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Augmented, Alternate and Virtual Realities in Higher Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Rescooped by Kim Flintoff from Rubrics, Assessment and eProctoring in Higher Education
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

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Craig Patterson's comment, June 13, 2013 1:52 AM
Is this link working?
Kim Flintoff's comment, June 13, 2013 2:12 AM
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
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All Kids Should Make Their Own 'Minecraft' YouTube Videos

All Kids Should Make Their Own 'Minecraft' YouTube Videos | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

As schools continue to foolishly reduce students’ exposure to the performing and fine arts, kids are increasingly being cultivated into passive consumers, rather than active creators. They are not only losing the opportunity for free creative exploration in a variety of media, they are also missing the boat when it comes to learning valuable critical thinking and problem solving skills with the help of engaged adult mentorship.

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Check Out How These Teachers and Students are Using Augmented Reality — Emerging Education Technologies ^ by Kelly Walsh

Check Out How These Teachers and Students are Using Augmented Reality — Emerging Education Technologies ^ by Kelly Walsh | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

"Augmented Reality is one of the most interesting and exciting tools emerging in the academic world today. Here are a handful of videos showing many fun, engaging ways in which educators and students are using it."


Via Jim Lerman
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Mayra.Loves.Books's curator insight, July 26, 9:33 AM

Finally, AR stands for something I like!

Nancy Jones's curator insight, July 26, 9:58 AM

It is well  worth the time to watch the videos that are presented here.

Ben Bempong's curator insight, July 29, 10:44 AM

This is actually very beneficial to both students and teachers.  There are always new and innovating ways to incorporate fun facts with academics.  Not only is this new tool involving the both teachers and students, but it is also teaching and giving teachers and students new facts about interesting areas of education.  This is something that has to be showcased around all districts.

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Integrating a Social Network Group with a 3D Collaborative Learning Environment

Integrating a Social Network Group with a 3D Collaborative Learning Environment | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Although extensive research has been carried out on virtual learning environments and the role of groups and communities in social networks, few studies exist which adequately cover the relationship between these two domains In this paper, the
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Epic Examples of Minecraft in the Classroom

Epic Examples of Minecraft in the Classroom | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Here are three great examples of how to use Minecraft in the classroom, along with some tips on how to get started exploring Minecraft's unique features.
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How to do VR on the cheap - BBC News

How to do VR on the cheap - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Kate Russell looks at some of the cheaper ways to enjoy VR

Via Valerie Hill
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Why top business schools like MIT and Stanford are using 3D avatars for online students

Why top business schools like MIT and Stanford are using 3D avatars for online students | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The lack of human interaction can have a huge effect on networking.
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Minecraft Competition Challenges Students to Build Immersive Learning Environments -- Campus Technology

Minecraft Competition Challenges Students to Build Immersive Learning Environments -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The iED's Minecraft Builder Bowl, which kicked off this month, is the first of an ongoing series of tournaments aimed at fostering awareness of the value of immersive learning, and to get students of iED member organizations directly involved with these technologies. The initial elimination rounds of this bracketed competition are underway now. Small teams of students are using Minecraft to build "immersive experiences, content, and applications," the Web site says. The championship rounds are scheduled to take place during the Immersion 2015 conference in Paris in September.

Minecraft is a virtual building block game originally created by Swedish programmer Markus Persson and published by his company, Mojang. Working in an infinite digital world of varying terrains, players dig (mine) and build (craft) using different kinds of 3D cubes. Essentially, the players create the game themselves by manipulating the materials and resources they find in the virtual world. And the game allows players to play alone or with others.
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Connected Worlds: Educational large-scale, interactive ecosystem at the NY Hall of Science

Connected Worlds: Educational large-scale, interactive ecosystem at the NY Hall of Science | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

An Interactive Connected Ecosystem

Connected Worlds is a large scale immersive, interactive ecosystem developed for the New York Hall of Science. The installation is composed of six interactive ecosystems spread out across the walls of the Great Hall, connected together by a 3000 sqft interactive floor and a 45ft high waterfall. Children can use physical logs to divert water flowing across the floor from the waterfall into the different environments, where they can then use their hands to plant seeds. As the different environments bloom, creatures appear based on the health of the environment and the type of plants growing in it. If multiple environments are healthy creatures will migrate between them causing interesting chain reactions of behaviors.

Connected Worlds is designed to encourage a systems thinking approach to sustainability where local actions in one environment may have global consequences. Children work with a fixed amount of water in the system and have to work together to manage and distribute the water across the different environments. Clouds return water from the environments to the waterfall which releases water to the floor when it rains.

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Brown University unveils 3D VR 'Ultimate Reality Theatre'

Brown University unveils 3D VR 'Ultimate Reality Theatre' | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

[Image: Brown University graphics systems programmer Ben Knorlein demonstrated a program called Hypercube, which teaches students about geometry of the fourth dimension. Gretchen Ertl for The Boston Globe]

 

PROVIDENCE — In a darkened room, a group of people wearing 3-D glasses clustered around someone using a wand to draw a shape, a bit klutzily, in midair. As the virtual object grew, the spectators instinctively leaned back to get out of its way.

It was the first day of public life for the Yurt, Brown University’s immersive 3-D virtual-reality room. The $2.5 million facility, unveiled last month, is one of the most advanced of its kind in New England. And at a moment when virtual reality is poised for takeoff in the form of much cheaper home entertainment systems, its creators see the Yurt as a key site for exploration of not just math, geology, biology, and visual art, but also the potential of the medium itself.

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It's your reef - draw a line to protect it

It's your reef - draw a line to protect it | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Experience the #GreatBarrierReef in amazing virtual reality. Tell UNESCO to draw a line and protect every last piece. See it and then save it at reef.wwf.org/seeit
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Oculus VR unveils the version of Oculus Rift you'll actually buy

Oculus VR unveils the version of Oculus Rift you'll actually buy | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Oculus VR finally debuted the long-awaited consumer version of Oculus Rift, the virtual reality headset, at a media event in San Francisco on Thursday.
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Augmented World Expo 2015: Behind the scenes of singer Bjork's weird, immersive virtual reality

Augmented World Expo 2015: Behind the scenes of singer Bjork's weird, immersive virtual reality | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The team from Bjork's immersive MoMA installation talks about authoring reality at the Augmented World Expo in Santa Clara, California.
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Predicting Undergraduate Students’ Acceptance of Second Life for Teaching Chemistry

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Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | MIT Technology Review

Second Life Creator Philip Rosedale Is Building a Virtual World Where Your Avatar Mirrors Your Facial Expressions | MIT Technology Review | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The inventor of Second Life has spent 15 years chasing the dream of living in virtual space. Can his new company finally give virtual worlds mass-market appeal?
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Hackathons as a New Pedagogy

Hackathons as a New Pedagogy | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Students are coming out of school expected to solve 21st-century problems and enter into occupations that haven't even been imagined yet. Schooling is not designed in this manner, so we wanted to give students an opportunity to solve problems in authentic contexts, using 21st-century skills and collaboration techniques. We wanted to break down walls between classrooms and have students use interdisciplinary skills to solve problems with teams of their peers, with mentors, and with industry professionals.
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Like Minecraft? Try these 7 engaging world builders, too | eSchool News | eSchool News

Like Minecraft? Try these 7 engaging world builders, too | eSchool News | eSchool News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Eco, Oort Online, and a host of virtual worlds to keep students busy, and learning

 

With the popular explosion of Minecraft among middle schoolers and beyond, it’s worth noting that it isn’t the only open world virtual environment with educational value. Nor is it always the most ideal game for teaching every concept, leading other games are picking up the slack. As a result, inspired educators and students are taking notice and branching out.

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Should Medical Education Be More Virtual?

Should Medical Education Be More Virtual? | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

The recent announcement of the iMBA program by the University of Illinois at Urbana-Champaign, in collaboration with the online provider Coursera, highlights the rising availability of an affordable online professional education.[1] With the cost of a private medical education now $280,000, could a virtual medical school be far behind?

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What can you do with a VR headset? - BBC News

What can you do with a VR headset? - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Kate Russell looks at some of the games, apps and films available for VR headsets
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Columbia College Chicago Rolls Out Live, Interactive Virtual Tours -- Campus Technology

Columbia College Chicago Rolls Out Live, Interactive Virtual Tours -- Campus Technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Prospective students at Columbia College Chicago can now view live-streamed, interactive virtual tours in HD.
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Microsoft is launching a site to help teachers master 'Minecraft'

Microsoft is launching a site to help teachers master 'Minecraft' | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it

Minecraft has proven to be an invaluable tool for educators and students. Not only is the game popular with children and adults, but its open, customisable nature means it can be used for all sorts of different purposes. Like learning to code, understanding Britain's geography and reimagining modern art. Microsoft clearly knows this, so it's launching a new portal where teachers can discuss the game and share classroom resources. The full site isn't live just yet, but the trailer below gives you an idea of what Microsoft and Mojang are aiming for. After this and its Hololens demonstration, it's clear the company sees its $2.5 billion acquisition as more than just a game with a guaranteed smash-hit sequel.

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360Fly could do for VR what GoPro did for action cameras

360Fly could do for VR what GoPro did for action cameras | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
The 360fly is a tennis ball-sized camera that could bring 360-degree videos and user-created VR to the masses.

 

Adderton, a serial entrepreneur and extreme sports fanatic, whose previous successes include founding the prepaid wireless network Boost Mobile, which he then sold to Sprint, thinks his company's tennis ball-sized 360fly camera could become the GoPro of 360-degree videos and help popularize virtual reality, not just for tech nerds, but for everyone.

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Raytheon: To Train Without Pain - Videogame-Based Tech Creates Digital Scenarios So Real, You Might Need a Helmet

Raytheon: To Train Without Pain - Videogame-Based Tech Creates Digital Scenarios So Real, You Might Need a Helmet | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Actors studded with white markers move inside a ring of infrared cameras. Their performance was being captured on a computer to create avatars - digital versions of themselves that will appear in virtual training sessions for the U.S. Army.

Via callooh
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callooh's curator insight, June 21, 10:53 AM

Mischaracterizes serious games by implying you need video tech but interesting in that the game uses real people to create digital scenarios.

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Oculus and Xbox create virtual reality tie-up - BBC News

Oculus and Xbox create virtual reality tie-up - BBC News | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Facebook's virtual reality division Oculus shows off its first consumer headset, which will be sold with an Xbox One controller from early next year.
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11 apps to help you introduce people to VR

11 apps to help you introduce people to VR | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
Not everyone's tried virtual reality yet. If you're introducing someone to it, be mindful of first impressions. Here are a few suggestions.
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Virtual reality rape: Transhumanists highlight ethical issues arising from new technology

Virtual reality rape: Transhumanists highlight ethical issues arising from new technology | Augmented, Alternate and Virtual Realities in Higher Education | Scoop.it
“If you have a haptic suit on, and someone tapped into it and made you do things you didn’t want to do, I would consider that a violation and probably equivalent to assault,” Zoltan Istvan, author and 2016 US presidential candidate for the Transhumanist Party, told Australian publication Vertigo.

“This is one of the very strange issues with transhumanism.

“We’re approaching an age when we’re going to be rewriting a huge amount of the rules of what it means to either harm somebody, or hurt somebody, or even scare them or bother them. Clearly the controls, the security systems and the anti-hacking software will have to be much better.”
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