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Audio Graffiti no. 2 - interactive soundart installation by Zack Settel & Mike Wozniewski

Audio Graffiti is a multi-user sound/music installation that explores new modes of sonic interaction, afforded by the latest in locative technologies. Several mobile users may create and explore a gradually evolving collage of audio graffiti.

 

The piece can be deployed in an outdoor environment (using GPS tracking), or in an indoor space as seen in this video. Equipped with a wireless headset and tracking device, participants can "tag" or "spray" sound on to a real physical wall. We provide several small musical instruments, which can be used along with one's voice, to add sounds to the collaborative musical mix. The installation is seeded with some pre-existing sonic material, which allows participants to synchronize rhythmically, and maintains cohesion over time. All user-contributed sounds slowly fade away, resulting in an ever-evolving musical piece.

 

As users moves about, they also experience a changing sonic perspective of the localized sounds, based on their particular location. Thus, users not only create the audio content, but they also participate actively in the encounter (remixing) of sonic material. Participants who are waiting their turn in the staging area may watch a real-time 3D visualization of the installation, which shows avatars of each player walking amongst virtual sound sources. ...

Zack Settel (sheefa.net/zack/portfolio)
Mike Wozniewski (mikewoz.com) 

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www.arts-numeriques.info - Daily Watch

www.arts-numeriques.info - Daily Watch | Digital MediaArts Numériques | Scoop.it

visit the website/portal to see much more news

 

http://www.arts-numeriques.info

 

- Call for artists

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- ALL RSS IN ONE

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Catherine Pascal's curator insight, April 15, 4:11 PM

 Très intéressant 

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CAPTCHA Tweet --- Only for Humans /// by Shinseungback Kimyonghun

CAPTCHA Tweet --- Only for Humans /// by Shinseungback Kimyonghun | Digital MediaArts Numériques | Scoop.it

CAPTCHA Tweet* is an application which users can post tweets in a CAPTCHA form with. Since computers can hardly read it, humans can communicate behind their sight.

CAPTCHA has originally been developed to distinguish computers from humans. It asks the user to type text from a distorted image. This is easy for a human but difficult for a computer. It sorts out computers by requiring them to complete a task which only humans can. CAPTCHA Tweet uses it as cryptography for secret communication between humans based on the fact that it is not legible to computers’ eyes.

This work is an extension of our exploration of computer vision. We see CAPTCHA as a symbol of the relationship between human vision and computer vision and the intervention of computers in human life. CAPTCHA Tweet attempts to re-present this implication of CAPTCHA to the public sphere by applying it to the social network communication.

by Shinseungback Kimyonghun, 2013.
ssbkyh.com
@ssbkyh

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FONLAD #10_2014 - Digital #MediaArt Festival - 22.04 >> 21.06.2014

FONLAD #10_2014 - Digital #MediaArt Festival - 22.04 >> 21.06.2014 | Digital MediaArts Numériques | Scoop.it

The On Line Festival for Digital Arts on its 10th edition comes under the aegis of collaborative networking, intending to exploit the potential of the internet in the dissemination of digital art by online presentations, screenings and video installations in alternative spaces, streaming performances, workshops, residencies , etc.


In this sense, the 2014 program will consist in activities proposed by network partners, both in Portugal and abroad, activities that may be proposed either by the direction of FONLAD as the festivals / partners.

The Festival program have been in constantly change, adapting to the partners with which it has maintained its relationship towards a closer approximation to the artistic community and the general public .
The program is primarily divided into two major blocks: the block of artistic experimentation - with artistic residences, workshops, lectures and exhibitions in schools, and the promotion of artist works by the presentation of video art shows, installations in unconventional spaces, exhibitions, conferences, etc., to a growing and more diverse audience.

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#call : An Open Letter from MediaLab-Prado

#call : An Open Letter from MediaLab-Prado | Digital MediaArts Numériques | Scoop.it

Yesterday we spoke about MediaLab-Prado‘s plight in the face of its threatened enclosure. Today we’re republishing an Open Letter pleading for help, penned by José Luís De Vicente, director of the Visualizar Program for Data Culture and part of MediaLab’s defense collective. Along with the letter, there’s a video from a year ago featuring international figures showing support for the lab.


“There’s no one better than you to help us to make them understand how important is protecting and preserving the valuable role that Medialab Prado has played in the last ten years. For this, we are requesting any of this three things:


    1. A statement or blog post in your own website explaining why you appreciate and value the role of MLP and showing your concern for how the current situation could threaten it. We will link to it and translate it from the website of support we are currently setting up, that should go live in the next hours.


    2. For those of you with affiliations with universities, museums or companies, a signed letter of support with the logo of your organization. If you can send it to me I will get it into the website and also printed to send them all together to the City Council.


    3. A short video that we can embed in the website, offering your support.”


...

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L’art numérique fait son show - Adrien Mondot et Claire Bardainne - Interview

L’art numérique fait son show - Adrien Mondot et Claire Bardainne - Interview | Digital MediaArts Numériques | Scoop.it

Le jongleur et informaticien Adrien Mondot et la plasticienne Claire Bardainne ont créé Un point c’est tout. Ce spectacle-conférence mêle le cirque à la création numérique.


Via Suteau Alexandre
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Interview to KONIC THTR: interactive and telematic performances by Annamaria Monteverdi

Interview to KONIC THTR: interactive and telematic performances by Annamaria Monteverdi | Digital MediaArts Numériques | Scoop.it

Kònic thtr is an artistic platform based in Barcelona dedicated to contemporary creation at the confluence between arts, new technologies and science. The main activity beeing focused on the application of interactive technologies to artistic projects. Rosa Sánchez & Alain Baumann are generating the conceptual, creative and technological ideas in Konic Thtr. Since 1990 they co-direct the activities of that artistic platform and by their projects they promote the meeting and collaboration between artists, theoreticians and technologists of varied disciplines and countries, who are invited to share their creative and research proposals. Rosa Sánchez.


Multidisciplinary and multimedia artist, performer & choreographer. Artistic director and co founder of Konic thtr. Alain Baumann. Musician, multimedia artist and researcher of new systems for producing sound. He is in charge of the interactive systems used by Konic thtr. Both have and extensive knowledge and experience of working with new technologies applied to performance, dance, installation and theatre....

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Urban Echo - urban media installation by LUSTlab

Now that we are familiar with being connected digitally, the physicality of our interactions becomes important again. The globalised communication systems we use everyday exist on a level above our tangible surroundings.

Urban Echo brings some of this communication back to real locations, connecting public places and therefore people, cities and cultures. It extends space beyond our once concrete parameters.

Webcams allow you to see into another space, mirrors allow you to see your own space. Using billboard screens and cameras, Urban Echo creates a hybrid of these two things, allowing not only see into another city but maybe see yourself transported into another city or culture. A mid point between transparency and reflection, introspection and extrospection.


Placed in public areas, the screens have a variety of modes. Sometimes they create a recursive loop allowing interaction between people in multiple cities and sometimes they are just a window to another place, that might intrigue a passer by. They can connect regardless of distance, folding locations together and rearranging our perspective of public space.

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#Call : The Awesome Foundation - Forwarding the interest of Awesome in the universe, $1,000 at a time.

#Call : The Awesome Foundation - Forwarding the interest of Awesome in the universe, $1,000 at a time. | Digital MediaArts Numériques | Scoop.it

We are an ever-growing, worldwide network of people devoted to forwarding the interest of awesomeness in the universe. Created in the long hot summer days of 2009 in Boston, the Foundation distributes a series of monthly $1,000 grants to projects and their creators. The money is pooled together from the coffers of ten or so self-organizing “micro-trustees” and given upfront in cash, check, or gold doubloons. The chapters are autonomous and organized by the trustees around geographic areas or topics of interest.

The Foundation provides these grants with no strings attached and claims no ownership over the projects it supports. It is, in the words of one of our trustees, a micro-genius grant for flashes of micro-brilliance

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DARPA's New Biotech Division Wants To Create A Transhuman Future

DARPA's New Biotech Division Wants To Create A Transhuman Future | Digital MediaArts Numériques | Scoop.it
The Pentagon's advanced research wing has announced its latest budget — and whoa, does DARPA ever have some ambitious plans for the future. Their new Biotech unit will be harnessing biology for national security, and dealing with everything from stopping plagues to building synthetic soldiers.
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The art of Big Data - Gillian Tett on FT Magazine

The art of Big Data - Gillian Tett on FT Magazine | Digital MediaArts Numériques | Scoop.it

A couple of years ago R Luke DuBois, a New York composer and artist, joined a clutch of American dating sites. He was not, however, looking for love. Instead, DuBois scooped up data about the words that would-be lovers used to describe themselves


A couple of years ago R Luke DuBois, a New York composer and artist, joined a clutch of American dating sites. He was not, however, looking for love. Instead, DuBois scooped up data about the words that would-be lovers used to describe themselves online.

Then he fed the information into a computer, which identified the most popular phrases used in different locations of America, and superimposed these results on to maps to create a new type of “art”. “I have an abiding interest in using information to investigate emotional value and the way that we are connecting [to each other],” DuBois earnestly explained to an audience at the Aspen Ideas Festival in Colorado last week, clad in the geek’s garb of black T-shirt and jeans. Or as Peter Hirshberg, the head of Re:Imagine, the consultancy, added, “What [people like DuBois] are doing is trying to convey the secret life of data in a way that is elegant and exciting … we have gone from a very literal view of data to a very emotional view.”

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"Data Points" & "Visualize This" : Books by Nathan Yau on #DataViz

"Data Points" & "Visualize This" : Books by Nathan Yau on #DataViz | Digital MediaArts Numériques | Scoop.it

Whether it's statistical charts, geographic maps, or the snappy graphical statistics you see on your favorite news sites, the art of data graphics or visualization is fast becoming a movement of its own. In Data Points: Visualization That Means Something, author Nathan Yau presents an intriguing complement to his bestseller Visualize This, this time focusing on the graphics side of data analysis. ...

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Sound open Hardware (and ideas for AV artists)... by Víctor Mazón Gardoqui

Sound open Hardware (and ideas for AV artists)... by Víctor Mazón Gardoqui | Digital MediaArts Numériques | Scoop.it

Through actions, objects and electronic devices  -between-  sound materiality and dislocated information.


Mazon´s work explores relations and antagonism through un/stable arrangements which questions the borders of perception and vulnerability, within the experimentation and materialization of concepts as physical objects reacting to its native environment. 

 

1982, Spain. Víctor Mazón Gardoqui. Graduate degree from the University of Basque Country in Lithography and Engraving, 2008. 

Since 1999 involved into experimental tactics and techniques of media agitation/intercession trough performances and seminars in museums, universities, public spaces and mass media interventions through the use of sound, light and custom electronics.  His works have been performed or exhibited in museums, galleries, billboards, urban screens and public TV/radio stations across Europe, Africa, Russia, Nepal, North America, Canada and Mexico.

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Dr FRITZ KAHN - Physician. Popular science writer. Creative Director. Educator. Humanist. Visionary....

Dr FRITZ KAHN - Physician. Popular science writer. Creative Director. Educator. Humanist. Visionary.... | Digital MediaArts Numériques | Scoop.it

Dr. Fritz Kahn (1888–1968) was a Berlin based gynaecologist and popular science writer who visualized the structure and function of the human body in a very unique way. His magnum opus “Das Leben des Menschen” (The Life of Man, 1922–1931) fascinated laymen as well as scientists with its visual analogies and metaphors and their unusually expressive and contemporary design.


To pique his reader’s curiosity for the sciences and anthropology, Kahn tried to be up-to-date in both content and form. The predominant and more conventional illustrations were created in the publisher’s design department, following Kahns instructions. For more complex images, Kahn commissioned freelance painters, architects, and graphic designers who implemented his ideas in their own styles. A famous example was the almost life-sized poster “Der Mensch als Industriepalast” (Man as Industrial Palace) of 1926. This conceptual way of illustration became Kahn’s trademark and is now considered as a pioneer work of information design.

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▶ Neural #46, "Unearthed: The 20th Anniversary Issue"

Subscribe now! because only subscribers will get the unique “First 20 years” poster (70cm x 100cm).

You can also subscribe to the magazine Digital Edition accessing all issues since #29. Or you can buy the magazine from the closest of the almost 200 stores stocking it. A back issues pack is available.


http://neural.it/2014/03/neural-turns-20-and-celebrates-with-a-special-issue-46-unearthed-the-20t...

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What Does Sound Look Like? A clever photography trick...

What Does Sound Look Like? A clever photography trick... | Digital MediaArts Numériques | Scoop.it

When light passes between areas of different air density, it bends. You've probably noticed the way distant pavement seems to shimmer on a hot day, or the way stars appear to twinkle. You're seeing light that has been distorted as it passes through varying air densities, which are in turn created by varying temperatures and pressures.

In the mid-19th century, German physicist invented a photography technique called Schlieren Flow Visualization to visually capture these changes in density.

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"Internet est sur le point de disparaître" : entretien avec le géographe Boris Beaude

"Internet est sur le point de disparaître" : entretien avec le géographe Boris Beaude | Digital MediaArts Numériques | Scoop.it

L’Atelier des médias reçoit cette semaine le géographe Boris Beaude pour parler de son livre intitulé Les fins d'Internet. Un ouvrage qui s’ouvre sur cette phrase courte et inquiétante : « Internet a à peine plus de trente ans et il est sur le point de disparaître. »

 

Longtemps l’univers de ceux qui parlent d‘Internet et des nouvelles technologies était divisé entre deux camps très distincts. D’un côté les technophiles, fascinés par les possibles qu’offrent la mise en réseau des individus, l’horizontalité et la décentralisation des organisations. De l’autre, les technosceptiques, raillant un nouvel univers sans règles, reposant sur une utopie destructrice d’équilibres et de consensus vitaux. ...

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Nettement plus graves qu’#Heartbleed… : voilà à quoi pourraient ressembler les scénarios d’une webpocalypse

Nettement plus graves qu’#Heartbleed… : voilà à quoi pourraient ressembler les scénarios d’une webpocalypse | Digital MediaArts Numériques | Scoop.it
Le jour où une apocalypse du web se produira, les conséquences pourraient être sans appel : entre le cyber-terrorisme, régulièrement évoqué, et les patients hospitalisés coupés de tous leurs appareils, on compte également l'effondrement de marchés mondiaux. Des pans entiers de l'économie internationale ravagés, des morts, et potentiellement une ...
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Digital Arts Circus - The new-media bohemia gathers in Belgrade - Festival Resonate

Digital Arts Circus - The new-media bohemia gathers in Belgrade - Festival Resonate | Digital MediaArts Numériques | Scoop.it

They do not call themselves ‘artists’, but their creations mesmerize and challenge passers-by. They are shun by traditional auction houses and most museums, but might be the future of art. We met the new-media art scene in Belgrade last week, at the Resonate festival.

Belgrade has been announced to us as the new Berlin. Serbia was hit hard by the financial crisis. That’s the first thing locals mention. Berlin’s flamboyant mayor Klaus Wowereit is notoriously close to his city’s cultural class. Dragan Đilas, Belgrade’s mayor until late 2013, is a mass media mogul, who has brought Big Brother to Serbia. Performance artist Marina Abramović, who exposed at the New-York Guggenheim and works with Lady Gaga, is from Belgrade. The Museum of Contemporary Arts collection holds works by Salvador Dalí, Andy Warhol, George Maciunas and Hannah Wilke. When it opened in 1958 it was one of Europe’s first national museums of modern art. Since it closed for renovation works in 2007 it has been slowly transforming into a ruin. Government funding has run out.

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poptronics ' L'art et la jeunesse insufflent du neuf dans l'édition numérique

poptronics ' L'art et la jeunesse insufflent du neuf dans l'édition numérique | Digital MediaArts Numériques | Scoop.it

L’édition 2014 du salon du livre, malgré ses 198000 visiteurs pour 1200 exposants, a permis de vérifier à quel point la « grande » édition était encore loin d’avoir franchi le cap numérique, (lire la première partie de notre enquête). Des initiatives existent pourtant, qui tentent de rapprocher le papier et l’écran, innovent sur de nouvelles pratiques de lecture (augmentée, partagée…) et défrichent, surtout du côté de l’édition jeunesse et de l’édition d’art. ...

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"Qu'est-ce qu'une humanité augmentée ?" discussion avec Eric Sadin

"Qu'est-ce qu'une humanité augmentée ?" discussion avec Eric Sadin | Digital MediaArts Numériques | Scoop.it

Autour de la question, Radio RFI, animée par Caroline Lachowsky, Qu'est-ce qu'une humanité augmentée ?

Conversation d'une heure relative à l'impact des technologies numériques sur nos existences et à l'"intelligence" croissante acquise par les systèmes techniques contemporains.

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Catherine Pascal's curator insight, April 15, 4:13 PM

Intéressant  really 

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Ginger strings - sound installation by Paul Panhuysen

Paul Panhuysen (born 21 August 1934, Borgharen) is a Dutch composer, visual and sound artist. He founded and directed Het Apollohuis, an art space that functioned during the 80's and 90's having artists doing sound installations, sound sculptures, and concerts about free improvisation, experimental music, and electronic music.

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ConceptLab.com by Garnet Hertz

ConceptLab.com by Garnet Hertz | Digital MediaArts Numériques | Scoop.it

Garnet Hertz is an artist and researcher whose work explores themes of DIY culture, technological progress and interdisciplinarity art and design practices. Hertz is Artist in Residence and Research Scientist in Informatics at UC Irvine, faculty in the Media Design Program at Art Center College of Design, and Assistant Director of the EVOKE Lab at UCI. He has shown his work at several notable international venues in thirteen countries including SIGGRAPH, Ars Electronica, and DEAF and was awarded the 2008 Oscar Signorini Award in robotic art. He is founder and director of Dorkbot SoCal, a monthly Los Angeles-based lecture series on DIY culture, electronic art and design. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.

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Creative projects by Rajeev Basu

Creative projects by Rajeev Basu | Digital MediaArts Numériques | Scoop.it

Interactive artist and conceptual maverick Rajeev Basu’s been involved in some unusual projects in the past, from illustrated commercial drones to a Facebook hack that turns your personal page into a mighty hawk. His latest offering is as tedious as it gets though, an anti-epic piece of computer-generated purgatory that sees you stuck in an endless queue with nothing but your own will to keep you going. Like Doom and its many derivatives you can jump and strafe to avoid your foes, but this time your foes really couldn’t give less of a toss about you and the only weapon you have to stave off trouble is your own fist… which you have to use to punch ourself in the face…repeatedly. Good old-fashioned fun to get you going on a Monday morning!

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▶ Data Distortion Drawing Machine - installation by Stefan Tiefen

By using the given parameter of time in horizontal and vertical force this machine removes the color from the paper that is mounted onto the wall. This slow process creates a distorted data visualization.


The drawing machine acts as an analogue visual effect machine that can be compared to the changing of a waveform in music or of analogue video signals. The distortion of the data is happening during a reverse drawing process and is not reproducible.

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your unerasable text - interactiv installation by Stefans Pixelkino

“your unerasable text” is an interactive installation, dealing with the topics of data storage and elimination of data. The installation can be placed in an exhibition, but ideally it's exhibited in a public space window, where it can be used by people passing by 24h a day.

The participant is asked to send a textmessage to the number written on a sign next to the installation.


“send your unerasable textmessage to +43 664 1788374”

The receiver mobile transfers it to a computer, which is layouting the message automatically. Then it is printed on to a DIN A6 paper, which is falling directly on to a papershredder. There the message remains readable for a few moments and gets destroyed then. The shredded paper forms a visible heap on the floor, which reminds of a generative graphic.


“your unerasable text” work via SMS because it’s the easiest and most comfortable way for the participant - and almost everybody owns a mobile phone. Another advantage is that you don’t have to be close to the installation, messages can be sent from all over the world. You don’t need any additional software or access to the internet to participate. ...

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Salt Lake - an interactive installation by Tom Heene and Yacine Sebti

Salt Lake - an interactive installation by Tom Heene and Yacine Sebti | Digital MediaArts Numériques | Scoop.it

Salt Lake is an immersive environment for one visitor at a time. Salt Lake proposes a unique experience where he/she will be inside the media inferno. Salt Lake is an hybrid work at the border between different artistic expressions: immersive environment, cinema, video game and interactive work.

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