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10 Best Colleges For Game-Based Learning

10 Best Colleges For Game-Based Learning | AtDotCom Social media | Scoop.it

These 10 colleges represent your best bets for learning while playing video and other games.

If you were busy playing Call of Duty and you missed it, July 8 was Video Games Day. While most people’s experience with gaming involves mindless destruction or sports competition, educators have begun to see the value in the medium for helping students learn. While the research is still developing and some professors are still skeptical, these 10 colleges represent your best bets for learning while playing video and other games.

 

1. UNIVERSITY OF WISCONSIN-MADISON

The Educational Communications and Technology department at UW has overseen the creation of the Games, Learning & Society Initiative to study how the practice can be used to change the way students learn.

 

2. PURDUE UNIVERSITY

Over the last several years, Purdue has built a strong base of game-based learning classes and programs. The Purdue Serious Games Center is the school’s hub for developing and studying educational games and digital environments to enact in their own classes and to share with schools for K-12.

 

3. UNIVERSITY OF OREGON

Role-playing game Reacting to the Past has been used by more than 300 colleges since its development by Barnard College and five other schools. Oregon had already made news in 2009 when a marketing instructor began using Madden to teach business concepts.

 

4. THE WHARTON SCHOOL, UNIVERSITY OF PENNSYLVANIA

Games and simulations have been popping up in business school courses for a while now, but Penn’s Wharton School makes it an integral part of the curriculum rather than an afterthought. “FutureView” lets marketing students learn how to market a completely new product by putting them in the virtual shoes of consumers.

 

5. MICHIGAN STATE UNIVERSITY

Trojans have the opportunity to use serious games to learn … serious game design. Michigan State is one of the few to provide coursework to prepare students to work as game designers of serious games. The coursework is part of its master’s degree in telecommunication, information studies, and media.

 

6. UNIVERSITY OF CENTRAL FLORIDA

Instead of being shoved in front of real-life children to practice their skills, education majors at UCF can learn good classroom management through the school’s unique learning game.

 

7. UNIVERSITY OF WASHINGTON – BOTHELL

Math has become a popular subject for educational games, with titles like MathBlaster catching on with kids and teachers. Students themselves at Bothell have gotten in on serious game education, developing games like Facebook: UWB Wetlands Restoration through the school’s Center for Serious Play, to educate other students and the public on the need to protect the wetlands.

 

8. MERCYHURST COLLEGE

At this small private school in Erie, Pa., the intelligence studies department is where you’ll find students learning through video game play. Associate professor Kristan Wheaton decided to incorporate the teaching method into his repertoire. The result? He began to have students play the massively popular and massive multiplayer online game World of Warcraft. The tactics and strategies needed to successfully play the game are a perfect fit for the intelligence studies program, which involves the disciplines of law enforcement and national security.

 

9. UNIVERSITY OF TEXAS AT BROWNSVILLE

Although the Austin campus has been known to have teachers incorporate game-based learning into their curriculum, UT-Brownsville has been recognized by the U.S. Dept. of Education for the efforts of one of its professors to use video games to teach physics.

 

10. NORTHERN ILLINOIS UNIVERSITY

NIU has become the poster child of game-based learning, basically through the work of one man. Engineering professor Brianno Coller noticed in his “Dynamic Systems and Control” and “Computational Methods” classes that computer simulations seemed to capture students’ attention, so he created a video game called Spumone to let students build and race virtual race cars to learn both math and engineering.

 

By Best Colleges Online -- http://bit.ly/Md4ie9

Source: http://bit.ly/NBCt0C


Via maxOz
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maxOz's comment, July 9, 2012 9:06 AM
Thank You John, Hope your had a great weekend xxx
Casey Nydoske's curator insight, January 5, 2015 11:59 AM

This one is great because it includes Two colleges that are in my top three picks which are University Of Washington in Bothell and University of Central Florida. 

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20 Best Reasons to Switch to Google+ Plus for More Profits | All Infographics

20 Best Reasons to Switch to Google+ Plus for More Profits | All Infographics | AtDotCom Social media | Scoop.it
Infographics on best reasons to use Google+ Plus services for small business profits on effectively using Social network to increase votes on grow business rocket...
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Rescooped by John van den Brink from "#Google+, +1, Facebook, Twitter, Scoop, Foursquare, Empire Avenue, Klout and more"
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How to Really Make Pinterest Work for You

How to Really Make Pinterest Work for You | AtDotCom Social media | Scoop.it
The power of Pinterest in driving sales and garnering attention is well documented at this stage. The image based social media site has been up and at ‘em since 2010 and really making waves for nearly 9 months now. In fact it managed over 2.3Bn page impressions in March to over 4m unique users – which make it the third biggest social media site in the world.


We’ve all heard the tips, but here’s how to really make Pinterest work for you...


Via Kelly Lieberman, ABroaderView
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Tom George's comment, July 8, 2012 12:22 PM
Hey Kelly,
Thanks for a great Pinterest topic.I am the founder of Internet Billboards we are a community of curators that use Scoop.it. If you like you can easily also join us and share your picks here http://www.internetbillboards.net
Rescooped by John van den Brink from CareerOz
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What Type of Learner Are You? [And Why It Doesn't Matter]

What Type of Learner Are You? [And Why It Doesn't Matter] | AtDotCom Social media | Scoop.it

Your learning style can affect your studying success or does it?

The concept of  "learning styles" refers to the idea that different people learn in different ways.

Concerned students will often remark that they didn't do well on a given exam because they are "visual learners," while parents will often note that their child is a "motor learner," an "aural learner," or perhaps an "intuitive learner."

 

The implicit message behind these labels is that educators need to match their method of instruction to match the style of the student, so as to maximize the student's learning and performance. The flip side of this argument, of course, is that if the student learns or performs poorly, some of it may have to do with a mismatch between the student's style and the method of instruction.

 

Hence the notion of learning styles is deeply influential in educational circles:

Learning styles are also big business, at least on the assessment side, with a number of websites and tests available to help people understand their own or their kids' learning styles and strengths. 


The pull to understand what "type" of learner we are, much like the pull to understand what "type" of person we are, is very strong. Naturally, parents want the best for their kids, and learners in general want engaging, interesting material-- what is the research evidence behind these learning styles?

 

A 2008 study by Harold Pashler, Mark McDaniel, Doug Rohrer, and Robert Bjork, published in the journal Psychological Science in the Public Interest, addressed this very question by looking at the available data over the decades on this issues. Do studies that match (versus mismatch) students on the basis of their learning styles produce better performance? Here is the conclusion of the research:

 

"On the basis of our review, the belief that learning-style assessments are useful in educational contexts appears to be just that—a belief.

Our conclusion reinforces other recent skeptical commentary on the topic (e.g., Coffield et al., 2004; Curry, 1990; Willingham, 2005, 2009)… At present…. we feel that the widespread use of learning-style measures in educational settings is unwise