TVTechnology At IBC2012, no less a 3D proponent than James Cameron warned against a forthcoming battle between 3D and Ultra HD.
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TV graphics designers have been rendering 3D graphics for 2D TV (HD and SD) for years. Typically, the 3D graphics are created inside a virtual 3D world in their computers. These 3D images are then converted so that they still appear to be three-dimensional when viewed on a 2D TV screen.
Pixel Power's 3D stereographic option is seamlessly integrated within Pixel Power Clarity and BrandMaster interfaces.
"3D graphics and animation capabilities are a standard feature on Chyron's two-channel HyperX3 on-air graphics systems, and since most of the graphics are already designed in 3D, broadcasters can take them to air even more quickly," says Jim Martinolich, Chyron's vice president of Integration Technology for Chyron in Melville, NY. "Some tricks, such as shading the area around a lower third or logo, help to blend the graphics into the 3D scene."
Logically, using 3D graphics on 3DTV should be simpler than working with 2D television, because no conversion is required. A designer should be able to import their 3D renderings directly into the 3D playout server, for overlaying with 3D video as required.
In the strictest sense, this assumption is correct. However, actually mixing 3D graphics and live 3D video can be downright tricky, if not sometimes seemingly impossible.
Via Nicolas Weil, Raffaele Nappi