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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Minecraft: It is more than you think | Project ReimaginED - ISTE

Minecraft: It is more than you think | Project ReimaginED - ISTE | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Minecraft in the classroom, it is not a new idea anymore. A Google search will yield 661,000 hits on the topic. There are even videos promoting the use of Minecraft in the classroom along with the research that supports it. “Gamification,” “Minecraft,” “coding”—it can all sound a bit daunting and unfamiliar. It is a long way from the readers and “new math” that was used when I went to school. Minecraft is an environment that allows the student to creatively express what they have discovered and apply it in semi-real world setting. Should this tool be used in schools? My short answer is, “yes.” My long answer is, “Yes!” Is there a learning curve for a 55 year old librarian? Oh my word, yes. Is it worth it? Most definitely. So how does someone who is unfamiliar with most of these new programs start using them?
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A little time travel to the 12th century? Why not - it's virtually here

A little time travel to the 12th century? Why not - it's virtually here | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Is Oculus Rift genuinely educational or just novelty? Timna Jacks reports.

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Why hospitals are using virtual reality to train staff

Why hospitals are using virtual reality to train staff | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
[Using VR (and presence) for training and practice opportunities in health care isn’t new, but it seems to be expanding to more people and procedures as the technology improves and becomes more mob...
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3D Visualization Lab Enables Immersive, Collaborative Learning at Marquette U -- Campus Technology

3D Visualization Lab Enables Immersive, Collaborative Learning at Marquette U -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A new space in Marquette University's Opus College of Engineering is promoting active learning in an immersive 3D environment.
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Wildly popular, then off the grid, virtual worlds are back in ed tech

Wildly popular, then off the grid, virtual worlds are back in ed tech | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Students


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The "human touch" in computer-based instruction.

The "human touch" in computer-based instruction. | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The importance of a good relationship between teacher and student is no surprise. More surprising is that the "human touch" is so powerful it can improve computer-based learning. In a series of...
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Samsung and the British Museum bring virtual reality to the Bronze Age

Samsung and the British Museum bring virtual reality to the Bronze Age | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Samsung and the British Museum bring virtual reality to the Bronze Age

Visitors to the British Museum will be able to explore a virtual recreation of an ancient British home

Standing in a field you look up at the sun. Beside you is a cluster of ancient houses – earthen roofs bulging up from the grass. The sun is bright and you walk towards the entrance of the closest hut. There is a fire burning in the centre, there are items on the floor, there are no signs of life.

After removing the virtual-reality (VR) headset, returning to a busy room in the British Museum, it takes a few moments to bring your mind back from the Bronze Age roundhouse. This virtual space is the outcome of a collaboration between the British Museum and its technology partner, Samsung, who have worked with developers Solius Heritage to create an interactive 3D version of a Bronze Age settlement.

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Open Cobalt Website

Open Cobalt Website | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Open Cobalt Alpha makes available to all people a free and open source platform for constructing, accessing, and sharing virtual workspaces for research and education. This 3D multimedia wiki technology makes it easy to create deeply collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit spaces, and game-based learning and training environments that run on all major software operating systems.  By using a peer-based messaging protocol to reduce reliance on server infrastructures for support of basic in world interactions across many participants, Open Cobalt makes it possible for people hyperlink their virtual worlds via 3D portals to form a large distributed network of interconnected collaboration spaces.  It also makes it possible for schools and other organizations to freely set up their own networks of public and private 3D virtual workspaces that feature integrated web browsing, voice chat, text chat, and access to remote desktop applications and services.

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All Kids Should Make Their Own 'Minecraft' YouTube Videos

All Kids Should Make Their Own 'Minecraft' YouTube Videos | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

As schools continue to foolishly reduce students’ exposure to the performing and fine arts, kids are increasingly being cultivated into passive consumers, rather than active creators. They are not only losing the opportunity for free creative exploration in a variety of media, they are also missing the boat when it comes to learning valuable critical thinking and problem solving skills with the help of engaged adult mentorship.

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Check Out How These Teachers and Students are Using Augmented Reality — Emerging Education Technologies ^ by Kelly Walsh

Check Out How These Teachers and Students are Using Augmented Reality — Emerging Education Technologies ^ by Kelly Walsh | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"Augmented Reality is one of the most interesting and exciting tools emerging in the academic world today. Here are a handful of videos showing many fun, engaging ways in which educators and students are using it."


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Mayra.Loves.Books's curator insight, July 26, 9:33 AM

Finally, AR stands for something I like!

Nancy Jones's curator insight, July 26, 9:58 AM

It is well  worth the time to watch the videos that are presented here.

Ben Bempong's curator insight, July 29, 10:44 AM

This is actually very beneficial to both students and teachers.  There are always new and innovating ways to incorporate fun facts with academics.  Not only is this new tool involving the both teachers and students, but it is also teaching and giving teachers and students new facts about interesting areas of education.  This is something that has to be showcased around all districts.

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Integrating a Social Network Group with a 3D Collaborative Learning Environment

Integrating a Social Network Group with a 3D Collaborative Learning Environment | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Although extensive research has been carried out on virtual learning environments and the role of groups and communities in social networks, few studies exist which adequately cover the relationship between these two domains In this paper, the
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Epic Examples of Minecraft in the Classroom

Epic Examples of Minecraft in the Classroom | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Here are three great examples of how to use Minecraft in the classroom, along with some tips on how to get started exploring Minecraft's unique features.
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Virtual Worlds: Are They Good or Bad for Children?

Virtual Worlds: Are They Good or Bad for Children? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Playing in online worlds is a growing phenomenon and children and young people are being exposed to many online games, social media apps and other community based platforms. Playing online appears to have many positive strength for children, from learning new social and communication skills that can have educational benefits for them in the future.Lydia Plowman, Professor of Education and Technology at Edinburgh University, has commented children can learn through apps and games and how parents

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CampusTourVR Brings Virtual Campus Tours Directly to Prospective Students -- Campus Technology

CampusTourVR Brings Virtual Campus Tours Directly to Prospective Students -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A new virtual reality offering from Higher Ed Growth brings immersive virtual campus tours directly to prospective students who can't visit a college or university in person.
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Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms

Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers.

The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine.

"It's no longer a farfetched idea that Minecraft could be useful for teaching and learning," said Joel Levin, the co-founder of TeacherGaming LLC, a 4-year-old company based in Tampere, Finland, that has sold MinecraftEdu, its customized classroom version of the game, to more than 6,500 schools, libraries, and museums. "The conversation has shifted to taking a closer look at the types of experiences that are possible."
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American football: Players training with virtual reality

American football: Players training with virtual reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Getting a few “mental reps” has never been easier at Ole Miss: The Rebels are one of a growing number of football programs in the NCAA and NFL dabbling in virtual reality technology to help supplement work on the field.

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inFORM | MIT Media Lab Tangible Media Group

inFORM | MIT Media Lab Tangible Media Group | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: http://tangible.media.mit.edu/vision/

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Could the Oculus Rift help give Second Life a second life?

Could the Oculus Rift help give Second Life a second life? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Second Life—the online world once considered the hottest destination on the internet—never got much past a million users. But its creators think virtual-reality headsets could help give it a new lease of life.

Linden Lab, the San Francisco company behind the 12-year-old role-playing game, is planning to release a similar title that will work with virtual-reality (VR) goggles like the Oculus Rift. Codenamed Project Sansar, it will begin testing with a handful of players in the coming days. The company hopes to have an alpha version available by the time Facebook-owned Oculus launches its consumer headset early next year, and to commercially release the game before the end of 2016.
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Why Virtual Reality Is About to Change the World

Why Virtual Reality Is About to Change the World | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
It's nearly upon us, and it could revolutionize the way we live, play and learn
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British Museum trials virtual reality headsets

British Museum trials virtual reality headsets | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Museums must embrace technology or they will have no future, British Museum says, as it is the only way to engage young people
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Predicting Undergraduate Students’ Acceptance of Second Life for Teaching Chemistry

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Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | MIT Technology Review

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | MIT Technology Review | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The inventor of Second Life has spent 15 years chasing the dream of living in virtual space. Can his new company finally give virtual worlds mass-market appeal?
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Hackathons as a New Pedagogy

Hackathons as a New Pedagogy | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Students are coming out of school expected to solve 21st-century problems and enter into occupations that haven't even been imagined yet. Schooling is not designed in this manner, so we wanted to give students an opportunity to solve problems in authentic contexts, using 21st-century skills and collaboration techniques. We wanted to break down walls between classrooms and have students use interdisciplinary skills to solve problems with teams of their peers, with mentors, and with industry professionals.
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Like Minecraft? Try these 7 engaging world builders, too | eSchool News | eSchool News

Like Minecraft? Try these 7 engaging world builders, too | eSchool News | eSchool News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Eco, Oort Online, and a host of virtual worlds to keep students busy, and learning

 

With the popular explosion of Minecraft among middle schoolers and beyond, it’s worth noting that it isn’t the only open world virtual environment with educational value. Nor is it always the most ideal game for teaching every concept, leading other games are picking up the slack. As a result, inspired educators and students are taking notice and branching out.

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Should Medical Education Be More Virtual?

Should Medical Education Be More Virtual? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

The recent announcement of the iMBA program by the University of Illinois at Urbana-Champaign, in collaboration with the online provider Coursera, highlights the rising availability of an affordable online professional education.[1] With the cost of a private medical education now $280,000, could a virtual medical school be far behind?

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