Digital #MediaArt(s) Numérique(s)
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#book - Chapitre d'introduction : les avatars jouables des mondes numériques | OMNSH

#book - Chapitre d'introduction : les avatars jouables des mondes numériques | OMNSH | Digital #MediaArt(s) Numérique(s) | Scoop.it

Cette introduction dans sa version pré-éditable (préprint) met en perspective les travaux de recherche du tandem E. A. Amato / E. Perény et les apports originaux de chacun des auteurs ayant contribué à l'ouvrage collectif paru chez l'éditeur scientifique Hermès Publishing-Lavoisier France

 

Le sommaire est repris à la fin de ce qui constitue l'équivalent d'un article, afin de permettre au lecteur de resituer la présentation des différents chapitres.

 

L'annonce de la parution avec la préface d'Alain Berthoz est disponible ici :http://www.omnsh.org/mediations/649/sortie-douvrage-les-avatars-jouables-des-mondes-numeriques

 

Vous y trouverez aussi une présentation des différents auteurs aidant à circonstancier leur approche par discipline. ...

 

>>> http://www.lavoisier.fr/livre/notice.asp?ouvrage=2751762

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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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arts-numeriques.info - Media Art WatchLab

arts-numeriques.info - Media Art WatchLab | Digital #MediaArt(s) Numérique(s) | Scoop.it


Visit the website/portal to see much more news

arts-numeriques.info

 

ArtCalls - Grants - Residencies

 

Anthologie de textes online (fr)

http://www.scoop.it/t/arts-numeriques-anthologie-de-textes


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@Fukushima_Actu ➣➣➣ @Revolution_info ➣➣➣ @Occupy_USA ➣➣➣ @belgique_info ➣➣➣ @occupywomen ➣➣➣ @occupy_usa ➣➣➣ @occupy_www ➣➣➣ @piratepartynews ➣➣➣ @sarkozy-info ➣➣➣ @anti_fn ➣➣➣ @jacquesurbanska


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Catherine Pascal's curator insight, April 15, 2014 4:11 PM

 Très intéressant 

Agence White Dog's curator insight, September 30, 2015 8:21 AM

arts-numeriques.info  - Media Art WatchLab

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11.04 - Corps, Musique & Numérique (conférences/tables rondes) | Festival des arts numériques RVBn 2017

11.04 - Corps, Musique & Numérique (conférences/tables rondes) | Festival des arts numériques RVBn 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les évolutions technologiques questionnent les manières d’aborder l’acte artistique et sa transmission. Cette journée cherchera à éclairer les enjeux au cœur des pratiques des acteurs culturels, artistiques ou éducatifs d’aujourd’hui.

 

10h – 17h
Conférences et tables rondes ponctuées d’intermèdes musicaux de Xavier Garcia.


18h30
« Dématérialisé », spectacle de Pierre Amoudruz et David Guerra (association AADN, Lyon).


Journée professionnelle organisée par le CFMI – Lyon 2 (gratuit)
En partenariat avec le Service d’Action Artistique et Culturelle, la Direction de l’Action Culturelle et de la Diffusion des Savoirs de l’Université Lyon 2, l’Ina GRM, la Biennale des arts numériques RVBn et l’ACEMI.

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Art numérique, pop, art & geek sur ARTE Creative

Art numérique, pop, art & geek sur ARTE Creative | Digital #MediaArt(s) Numérique(s) | Scoop.it

Découvrez les contenus exclusifs pop, art & geek d’ARTE Creative, la nouvelle offre d’ARTE dédiée à la culture contemporaine !

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Is consciousness just an illusion? By Anna Buckley

Is consciousness just an illusion? By Anna Buckley | Digital #MediaArt(s) Numérique(s) | Scoop.it

The cognitive scientist Daniel Dennett believes our brains are machines, made of billions of tiny "robots" - our neurons, or brain cells. Is the human mind really that special?

 

In an infamous memo written in 1965, the philosopher Hubert Dreyfus stated that humans would always beat computers at chess because machines lacked intuition. Daniel Dennett disagreed.

 

A few years later, Dreyfus rather embarrassingly found himself in checkmate against a computer. And in May 1997 the IBM computer, Deep Blue defeated the world chess champion Garry Kasparov. Many who were unhappy with this result then claimed that chess was a boringly logical game. Computers didn't need intuition to win. The goalposts shifted.

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Book Launch: Ariel Guzik (mechanisms and instruments maker) - Arts Catalyst 2017

Book Launch: Ariel Guzik (mechanisms and instruments maker) - Arts Catalyst 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it
For the last 10 years, artist Ariel Guzik has searched for a way to communicate with whales and dolphins. Guzik’s project has encompassed the creation of underwater instruments, expeditions to contact whales and dolphins off the coasts of Baja California, Costa Rica and Scotland, and sound recordings of these remarkable encounters.
 
Guzik's Holoturian was a new work commissioned by Arts Catalyst and Edinburgh Art Festival in 2015. It was an installation of a new underwater resonance instrument, specially designed to communicate with whales and dolphins in the deep seas, and incorporated objects, drawings and films from the artist’s decade-long research project, which included a field trip by the artist and his team with Arts Catalyst to the Moray Firth in the North of Scotland to encounter the population of bottlenose dolphins that live there.
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22.04.2017 - New Technologies in Contemporary Art - Art Brussels Talks 2017

22.04.2017 - New Technologies in Contemporary Art - Art Brussels Talks 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Media art, tech art, web art, digital art, time based media art...What, why and where to?

ticket (free) >>> eventbrite.fr

This panel will examine the recent developments of technology in contemporary art and highlight its importance in relation to a transition into a digital society.

Alain Servais (collector, Belgium), talks to Valentina Volchkova (International Director Pace gallery, Paris), and Hampus Lindwall (collector, Sweden) to assess the role of digital technology in art and discuss how it has changed since it gained public attention in the late 90’s.

Through the work of JODI and Felix Luque Sánchez, they will explore how artists are responding to technology as a new tool and the different aspects and problematics that digital and technological methods bring to light, as preservation, access and property.

Moderated by Alain Servais, with the participation of:
Hampus Lindwall, collector (Sweden)
Valentina Volchkova, International Director Pace gallery (Paris) JODI, artists (Netherlands - Belgium)
Félix Luque Sánchez, artist (Belgium)

This talk is a part of Art Brussels Talks 2017 and is coordinated with the help of :
>> Selin Ben Mehrez & Vincent Matthu, founders of RLTY.
RLTY is an online resource and communication tool for the development of new technologies in the art market.
>>> Jacques Urbanska, digital art(s) project manager at Transcultures, Belgian Center for digital & sound cultures, Media Artist, art curator, and fouder of a large information web network on « Art(s) + Science(s) » thematic.

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07.04>21.05.2017 – No Copyright Infringement Intended / Curated by Antonio Roberts @ Phoenix

07.04>21.05.2017 – No Copyright Infringement Intended / Curated by Antonio Roberts @ Phoenix | Digital #MediaArt(s) Numérique(s) | Scoop.it

No Copyright Infringement Intended is a group exhibition exploring the relationship between copyright and culture in the digital age, investigating how the concept of ownership and authorship is evolving and coming into conflict with outdated copyright and intellectual property laws.

Since the 1990s the internet has provided the opportunity for mass copying, redistribution and remixing of content – profoundly changing the way culture is produced and shared and sparking legal battles and debates that still rage on. Today, the increasing availability of technologies like 3D scanning and 3D printing have extended the ability to digitally copy and reproduce to the physical realm.

... 

The exhibition includes work by Nick Briz, Emilie Gervais, Nicolas Maigret, Christopher Meerdo, Jan Nikolai Nelles & Nora Al-Badri, Duncan Poulton, Fernando Sosa, Andrea Wallace & Ronan Deazley

 

Curated by Antonio Roberts, a new media artist and curator based in Birmingham. Kindly supported by Arts Council England

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Impact de l'Intelligence Artificielle sur l'économie - Laurent Alexandre au Senat français

M. Laurent Alexandre (Entrepreneur, DNA vision) au Senat le 19.01.2017 pour parler de l'impact de l'Intelligence Artificielle sur la société et l'économie française.

A lire aussi : 10 choses à savoir sur Laurent Alexandre, gourou de l'intelligence artificielle
http://tempsreel.nouvelobs.com/sciences/20170210.OBS5170/10-choses-a-savoir-sur-laurent-alexandre-gourou-de-l-intelligence-artificielle.html

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04.07.17 - Hack It! - Art Fest New Media Art #Hack

04.07.17 - Hack It! - Art Fest New Media Art #Hack | Digital #MediaArt(s) Numérique(s) | Scoop.it

Organized by Victoria Bradbury and the New Media 420 Advanced Interactive Design students

 

Hackathons first emerged in the commercial tech sector where people meet to engage in collaborative computer programming. Art Hacks branch off of this phenomenon while also stemming from art historical precedents of collaborative making practices in the New Media field. At this event, groups will combine computer code with traditional art materials to co-create projects. Hack It! DIY Dystopia will engage participants to combine code, microcontrollers and cardboard to envision, prototype and develop survival-oriented materials.

 

This event will involve two UNC Asheville classes. It is led by NM 420: Advanced Interactive Design with students from ARTS 178: Powerful Stories Freshman Colloquium as participants. Collaborative teams will work together for five hours to create a final techno-sculptural project considering the themes of survival and technology. (Anyone is welcome to come and observe the process while also participating in short-term hands-on activities on-site).

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This software is like getting a modular inside your computer, for free // by Peter Kirn on CDM blog

This software is like getting a modular inside your computer, for free // by Peter Kirn on CDM blog | Digital #MediaArt(s) Numérique(s) | Scoop.it
Modular synthesizers present some beautiful possibilities for sound design and composition. For constructing certain kinds of sounds, and certain automated rhythmic and melodic structures, they’re beautiful – and endure for a reason.

Now, that description could fit both software and hardware modulars. And of course, hardware has some inarguable, irreplaceable advantages. But the same things that make it great to work with can also be limiting. You can’t dynamically change patches without some plugging and replugging, you’re limited by what modules you’ve got bolted into a rack, and … oh yeah, apart from size and weight, these things cost money.

So let’s sing the praises of computers for a moment – because it’s great that we can choose either, or both.
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Videographies 4.0 - VICE VERSA - Arts / sciences / Transcultures /// #mediaart #artsci

Videographies 4.0 - VICE  VERSA - Arts / sciences / Transcultures /// #mediaart #artsci | Digital #MediaArt(s) Numérique(s) | Scoop.it

Videographies - VICE<->VERSA 3.0 - Arts / sciences - La Trois RTBF (00h26) - Retransmission sur RTBF Auvio

 

Le 25 novembre 2016, Transcultures, Centre des cultures numériques et sonores, organisait, en partenariat avec Vidéographies, Vice Versa 3.0 – Horizons numériques, un forum consacré aux liens féconds qui se nouent entre Arts et Sciences, Cultures numériques et Nouveaux médias. Cette journée de réflexion s’est tenue, dans le cadre de la Saison des cultures numériques de la Fédération Wallonie-Bruxelles, à Liège (Média Rives RTBF) et a rassemblé des experts, des chercheurs et des professionnels belges et internationaux autour de divers enjeux de la création numérique d’aujourd’hui et de demain. En parallèle, Vice Versa 3.0 a également présenté plusieurs installations (dont Olga Kisseleva, Judith Guez, Elizabeth Meur-Poniris, Claire Williams), des démos (notamment Numediart, Hovertone, Le laboratoire Mint-Université Lille 1) et des « works in progress » d’artistes et chercheurs associés ...

http://bit.ly/2nqZgVc

 

Avec des projets de : Alice Jarry, Anthony Rouneau, Art orienté objet, Christian Frisson, Chen Chu-Yin, Claire Williams, Drag On Slide, Edouardo Kac, Elisabeth Meur-Poniris, Fabien Zocco, Franck Soudan, François Zajéga, Gauthier Keyaerts, Curnel Gina, Heather Dewey-Hagborg, Hovertone, Jacques Urbanska, Jean-François Lahos, Judith Guez, Kika Nicolela, Larbitslab, Loic Reboursiere, Louis Philippe Demers, Marta De Menezes, Mihai Grecu & Thibault Gleize, Nicolas Bernier, Nicolas d'Alessandro, numediart, Olga Kisseleva, Paulo Dos Santos, Pauline de Chalendar, Ryoji ikeda (official), Sébastien Lacomblez, @Symbiotica (labo), @Thierry De Mey, Thomas Israel, Tom Mens, Vincent Evrard...

 

La programmation de cette émission a été composée par les soins de Philippe Franck, critique culturel et directeur de Transcultures qui la représente également en complicité avec Jacques Urbanska, artiste/concepteur multimédiatique et chargé des projets arts numériques pour Transcultures.

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Artificial Intelligence: Blurring the Lines Between Humans and Machines (Milken Institute 2016)

For decades, futurists and science fiction writers predicted that smart machines would someday rival the intelligence of humans. Now, their forecasts seem to be coming true. Artificial intelligence, or AI, already exceeds human capability in certain fields. Machines can send and receive signals and analyze vast quantities of data faster than humans. They have learned to drive cars, manage stock portfolios and, through personal assistants such as Siri and Alexa, talk to us. In the not-so-distant future, AI may even augment our own brain functions. But as with all revolutions, the potential of AI raises concerns. Among the biggest: Some worry that that its growing capability may trigger the largest labor displacement since the Great Depression. This panel will explore the many ways artificial intelligence will shape our workforce, culture and institutions in the years to come.

Moderator: James Cham, Partner, Bloomberg Beta / Speakers:
Pascale Fung, Professor, Department of Electronic and Computer Engineering, Hong Kong University of Science and Technology ; Ben Goertzel, Chief Scientist, Hanson Robotics; Chief Scientist, Aidyia Ltd ; Hsiao-Wuen Hon, Corporate Vice President, Microsoft Corp.; Chairman, Asia-Pacific R&D Group, Microsoft

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New media in the contemporary art market:
Access, ownership and artificial scarcity / by Pau Waelder (2016)

New media in the contemporary art market: <br/>Access, ownership and artificial scarcity  / by Pau Waelder (2016) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Since the early 2010s, the contemporary art market has been showing signs of a renewed interest in digital media. On the one hand, several online marketplaces have been launched with the support of investor groups that include leading contemporary art galleries. On the other hand, a growing number of startups have been developing forms of accessing and collecting art in a digital format by means of mobile apps, streaming services and digital frames. Most of these business initiatives have been launched in the past four to five years and are currently exploring models of selling art which have yet to prove their profitability in the context of a market that is changing rapidly, but at the same time holding on to established structures and hierarchies. 

The traditional mechanisms of selling and collecting art that have shaped the art market for more than a hundred years are being challenged by the transformations introduced by digital technologies. The Internet facilitates access to a vast amount of data, as well as the possibility of reaching audiences regardless of their geographical location, while everyday devices such as smartphones, tablets and laptops provide new contexts in which to experience art, away from the white walls of the museum or the gallery. ...

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01.05.2017 - Meetup VISQuébec et exposition «Graphiques dégénérés» #Dataviz

01.05.2017 - Meetup VISQuébec et exposition «Graphiques dégénérés» #Dataviz | Digital #MediaArt(s) Numérique(s) | Scoop.it

LA CHAMBRE BLANCHE est heureuse d’accueillir l’exposition «Graphiques dégénérés» se déroulant dans le cadre de VISQuébec. Le Meetup et le vernissage de l’exposition auront lieu le 1er mai à partir de 17h. L’exposition se déroulera du 1er mai au 7 mai 2017.

Pour le Meetup, nous aurons le plaisir d’accueillir un spécialiste de Silicon Valley en visualisation de données : Micah Stubbs. Ce dernier s’implique activement à la communauté open source en partageant ses recherches.

Pour l’exposition et la présentation VISQuébec, les accidents dans la visualisation de données seront le sujet d’étude. Bien qu’esthétiques, ces erreurs dans les graphiques mènent à des aberrations inattendues pouvant se transformer en données non lisibles et peut-être même imaginaires. Pour la communauté de la visualisation de données D3.js, les échecs visuels sont partagés sur le Web via #d3brokeandmadeart. La mise en commun de ses échecs permet de comprendre le processus qui se produit lors de ces aberrations visuelles se rapprochant du «glitch art».

Cet événement est une invitation ouverte à la communauté artistique, aux curieux, aux professionnels et aux amateurs de la visualisation de données.

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#Call: Digital Art Co-Commission with British Science Festival - Brighton Digital Festival - deadline 24.04.2017

#Call: Digital Art Co-Commission with British Science Festival - Brighton Digital Festival - deadline 24.04.2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

The British Science Festival and Brighton Digital Festival are looking to co-commission a new digital artwork that will be presented in a gallery space at the University of Brighton, Edward St Campus throughout the British Science Festival and Brighton Digital Festival (5 September to 13 October 2017).

 

We are particularly interested in works that explore and respond to themes of place: the shifting horizons of physical and virtual environments; the possibilities of technology to reimagine, reinvent and reinterpret space and place, and new opportunities to facilitate collaboration and connect people, place and things.

 

We are looking for an original artwork or a significant development of an earlier piece. Proposals can involve online work but a thought-out exhibition proposal must be included. Proposals should be aimed at a public audience and a focus on public engagement and participation will be viewed favourably.

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Ben (Goertzel) et les robots - documentaire de Roy Cohen

Il y a vingt ans, Ben Goertzel, un scientifique américain, inventait le principe de l'intelligence artificielle générale (IAG). En 2012, il s'est fixé un nouvel objectif : créer le premier enfant-robot doté de l'intelligence d'un enfant de 3 ans, avec la capacité d'apprendre. Y parviendra-t-il ? Ben Goertzel a créé sa société, Open Cog, à Hongkong, où il poursuit depuis ses travaux avec son équipe.

Réalisateur : Roy Cohen

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What if you could listen in on the chemical communication within your body?

What if you could listen in on the chemical communication within your body? | Digital #MediaArt(s) Numérique(s) | Scoop.it
We all glow. All living cells of bacteria, plants as well as (human and non-human) animals emit biophotons, extremely weak light emissions which cannot be perceived by the naked eye and are used in cell-to-cell communication in living systems. Instruments like photomultipliers tubes (PMT), however, are such sensitive detectors of light that they can detect individual photons.

Back in 2015, Mike and Susana from Thought Collider teamed up with artist Dave Young and researchers at Leiden University to build a kinetic sound installation around a Photon-Multiplier Tube.

 

Although the transformation of the functional state of the living organism into sound was an important dimension of the work, the artists and designers were also interested in looking at the processes and authoritative gestures that legitimise the collection of personal information and how informed consent is attained and defined.

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Ed Atkins Explores the Deep Creepiness of Facial-Recognition Technology By Andrew Russeth

Ed Atkins Explores the Deep Creepiness of Facial-Recognition Technology By Andrew Russeth | Digital #MediaArt(s) Numérique(s) | Scoop.it

On a very warm afternoon in April, the image of a bald young white man’s head floated on a gray screen at the Kitchen, in Chelsea. The man spoke in a tone that shifted worryingly between aggressive and confessional, punctuating his lines with two disembodied hands. “And I could have been your haruspex, sexy,” he said at one point, snarling. “I could have read omens in your extricated liver.” There were pale red marks beneath his eyes, a five-o’clock shadow on his jaw.

 

The talking man was the creation of the British artist Ed Atkins, who purchased the avatar for five hundred dollars from a Web site called Turbosquid and brought it to life using the software program faceshift, which maps the movements of facial expressions. This is the same type of object-recognition technology that is now used by Microsoft, whose Windows Hello program lets you unlock computers by looking at them, and by apps including Snapchat, which has adopted motion capture to adorn users’ images with flower crowns or dog faces.

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Design for Performance & Interaction – New Masters Programme - Interactive Architecture Lab

At the Bartlett School of Architecture, University College London – the UK’s leading and largest Faculty of the Built Environment – we are starting a new 15-month Masters programme Design for Performance & Interaction offering students an opportunity to learning about Design in 4 Dimensions. Students will design the performance and interaction of objects, environments and people using the latest fabrication, sensing, computation, networked and responsive technologies. Emphasis is placed on prototyping, from interactive objects and installations to staged events, and performance architecture.

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Déjà Entendu | An Opera Automaton - generative installation by Lukas Truniger /// #mediaart

The structure of language – musical at its origin – is the source of this installation. Based on texts and melodies originating from operas telling the Faust myth (the epic of human curiosity and desire), the installation explores the underlying contour of language.

 

The work is made of industrial objects. 102 screens and speakers creating an emergent space, arranged in repetitive patterns. Blowing up the virtual into space. Phrases and melodies of the vocalists are constantly reproduced using machine learning software. Powerful algorithms, which transform the way we act and think, omnipresent in our society and in permanent interaction with us. A new version of Faust is created, fragmented and with varying degrees of legibility, recreated in light and sound movements. 

 

It is a game with the boundaries of perception. The point where language loses its meaning and becomes abstract. Language which is pushed to its limits, where nothing is left but pure rhythmic and melodic structure. It is the organic nature of language, imitated by a machine. This reveals the proper poetics – in all its absurdity – of the digital.

 

A production of Le Fresnoy - Studio national des arts contemporains
lefresnoy.net
Supported by Bipolar in the framework of RUNAWAY
bipolar-production.com

Engineer: Glenn Silver
Camera: Aurelie Brouet

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11>18.06.2017 - ISEA2017 : The 23rd International Symposium on Electronic Art - Bio Creation & Pace

11>18.06.2017 - ISEA2017 : The 23rd International Symposium on Electronic Art - Bio Creation & Pace | Digital #MediaArt(s) Numérique(s) | Scoop.it

ISEA is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media.

 

ISEA2017 invites to reflect on the contributions that art, design, and technology provide as alternatives for social development based on respect for natural biodiversity and having pacific coexistence of the communities. ISEA2017 welcomes submissions in three broad categories: academic (papers, posters, panels, and roundtables), creative (artworks, installations, performances, and design cases) and learning (residence, workshops, tutorials, artist or designer talks, and institutional presentations).

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Museum of Contemporary Art Kiasma opens survey of contemporary art

Museum of Contemporary Art Kiasma opens survey of contemporary art | Digital #MediaArt(s) Numérique(s) | Scoop.it
Hello World!, is a survey of contemporary art focusing on the global digital revolution and its impact on our culture and economy, as well as human identity and behaviour. The exhibition in Kiasma, Museum of Contemporary Art, Helsinki brings together 35 artists from 13 countries representing three generations, from the ‘60s to the ‘80s. The ARS17+ Online Art website at arsplus.fi showcases a selection of new net art as part of the ARS17 exhibition at Kiasma.

Many of the artists featured in the exhibition are post-internet millennials, who are digital natives more or less from the moment they are born. For them, the physical and virtual worlds are inseparable components of the same merged reality. In their world, digital technology is not an end itself, but a tool for creating, sharing and experiencing.
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Eric Mabille's curator insight, April 6, 12:37 PM
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Ars Electronica 2017 - Artificial intelligence /// September 7-11, 2017, Linz /// #mediaart #artsci

Ars Electronica 2017 - Artificial intelligence /// September 7-11, 2017, Linz /// #mediaart #artsci | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artificial intelligence has done it again. Now that Facebook, Uber and Co. are suffering from an increasingly bad public image, the reinvention of Virtual Reality has already lost its allure, and the Internet of Things doesn’t seem to be able to get beyond the self-replenishing refrigerator, the thrill engendered by futuristic super-machines is dominating the headlines.

 

So what are we to make of artificial intelligence? Gigantic job eliminator? Or the next step in evolution, the one in which technology finally asserts its mastery over us? Or maybe the source of redemptive systems that develop new medications for us and operate on us, that invest and multiply our capital, and that even make better business executives because the boss is finally a more rational decision-maker? Artificial intelligence has many faces and they’re sure to pay attention to us all.

 

...

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13.04.2017 - Face au déferlement des images - Colloque de la revue TK-21 /// #bigdata

13.04.2017 - Face au déferlement des images - Colloque de la revue TK-21 /// #bigdata | Digital #MediaArt(s) Numérique(s) | Scoop.it

Comment artistes et photographes en Europe et Asie réagissent aux mega data — Un colloque Data Meta Data
Un évènement TK-21 organisé avec le soutien de la SAIF, le National Culture and Arts Foundation (Taïwan) et la Society of Photographic Museum and Culture of Taïwan

http://www.tk-21.com

Intervenants
• Repenser les archives photographiques chinoises à l’ère du Big Data
par Marine Cabos, docteur en histoire de l’art, spécialiste de l’histoire de la photographie en Chine.
• L’esthétique de dix mille photographies superposées chez Atta Kim : « Toutes choses finissent par disparaître »
par Hyeonsuk Kim, chargée de cours, Université Paris VIII.
• Qu’est-ce aujourd’hui que l’Image-Icône entre Europe et Asie ? Extraction et singularité. De l’Inspiration
par Pascal Payen-Appenzeller, expert stratigraphe du patrimoine.
• Une image de Taïwan, la lumière des multi-cultures et la délicatesse de l’ombre par Wei-Shiuan Sun,
photographe, consultante du ministère de la Culture de Taïwan pour la photographie, membre de l’Aica.
• Dévoilement, furtives impudeurs japonaises ou la fabrique de l’image par Alain Nahum, réalisateur et photographe.
• Fonction esthétique et politique des images/symboles nationaux entre Corée et Occident
par Choi Chungwoo, philosophe indépendant.
• Thomas Ruff, des pixels pornographiques qu’on prendrait pour des lueurs astronomiques,
par Isabelle Hersant chargée de cours, Université Paris VIII.
Modérateur J-Louis Poitevin rédacteur en chef de TK-21 LaRevue, critique d’art, membre de l’Aica, docteur en philosophie.

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6 expériences de réalité virtuelle qui en disent long sur son potentiel - overview Kaléidoscope 2017

6 expériences de réalité virtuelle qui en disent long sur son potentiel - overview Kaléidoscope 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

La réalité virtuelle est souvent associée au jeu vidéo. Pourtant, de nombreux artistes produisent des « expériences » immersives, souvent courtes, dans lequel l’utilisateur n’agit pas, ou très peu. Mardi 1er mars, une trentaine étaient présentées à la Gaîté Lyrique, à Paris, dans le cadre de Kaléidoscope. Cet événement, entièrement consacré à ce type de production, faisait une halte dans la capitale française avant de poursuivre sa tournée internationale à Tel Aviv, Stockholm, Tokyo ou encore Melbourne.

Du dessin animé à la prise de vue réelle, de la poésie à l’horreur, de l’information au clip musical : tous les possibles de la réalité virtuelle étaient présentés, offrant un aperçu alléchant des potentiels de cette technologie. Sélection.

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15.04>15.07.2017 - Modus Operandi - exhibition by Société Brussels (Co-curatorship: Gregory Lang) /// #mediaart

15.04>15.07.2017 - Modus Operandi - exhibition by Société Brussels (Co-curatorship: Gregory Lang) /// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

The exhibition Modus Operandi activates a well-known strategy from conceptual art using instructions and explores art by delegation. The artwork imagined by the artist is presented in form of a written or verbal statement to be executed by others. The instructions take form with advised experts such as the curator him or herself and his or her assistant, usually in dialogue with the artist. The instruction can be transmitted through: 'cards' as with the 'event scores' of the artist George Brecht or as in Lucy Lippard's 1969-74 'numbers' exhibition series ; 'Certificates' for Sol Lewitt's 'instructions' or Laurence Weiner's 'statements'; 'definitions / methods' for Claude Rutault; or in form of instructions communicated by telephone as in the mythical 'Art by Telephone' exhibition of 1969 and its recent 'Recalled' versions. Thus the artwork already exists in form of a description, and a collection of instructions makes it possible to constitute an exhibition. ...

 

with : Pep Agut, Ivan Argote, Robert Barry, Julien Bismuth, Mel Bochner, George Brecht, Angela Bulloch, Luis Paulo Costa, Claude Closky, Alec Debusschere, Alessandro De Francesco, Walter De Maria, Detanico Lain, Pascal Dombis, Peter Downsbrough, Mark Geffriaud, Aurélie Godard, Nicolas Knight, LAb[au], David Lamelas, Sol LeWitt, Eva & Franco Mattes, Manfred Mohr, Gianni Motti, Paulo Nazareth, Dennis Oppenheim, Casey Reas, Claude Rutault, Peter Scott, Daniel Spœrri, UBERMORGEN, Lawrence Weiner, Ian Wilson, Erwin Wurm, a.o.

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