Augmentation in Education
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Augmentation in Education
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Augmentation til læring og undervisning

Augmentation til læring og undervisning | Augmentation in Education | Scoop.it

A description of Augmented Reality in learning and teaching...In Danish

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Why Education Needs Augmented—Not Artificial—Intelligence (EdSurge News)

Why Education Needs Augmented—Not Artificial—Intelligence (EdSurge News) | Augmentation in Education | Scoop.it
Education technology has a public relations problem. In a space where words carry wide currency, our choice of language matters.That’s why I’m troubled by Artificial Intelligence (AI). At a time when educators need assurances that digital innovations will work for them, the fundamental premise of th
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Immersive Learning, VR, AR, MR

Immersive Learning, VR, AR, MR | Augmentation in Education | Scoop.it
Immersive learning, with Virtual Reality, Augmented Reality and Mixed Reality.
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Virtual and augmented reality – where does it go next? | Connected Lifestyle

Virtual and augmented reality – where does it go next? | Connected Lifestyle | Augmentation in Education | Scoop.it
Virtual and augmented reality are both seeing a glut of investment – but is the sector is in rude health, or is the bottom about to fall out?
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Connected Educator Manifesto

Connected Educator Manifesto | Augmentation in Education | Scoop.it
I believe that it is impossible to be an "island" as a teacher.  We work with people all of the time, and there are so many amazing resources--both people and products--available to help.  Teaching is hard, but sharing and collaborating makes it more manageable and more fun.  We don't have to recreate the wheel. I believe…
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What is Virtual Reality and how can we use it? - FutureLearn

In this post learn learn all about virtual reality from the technology you can buy today, to how it's used in industries like healthcare and training.
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Pokemon Go and Augmented Reality Learning

Pokemon Go and Augmented Reality Learning | Augmentation in Education | Scoop.it
How are Pokemon Go and the future of eLearning related? Find out why the new gaming craze shows that Augmented Reality learning is the new thing in training
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Free Technology for Teachers: Three Interesting Studies on Virtual Reality in Education

Free Technology for Teachers: Three Interesting Studies on Virtual Reality in Education | Augmentation in Education | Scoop.it
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5 ways to practically incorporate virtual reality - eCampus News

5 ways to practically incorporate virtual reality - eCampus News | Augmentation in Education | Scoop.it
How higher education can harness virtual reality for services beyond the campus tour.
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VR and AR in Google's New Art and Culture App • Digital Bodies

VR and AR in Google's New Art and Culture App • Digital Bodies | Augmentation in Education | Scoop.it
VR and AR comes to Google new Art and Culture app for your Smartphone. With over 1,100 museums involved, Google opens new ways to explore art and culture
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Free Technology for Teachers: Three Interesting Studies on Virtual Reality in Education

Free Technology for Teachers: Three Interesting Studies on Virtual Reality in Education | Augmentation in Education | Scoop.it
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Expeditions – Android-apps på Google Play

Ekskursioner til stort set overalt.
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Expeditions - virtual fieldtrip and explorations
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Google Tilt Brush lets you paint virtual worlds

Google Tilt Brush lets you paint virtual worlds | Augmentation in Education | Scoop.it
The Californian web giant said its Tilt Brush VR app enables users to paint in their own virtual studios and create 3D works of art within a virtual world (pictured).
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How to Make Augmented Reality a Reality in Your Classroom (EdSurge News)

How to Make Augmented Reality a Reality in Your Classroom (EdSurge News) | Augmentation in Education | Scoop.it

Take a look at the 12-year-olds around you, and you’ll be hard-pressed to find one without a device in front of his or her face.
Pokémon Go. Zombies Everywhere. Kids love these hit apps because they use augmented reality to add graphics and sounds to their real-life location, creating an immer
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10 predictions and opportunities for virtual and augmented reality in 2017

10 predictions and opportunities for virtual and augmented reality in 2017 | Augmentation in Education | Scoop.it
2016 was “Year Zero” for the current wave of consumerization of virtual reality and augmented reality, devices are finally shipping, consumers are buying, and applications are earning. Consider what “Year Zero” was for the PC or the mobile waves of technology adoption, and look at where we are today. 2017 is shaping up to be an early and fantastically productive year for the virtual reality & augmented reality industries.
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Build Your Own VR Field Trip

Build Your Own VR Field Trip | Augmentation in Education | Scoop.it
Chris Tucker is an assistant principal at Western Boone Jr/Sr High. He has a passion for providing personalized learning for teachers and students. 
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Apps and Tools That Aid Reading Through Augmented Reality

Apps and Tools That Aid Reading Through Augmented Reality | Augmentation in Education | Scoop.it
Best 4 Augmented Reality Reading Apps: Augmented reality paves the way to have such breathtaking experiences creating real world environment and adding oomph to education making it engaging and interesting for kids.
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Complete Anatomy by 3D4Medical

Complete Anatomy by 3D4Medical | Augmentation in Education | Scoop.it
Explore anatomy like never before. Apple Design Award winner 2016.
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The Mixed Reality Perfect Storm | PERSONALIZE MEDIA

The Mixed Reality Perfect Storm | PERSONALIZE MEDIA | Augmentation in Education | Scoop.it
"Mixed Reality is the merging of real world and virtual worlds to produce new environments where physical and digital objects can co-exist and interact in real
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New Playgrounds: Augmented Reality Story Worlds | PERSONALIZE MEDIA

New Playgrounds: Augmented Reality Story Worlds | PERSONALIZE MEDIA | Augmentation in Education | Scoop.it
Was going to call this Augmented Reality Story Environments but...:) It is fascinating to see how quickly Augmented Reality (AR) is permeating our lives and
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Will Virtual Reality Solve Your Real-world Problem? by Lisa Minogue-White : Learning Solutions Magazine

Will Virtual Reality Solve Your Real-world Problem? by Lisa  Minogue-White : Learning Solutions Magazine | Augmentation in Education | Scoop.it
Earlier this year, many media outlets predicted that 2016 would be “the year of virtual reality” (VR). But after 10 years of
reports and anticipation, it is clear that our efforts to put VR to work in the service of learning must be led by the business
needs, not the technology. Here is a model to help you do that!
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Virtual Reality Applications: Poised to Transform the Learning Experience — Emerging Education Technologies

Virtual Reality Applications: Poised to Transform the Learning Experience — Emerging Education Technologies | Augmentation in Education | Scoop.it
(Image Source) The Emerging Use of Virtual Reality in our Classrooms Offers Exciting Possibilities Students often learn about other parts of the world by reading or maybe watching a video. Imagination serves to fill any of the gaps of the
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Virtual Reality Classroom Walkthroughs #vrlesson - A.J. JULIANI

Virtual Reality Classroom Walkthroughs #vrlesson - A.J. JULIANI | Augmentation in Education | Scoop.it
It’s the morning of Edcamp Leadership, and all around the world educational leaders will be learning from each other, sharing ideas, and talking about how
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10 of the best virtual reality apps for your smartphone

10 of the best virtual reality apps for your smartphone | Augmentation in Education | Scoop.it
Get started with VR on your iPhone or Android phone with these 100 apps, spanning films, games, news and 360-degree photo-sharing
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The Little Mermaid - A Magical Augmented Reality Book

The Little Mermaid - A Magical Augmented Reality Book | Augmentation in Education | Scoop.it
Experience the classical fairy tale The Little Mermaid in a new and magical way. Explore, play & interact with the worlds and characters from the story.
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The AR/VR platform wars have begun

Windows' Holographic and Google's Daydream represent early attempts to establish their platforms as key places for developers and content producers to create new AR/VR apps and media.
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