Digital #MediaArt(s) Numérique(s)
181.0K views | +13 today
Follow
 
Scooped by Jacques Urbanska
onto Digital #MediaArt(s) Numérique(s)
Scoop.it!

Clitoris et Matrice : le cyberféminisme au moins ça avait de la gueule - Xavier de La Porte

Clitoris et Matrice : le cyberféminisme au moins ça avait de la gueule - Xavier de La Porte | Digital #MediaArt(s) Numérique(s) | Scoop.it

l y a le sexisme, il y a aussi le cybersexisme. Une illustration. Au printemps dernier, une jeune blogueuse française du nom de Marlard, spécialisée dans le jeu vidéo, publiait un très long texte sur un blog féministe. Intitulé « Du sexisme chez les geeks », le texte détaillait très minutieusement le sexisme à l’œuvre dans le jeu vidéo.

 

A la fois dans les représentations (Marlard citait longuement les articles de magazines spécialisés sur certains personnages féminins, comme la célèbre Lara Croft de « Tomb Raider »), parmi les joueurs (où être une « gameuse », c’est s’exposer à toutes sortes de propos pas des plus aimables, en particulier dans les jeux en ligne), mais aussi un sexisme à l’œuvre dans l’industrie du jeu vidéo où on trouve nombre de récit d’informaticiennes isolées, voire harcelées, le tout se manifestant avec éclat dans les grandes conventions ou les grands salons de jeu vidéo qui n’ont rien à envier, du point de vue de l’imaginaire des genres, avec les salons de l’automobile. ...

more...
No comment yet.
Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
Your new post is loading...
Your new post is loading...
Scooped by Jacques Urbanska
Scoop.it!

arts-numeriques.info - Media Art WatchLab

arts-numeriques.info - Media Art WatchLab | Digital #MediaArt(s) Numérique(s) | Scoop.it


Visit the website/portal to see much more news

arts-numeriques.info

artnumerique.be (belgium focus)

 

ArtCalls - Grants - Residencies

 

Anthologie de textes online (fr)

http://www.scoop.it/t/arts-numeriques-anthologie-de-textes

 

Social Networks

 

 

Some of my other Twitter accounts

@Fukushima_Actu ➣➣➣ @Revolution_info ➣➣➣ @Occupy_USA ➣➣➣ @belgique_info ➣➣➣ @occupywomen ➣➣➣ @occupy_usa ➣➣➣ @occupy_www ➣➣➣ @piratepartynews ➣➣➣ @sarkozy-info ➣➣➣ @anti_fn ➣➣➣ @jacquesurbanska

 

more...
Catherine Pascal's curator insight, April 15, 2014 4:11 PM

 Très intéressant 

Agence White Dog's curator insight, September 30, 2015 8:21 AM

arts-numeriques.info  - Media Art WatchLab

Scooped by Jacques Urbanska
Scoop.it!

15>21.06.2017 - Chercher le réseau (expo) / 20 ans du Fresnoy-Studio national des arts contemporains

15>21.06.2017 - Chercher le réseau (expo) / 20 ans du Fresnoy-Studio national des arts contemporains | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les errances hystériques, de nuit, plongé dans la lumière bleue. Je suis, tu es. De l'autre côté de l'écran. Problème instantané, sur le mur terminal, j'écris sur mon journal.

 

Chercher le réseau, une exposition en résonance avec l'exposition Le rêve des formes au Palais de Tokyo à l'occasion des 20 ans du Fresnoy-Studio national des arts contemporains.

 

du 16 juin au 21 juin 2017
Vernissage le 15 juin à partir de 18h

au Garage Mu, 12 rue d'Oran, 75018, Paris

 

Avec les œuvres de Fabien Zocco, Faye Mullen, Raphaël Moreira Gonçalves, Noé Grenier, Paul Heintz, Marianne Villière, Sébastien Trihan, Marie Lelouche, Damien Jibert, Regina Demina, Yasmina Benabderrahmane, Julie Vacheret Gwendal Sartre.
Commissariat Noé Grenier et Paul Heintz.

 

Cette exposition explore la problématique du « réseau », de l’immensité du flux internet et de son instabilité, à la frustration des communications numériques.

 

http://lefresnoy.net

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Fire - art installation by Nasan Tur (2017)

An immaterial artwork consisting real fire.
The fire is continuously burning inside the space over the whole exhibition period. It seems like it is just the begin before the fire takes the whole space.


The heat and the flickering of the flames take the whole exhibition space into tension. It brings, on one hand the potential of destruction and danger of this element but also the domination over it, out.

 

http://www.nasantur.com

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

14-06>10-09-2017 - Le Rêve des formes @ Palais de Tokyo - 20ème anniversaire du Fresnoy

14-06>10-09-2017 - Le Rêve des formes @ Palais de Tokyo - 20ème anniversaire du Fresnoy | Digital #MediaArt(s) Numérique(s) | Scoop.it

L’exposition Le Rêve des formes, présentée à l’occasion du vingtième anniversaire de l’école du Fresnoy, est conçue comme un paysage imaginaire, un jardin monstrueux où se cultivent des formes périssables et des surfaces en germination, des organismes protubérants et de plates silhouettes.

 

Les artistes et chercheurs rassemblés dans Le Rêve des formes témoignent de leur rencontre avec de nouvelles possibilités de représentation, issues de découvertes scientifiques et techniques récentes, qui bouleversent notre façon de voir et de montrer. En renouvelant grâce à cela le champ du perceptible – nanotechnologies, imagerie de synthèse, scan 3D, stéréolithographie… –, ces nouvelles visualisations nous laissent présumer de géométries encore inconnues...

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Rock Print by Gramazio Kohler Research, ETH Zurich, and Self-Assembly Lab, MIT - STARTS Prize 2017

 

Rock Print is an investigation into the constructive principle of the physical phenomena of jamming, in which granular matter can change from liquid to solid and back again. Rock Print exploits this characteristic with a congruent construction system that: 1) is informed by a computational design and realised with robotic fabrication machinery, 2) can be constructed into highly differentiated and load-bearing structures at an architectural scale using low-grade bulk material, such as gravel, and 3) is fully reversible. The construction system works as follows. To be able to control where and how gravel jams, the density between the aggregates has to be decreased to a level that forces it to behave like a solid. This can be achieved by introducing tensile reinforcement, such as string, to confine the gravel. A robotic arm enables the precise placement of string according to a digital blueprint and as such informs the shape and performance of a specific architectural artefact. To reverse the construction, the string is pulled, leading to a chain reaction restoring the gravel and the string to their initial state...

https://starts-prize.aec.at

 

Collaborators: Prof. Fabio Gramazio, Prof. Matthias Kohler, Prof. Skylar Tibbits, Andreas Thoma (project lead installation), Petrus Aejmelaeus-Lindström (project lead research), Dr. Volker Helm, Sara Falcone, Jared Laucks, Lina Kara’in, Michael Lyrenmann, Carrie McKnelly, George Varnavides, Stephane de Weck, Dr. Jan Willmann

Selected experts: Prof. Dr. Hans J. Herrmann and Dr. Falk K. Wittel (Institute for Building Materials, ETH Zurich), Prof. Dr. Heinrich Jaeger and Kieran Murphy (Chicago University)

Selected consultants: Walt + Galmarini AG

Supported by ETH Zurich, ETH Zurich Foundation Grant, MIT’s Department of Architecture, the MIT International Design Center, MIT (MISTI) Grant, Pro Helvetia Swiss Arts Council, swissnex, MISAPOR Beton AG

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

01.05.2017 - Meetup VISQuébec et exposition «Graphiques dégénérés» #Dataviz

01.05.2017 - Meetup VISQuébec et exposition «Graphiques dégénérés» #Dataviz | Digital #MediaArt(s) Numérique(s) | Scoop.it

LA CHAMBRE BLANCHE est heureuse d’accueillir l’exposition «Graphiques dégénérés» se déroulant dans le cadre de VISQuébec. Le Meetup et le vernissage de l’exposition auront lieu le 1er mai à partir de 17h. L’exposition se déroulera du 1er mai au 7 mai 2017.

Pour le Meetup, nous aurons le plaisir d’accueillir un spécialiste de Silicon Valley en visualisation de données : Micah Stubbs. Ce dernier s’implique activement à la communauté open source en partageant ses recherches.

Pour l’exposition et la présentation VISQuébec, les accidents dans la visualisation de données seront le sujet d’étude. Bien qu’esthétiques, ces erreurs dans les graphiques mènent à des aberrations inattendues pouvant se transformer en données non lisibles et peut-être même imaginaires. Pour la communauté de la visualisation de données D3.js, les échecs visuels sont partagés sur le Web via #d3brokeandmadeart. La mise en commun de ses échecs permet de comprendre le processus qui se produit lors de ces aberrations visuelles se rapprochant du «glitch art».

Cet événement est une invitation ouverte à la communauté artistique, aux curieux, aux professionnels et aux amateurs de la visualisation de données.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

#Call: Digital Art Co-Commission with British Science Festival - Brighton Digital Festival - deadline 24.04.2017

#Call: Digital Art Co-Commission with British Science Festival - Brighton Digital Festival - deadline 24.04.2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

The British Science Festival and Brighton Digital Festival are looking to co-commission a new digital artwork that will be presented in a gallery space at the University of Brighton, Edward St Campus throughout the British Science Festival and Brighton Digital Festival (5 September to 13 October 2017).

 

We are particularly interested in works that explore and respond to themes of place: the shifting horizons of physical and virtual environments; the possibilities of technology to reimagine, reinvent and reinterpret space and place, and new opportunities to facilitate collaboration and connect people, place and things.

 

We are looking for an original artwork or a significant development of an earlier piece. Proposals can involve online work but a thought-out exhibition proposal must be included. Proposals should be aimed at a public audience and a focus on public engagement and participation will be viewed favourably.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Ben (Goertzel) et les robots - documentaire de Roy Cohen

Il y a vingt ans, Ben Goertzel, un scientifique américain, inventait le principe de l'intelligence artificielle générale (IAG). En 2012, il s'est fixé un nouvel objectif : créer le premier enfant-robot doté de l'intelligence d'un enfant de 3 ans, avec la capacité d'apprendre. Y parviendra-t-il ? Ben Goertzel a créé sa société, Open Cog, à Hongkong, où il poursuit depuis ses travaux avec son équipe.

Réalisateur : Roy Cohen

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

What if you could listen in on the chemical communication within your body?

What if you could listen in on the chemical communication within your body? | Digital #MediaArt(s) Numérique(s) | Scoop.it
We all glow. All living cells of bacteria, plants as well as (human and non-human) animals emit biophotons, extremely weak light emissions which cannot be perceived by the naked eye and are used in cell-to-cell communication in living systems. Instruments like photomultipliers tubes (PMT), however, are such sensitive detectors of light that they can detect individual photons.

Back in 2015, Mike and Susana from Thought Collider teamed up with artist Dave Young and researchers at Leiden University to build a kinetic sound installation around a Photon-Multiplier Tube.

 

Although the transformation of the functional state of the living organism into sound was an important dimension of the work, the artists and designers were also interested in looking at the processes and authoritative gestures that legitimise the collection of personal information and how informed consent is attained and defined.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Ed Atkins Explores the Deep Creepiness of Facial-Recognition Technology By Andrew Russeth

Ed Atkins Explores the Deep Creepiness of Facial-Recognition Technology By Andrew Russeth | Digital #MediaArt(s) Numérique(s) | Scoop.it

On a very warm afternoon in April, the image of a bald young white man’s head floated on a gray screen at the Kitchen, in Chelsea. The man spoke in a tone that shifted worryingly between aggressive and confessional, punctuating his lines with two disembodied hands. “And I could have been your haruspex, sexy,” he said at one point, snarling. “I could have read omens in your extricated liver.” There were pale red marks beneath his eyes, a five-o’clock shadow on his jaw.

 

The talking man was the creation of the British artist Ed Atkins, who purchased the avatar for five hundred dollars from a Web site called Turbosquid and brought it to life using the software program faceshift, which maps the movements of facial expressions. This is the same type of object-recognition technology that is now used by Microsoft, whose Windows Hello program lets you unlock computers by looking at them, and by apps including Snapchat, which has adopted motion capture to adorn users’ images with flower crowns or dog faces.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Design for Performance & Interaction – New Masters Programme - Interactive Architecture Lab

At the Bartlett School of Architecture, University College London – the UK’s leading and largest Faculty of the Built Environment – we are starting a new 15-month Masters programme Design for Performance & Interaction offering students an opportunity to learning about Design in 4 Dimensions. Students will design the performance and interaction of objects, environments and people using the latest fabrication, sensing, computation, networked and responsive technologies. Emphasis is placed on prototyping, from interactive objects and installations to staged events, and performance architecture.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Déjà Entendu | An Opera Automaton - generative installation by Lukas Truniger /// #mediaart

The structure of language – musical at its origin – is the source of this installation. Based on texts and melodies originating from operas telling the Faust myth (the epic of human curiosity and desire), the installation explores the underlying contour of language.

 

The work is made of industrial objects. 102 screens and speakers creating an emergent space, arranged in repetitive patterns. Blowing up the virtual into space. Phrases and melodies of the vocalists are constantly reproduced using machine learning software. Powerful algorithms, which transform the way we act and think, omnipresent in our society and in permanent interaction with us. A new version of Faust is created, fragmented and with varying degrees of legibility, recreated in light and sound movements. 

 

It is a game with the boundaries of perception. The point where language loses its meaning and becomes abstract. Language which is pushed to its limits, where nothing is left but pure rhythmic and melodic structure. It is the organic nature of language, imitated by a machine. This reveals the proper poetics – in all its absurdity – of the digital.

 

A production of Le Fresnoy - Studio national des arts contemporains
lefresnoy.net
Supported by Bipolar in the framework of RUNAWAY
bipolar-production.com

Engineer: Glenn Silver
Camera: Aurelie Brouet

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

11>18.06.2017 - ISEA2017 : The 23rd International Symposium on Electronic Art - Bio Creation & Pace

11>18.06.2017 - ISEA2017 : The 23rd International Symposium on Electronic Art - Bio Creation & Pace | Digital #MediaArt(s) Numérique(s) | Scoop.it

ISEA is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media.

 

ISEA2017 invites to reflect on the contributions that art, design, and technology provide as alternatives for social development based on respect for natural biodiversity and having pacific coexistence of the communities. ISEA2017 welcomes submissions in three broad categories: academic (papers, posters, panels, and roundtables), creative (artworks, installations, performances, and design cases) and learning (residence, workshops, tutorials, artist or designer talks, and institutional presentations).

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

until 28.05. DISNOVATION.ORG exhibition @ Mapping Festival 2017 /// #mediaart #artnumerique

until 28.05. DISNOVATION.ORG exhibition @ Mapping Festival 2017 /// #mediaart #artnumerique | Digital #MediaArt(s) Numérique(s) | Scoop.it
Today’s vocabulary of innovation is the ultimate rhetorical tool. It inundates dominant discourse, spreading from the field of politics to the sectors of work, education and art. At the heart of this prevailing techno-positivist context, collective DISNOVATION.ORG [aka. disobedient innovation] offers a dissection of the ideology of technological innovation through a series of critical hacks.

This exhibition presents alternative narratives to the "propaganda of innovation" by exploring: a parallel history of technologies from the perspective of their failures (The Museum of Failures), the ghosts of military engineering and science fiction in everyday technologies (War Zone, Floating Prophecies), the standardization of Western technological imaginaries (Shanzhai Archeology), and an anthology on piracy of necessity (The Pirate Book).

The second part looks at the friction spaces generated between hyperconnected web users and the global network - including hacks such as: a system to predict and subvert emerging artistic trends (Predictive Art Bot), an exposure of live peer-to-peer video exchanges (The Pirate Cinema), or a printed directory containing millions of restricted addresses commonly used to filter Internet access worldwide (Blacklists).

http://2017.mappingfestival.com/fr/events/disnovation-org

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

The Trampery and the Barbican launch major new art and tech accelerator // #mediaart #artsci

The Trampery and the Barbican launch major new art and tech accelerator // #mediaart #artsci | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Barbican and The Trampery today launch alt.barbican and announce the inaugural cohort of five artists selected for the major new accelerator for innovative artists working at the intersection of art and technology.

 

Over 230 practitioners applied to the programme and the selected artists, Dries Depoorter, Henry Driver, Jasmine Johnson, Ling Tan and Magz Hall were all asked to respond to the theme of ‘the subversion of reality’ with proposals for a broad range of projects including mobile apps, projection mapping, voice manipulation and wearable technology; exploring subjects as diverse as privacy and surveillance, body image, representations of gender and globalisation.

 

Delivered in partnership with MUTEK, the British Council, and the National Theatre’s Immersive Storytelling Studio, alt.barbican is a response to an increasingly fluid creative landscape. As new technologies open up previously unimagined expressive possibilities, alt.barbican’s six-month programme presents a new model of artistic support, drawing from entrepreneurial startup culture, to help emerging artists develop their carres...

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

12.05.2017 - Soft Love (texte d’Eric Sadin) par Le Clair Obscur / Le Cube

12.05.2017 - Soft Love (texte d’Eric Sadin) par Le Clair Obscur / Le Cube | Digital #MediaArt(s) Numérique(s) | Scoop.it

Softlove relate 24h de la vie d’une femme à travers le regard avisé et éperdu de son assistant numérique. Un système intelligent connaît tout de la personne dont il a la charge exclusive, l’accompagnant à chaque instant de son quotidien. À toute heure du jour ou de la nuit, cette entité invisible et omnisciente est programmée pour anticiper ses désirs. Or, cette machine est douée d’affect et tombe secrètement amoureuse...

 

Publié en 2014, le texte d’Eric Sadin Softlove franchit une nouvelle étape avec cette adaptation théâtrale, ou plutôt une forme plus (con)textuelle, dans un format un peu particulier : le monologue d’une Intelligence Artificielle.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Nelmarie du Preez - performance, photography, video and computational arts // #mediaart

Nelmarie du Preez - performance, photography, video and computational arts // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Nelmarie du Preez is a South African artist based in Pretoria and London working in the fields
of performance, photography, video and computational arts. In 2014 she completed her MFA Fine Art
at Goldsmiths, University of London, where she also completed her MA in Computational Arts (2013).


 

Recently she formed part of the London Open 2015 at the Whitechapel Gallery (London), formed part of Home Works 7 at Ashkal Alwan (Beirut) and was selected for the International Digital Arts Biennale (Montreal). In the past two years she has been shortlisted for six significant international art awards and is the winner of the 2015 Sasol New Signatures. She was also selected as a 2015 Ampersand Foundation Fellow.

 

Du Preez is currently a lecturer in Visual Arts and New Media at the University of South Africa.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

L’appel à candidats pour la résidence « Cheval noir » 2017 et 2018 - Bruxelles // #ArtCall #Residence

L’appel à candidats pour la résidence « Cheval noir » 2017 et 2018 - Bruxelles // #ArtCall #Residence | Digital #MediaArt(s) Numérique(s) | Scoop.it

La fédération Wallonie-Bruxelles lance un appel à projet en vue d’organiser un hébergement destiné à des artistes soutenus par des opérateurs reconnus par les services de la Culture de la Fédération Wallonie Bruxelles. Cet hébergement aura une durée de un à trois mois maximum durant les périodes suivantes :


- entre le 1er juillet 2017 et le 31 aout 2017
- entre le 1er novembre 2017 et le 31 aout 2018
- entre le 1er novembre 2018 et le 31 décembre 2018.

Modalités de candidature

 
Télécharger le règlement ici (.pdf)

Les dossiers de candidature sont à remettre pour le lundi 5 juin 2017 au plus tard, ils doivent être transmis par e-mail, au format PDF de maximum 6mo, à M. Youssef ZIAN : youssef.zian@cfwb.be.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

11.04 - Corps, Musique & Numérique (conférences/tables rondes) | Festival des arts numériques RVBn 2017

11.04 - Corps, Musique & Numérique (conférences/tables rondes) | Festival des arts numériques RVBn 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les évolutions technologiques questionnent les manières d’aborder l’acte artistique et sa transmission. Cette journée cherchera à éclairer les enjeux au cœur des pratiques des acteurs culturels, artistiques ou éducatifs d’aujourd’hui.

 

10h – 17h
Conférences et tables rondes ponctuées d’intermèdes musicaux de Xavier Garcia.


18h30
« Dématérialisé », spectacle de Pierre Amoudruz et David Guerra (association AADN, Lyon).


Journée professionnelle organisée par le CFMI – Lyon 2 (gratuit)
En partenariat avec le Service d’Action Artistique et Culturelle, la Direction de l’Action Culturelle et de la Diffusion des Savoirs de l’Université Lyon 2, l’Ina GRM, la Biennale des arts numériques RVBn et l’ACEMI.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Art numérique, pop, art & geek sur ARTE Creative

Art numérique, pop, art & geek sur ARTE Creative | Digital #MediaArt(s) Numérique(s) | Scoop.it

Découvrez les contenus exclusifs pop, art & geek d’ARTE Creative, la nouvelle offre d’ARTE dédiée à la culture contemporaine !

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Is consciousness just an illusion? By Anna Buckley

Is consciousness just an illusion? By Anna Buckley | Digital #MediaArt(s) Numérique(s) | Scoop.it

The cognitive scientist Daniel Dennett believes our brains are machines, made of billions of tiny "robots" - our neurons, or brain cells. Is the human mind really that special?

 

In an infamous memo written in 1965, the philosopher Hubert Dreyfus stated that humans would always beat computers at chess because machines lacked intuition. Daniel Dennett disagreed.

 

A few years later, Dreyfus rather embarrassingly found himself in checkmate against a computer. And in May 1997 the IBM computer, Deep Blue defeated the world chess champion Garry Kasparov. Many who were unhappy with this result then claimed that chess was a boringly logical game. Computers didn't need intuition to win. The goalposts shifted.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Book Launch: Ariel Guzik (mechanisms and instruments maker) - Arts Catalyst 2017

Book Launch: Ariel Guzik (mechanisms and instruments maker) - Arts Catalyst 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it
For the last 10 years, artist Ariel Guzik has searched for a way to communicate with whales and dolphins. Guzik’s project has encompassed the creation of underwater instruments, expeditions to contact whales and dolphins off the coasts of Baja California, Costa Rica and Scotland, and sound recordings of these remarkable encounters.
 
Guzik's Holoturian was a new work commissioned by Arts Catalyst and Edinburgh Art Festival in 2015. It was an installation of a new underwater resonance instrument, specially designed to communicate with whales and dolphins in the deep seas, and incorporated objects, drawings and films from the artist’s decade-long research project, which included a field trip by the artist and his team with Arts Catalyst to the Moray Firth in the North of Scotland to encounter the population of bottlenose dolphins that live there.
more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

22.04.2017 - New Technologies in Contemporary Art - Art Brussels Talks 2017

22.04.2017 - New Technologies in Contemporary Art - Art Brussels Talks 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Media art, tech art, web art, digital art, time based media art...What, why and where to?

ticket (free) >>> eventbrite.fr

This panel will examine the recent developments of technology in contemporary art and highlight its importance in relation to a transition into a digital society.

Alain Servais (collector, Belgium), talks to Valentina Volchkova (International Director Pace gallery, Paris), and Hampus Lindwall (collector, Sweden) to assess the role of digital technology in art and discuss how it has changed since it gained public attention in the late 90’s.

Through the work of JODI and Felix Luque Sánchez, they will explore how artists are responding to technology as a new tool and the different aspects and problematics that digital and technological methods bring to light, as preservation, access and property.

Moderated by Alain Servais, with the participation of:
Hampus Lindwall, collector (Sweden)
Valentina Volchkova, International Director Pace gallery (Paris) JODI, artists (Netherlands - Belgium)
Félix Luque Sánchez, artist (Belgium)

This talk is a part of Art Brussels Talks 2017 and is coordinated with the help of :
>> Selin Ben Mehrez & Vincent Matthu, founders of RLTY.
RLTY is an online resource and communication tool for the development of new technologies in the art market.
>>> Jacques Urbanska, digital art(s) project manager at Transcultures, Belgian Center for digital & sound cultures, Media Artist, art curator, and fouder of a large information web network on « Art(s) + Science(s) » thematic.

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

07.04>21.05.2017 – No Copyright Infringement Intended / Curated by Antonio Roberts @ Phoenix

07.04>21.05.2017 – No Copyright Infringement Intended / Curated by Antonio Roberts @ Phoenix | Digital #MediaArt(s) Numérique(s) | Scoop.it

No Copyright Infringement Intended is a group exhibition exploring the relationship between copyright and culture in the digital age, investigating how the concept of ownership and authorship is evolving and coming into conflict with outdated copyright and intellectual property laws.

Since the 1990s the internet has provided the opportunity for mass copying, redistribution and remixing of content – profoundly changing the way culture is produced and shared and sparking legal battles and debates that still rage on. Today, the increasing availability of technologies like 3D scanning and 3D printing have extended the ability to digitally copy and reproduce to the physical realm.

... 

The exhibition includes work by Nick Briz, Emilie Gervais, Nicolas Maigret, Christopher Meerdo, Jan Nikolai Nelles & Nora Al-Badri, Duncan Poulton, Fernando Sosa, Andrea Wallace & Ronan Deazley

 

Curated by Antonio Roberts, a new media artist and curator based in Birmingham. Kindly supported by Arts Council England

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

Impact de l'Intelligence Artificielle sur l'économie - Laurent Alexandre au Senat français

M. Laurent Alexandre (Entrepreneur, DNA vision) au Senat le 19.01.2017 pour parler de l'impact de l'Intelligence Artificielle sur la société et l'économie française.

A lire aussi : 10 choses à savoir sur Laurent Alexandre, gourou de l'intelligence artificielle
http://tempsreel.nouvelobs.com/sciences/20170210.OBS5170/10-choses-a-savoir-sur-laurent-alexandre-gourou-de-l-intelligence-artificielle.html

more...
No comment yet.
Scooped by Jacques Urbanska
Scoop.it!

04.07.17 - Hack It! - Art Fest New Media Art #Hack

04.07.17 - Hack It! - Art Fest New Media Art #Hack | Digital #MediaArt(s) Numérique(s) | Scoop.it

Organized by Victoria Bradbury and the New Media 420 Advanced Interactive Design students

 

Hackathons first emerged in the commercial tech sector where people meet to engage in collaborative computer programming. Art Hacks branch off of this phenomenon while also stemming from art historical precedents of collaborative making practices in the New Media field. At this event, groups will combine computer code with traditional art materials to co-create projects. Hack It! DIY Dystopia will engage participants to combine code, microcontrollers and cardboard to envision, prototype and develop survival-oriented materials.

 

This event will involve two UNC Asheville classes. It is led by NM 420: Advanced Interactive Design with students from ARTS 178: Powerful Stories Freshman Colloquium as participants. Collaborative teams will work together for five hours to create a final techno-sculptural project considering the themes of survival and technology. (Anyone is welcome to come and observe the process while also participating in short-term hands-on activities on-site).

more...
No comment yet.