016 9:47 AM
The apps are divided by category and is being added to as new apps appear. 
Stewart-Marshall's curator insight, September 20, 2016 10:20 AM
The success of AR in education is attributed to the increasing availability of mobile apps designed specifically to help learners leverage the power of AR in their learning. This chart provides some very good AR apps to try out with your students.
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#PokémonGo is not AR

#PokémonGo is not AR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
No matter how many ill-informed writers say so, Pokémon Go is not augmented reality (AR). This TechCrunch article gives a good breakdown of what AR, mixed reality (MR), and virtual reality (VR) are.   "acrossair augmented reality app" (CC BY-NC-SA 2.0) by  Robin M. Ashford    For a device to offer augmented reality, it must first place a…
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Pokémon GO: Can an AR Game Change the Reality of Education?

Pokémon GO: Can an AR Game Change the Reality of Education? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
By Cori Coburn-Shiflett - The latest AR game sensation is an opportunity for educators to connect with their students via game-based learning.
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Gotcha! It's Pokemon for grown-ups

Gotcha! It's Pokemon for grown-ups | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The mythical creatures are about to invade the real world - and you'll catch them with your smartphone down your street and on famous landmarks.
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AR, Not VR, Will Be the Big Winner for Business

AR, Not VR, Will Be the Big Winner for Business | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Sometimes exponential technologies hide in plain sight. Their innovation speed, market size, and number of practical uses seem to be progressing linearly, until suddenly they tilt upwards and turn on...
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David W. Deeds's curator insight, April 13, 2016 6:18 PM

But in education?

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Can it be real? Augmented reality melds work with play + video

Can it be real? Augmented reality melds work with play + video | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Mark Skwarek is surrounded by infiltrating militants in New York's Central Park. He shoots one, then hearing a noise from behind, spins to take down another. All of a sudden, everything - New Zealand Herald
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Using Augmented Reality for Learning and Teaching

Using Augmented Reality for Learning and Teaching | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Using Augmented Reality in Education and Training, Schools, Higher Education for Various Subjects and Games.

Via Tom D'Amico (@TDOttawa)
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GwynethJones's curator insight, August 23, 2014 10:14 AM

IS AR is finally here?

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7 Tips for Getting Started With VR/AR -- Campus Technology

7 Tips for Getting Started With VR/AR -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Instructional technologists from Duke University and North Carolina State offer their advice on introducing virtual and augmented reality on campus.
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Scaling Up Admissions and Recruiting With AR -- Campus Technology

Scaling Up Admissions and Recruiting With AR -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Many colleges and universities are using immersive technologies to engage and draw in prospective students. The Savannah College of the Arts in Georgia is a longtime leader in AR/VR admissions and recruiting strategies. Campus Technology recently spoke with Dave Hanak, SCAD’s executive director of interactive services, to find out some helpful tips to scale up institutional outreach efforts with immersive technologies.
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How Augmented Reality Will Change Tech Experiences

The CEO of the company behind Pokémon Go describes the future of what smartphones will be able to do.
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Higher Ed’s Augmented-Reality Ambitions Highlight Infrastructure Requirements

Higher Ed’s Augmented-Reality Ambitions Highlight Infrastructure Requirements | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Colleges and universities experimenting with augmented and virtual reality will have to rethink their current data center designs.
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elearn Magazine: Augmented Reality: A new way of augmented learning

elearn Magazine: Augmented Reality: A new way of augmented learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding.

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Pokemon Go: the big picture - AR

Pokemon Go: the big picture - AR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The release of an augmented reality version of a two decades-old video game just over a week ago has created a rolling global phenomenon. It may also represent a watershed moment in the development of the various strands of virtual reality.

The launch of Pokémon Go in the US, Australia and New Zealand on July 6 has produced an extraordinary response from consumers. In the US, it had within days more than 20 million active users, making it the biggest mobile game in US history.

While the application of the augmented reality, or mixed reality, technology that underpins the game is relatively crude, the remarkable levels of initial acceptance could make it another of those “iPhone moments’’ that presage mass acceptance of a new technology.

If that were the case, then it has implications for a wide range of consumer-facing businesses, as well as software, hardware and telecommunications companies. In fact, the augmented reality/virtual reality technologies have the potential to transform, not just B2C interactions, but business more broadly.

Pokémon Go is a simple example of complex technology. Augmented reality (AR) involves overlaying visual imagery and sounds — virtual material — over the real world surrounding the user. Its sibling technology, virtual reality (VR), is quite different because it creates completely virtual environments and interactions.
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The Case Against Reality

The Case Against Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A professor of cognitive science argues that the world is nothing like the one we experience through our senses.
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Donald Clark Plan B: Amazing, mind-blowing ‘people’ possibilities in VR and AR

Donald Clark Plan B: Amazing, mind-blowing ‘people’ possibilities in VR and AR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
When I demo VR to people they often struggle to see its potential application in the real world. One dimension they often miss is its potential to let you interact with other people - it’s social dimension. Far from being socially isolating, it may be socially liberating. The possibilities are mind-blowing.

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Siobhan Keogh: Virtual insanity

Siobhan Keogh: Virtual insanity | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
At last year's Digital Nationz event, gamers - myself included - tested the original Oculus Rift development kit for the first time. - New Zealand Herald
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How To Start Using Augmented Reality In The Classroom - Edudemic - by @BRHolland

How To Start Using Augmented Reality In The Classroom - Edudemic - by @BRHolland | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented Reality (AR) allows teachers and students to extend the physical world with a virtual overlay. Whether you have iPad, Android, or a smartphone, scanning a trigger in the physical world with an AR app allows a new layer of information to appear. This information could be a link to a web site, a video, …

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Stephanee Stephens's curator insight, February 28, 2014 7:28 AM

Try out @aurasma as a great platform.