Minecraft in the classroom, it is not a new idea anymore. A Google search will yield 661,000 hits on the topic. There are even videos promoting the use of Minecraft in the classroom along with the research that supports it. “Gamification,” “Minecraft,” “coding”—it can all sound a bit daunting and unfamiliar. It is a long way from the readers and “new math” that was used when I went to school. Minecraft is an environment that allows the student to creatively express what they have discovered and apply it in semi-real world setting. Should this tool be used in schools? My short answer is, “yes.” My long answer is, “Yes!” Is there a learning curve for a 55 year old librarian? Oh my word, yes. Is it worth it? Most definitely. So how does someone who is unfamiliar with most of these new programs start using them?
As schools continue to foolishly reduce students’ exposure to the performing and fine arts, kids are increasingly being cultivated into passive consumers, rather than active creators. They are not only losing the opportunity for free creative exploration in a variety of media, they are also missing the boat when it comes to learning valuable critical thinking and problem solving skills with the help of engaged adult mentorship.
MinecraftEdu - Bringing Minecraft to the Classroom...
MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom.
One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers.
The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine.
"It's no longer a farfetched idea that Minecraft could be useful for teaching and learning," said Joel Levin, the co-founder of TeacherGaming LLC, a 4-year-old company based in Tampere, Finland, that has sold MinecraftEdu, its customized classroom version of the game, to more than 6,500 schools, libraries, and museums. "The conversation has shifted to taking a closer look at the types of experiences that are possible."
This past week was chock-full of new learning moments for me. I attended and presented at both the 2013 Heartland eLearning Conference in Edmond, Oklahoma, and the 2013 Illinois Computer Education (ICE) Conference outside Chicago, Illinois. Since I use Twitter as a primary “information trap” for links and ideas now, my Tweet Nest archives of tweets using the hashtag #helc13 and hashtag #ice13 are good quantitative barometers of my externally visible learning during the week. What’s not as externally visible, perhaps, but far more important, are the new relationships which were started as a result of this week’s conferences. In this post I want to share briefly about my first lesson in Minecraft, which my son gave me tonight, and why I waited about a year to ask him to teach me about it.
On the Boulevard Saint-Michel, near the center of Paris, just off the edge of the Jardin du Luxembourg and just a short stroll from the Sorbonne sits the main campus of the École Nationale Supérieure des Mines de Paris.
The new, new MOOC
Minecraft has become a kind of anarchic massive open online course (MOOC) all on its own, without developing courseware or costly new program licenses. Part of the proliferation is due to user-created video, particularly on YouTube, where a quick search yields 7.5 million mentions. Video podcasts, recordings of building in progress and most importantly, walkthroughs, or videos of players demonstrating how to master levels or particular construction techniques, keep the global Minecraft horde digging and trying to impress or teach one another, forming a key part of the informal player-to-player education that makes the game a fascinating phenomenon to observe.
Kim Flintoff's insight:
MInecraft seems to have fired the imaginations of educators across many disciplines not only in K-12 but into higher education.
Andrew Miller (@betamiller on Twitter) is a National Faculty member for the Buck Institute for Education, an organization specializing in 21st century project-based learning, as well as for ASCD,...
Minecraft in the Classroom is a recent addition to the field of game-based learning. It is a sandbox game where players can create and build, fight off enemies and explore vast landscapes. As is the nature of sandbox games, players can roam free, choosing objectives as they go. Because Minecraft has such open possibilities and potential, the teacher can choose how he or she wants to use it. Just as the student has the ability to be creative, the teacher has the same. That can be overwhelming, but luckily, there is a tool for using Minecraft created by teachers for teachers.
Sharing your scoops to your social media accounts is a must to distribute your curated content. Not only will it drive traffic and leads through your content, but it will help show your expertise with your followers.
How to integrate my topics' content to my website?
Integrating your curated content to your website or blog will allow you to increase your website visitors’ engagement, boost SEO and acquire new visitors. By redirecting your social media traffic to your website, Scoop.it will also help you generate more qualified traffic and leads from your curation work.
Distributing your curated content through a newsletter is a great way to nurture and engage your email subscribers will developing your traffic and visibility.
Creating engaging newsletters with your curated content is really easy.