Augmented, Altern...
Follow
4.7K views | +0 today
Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
Your new post is loading...
Rescooped by Kim Flintoff from Rubrics, Assessment and eProctoring in Higher Education
Scoop.it!

Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Filter' pull-down menu above to search for topics by keywords.

more...
Craig Patterson's comment, June 12, 2013 10:52 PM
Is this link working?
Kim Flintoff's comment, June 12, 2013 11:12 PM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
Scooped by Kim Flintoff
Scoop.it!

Identity in the Metaverse

Identity in the Metaverse | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
In the real world, we don’t have name tags floating over our heads. The metaverse shouldn't be any different. The exchange of information like a name (whether real or made up), a place of work, or ...
Kim Flintoff's insight:

A step towards validating the identity of learners in a virtual space?

more...
No comment yet.
Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Virtual reality isn't just a fad, it is now a movement

Virtual reality isn't just a fad, it is now a movement | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Brisbane Times
CCP: “Virtual reality isn't just a fad, it is now a movement”
VG247
“We said a vision statement a couple years ago that we want to be a developer that created virtual worlds more meaningful than real life.” ...

Via David W. Deeds
more...
David W. Deeds's curator insight, March 25, 5:13 AM

It's about time! ;)

Rescooped by Kim Flintoff from Games, gaming and gamification in Higher Education
Scoop.it!

MinecraftExperience - Digital Citizenship through Minecraft

MinecraftExperience - Digital Citizenship through Minecraft | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

One of the main things she learnt was Digital Citizenship - There were tears when builds were smashed and lava flowed. There as rage quitting. But thanks to the adults on the server, these issues were mostly talked through and sorted. She learnt she can walk away from online behaviours that worry her, but also learnt to face the issues and work through them. Sometimes I think she is stronger online than she is when issues arise IRL. This doesn't bother me. I know she will continue to grow IRL, and flourish online when others struggle to deal with the online behaviours of teenagers that we should accept and stand beside our children to work through, not slam or admonish.

more...
No comment yet.
Rescooped by Kim Flintoff from Second Life and other Virtual Worlds
Scoop.it!

Learning in virtual environments: international conference at the University of Manchester

Dimensions of situated learning Prof. Liz Falconer's presentation at an international conference at the University of Manchester 14 March 2014


Via CM Elias
more...
Dr. Doris Molero's curator insight, March 25, 4:26 AM

Dimensions of situated learning 
Prof. Liz Falconer's presentation at an international conference at the University of Manchester 14 March 2014

Scooped by Kim Flintoff
Scoop.it!

Interview: Professor Mark Billinghurst, University of Canterbury, Christchurch, HitLabs - YouTube

Short interview with Professor Mark Billinghurst

1. Mark, I have you down in my G+ circles as a colleague. I note you have 290 followers. How have you managed to keep such a quiet profile amidst your incredible achievements?

2. You claim not to be a #glassexplorer  or at least not part of that online community. What do you call your developments then with #glass  or at least with the wider sub-sets of alternative providers?

3. I met with you at ISMAR13 in Adelaide, South Australia. Shortly after that event another occurred in the same university with Professor Andrew Goldsmith, Cybercrimes. What do you see as the nexus between augmented reality (AR) and that of unmanned aerial systems? (UAS)

4. Christchurch is a lovely part of the world. Given you've just returned from Israel what do you consider to be the hotbeds of technology development in the world at present?

5. What does the term privacy mean to you? 

6. In a world of big data, open data and the ripples still subsiding from the NSA and Snowden case what do you see as the greatest challenge for those who choose to route their quantified selves through servers in other countries (the cloud)? Is wearable technology responsible in some way for a shift in humanity?

7. The #glassroom  - tell us who takes your C22: The Glass Class: Designing Wearable Interfaces and why ?

8. I take it your familiar with +Thad Starner - it appears 'empathetic' appears in both of your current discourses - can you tell us more about what you mean by using augmented reality to create empathetic experiences?

9. Is artificial intelligence (AI) set to leapfrog wearables as the revolution or do we have to wait and see  #glass  sweep across Australasia first?

10. Will #glass  cause revolt, upturn apple-carts, challenge stereotypes, ubiquitously slip amongst the tools of the K-2 educator? What the key challenges that we face as humanity with #glass or is this set to be a US based phenomena only?

more...
No comment yet.
Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Higher education teaching in virtual worlds

Higher education teaching in virtual worlds | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Download the full report: HE teaching in virtual worlds [pdf, 872kb] Summary Immersive virtual worlds are online environments that aim to simulate aspects of the real world. They were first develop...

Via David W. Deeds
more...
JoelleYalin's curator insight, March 15, 8:51 AM

Downloadable PDF report on  teaching in virtual worlds.

Deanya Lattimore Schempp's curator insight, March 17, 4:26 AM

Thanks, David Deeds -- best scoop of the week!  :)

Ramprasad Rangarajan's curator insight, April 4, 1:11 AM

Check out this report by Centre for Distance Education @ University of London

Scooped by Kim Flintoff
Scoop.it!

OTOY Offers Free 3D Rendering Software for Students -- Campus Technology

Students can now access OTOY's OctaneRender 3D rendering software, including OctaneRender plugins for Blender and Autodesk's 3ds MAX (and, shortly, Maya), for free.
more...
No comment yet.
Rescooped by Kim Flintoff from Virtual University: Education in Virtual Worlds
Scoop.it!

Virtual Worlds/Digital Media and its Impact on Education

Virtual Worlds/Digital Media and its Impact on Education | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The following discussion is based on the video and research of Dr. Bailenson which can be seen here: Affects on the Mind or Psychology: Dr. Bailenson discusses Avatars and the affect of digital med...

Via Helen Farley
more...
Ivon Prefontaine's curator insight, February 15, 10:34 AM

This is an excellent article and video. One thing about the way we use technology is we create virtual identities. For example, not having met someone other than through digital technology Others them differently than if we met them.

Rescooped by Kim Flintoff from Virtual University: Education in Virtual Worlds
Scoop.it!

Researching Virtual Worlds: Methodologies for Studying Emergent Practices (Hardback) - Taylor & Francis

Working with the Virtual Worlds Research Group at Roskilde University in Denmark was one of the most rewarding experiences I have ever had. As part of the project, we created the idea for an anthol...

Via Helen Farley
more...
No comment yet.
Rescooped by Kim Flintoff from Technology in Education
Scoop.it!

How To Start Using Augmented Reality In The Classroom - Edudemic - by @BRHolland

How To Start Using Augmented Reality In The Classroom - Edudemic - by @BRHolland | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Augmented Reality (AR) allows teachers and students to extend the physical world with a virtual overlay. Whether you have iPad, Android, or a smartphone, scanning a trigger in the physical world with an AR app allows a new layer of information to appear. This information could be a link to a web site, a video, …

Via Felix Jacomino
more...
Stephanee Stephens's curator insight, February 28, 4:28 AM

Try out @aurasma as a great platform. 

Scooped by Kim Flintoff
Scoop.it!

Interactive VR in 3-D, the newest learning tool

Interactive VR in 3-D, the newest learning tool | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Interactive Virtual Reality In 3-D, The Newest Learning Tool


Watch what happens when the Oculus Rift headset and the Leap Motion 3-D gesture controller are combined to help kids learn the periodic table.

more...
David W. Deeds's curator insight, March 4, 4:13 AM

Thanks to Jason D'Argent.

Henrik Safegaard - Cloneartist's curator insight, March 4, 7:27 AM

Remember the days when students would come to class armed with only a notebook and a textbook?

Click the picture.

Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Enter the Dream World of OpenSim Interactive Fiction

Enter the Dream World of OpenSim Interactive Fiction | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Have you heard of interactive fiction? Years ago it started with those old Choose-Your-Own-Adventure novels where the authors had written multiple endings and paths to get through the story depending on which choice the reader made at the end of...

Via David W. Deeds
more...
Asil's curator insight, February 22, 1:24 PM

Readers can come visit, wander through our worlds, and get a story along with the adventure. You can visit Tina Glasneck’s suspense tale Letter to Charlie that takes you through Greyville Writer’s Colony, drop by Shara Lanel’s Good Karma Tarot shop, or trip across worlds (grids) to Nara Malone’s Blue Harbor.

Alexina's curator insight, February 23, 10:21 AM

The owners of the Sendalonde Community Library in InWorldz would love to see something like this happen in InWorldz. also http://naranook.blogspot.com/2014/01/an-authors-guide-to-metaverse-how-to.html

Deanya Lattimore Schempp's curator insight, February 23, 8:08 PM

Not sure how this is interactive fiction rather than just places to visit, but it looks cool.  

Scooped by Kim Flintoff
Scoop.it!

Media Grid : Immersive Education : The Education Grid : Talking Points

Media Grid : Immersive Education : The Education Grid : Talking Points | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
HISTORYThe Education Grid announced at Immersive Education Day at Harvard University on December 8th 2007The Immersive Education Initative's virtual worlds platform ecosystem annouced during the 2008 Boston SummitThe Education Grid Requirements Specification enters working draft status in April 2008The first 6 nodes on The Education Grid go live on June 20, 2008 [listen to the launch event MP3 audio here]Immersive Education Initative announces realXtend as an official platform during the 2009 London SummitImmersive Education Initative announces Open Simulator as an official platform during the 2010 Boston Summit

 

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Sulon Technologies enters the virtual reality race with a new kind of immersive experience

Sulon Technologies enters the virtual reality race with a new kind of immersive experience | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Sulon's Cortex uses a mobile screen to deliver a Holodeck-like experience.

 

Sulon is showing off its demo of The Cortex virtual reality “spatial gaming” platform at the Game Developers Conference in San Francisco. In doing so, the company is trying to win over the hearts of game developers in what is becoming a fierce competitive battle to define the next generation of gaming. Competitors include Oculus VR and new entrant Sony, which announced its Project Morpheus at the GDC on Tuesday evening.

more...
Ramprasad Rangarajan's curator insight, April 4, 1:06 AM

Another entrant in the Virtual Reality race!

Scooped by Kim Flintoff
Scoop.it!

A new wave of virtual and augmented reality devices could mainstream the technology

A new wave of virtual and augmented reality devices could mainstream the technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
A new wave of virtual and augmented reality devices could mainstream the technology
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

The University of Western Australia (UWA) in Second Life: The Freedom Project Thank You Ceremony & Exhibition Launch - Full Ceremony Transcript

The University of Western Australia (UWA) in Second Life: The Freedom Project Thank You Ceremony & Exhibition Launch - Full Ceremony Transcript | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
more...
No comment yet.
Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Project Morpheus vs. Oculus Rift: The Coming VR War Will Be Great For The Industry

Project Morpheus vs. Oculus Rift: The Coming VR War Will Be Great For The Industry | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Sony debuted their long-awaited VR headset at GDC last night tentatively called "Project Morpheus." The device instantly gives credence to the not-even-out-yet Oculus Rift, and shows that Sony is forward thinking enough to realize that despite the fact that commercially available VR doesn't exist yet, it will soon, and it [...]

Via David W. Deeds
more...
David W. Deeds's curator insight, March 19, 6:22 PM

Thanks to Lucas Gillispie.

Henrik Safegaard - Cloneartist's curator insight, March 20, 12:32 AM

VR is not a peripheral. That precedent was established by the Rift which wasn’t designed to attach itself to any particular video game console. But now, even Sony is saying that the device is a standalone experience.

Click to read more.

Scooped by Kim Flintoff
Scoop.it!

Second Life restart with cloud and oculus rift | Mondi Virtuali

Second Life restart with cloud and oculus rift | Mondi Virtuali | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

The decision to outsource the development of new products and services seems likely to be the hallmark of the strategy with which Linden Lab tries to turn the page: a few days ago it was announced the launch of SL Go OnLive, an announcement that seems to confirm, after the decision to discontinue the development of some products such as dio, Versu and Creatorverse, the decision to focus more on outsourcing and the development of new industrial and commercial partnerships, rather than the internal development of new products by the Californian company or to acquire them as happened with Blocksworld.

more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Enthusiasts Go Back to the Future in a Virtual Reality Boom | MIT Technology Review

Enthusiasts Go Back to the Future in a Virtual Reality Boom | MIT Technology Review | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Thirty years after the first wave of virtual reality, new startups are determined to take it mainstream.
more...
No comment yet.
Rescooped by Kim Flintoff from Virtual University: Education in Virtual Worlds
Scoop.it!

E-tivites: Stories from the front line- Guest Post Dr Helen Farley

E-tivites: Stories from the front line- Guest Post Dr Helen Farley | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Background/BIO Dr Helen Farley, Senior Lecturer (Digital Futures), Australian Digital Futures Institute Helen Farley is a Senior Lecturer (Digital Futures) at the Australian Digital Futures Institute...

Via Helen Farley
more...
Rescooped by Kim Flintoff from Virtual University: Education in Virtual Worlds
Scoop.it!

How People Make Sense of Virtual Worlds -- and Why It Matters

How People Make Sense of Virtual Worlds -- and Why It Matters | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
This video was produced by Roskilde University, with assistance from Dominican University, to summarize and even illustrate some of the findings from my research study, Virtual Worlds Entertainment...

Via Helen Farley
more...
No comment yet.
Rescooped by Kim Flintoff from Virtual University: Education in Virtual Worlds
Scoop.it!

Second Life goes Mobile

Second Life goes Mobile | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

 oRecently several SL users were invited to review the beta version of a new Second Life service; SL Go, by OnLive. It has been a goal of Linden Lab to try and make SL work on mobile devices for a lo...


Via Helen Farley
Kim Flintoff's insight:

No mention

more...
Helen Farley's curator insight, March 5, 7:26 PM

Still no go for iOS users, alas!

Simon Benoit Ets's curator insight, March 8, 6:35 AM

Second life on mobile devices, could this app bring back universities in virtual world 

Scooped by Kim Flintoff
Scoop.it!

The Use of Augmented Reality (AR) in Virtual Learning - 24x7learning

The Use of Augmented Reality (AR) in Virtual Learning - 24x7learning | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
How many times have you had an amazing idea in your head, but no matter how hard you tried, you were never able to quite replicate it for real – exactly as you had pictured it in your mind? Quite often? Even if you have experienced it once, you know the desperate feeling of hopelessness
more...
No comment yet.
Scooped by Kim Flintoff
Scoop.it!

Reviewing current and future practice in the use of virtual worlds in Higher Education | TESOL MAs @ Manchester

Reviewing current and future practice in the use of virtual worlds in Higher Education | TESOL MAs @ Manchester | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

This is a free event and lunch will be provided. Please contact Gary Motteram to register on this event: gary.motteram@manchester.ac.uk

Place: Kanaris Lecture Theatre, Manchester Museum, University of Manchester and online (details will be available soon)

more...
No comment yet.
Rescooped by Kim Flintoff from 3D Virtual Worlds: Educational Technology
Scoop.it!

Virtual reality headset helps Navy simulate future workspaces

Virtual reality headset helps Navy simulate future workspaces | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Virtual reality headset helps Navy simulate future workspaces GCN.com The project's virtual reality technology would give ship operators a 3-D view of their environments, particularly useful in combat situations that could include moving ships,...

Via David W. Deeds
more...
David W. Deeds's curator insight, February 20, 4:35 AM

Go NAVY! 

Marco Bertolini's curator insight, February 20, 4:51 AM

La marine américaine utilise les mondes virtuels pour former les soldats du futur.