Augmented, Alternate and Virtual Realities in Higher Education
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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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Magic Leap's 'chief game wizard' has big ideas for the mixed reality future

Magic Leap's 'chief game wizard' has big ideas for the mixed reality future | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

“Game design for [mixed reality] is incredibly difficult,” he said. Devine, whose official title is "chief game wizard" at Magic Leap, sharpened his skills as a game developer on more traditional platforms over the past decades, creating games including The 7th Guest and contributing to design on id Software’s Quake III: Arena, among many other notable works.

The difficulty in developing for MR has much to do with it being a new technology whose uses and strengths are yet to be fully defined. But MR itself does have a definition that’s distinct from virtual reality and augmented reality, at least according to Magic Leap:

VR: Digital environments that shut out the real world
AR: Digital content on top of your real world
MR: Digital content interacts with your real world 


“Mixed reality is the mixture of the real world and virtual worlds so that one understands the other,” he said. “This creates experiences that cannot possibly happen anywhere else.”

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Holocaust Survivor Experiences Her Own Rescue in Virtual Reality

Holocaust Survivor Experiences Her Own Rescue in Virtual Reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Amélie Diamant-Holmstrom fled Europe in 1940 on a ship of young refugees. That journey is the subject of the Defying the Nazis VR experience
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Time to Dive in? A Chart of The Best Augmented Reality Apps to Use With Students

Time to Dive in? A Chart of The Best Augmented Reality Apps to Use With Students | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented reality is making some huge inroads in the field of education. More and more teachers are incorporating this relatively new technology in their classrooms. Augmented reality is also redefining the notion of learning by adding a layer of interactivity, engagement and vividness to students learning experiences. Teachers have been using augmented reality in many varied ways and across different school subjects, this post from Edutopia provides some good examples in this regard. The success of AR in education is attributed to the increasing availability of mobile apps designed specifically to help learners leverage the power of AR in their learning.  Below are some very good AR apps to try out with your students. This is a work in progress and we will be adding more to the list in the future. Enjoy

Via Jim Lerman, Dennis T OConnor
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Bibhya Sharma's curator insight, September 19, 11:40 PM

Learning has to be interactive, engaging and personalized. AR apps will be one of the preferred tools.

Lee Hall's curator insight, September 20, 9:47 AM
The apps are divided by category and is being added to as new apps appear. 
Stewart-Marshall's curator insight, September 20, 10:20 AM
The success of AR in education is attributed to the increasing availability of mobile apps designed specifically to help learners leverage the power of AR in their learning. This chart provides some very good AR apps to try out with your students.
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Engage Educational Virtual Reality Platform | Immersive VR Education

Engage Educational Virtual Reality Platform | Immersive VR Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
ENGAGE is a free to use education and presentation platform that seeks to transform how people share ideas and teach lessons to each other globally by harnessing the power of virtual reality technologies such as the Oculus Rift & HTC Vive.

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Nik Peachey's curator insight, September 19, 1:06 AM

Download it and give it a try.

Rosemary Tyrrell, Ed.D.'s curator insight, September 19, 12:28 PM
Interesting
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Higher Ed’s Augmented-Reality Ambitions Highlight Infrastructure Requirements

Higher Ed’s Augmented-Reality Ambitions Highlight Infrastructure Requirements | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Colleges and universities experimenting with augmented and virtual reality will have to rethink their current data center designs.
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Virtual Reality May Help You Control Your Dreams

Virtual Reality May Help You Control Your Dreams | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Research suggests people dream more lucidly after they’ve immersed themselves in virtual worlds.
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Virtual Worlds and Education 

Virtual Worlds and Education  | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

I started using Second Life six years ago, while studying for my Postgraduate Diploma in Education (specializing in e-Learning Pedagogy). Since then, I've explored many other Virtual Worlds/Grids, like Kitely, InWorldz, other public and private OpenSim grids, as well as Sim-on-a-Stick (SoaS), and even the very promising (now apparently very dead) virtual-world-on-a-browser Cloud Party. Recently, I had the opportunity to share my views on the potencial of Second Life and other VW for education/training with educators who have never used any of these platforms.


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David W. Deeds's curator insight, September 15, 8:19 PM

Good stuff! Thanks to CM Elias.

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VR for Education: Don't Call it a Revolution - It's Education Coming Home

VR for Education: Don't Call it a Revolution - It's Education Coming Home | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
VR is about to really shake things up in the education space. We'd rather not call it a revolution. Here's why we think this is education coming home.

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Nik Peachey's curator insight, September 7, 12:42 AM

A good short article.

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Opting Out of a Phobia with VR - Road to VR

Opting Out of a Phobia with VR - Road to VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Theresa Duringer has a fear of flying, and rather than treating her aviophobia with VR exposure therapy she’s been experimenting with using VR to just completely opt out of the real-life signals of the flying experience altogether.

She’s found some anecdotal success of avoiding some of her fear of flying triggers just by using the transportive elements of VR. I don’t expect that this approach would work for very many other phobias since being in VR requires you to be stationary and completely isolated from your immediate surroundings for an extended period of time, which works well for flying, but not much else.
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UNESCO Chair in Cultural Heritage & Visualisation at Curtin University of Technology

UNESCO Chair in Cultural Heritage & Visualisation at Curtin University of Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Establishment of a UNESCO Chair in Cultural Heritage and Visualisation at Curtin University of Technology. Third Parties: United Nations Educational, Scientific and Cultural Organization. So the agreement is signed and I will hear from Human Resources regards the provision of two PhD students and a contracted Research Fellow. 


The specific objectives of this Chair are to: 

- create a Cultural Heritage and Visualisation network to use and advise on 3D models of World Heritage Sites, as well as to show how 3D models can be employed in teaching and research; 

- build capacity through community workshops and learning materials and distribute the teaching resources digitally at no cost to the end user, as well as train research students, post-doctorate scholars and visiting fellows; 

- recommend long-term archive guidelines and ways of linking 30 models to scholarly publications and related scholarly resources and infrastructures; 

- disseminate the results of research activities at conferences and workshops, via online papers, applications and learning materials; and, 

- cooperate closely with UNESCO on relevant programmes and activities, as well as with other relevant UNESCO Chairs.

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Virtual Reality to Drive Rapid Adoption of 360 Degree Cameras -- Campus Technology

Virtual Reality to Drive Rapid Adoption of 360 Degree Cameras -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
360-degree cameras allow users to shoot spherical videos and still images, which can be shared on services like Facebook and YouTube and experienced as virtual reality using a phone, tablet or dedicated VR headset.
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David W. Deeds's curator insight, August 31, 10:26 PM

Thanks to Peter Mellow.

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Let’s Get Real: Virtual Reality is Here To Stay

Let’s Get Real: Virtual Reality is Here To Stay | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Beyond field trips, headsets can enhance education like never before.
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Virtual reality digs into brick-and-mortar schools

Virtual reality digs into brick-and-mortar schools | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

As the hype around virtual reality in education swells, new developments show that the movement may have some staying power this time around. 


Although much of the buzz has centered on the Facebook-owned $600 Oculus Rift, which has yet to make a strong push into education, two other developments have caught my eye over the past few months. 


First, Washington Leadership Academy, a Washington, D.C.-based charter school, nabbed one of the $10 million XQ: The Super School Project prizes last week. Among the many innovative things that WLA is doing is its use of virtual reality. 


As recounted in this piece by Richard Whitmire, the school is building what it says is the nation’s “first-ever virtual chemistry lab” instead of a physical chemistry lab. As Seth Andrew, one of the school’s founders, told Whitmire, “During [a lab], no child will be burned, no child will have a chemical spill, and it will cost the school a fraction of what building a lab would require. … In virtual experiments, we can use chemicals like sulfuric acid or mercury or lead that we can’t use with 10th-grade students in actual reality.”

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Getting started with Augmented Reality - Institut Mines-Télécom | Coursera

Getting started with Augmented Reality from Institut Mines-Télécom. This course will teach you the basics of developing mobile applications using Mixed and Augmented Reality (MAR) technologies. Through hands-on projects, you’ll learn practical techniques to rapidly and easily prototype three different applications for Android smartphones and tablets – even with no previous coding experience. If you’re a creative entrepreneur, this is your ideal introduction to today’s trends in the products and technologies of the emerging augmented reality market. If you’re a journalist, media/content producer or teacher, you’ll discover how to augment print-based media with sounds, images and videos, and see how to create an augmented city map and geo-located augmented reality game for your audience. If you’re a web designer or app developer, you’ll gain a range of technological building blocks that you can integrate into your service portfolio. Whatever your background, you’ll learn how to design cutting-edge visual experiences that will enhance your job prospects.

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Tour through the Smithsonian’s new National Museum of African American History and Culture

Tour through the Smithsonian’s new National Museum of African American History and Culture | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The National Mall’s newest museum sits in the shadow of the Washington Monument and occupies levels below and above ground.
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This immersive VR platform was designed with education in mind

This immersive VR platform was designed with education in mind | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The platform is new (and available as a free preview) so full functionality hasn’t been released, or even dreamed up, but so far educators can use it to create a custom avatar and then host live sessions or record presentations for download. Students will also be able to showcase artwork and photography in a gallery-like setting.

Via Nik Peachey
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Nik Peachey's curator insight, September 19, 1:04 AM

Looks interesting.

Carlos Fosca's curator insight, September 19, 11:19 AM

La realidad virtual sigue avanzando en el sector de la educación.

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How to use Virtual Laboratories in eLearning

How to use Virtual Laboratories in eLearning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual laboratories are a great way for learners to practice science and engineering experiments in a safe online environment. Educational Technology researchers have developed many virtual lab games and interfaces that enable learners to interact with elements and compounds to execute “reactions”. Virtual laboratories have many such applications. In this article, we will shed some light on them and determine when you can use virtual laboratories in your eLearning courses.
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Kinect GUI for Minecraft and others..

Kinect GUI for Minecraft and others.. | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

In Semester 1 (March to June) and from July Karen Miller of the Library Makerspace and Information Studies and myself are ‘clients’ for Curtin software engineering students. Their brief is to build a flexible Graphic User Interface (GUI) that connects the Microsoft Kinect 1 camera to various game engines like Minecraft so that non-programmers can easily select and modify their own gestures to a command library in the virtual world/game level.

The forerunner of this project coded by Jaiyi Zhu was cited in the NMC Technology Outlook Horizon Report. Dr Andrew Woods, HIVE manager wrote:

Congratulations Karen Miller, Erik Champion and Jaiyi Zhu on having their work cited in the NMC Technology Outlook Horizon Report < https://t.co/YeZMHU76gI >
This project was supported by the 2015 HIVE Summer Internship Program and I’m very happy this great project and Jiayi’s hard work is being acknowledged. https://maker.library.curtin.edu.au/2016/02/19/minecraft-edu-in-the-library-makerspace/

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Eastern Michigan U Deploys Augmented Reality Sandbox -- Campus Technology

Eastern Michigan U Deploys Augmented Reality Sandbox -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A professor at Eastern Michigan University is using an augmented reality sandbox to help students understand earth science concepts through interacting with simulated topography.
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Classroom Labs Are the Next to Go Virtual

Classroom Labs Are the Next to Go Virtual | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Technology expands the lab experience and access to software for college students.
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David W. Deeds's curator insight, September 13, 6:57 PM

Cool stuff! Thanks to Peter Mellow.

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Hologram replaces human receptionist at council office in London

Hologram replaces human receptionist at council office in London | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A council office in the UK has turned to tech in a bid to save money, using a hologram in place of a human receptionist to greet visitors. 'Shanice' has been programmed to answer a variety of questions and give directions to various departments.
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Peter Mellow's curator insight, September 7, 1:17 AM
Could these be used around the campus to guide visitors and students? A virtual Librarian?
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Using VR Revolutionize Sports Training with STRIVR Labs - Road to VR

Using VR Revolutionize Sports Training with STRIVR Labs - Road to VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
One big challenge facing STRIVR Labs is that their sample size for elite athletes at the collegiate and professional level is still pretty small, and so determining the optimal combination and sequence of physical and virtual reps is one of the biggest open questions that they’re still trying to answer. This could explain a big motivation for why they’re considering expanding and scaling into high school training as well.

As the 360 video capture process evolves and becomes more mainstream, there’s not going be a lot of technological barriers for other competitors to start to enter into the sports training space, but knowing the optimal training combinations and VR production best practices is going to help STRIVR Labs maintain their current leadership position. And just as Sabermetrics revolutionized the ability to more objectively track impactful baseball players, then I expect that STRIVR Labs to come up with their own set of new objective measurements that use VR technologies to track the progress of learning and performance of elite athletes. And given the objective success that VR early adopters have seen, we can expect that virtual reality sports training is here to stay.
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Penn State Athletics and EON Sports VR Launch Virtual Reality Channel -- Campus Technology

Penn State Athletics and EON Sports VR Launch Virtual Reality Channel -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The LionVision VR channel is a virtual reality subscription service that allows users to watch content from all of Penn State’s sports programs, and for a limited time comes with a free VR headset.
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This immersive VR platform was designed with education in mind

This immersive VR platform was designed with education in mind | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A new virtual reality program, designed in part for educators, is giving a whole new meaning to the virtual classroom.

Compatible with VR platforms like Oculus Rift and HTC Vive, the new program, called Engage, lets up to 30 simultaneous users join and interact in an immersive, virtual meeting — which could be set in a museum, historical site, or the surface of Mars.

The platform is new (and available as a free preview) so full functionality hasn’t been released, or even dreamed up, but so far educators can use it to create a custom avatar and then host live sessions or record presentations for download. Students will also be able to showcase artwork and photography in a gallery-like setting.
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Augmented Learning Environment for Physiotherapy Education

This project aims to improve learning in physiotherapy education by using augmented reality as an interactive medium between the teacher and the students
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