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Selfie, un genre en soi. Ou pourquoi il ne faut pas prendre les Selfies pour des profile - par Laurence Allard

Selfie, un genre en soi. Ou pourquoi il ne faut pas prendre les Selfies pour des profile - par Laurence Allard | Digital #MediaArt(s) Numérique(s) | Scoop.it

Selfie, tel est le nom de ce nouveau genre qui serait emblématique de la photographie smart et connectée. La télévision titre sur « La folie du Selfie » dans des reportages où l’on voit des touristes se prenant en photo avec leur mobile retourné vers eux et derrière la Tour Effeil. Le genre Selfie est passé au J.T de TF1 et  il offre désormais un nouveau répertoire d’actions photographiques de plus en plus observable.

 

Le processus de consécration du genre « Selfie » et notamment son entrée dans l’Oxford English Dictionnary ont été suffisamment bien décrits notamment par notre collègue Pauline Escande-Gauquié. En parcourant la prose du web, on a parfois l’impression que ce terme vient requalifier des usages anciens d’autoportraits numériques par webcam ou mobile que l’on rencontraient notamment dans les profile pictures (#PP) des sites de réseaux sociaux. Le nominalisme trouverait ici un terrain d’exemplification en nommant une expérience déjà là. ...

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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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arts-numeriques.info - Media Art WatchLab

arts-numeriques.info - Media Art WatchLab | Digital #MediaArt(s) Numérique(s) | Scoop.it


Visit the website/portal to see much more news

arts-numeriques.info

 

ArtCalls - Grants - Residencies

 

Anthologie de textes online (fr)

http://www.scoop.it/t/arts-numeriques-anthologie-de-textes


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Catherine Pascal's curator insight, April 15, 2014 4:11 PM

 Très intéressant 

Agence White Dog's curator insight, September 30, 2015 8:21 AM

arts-numeriques.info  - Media Art WatchLab

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#Call 2017 | ADAF // Athens Digital Arts Festival /// deadline 14.02.2017 //// #mediaart

#Call 2017 | ADAF // Athens Digital Arts Festival /// deadline 14.02.2017 //// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

The elusive transition of digital culture is shaping a future ‘beyond digital’, where the physical and the digital are merging. In the late 90’s N. Negroponte stated that “the digital revolution is over”. Almost two decades later and having accepted that the digital culture has been stabilized into our everydayness, we are moving forward to a most abstract creation. The necessity of innovation and excess of limits, has been a primary goal imposed by the ever evolving technological fetish.

This futuristic lifestyle is reflected from the coherence of the ‘real – virtual’ boundaries. The humanization of technology along with the social and economic crisis lead to a replica of the physical world where everything is countable in digits, therefore simplified and transparent. Yet is post digital the real progress?

 

We call all artists that are fond of cutting-edge technologies to continue submiting their works in the following categories: #Installations, #WebArt, #VideoArt, #Animation, #DigitalImage, #AVPerformances, #Music, #Workshops, #Ομιλίες taking advantage of technolgies such as #VirtualReality, #360ovideo, #AugmentedReality, #3DPrinting, #ETextile, #Mappingprojection

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Portrait_de_Louis_XIV.jpg par Bertrand Planes /// #mediaart #artnumerique

Portrait_de_Louis_XIV.jpg par Bertrand Planes /// #mediaart #artnumerique | Digital #MediaArt(s) Numérique(s) | Scoop.it

Portrait de Louis XIV en costume de sacre.jpg est une nouvelle version de l’oeuvre du même nom du peintre perpignanais Hyacinthe Rigaud. Pour cette copie l’artiste a fourni à un atelier de reproduction chinois exclusivement des éléments trouvés en ligne, la taille du tableau par exemple provient de Wikipedia et le contenu est constitué d’images pixelisées et dégradées glanées sur google image. Certaines erreurs liées à la compression jpeg ont ainsi été reproduites part les copistes.

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Guy Ben-Ary - microscopy, biological & digital imaging, tissus engineering // #mediaart #bioart

Guy Ben-Ary - microscopy, biological & digital imaging, tissus engineering // #mediaart #bioart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Guy Ben-Ary, born in Los Angeles, is a Perth based artist and researcher. He currently works at SymbioticA, an artistic laboratory dedicated to the research, learning and hands-on engagement with the life sciences, which is located within the University of Western Australia.  Recognised internationally as a major artist and innovator working across science and media arts, Guy specialises in biotechnological artwork, which aims to enrich our understanding of what it means to be alive.

 

Guy’s work has been shown across the globe at prestigious venues and festivals from the Beijing National Art Museum to San Paulo Biennale to the Moscow Biennale. His work can also be seen in the permanent collection of the Museum of Modern Art in New York. In 2009, his work Silent Barrage was awarded an Honorary Mention in Prix Ars Electronica (Austria) and also won first prize at VIDA, a significant international competition for Art and Artificial Life.

 

Guy  specializes in microscopy, biological & digital imaging, tissue engineering. His Main research areas are cybernetics, robotics and the interface of biological material to robotics. Much of Ben-Ary’s work is inspired by science and nature.  His artworks utilize motion and growth to investigate technological aspects of today’s culture and the re-use of biological materials and technologies.

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Ars Electronica 1979-2009 - The First 30 Years | by Gerfried Stocker & Hannes Leopoldseder & Christine Schopf

Ars Electronica 1979-2009 - The First 30 Years | by Gerfried Stocker & Hannes Leopoldseder & Christine Schopf | Digital #MediaArt(s) Numérique(s) | Scoop.it
For thirty years now, art, technology, and society have been fields of interest whose highly complex, vibrant networks of relationships have been at the center of activities at Ars Electronica. Ars Electronica is not only a festival and a prize, but since 1996 it has also been a museum and laboratory. What began inLinz, Austria, in 1979 as an artistic and local political experiment is now setting global standards. Over time, it has become one of the most highly recognized forums for the development of media art and the discourse on technological culture.

Richly illustrated and containing numerous texts, a comprehensive register of projects, and entertaining asides, this anniversary publication provides a retrospective of a project that has always focused on developing the future in the present.
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05.02.2017 - Polymorph will be presented by François Zajéga at FOSDEM 2017 

05.02.2017 - Polymorph will be presented by François Zajéga at FOSDEM 2017  | Digital #MediaArt(s) Numérique(s) | Scoop.it

Hello to all,

I’m (very) glad to remind you that Polymorph and its engine will be presented at FOSDEMthis year, in the devroom “Open Game Development“.

The presentation is focused on the engine, why we did it and how we propose to conceive interactive 3D and video games.

I hope to see you there, even if all presentations are streamed 

Best regards,

François Zajéga

 

Practical info:

  • date: Sunday 5th of February 2017
  • hour: 15h30 – 15h55
  • location: ULB, Campus du Solbosch, Av. F. D. Roosevelt 50, 1050 Bruxelles, room AW1.126
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Call - Intermediality in Theatre and Performance/IFTR 2017. deadline: 5.02.2017

Call - Intermediality in Theatre and Performance/IFTR 2017. deadline: 5.02.2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Intermediality in Theatre and Performance Working Group examines the interrelationships of theatre with other media as well as combinations of different media in performance. It looks at theories and conceptualizations of media in live performance, historical developments and transformations of media, and contemporary manifestations of intermediality.

 

The group members work in diverse areas and within different methodologies but share a focus on the self-reflexivity of media, an interest in media applications and functions in culture and society, as well as an understanding of theatre practice as an object and method of research...

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Conversations On Chaos /by Fito Segrera - 2015 /// #mediaart

Conversations_on_chaos is a project which deepens on the idea of order as the emergence of chaos. It uses chaos theory and elements from dynamic system studies and experimentation in order to create a system where two machines hold a chaotic conversation about chaos. The installation is comprised of two Random Oscillating Electromagnetic Pendulums or ROEMPs (a modification of ROMPs - instruments used to study chaos theory and dynamic systems in scientific experimental setups) and a computer running a custom software which implements Markov's Chains algorithm in order to enable the machine with a human like language processing tool.


The installation works as an infinite loop with each cycle containing two main moments: the chaotic dynamics, when the pendulums operate and talk to each other via binary I/Os, and the data processing and text to speech engine operation, when the previously generated chaos becomes the voice for a human like conversation between the entities. After each cycle, the previously generated idea of chaos becomes the new starting point from which a new, and in a sense a more evolved concept about chaos, emerges. One way of thinking about this process is as thought generator which starts almost as a schizophrenic voice and evolves cycle by cycle into a rational artificial entity.

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Peacock Society - scénographies numériques innovantes /// par Chloe Magdelaine pour beatalair.com

Peacock Society - scénographies numériques innovantes /// par Chloe Magdelaine pour beatalair.com | Digital #MediaArt(s) Numérique(s) | Scoop.it

Si l’on parle quasiment toujours des lines-up de Peacock Society, on s’attarde plus rarement sur les acteurs des différentes scénographies numériques innovantes qui font de ce festival une expérience multi sensorielle, qualifié à juste titre de «festival des cultures électroniques (…) de la musique aux arts visuels». Ces scénographies révolutionnent notre façon de vivre, de penser et de ressentir la musique en mettant le spectateur au centre du processus créatif...

 

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Une fois tous les deux mois, le mag Beat à l'air vous emmène à la découverte des meilleures scénographies immersives mêlant art sonore et visuel...

Diplômée d'un baccalauréat littéraire spécialité cinéma-audiovisuel et d'une option arts plastiques, Chloe Magdelaine suis actuellement en dernière année de licence "médiation culturelle et conception de projets culturels" spécialisée dans les arts visuels à la Sorbonne Nouvelle à Paris (FR) et écrit pour différentes revues...

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Virtual Reality: how will it influence Art & Design? // Lexus Art & Innovation Series Talk by Whitewall

Lexus Art Series by Whitewall, art & innovation talks: "Virtual Reality: How will it influence Art and Design?" a discussion between Daniel Arsham and Cool Hunting's David Grave.
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La CIA en open source ! Archives couvrant la période de 1947 à1987...

La CIA en open source ! Archives couvrant la période de 1947 à1987... | Digital #MediaArt(s) Numérique(s) | Scoop.it

L’Agence américaine de renseignement extérieur met en ligne toutes ses archives couvrant la période de 1947 à1987. Mais il a fallu insister pour obtenir cette transparence.

 

La Central Intelligence Agency (CIA) met tout sur la table. Depuis début janvier 2017, le programme CREST (pour CIA Record Search Tool) est immédiatement accessible sur le site de l’agence. On y trouve de tout au long de ces 775.000 documents représentant 13 millions de pages : les mémos quotidiens de l’agence déposés sur le bureau des présidents des États-Unis, les notes économiques sur les alliés comme sur l’ennemi russe, les publications scientifiques intéressant le contre-espionnage, des synthèses sur des programmes de recherche prometteurs et l’essentiel des rapports des 25 ans de recherches sur la télépathie, la voyance et la divination, ou encore la compilation des témoignages sur les soucoupes volantes. Les historiens devraient se régaler des 40.000 pages des archives d’Henry Kissinger, l’inamovible secrétaire d’État du président Richard Nixon (1968-1974) et des 129.000 documents écrits par les cinq premiers directeurs de la CIA aux pontes du Congrès et de la Maison-Blanche...

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David Bowie’s “Heroes” Inspires Quest into New Technologies at Sundance 2017

David Bowie’s “Heroes” Inspires Quest into New Technologies at Sundance 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it
Set to BMI songwriter David Bowie’s iconic track “Heroes,” Creative Director Melissa Painter and her key collaborators have crafted a multidimensional experience using 2-D, virtual reality, and augmented reality headsets. The stage is the historic Theater at Ace Hotel in Los Angeles where the film component was created, and the plot…
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Remember Second Life? Its creators are back with a virtual reality platform (Sansar)

Remember Second Life? Its creators are back with a virtual reality platform (Sansar) | Digital #MediaArt(s) Numérique(s) | Scoop.it
Sansar is a new social, virtual-reality world coming later this year from the company behind Second Life.

 

In theory, you can do whatever you want in virtual reality, and my VR tour guide and I are taking this seriously: we’re dressed like aliens (he’s red; I’m green), standing on the stern of a floating ship looking out at beautiful tiny islands levitating in the distance and a serene garden below us.

 

Where else can we go? The possibilities are limitless, in a sense, because we could also just build a new virtual space to hang out in if what we want doesn’t exist...

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Vidéographies 4.0 - Numéro 10 - Arts de la scène et Développement numérique / Transcultures et IMPACT

Vidéographies 4.0 - Numéro 10 - Arts de la scène et Développement numérique / Transcultures et IMPACT | Digital #MediaArt(s) Numérique(s) | Scoop.it
Le 25 Novembre 2016, Transcultures collaborait avec Vidéographies pour organiser Vice Versa 3.0, un Forum consacré aux liens qui se nouent entre Arts, Sciences, Cultures numériques et Nouveaux Médias. Cette journée de… Numéro 10 / Arts de la scène et Développement numérique

 

Deux grandes thématiques ont structuré la journée : Nouvelles images numériques et Relations entre Arts et Recherche scientifique. Afin de poursuivre les réflexions abordées lors du forum, Vidéographies 4.0 diffusera non pas une mais deux émissions respectivement dédiées à ces deux parties.

 

Cette première partie se concentre donc sur les frictions qui se créent entre Arts de la Scène et Développement numérique. Cette programmation de qualité est composée par un de nos présentateurs préférés, Dick Tomasovic, accompagné par Jonathan Thonon, coordinateur du projet IMPACT – International Meeting in Performing Arts & Creative Technologies. Lancé par le Théâtre de Liège et ses partenaires de l’Euregio Meuse-Rhin, IMPACT a pour ambition d’inscrire les arts de la scène dans le domaine des nouvelles technologies, des arts numériques et médiatiques.

 

Diffusion sur La Trois
La nuit du samedi 4 Février 2017 à 01:00 (une heure du matin)
ainsi qu’en ligne durant 7 jours sur AUVIO

 

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Ruairi Glynn - Interactive Architecture /// #mediaart

Ruairi Glynn - Interactive Architecture /// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Ruairi Glynn practices as an installation artist and directs the Interactive Architecture Lab at the Bartlett School of Architecture, University College London. He has exhibited internationally with recent shows at the Centre Pompidou Paris, the National Art Museum of China Beijing, and the Tate Modern, London. His interactive installations reflect on rapid developments in robotics, material science and computational technologies exploring the emerging aesthetics of behaviour permeating across art, architecture and design.


Drawing influence from the fields of psychophysics, cybernetics, and performance his recent work has looked at the uncanny sensation of life (anima) present in interactive objects and environments. Projects such as Fearful Symmetry commissioned for the inauguration of the Tanks at Tate Modern examined the very human impulse to anthropomorphise and build emotional relationships with things that move and interact with signs of intelligence...

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Sound art installation - YouTube topic by Kamal Musharbash // #soundart #mediaart

Sound art installation - YouTube topic by Kamal Musharbash // #soundart #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Kamal Musharbash is a contributing writer to Trend Hunter, and loves the idea of sound art installations. These pieces give viewers a full sensory experience, complete with both visuals and audio. 

One if his favorite sound art installations is The Wave of Matter art piece, a design with a magnet underneath millions of tiny metallic balls, which mimics the singing of the ocean when moved. The design is very simplistic, yet it creates an overwhelming audio sound. One would even think they are at the beach! 

Kamal is proud of how he took his accomplishments at Trend Hunter, and used these skills in the world of fashion. By building these transferrable skills, he was able to be successful in this competitive industry that requires much tenacity.

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We are Europe (2016 et 2018) : Le futur de la culture /// Creative Europe

We are Europe (2016 et 2018) : Le futur de la culture /// Creative Europe | Digital #MediaArt(s) Numérique(s) | Scoop.it

We are Europe c’est l’un des projets sélectionnés dans le cadre d’Europe Creative, un appel à projet à l’initiative de l’Union Européenne ; une forme de reconnaissance de l’importance du secteur culturel et créatif et des mutations liés au numérique de la part de l’UE en somme.

 

Dans un contexte de pessimisme ambiant et de coupes budgétaires toujours plus importantes dans le domaine de la culture il était donc nécessaire pour l’association Arty Farty de trouver un moyen d’unir les acteurs des cultures électroniques et numériques mais aussi – et surtout – le public.

 

We are Europe regroupe donc 8 structures majeurs de la scène culturelle et musicale européenne : c/o popElevateInsomniaNuits SonoresResonateReworksSonar et TodaysArt afin de promouvoir une vision européenne commune des cultures électroniques et numériques mais aussi de l’innovation et de l’entrepreneuriat culturel...

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An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing by David Bard-Schwarz

An Introduction to Electronic Art Through the Teaching of Jacques Lacan: Strangest Thing by David Bard-Schwarz | Digital #MediaArt(s) Numérique(s) | Scoop.it
Electronic art offers endless opportunities for reflection and interpretation. Some works are either interactive or entirely autonomous, and the viewer's perception and reaction to them may be challenged by constantly transforming images. Whether the transformations are a product of the appearances or actions of a viewer in an installation space, or a product of a self-contained computer program, is a source of constant fascination. Some viewers may feel strange or unnerved by a work, while others may feel welcoming, humorous, and playful emotions.

 

The art may also provoke a critical response to social, aesthetic, and political aspects of early twenty-first century life. This book approaches electronic art through the teachings of Jacques Lacan, whose return to Freud has exerted a powerful and wide-ranging influence on psychoanalysis and critical theory in the twentieth century.

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Writing and Unwriting (Media) Art History - Erkki Kurenniemi in 2048

Writing and Unwriting (Media) Art History - Erkki Kurenniemi in 2048 | Digital #MediaArt(s) Numérique(s) | Scoop.it
A critical mapping of the multiplicities of Finnish artist and technology pioneer Erkki Kurenniemi—composer of electronic music, experimental filmmaker, inventor, collector, futurologist.

 

Over the past forty years, Finnish artist and technology pioneer Erkki Kurenniemi (b. 1941) has been a composer of electronic music, experimental filmmaker, computer animator, roboticist, inventor, and futurologist. Kurenniemi is a hybrid—a scientist-humanist-artist. Relatively unknown outside Nordic countries until his 2012 Documenta 13 exhibition, ”In 2048,” Kurenniemi may at last be achieving international recognition. This book offers an excavation, a critical mapping, and an elaboration of Kurenniemi’s multiplicities. 

The contributors describe Kurenniemi’s enthusiastic, and rather obsessive, recording of everyday life and how this archiving was part of his process; his exploratory artistic practice, with productive failure an inherent part of his method; his relationship to scientific and technological developments in media culture; and his work in electronic and digital music, including his development of automated composition systems and his “video-organ,” DIMI-O. A “Visual Archive,” a section of interviews with the artist, and a selection of his original writings (translated and published for the first time) further document Kurenniemi’s achievements. But the book is not just about one artist in his time; it is about emerging media arts, interfaces, and archival fever in creative practices, read through the lens of Kurenniemi.

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STUDIO for Creative Inquiry » Residencies program // #mediaart

STUDIO for Creative Inquiry » Residencies program // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
The Frank-Ratchye STUDIO for Creative Inquiry primarily supports the work of the faculty, researchers and students of Carnegie Mellon University. Interested persons already actively affiliated with CMU should consult the guidelines for the Frank-Ratchye Fund for Art @ the Frontier.

When external funding is available, the STUDIO may extend invitations for residencies to artists not actively affiliated with CMU. In such cases, our focus is on emerging artists whose work exemplifies new modes of artistic production. We support the work of artists who create and adapt new technologies in their work, through research investigations in new forms such as interactive installation, robotics, computational cinema, biological art, network culture, tactical media, critical software, game arts, and information visualization.

In some circumstances, the STUDIO may host visiting sabbaticals and post-doctoral visits for persons with external funding. Please contact us for details.

Questions about the STUDIO’s residency and support programs can be directed to: studio-info [at] andrew [dot] cmu [dot] edu, or by telephone at: +1-412-268-3454.

The Frank-Ratchye STUDIO for Creative Inquiry strives to create a welcoming and inclusive community. Our main space is wheelchair-accessible, and Carnegie Mellon’s Office of Disability Resources further assists us with ensuring physical and programmatic access. For more information on our disability services, contact at: access [at] andrew [dot] cmu [dot] edu.
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The Unframed World. VR as Artistic Medium at House of Electronic Arts Basel - until 05.03.2017

The Unframed World – Virtual Reality as artistic medium for the 21st century" is the first comprehensive presentation of artistic projects using the Virtual Reality medium at House of Electronic Arts (HeK) in Basel, Switzerland. Curated by Tina Sauerländer, the exhibition features works by the artists Li Alin, Banz & Bowinkel, Fragment.In, Martha Hipley, Rindon Johnson, Marc Lee, Mélodie Mousset & Naëm Baron, Rachel Rossin, and Alfredo Salazar-Caro. In this video, we attend the opening reception of the exhibition.

The Unframed World – Virtual Reality as artistic medium for the 21st century, House of Electronic Arts Basel. Vernissage, January 18, 2017

http://www.hek.ch/en/program/events-en/event/die-ungerahmte-welt/0/1483398000.html

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Augmented Reality: Innovative Perspectives across Art, Industry, and Academia | by Sean Morey and John Tinnell

Augmented Reality: Innovative Perspectives across Art, Industry, and Academia | by Sean Morey and John Tinnell | Digital #MediaArt(s) Numérique(s) | Scoop.it
Augmented Reality: Innovative Perspectives across Art, Industry, and Academia offers a wide-ranging exploration of the implications, challenges, and promises of augmented reality. Traditionally only covered from a technical perspective, augmented reality has become an increasingly important area of cultural inquiry in humanities scholarship and popular media outlets. This collection attempts to cross-pollinate the discourse, creating a multidisciplinary exchange among leading researchers and professionals who each advance different ways of understanding current (and future) forms of augmented reality. Another underlying mission is to bring critical reflection and artistic ingenuity into conversation with design thinking and software development. To that end, the collection features a mix of essays from humanities scholars, artworks by pathbreaking artists, as well as interviews with software developers and industry consultants. Among the first of its kind, the book also incorporates augmented reality into its own design by placing relevant digital content within the printed page using Aurasma.
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The Troll of Internet Art // By Adrian Chen - #webart #netart

The Troll of Internet Art // By Adrian Chen - #webart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it
On a recent afternoon, Brad Troemel showed me an image of a sculpture that seemed beyond belief: seven hundred monarch butterflies stacked on a levitating magnetic pedestal. Troemel had devised the sculpture six months before, and listed it, for twelve hundred dollars, in his online art store, Ultra Violet Production House.

 

The work looked catalogue-slick, but it didn’t actually exist; the image had been created in Photoshop. The buyer would receive the components to make the work, along with directions for assembling it and a certificate of authenticity. Then she would build it herself, gluing on the butterflies one at a time. Troemel had calculated that the butterflies would weigh about thirteen

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Artist Jeff Koons to Join Columbia’s Neuroscience Institute as First Artist-in-Residence

Artist Jeff Koons to Join Columbia’s Neuroscience Institute as First Artist-in-Residence | Digital #MediaArt(s) Numérique(s) | Scoop.it
Columbia’s Mortimer B. Zuckerman Mind Brain Behavior Institute recognizes the exciting potential of building bridges between art and science.

 

Art and science have more in common than you might think. Both value people who are willing to think creatively and experiment with new approaches as they explore how the human mind perceives reality. Though artists and scientists may sometimes speak different languages, there is much they can learn from each other.

 

Columbia’s Mortimer B. Zuckerman Mind Brain Behavior Institute recognizes the exciting potential of building bridges between these disciplines. In this spirit, Eric Kandel, MD, and the Zuckerman Institute have invited artist Jeff Koons to be the Institute’s first artist-in-residence.

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24>26.03.2017 - Transmit Festival 2017 // Educational and experimental platform

24>26.03.2017 - Transmit Festival 2017 // Educational and experimental platform | Digital #MediaArt(s) Numérique(s) | Scoop.it

Educational and experimental platform Transmit proudly presents second year of Transmit Festival! Festival will consist from a/v performances, live acts, talks, exhibition and panel discussions.

This year's theme is “Technology is now” We don’t wish for a different kind of technology. We want a different perception of technology. Technology is often thought of just as a series of different versions of the same product or principle made mainly for economic profit. This reduction bores us as much as centuries lasting techno-optimism. Technology itself has much greater potential...

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Benton C Bainbridge - media art, live performances & interactive installations...

Benton C Bainbridge - media art, live performances & interactive installations... | Digital #MediaArt(s) Numérique(s) | Scoop.it

As a teen, Benton embraced real-time video and Expanded Cinema. In residencies at Experimental Television Center, Bainbridge made works that applied music’s formal and practical strategies to moving pictures. He is now best known for his visual performance projects, both solo and in collaboration with a wide range of artists.

 

Career highlights include video art and VJ’ing for two Beastie Boys world tours, analog video synthesizer FX for TV On The Radio’s “Staring at the Sun” music video, and Whitney Museum’s best-attended live event with video ensemble The Poool. His visual performance and media design work has been seen around the world; recent projects include Kaki King/Glowing Pictures “The Neck is a Bridge to the Body”. “Ghost Komungobot”, a multichannel media performance with electric komungo pioneer Jin Hi Kim, was the closing event of Bandung International Digital Art Festival in Indonesia in July, 2016. BIDAF 2016 also featured Bainbridge’s interactive video portraiture installation, Picturing You.

 

Bainbridge’s work has shown on 5 continents, at Whitney Museum of American Art, Museum of Modern Art, Lincoln Center, Museum of the Moving Image, American Museum of Natural History, The Kitchen, Frieze Art Fair (NYC), EMPAC (Troy, NY), SFMoMA (San Francisco), Hirshhorn Museum and Sculpture Garden (Washington, D.C.), Dallas Video Festival, Boston Cyberarts Festival, Mercat des les Flors (Barcelona), LUX2006 (Sevilla), Auditorium Parco della Musica (Roma), Sonic Light (Amsterdam), Wien Moderne (Vienna), Inventionen (Berlin), Teatro Colón CETC (Buenos Aires), CELCIT (Managua), International Horticultural Expo (Xi’an, China), Korean Festival (Seoul), Good Vibrations (Australia), and MTV Networks (global).

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