Digital #MediaArt(s) Numérique(s)
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Art and the Internet of Things by The Russian Research Center on the Internet of Things

Art and the Internet of Things by The Russian Research Center on the Internet of Things | Digital #MediaArt(s) Numérique(s) | Scoop.it

Wireless is increasingly pulling in all kinds of applications, platforms, services and things (rfid) into networks. Many people communicate through mobiles, blackberries, digital organizers, palmtops. Cars become information spaces with navigational systems and consoles like Nintendo DS have wireless capacities and get linux kernels installed.We are witnessing a move towards pervasive computing and disappearing technologies in intelligent clothing (wearables), smart environments (knowing where and who we are), pervasive games, and we will see doors opening for some and closing to others. Mimickry and camouflage will become part of application design.

 

 

Ipods and Iphones will show colors and produce sounds corresponding with your surroundings. Council will help to develop theories, concepts, scenarios and prototypes for this wireless world, beyond the product, beyond the individual user, to social and culturally empowering experiences for larger groups of people. As we increasingly live in a world where everything is connected, designing stand alone things for stand alone people is no longer an option. Things are connected, and through these things, people are always part of some group, increasingly more online and in the real world as well, as Yocai Benkler shows in his Wealth of Networks.

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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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arts-numeriques.info - Media Art WatchLab

arts-numeriques.info - Media Art WatchLab | Digital #MediaArt(s) Numérique(s) | Scoop.it


Visit the website/portal to see much more news

arts-numeriques.info

 

ArtCalls - Grants - Residencies

 

Anthologie de textes online (fr)

http://www.scoop.it/t/arts-numeriques-anthologie-de-textes


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Catherine Pascal's curator insight, April 15, 2014 4:11 PM

 Très intéressant 

AnnsoM's curator insight, September 30, 2015 8:21 AM

arts-numeriques.info  - Media Art WatchLab

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POLYMORPH | libre videogame platform hosted by F/LAT (Free / Libre Art and Technology) // #openculture #gaming

POLYMORPH | libre videogame platform hosted by F/LAT (Free / Libre Art and Technology) // #openculture #gaming | Digital #MediaArt(s) Numérique(s) | Scoop.it

Polymorph is a hub for artists, designers, academics, musicians, developpers et enthousiasts focused on experimental video games.

Its main goals are:

  • promotion of libre vision & tools;
  • empowerment of graphical exploration;
  • investigation alternative gameplays.

 

Polymorph is hosted by F/LAT (Free / Libre Art and Technology), a non-profit organisation located in brussels, belgium.

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Electronic Literature Authoring Software - resource for teachers and students

Electronic Literature Authoring Software - resource for teachers and students | Digital #MediaArt(s) Numérique(s) | Scoop.it

A resource for teachers and students, who are exploring the creation of electronic literature; for digital poets and writers, who are interested in how their colleagues approach their work; and for readers, who want to understand how electronic literature is created, the content | code | process project (formerly Authoring Software) is an ongoing collection of statements about how writers and artists create electronic literature...

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L’art numérique à l’heure de la créativité féminine par Agathe Lautréamont // #artnumerique #mediaart

L’art numérique à l’heure de la créativité féminine par Agathe Lautréamont // #artnumerique #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Dans la grande famille des arts numériques, je voudrais… les femmes ! Si cet ensemble divers de créations s’est activement développé depuis les années 1960, il semblerait que le secteur soit encore bien trop peu paritaire. La constatation a été avancée lors d’événements dédiés aux pratiques du langage numérique comme Viva Technology ou Web2day. Machiste, la création numérique ? Les femmes n’auraient-elles pas leur place dans la pratique de l’art robotique ou génératif ? Pas si sûr… Rencontre avec quelques artistes femmes qui font bouger les arts numériques par leur grande créativité ! ...

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What Is A Media Lab? | situated practices in media studies

What Is A Media Lab? | situated practices in media studies | Digital #MediaArt(s) Numérique(s) | Scoop.it

Media labs are liminal but increasingly powerful spaces in many contemporary settings. They appear in universities and colleges, wedged uneasily between traditional departments and faculties. They’re also in basements, warehouses, strip malls and squats. They are stable to varying degrees; many have long-term addresses and an itinerant roster of occupants. Some pop up in one location for a few days, then relocate to another. Sometimes they’re even in mobile trucks in the streets, bringing tools and expertise to children in schools and the general public. As clusters of tools and talent streamlined to produce economic value, labs sometime align with the most ruthless of venture capitalists; in other cases, they are free and open for all to use, disdainful of all commercial motivations.

 

Despite their sudden visibility due to the burgeoning of the digital humanities, media labs have a surprisingly long history. As part of the historical avant-gardes, media arts labs were the sites where the new materials and aesthetics of technical modernity were developed. They often share a common ideology, tied not just to the neoliberal drive to privatize, innovate and disrupt, but to long-standing modernist ideas about creative destruction, quantification and the value of scientificité...

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Now You Can Hide Your Smart Home on the #Darknet by Andy Greenberg

Now You Can Hide Your Smart Home on the #Darknet by Andy Greenberg | Digital #MediaArt(s) Numérique(s) | Scoop.it

THE PRIVACY SOFTWARE Tor has aided everything from drug dealing marketplaces to whistleblowing websites in evading surveillance on the darknet. Now that same software can be applied to a far more personal form of security: keeping hackers out of your toaster.

 

On Wednesday, the privacy-focused non-profit Guardian Project, a partner of the Tor Project that maintains and develops the Tor anonymity network, announced a new technique it’s developed to apply Tor’s layers of encryption and network stealth to protecting so-called “Internet of things” or “smart home” devices. That growing class of gadgets, ranging from refrigerators to lightbulbs to security cameras, are connected to the Internet to make possible new forms of remote management and automation. They also, as the security research community has repeatedly demonstrated, enable a new breed of over-the-Internet attacks, such as the rash of hackers harassing infants via baby monitors or the potential for hackers to steal your Gmail password from your fridge.

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Château Ephémère | Devenir Résident /// Call - Appel à participation permanent

Château Ephémère | Devenir Résident /// Call - Appel à participation permanent | Digital #MediaArt(s) Numérique(s) | Scoop.it
Une fois par an, le Château Éphémère lance un appel à projet à destination de créateurs, plasticiens, musiciens désireux de bénéficier d'un accompagnement privilégié qui mêle à la fois bourse de production et espace de travail et d'hébergement.

Cependant, tout au long de l'année, Château Éphémère accueille sur des périodes plus courtes ou de manière plus informelle des artistes porteurs de projets innovants et ayant besoin d'un espace pour le réaliser.


Château Éphémère propose ainsi plusieurs dispositifs en fonction des projets allant de la mise à disposition payante, co-production et location.

 

N'hésitez pas à nous contacter pour plus de renseignements.

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Survol de Fabien Zocco, résidence de recherche et création Oudeis / Interview // #mediaart #artnumerique

Oudeis accueille Fabien Zocco tout le mois de juillet dans le cadre de son appel à projet Potlatch numérique.

Cette rencontre entre Oudeis et Fabien Zocco était inéluctable tant les enjeux et problématiques soulevés dans le travail de l'artiste sont proches de notre questionnement sur les nouvelles technologies, ce qu'elles suscitent, ce qu'elles changent en nous et dans la société. Il est question d'Intelligence Artificielle, de bots, de programmes et des données qui constituent notre corps virtuel. Il y a de la poésie, mais aussi de l'absurde propre à un regard dystopique, critique et révélateur de situations étranges, rendues possibles par les technologies. C'est aussi un travail de rebonds, de tissage de liens invisibles entre des données, des contenus et des hommes qui laissent de plus en plus de place à la machine.

 

"Survol" est un projet qui questionne le fantasme de la technologie comme appareil unificateur et reliant. L'obscurantisme banni par la science rejaillit paradoxalement par elle, diffusé largement par ses voies de communication. Le devenir humain est, somme toute, fragmenté, divisé et tourmenté par des nationalismes radicalisés.

 

Dans "Survol", Fabien Zocco s'appuie sur la station spatiale internationale, l'ISS, comme symbole des projections utopiques générées par la conquête spatiale. Paradoxalement, Fabien Zocco rappelle l'origine militariste de cette conquête spatiale et de la concurrence entre des États dominants qui justifie bien le terme de "conquête". De nouveaux pays se sont ajoutés depuis plusieurs années à la liste affirmant ainsi la puissance de la nation (la Chine, l'Inde, le Brézil, l'Indonésie, l'Afrique du Sud) et répondant aussi bien à des besoins de développement technologiques que patriotiques.

 

Dans "Survol", l'ISS opèrera comme "tête de lecture" des hymnes nationaux des pays qu'elle survolera. La vitesse de vol de la station est telle, que c'est tout aussi rapidement qu'elle passera d'un hymne à l'autre, permettant d'entonner un chant étrange multilingual et pluri-sensoriel (son, images, textes).

"Survol" est au stade de projet et le temps de la résidence permettra de passer ce stade avec la complicité de Thierry Guibert. Ce dernier est un artiste qui travaille depuis quinze ans

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#Call for Participants: Global Cultural Leadership Programme - Deadline 01.08.2016 // European Union

#Call for Participants: Global Cultural Leadership Programme - Deadline 01.08.2016 // European Union | Digital #MediaArt(s) Numérique(s) | Scoop.it

Call for participants to the first Global Cultural Leadership Programme Malta from 16 to 21 October. Deadline to apply is 1 August 2016.


Are you a young cultural practitioner looking to develop and strengthen your cultural leadership skills in an international working context? Apply for the Global Cultural Leadership Programme, which specifically aims to improve the skills of cultural managers, enhance collaborative peer-to-peer learning, network building and enable you to develop fresh insights into international cultural collaboration practices. The programme offers a set of learning modules, tools and manuals for practice-based learning, giving you opportunities to build meaningful collaborations at the global level and within the EU.

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How technology disrupted the truth by Katharine Viner // The Guardian

How technology disrupted the truth by Katharine Viner // The Guardian | Digital #MediaArt(s) Numérique(s) | Scoop.it

One Monday morning last September, Britain woke to a depraved news story. The prime minister, David Cameron, had committed an “obscene act with a dead pig’s head”, according to the Daily Mail. “A distinguished Oxford contemporary claims Cameron once took part in an outrageous initiation ceremony at a Piers Gaveston event, involving a dead pig,” the paper reported. Piers Gaveston is the name of a riotous Oxford university dining society; the authors of the story claimed their source was an MP, who said he had seen photographic evidence: “His extraordinary suggestion is that the future PM inserted a private part of his anatomy into the animal.”

 

The story, extracted from a new biography of Cameron, sparked an immediate furore. It was gross, it was a great opportunity to humiliate an elitist prime minister, and many felt it rang true for a former member of the notorious Bullingdon Club. Within minutes, #Piggate and #Hameron were trending on Twitter, and even senior politicians joined the fun: Nicola Sturgeon said the allegations had “entertained the whole country”, while Paddy Ashdown joked that Cameron was “hogging the headlines”...

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Macintosh Lab series by Emilio Gomariz | TRIANGULATION blog

Macintosh Lab series by Emilio Gomariz | TRIANGULATION blog | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Macintosh Lab series has been in standby during the last three years, but it has been recently updated and firstly featured through two great mediums ; two new pieces are announced on the last issue of the Japanese magazine MASSAGE 10 containing a screenshot series “Vertical Desktops” and a screen video capture called “Returning Folders”, and another four new screen-video-captures exploring the "Opening Folders" property from the operative system have been presented in a group exhibition titled Kaleidoramacurated by Josephine Skinner at Stills Gallery, Sidney.

 
All these new pieces have in common a gradient rainbow color palette which has been used as background of the folders performing in live on the desktop and which color gradient composition and design varies depending on the animated concept of every piece. Into the post you can read and watch all of them...
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HUMAN FACTOR | Endless prototyping - Projects – Ars Electronica Export /// 01.07 > 27.08.2016

HUMAN FACTOR | Endless prototyping - Projects – Ars Electronica Export /// 01.07 > 27.08.2016 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Humankind has been fighting for its very survival since time immemorial. For millennia, we have modified our habitats in going about this. We have been so successful in making everything around us so complex that we now find ourselves in the paradoxical situation of no longer being able to comprehend this world we have made.

 

The Human Factor, the very thing that has fostered our survival heretofore, is now yielding consequences that threaten to overwhelm us. At the nexus of art, society and industry, artists are now working together with engineers, technologists and scientists to seek promising solutions. The upshots are concepts and projects that remain unfinished, have not yet fully matured, are still untested, or whose outcome and/or further progress are unknown. Artistic prototypes that seek to answer social, ecological and economic questions. Works that inspire, and that are emblematic of new, unconventional and innovative linkups between art and industry....

 

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In 2004 Ars Electronica created Ars Electronica Export, a program dedicated to the production of exhibitions, workshops and education programs for and together with partners from all over the world.

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Technology Now: Eva & Franco Mattes > 0100101110101101.org | Institute of Contemporary Arts

Technology Now: Eva & Franco Mattes > 0100101110101101.org | Institute of Contemporary Arts | Digital #MediaArt(s) Numérique(s) | Scoop.it

Pioneering net artists Eva and Franco Mattes are in conversation with artist Jesse Darling and curator Ben Vickers.

 

An artist duo originally from Italy, working in New York, Eva and Franco Mattes' medium is a combination of Internet, video and performance. Their work explores the ethical and moral issues arising when people interact remotely, especially through social media, creating situations where it is difficult to distinguish reality from a simulation...

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"Reverse Engineering for Beginners" Also known as RE4B. Written by Dennis Yurichev

"Reverse Engineering for Beginners" Also known as RE4B. Written by Dennis Yurichev | Digital #MediaArt(s) Numérique(s) | Scoop.it
Praise for the book

 

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stop thinking about content as messaging, and start thinking about it as triggers for experiences (Roy Ascott Adaptation)

stop thinking about content as messaging, and start thinking about it as triggers for experiences (Roy Ascott Adaptation) | Digital #MediaArt(s) Numérique(s) | Scoop.it
By Maria Popva Originally posted on Brain Pickings. “Make good art,” Neil Gaiman advised in his endlessly heartening counsel on the creative life. But what, exactly, is “good” art? English musician and visual artist Brian Eno, born on May 15, 1948, is celebrated as a pioneer of ambient music and one of the most influential…
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BIOMEDIALE - Contemporary Society and Genomic Culture - project curator : Dmitry Bulatov

BIOMEDIALE - Contemporary Society and Genomic Culture - project curator : Dmitry Bulatov | Digital #MediaArt(s) Numérique(s) | Scoop.it

Overcoming any borders, be they external borders or one's own, is invariably accompanied by a feeling of their other predestination. The matter seems to lie not even in the fact that man in himself is a creature implicating restrictions, and only through it and thanks to it he can overcome them - it is rather that while leaving a border one always approaches another border. In the long run, by repeatedly reproducing the border situation, the man rather ritually recreates the only verge, a reminder-verge, over which he - a being formed within the framework of his heredity flow - is initially denied possession of power. Namely, he cannot possess power over the borders set by his birth and death… Nothing can bring out this essentially simple speculation better than issues of time and technologies that claim abolishment and removal of time constraints. The pioneering direct manipulations in this field, performed via bio- and genetic technologies, definitely belong to the most significant milestones of the current era and are an important step forward in the development of the general theme of "borders" within European cultures, and a new subject in the exploration and realization of this theme. Never before, it seems, has the price of such research been so breathtakingly high: man begins to reshape himself according to his own conceptions. By decoding our biological structure and learning to alter it, we gain power over our own evolution. We start traveling into the unknown …

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Cellout.me by Jeroen van Loon - 380 GB of personal DNA data to sell // #mediaart #bioart

Cellout.me by Jeroen van Loon - 380 GB of personal DNA data to sell // #mediaart #bioart | Digital #MediaArt(s) Numérique(s) | Scoop.it

With Cellout.me, artist Jeroen van Loon is offering his complete DNA sequence for sale.

 

His DNA sequence contains 380 GB of data, which consists of the three billion ACTGs that make up his source code. The DNA sequence has been determined with a 30-fold coverage depth, making it ‘laboratory’ quality. The data is stored on a server in a server rack which shows the DNA sequence and the website www.cellout.me. The public can see both the current bid and the actual data simultaneously. The buyer of Cellout.me will own an extremely personal ‘self portrait’ and will become co-owner of the artist’s DNA.

 

By turning DNA data into a commodity, Cellout.me tries to show some of the future ethical, financial and artistic questions and consequences that arise with DNA sequencing technology, which is getting cheaper, easier and more accessible each day. Biology is converted into binary data – data that is stored in data centers. Data that can be copied, manipulated, shared, sold, bought and so on.

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Culture, not biology, decides the difference between music and noise by Lora Strum

Culture, not biology, decides the difference between music and noise by Lora Strum | Digital #MediaArt(s) Numérique(s) | Scoop.it

One man’s music really is another man’s noise, based on a new study from the Massachusetts Institute of Technology. The researchers found that only cultures previously exposed to Western music formed opinions on consonance and dissonance–an element of music theory that establishes consonant chords as more aurally pleasing than dissonant chords. The findings, published today in Nature, may end longstanding arguments over whether or not musical preference is biological...

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Un homme, une femme, des robots (et nous) - Propos générés par Donatien Garnier / Éclairs, La revue numérique d'Écla

Un homme, une femme, des robots (et nous) - Propos générés par Donatien Garnier / Éclairs, La revue numérique d'Écla | Digital #MediaArt(s) Numérique(s) | Scoop.it
Un homme, une femme, des robots (et nous) Propos générés par Donatien Garnier
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The code that took America to the moon was just published to GitHub, and it's like a 1960s time capsule

The code that took America to the moon was just published to GitHub, and it's like a 1960s time capsule | Digital #MediaArt(s) Numérique(s) | Scoop.it

When programmers at the MIT Instrumentation Laboratory set out to develop the flight software for the Apollo 11 space program in the mid-1960s, the necessary technology did not exist. They had to invent it.

 

 

They came up with a new way to store computer programs, called “rope memory,” and created a special version of the assembly programming language. Assembly itself is obscure to many of today’s programmers—it’s very difficult to read, intended to be easily understood by computers, not humans. For the Apollo Guidance Computer (AGC), MIT programmers wrote thousands of lines of that esoteric code...

 

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Appel aux artistes en arts numériques - Le Pass /// deadline 05.09.2016 // #artnumerique #mediaart

Appel aux artistes en arts numériques - Le Pass /// deadline 05.09.2016 // #artnumerique #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Le pass, en association avec la fabrique de théâtre, cherche des projets d'artistes numériques pour la waouh zone...

En mars 2017, le Pass inaugure un nouvel espace d'exposition, la Waouh Zone, implanté au cœur de ses bâtiments historiques.

Cet espace, dédié aux cultures numériques, explorera les limites Arts/sciences/technologies en présentant une exposition de travaux artistiques réunis autour d'une thématique centrale, celle de la relation homme/machines. Pour mener à bien cette exposition, le Pass s'associe à la Fabrique de Théâtre et lance le présent appel à participation à destination des artistes numériques belges et européens dont les orientations artistiques et thématiques entrent en étroite ligne avec le projet.

Le choix des propositions se fera par l'intermédiaire d'un comité de sélection composé d'experts et constitué spécifiquement pour l'occasion.

 

Date limite d'introduction des propositions : 05/09/2016 à 14h
Date de communication de l'avis de sélection : 23/09/2016

Le Pass, c'est un musée original qui invite à comprendre les sciences et les technologies en s’amusant.

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8 femmes dans les milieux #artnumérique / Art(s) + Science, Technologie, Recherche, Innovation #mediaart

8 femmes dans les milieux #artnumérique / Art(s) + Science, Technologie, Recherche, Innovation #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Où sont les femmes dans le numérique ? La question revient régulièrement dans certaines discussions-débats récents ouverts à des manifestations « tech » comme à Web2day ou récemment à Viva Technology dont les organisateurs avouaient rencontrer des difficultés à mobiliser des femmes. La Journée de la Femme Digitale souhaite quant à elle encourager plus de mixité dans des secteurs encore trop peu paritaires. En effet, dans le numérique le chemin à parcourir est encore long : la part des femmes dans les métiers du numérique n’est que de 28% en France (voir l’article [Débat] Les femmes prennent-elles enfin leur revanche dans le numérique?).

 

Qu’en est-il dans l’art numérique ? Compositrices, artistes sonore, chorégraphes, plasticiennes, chercheuses, enseignantes en robotique en encore commissaires d’exposition ou directrices de festival, la gent féminine, bien qu'encore minoritaire, n'en est pas moins investie et se fait peu à peu sa place dans les festivals et expositions.  Faute de pouvoir donner des statistiques précises, Digitalarti Media revient sur la création numérique en 8 artistes féminines s'appropriant  les nouveaux enjeux des domaines de l'art & des technologies.

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An Internet: by Jeroen van Loon - prototype for a new internet based on anti-data // #mediaart

An Internet: by Jeroen van Loon - prototype for a new internet based on anti-data // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
How would the internet look like if all data were temporary and ephemeral?

An Internet unfolds a vision of such a future internet, with a radically new type of data: smoke.
An Internet converts the 280 internet undersea cable names into (binary) smoke signals.


The names are puffed into the glass network, causing it to fill up, to spill over by which it puffs the data out again. Together the smoke signals create a unique moment without any form of documentation.

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jusqu'au 04.08.2016 - Rewing festival / 30 ans de Sons > 30 ans d'écoute / phonurgianova /// #soundart #artsonore

jusqu'au 04.08.2016 - Rewing festival / 30 ans de Sons > 30 ans d'écoute / phonurgianova /// #soundart #artsonore | Digital #MediaArt(s) Numérique(s) | Scoop.it

Plus aucun doute là-dessus : le son s’expose lui aussi.Depuis 30 ans Phonurgia Nova expérimente des formats et des dispositifs d’écoute donnant aux artistes sonores deslieux à leur (dé)mesure. Chambres d’écoute et Balcon d’écoute (au Musée Réattu), Grandes nuits avec Pierre Henry (au Théâtre antique), installation de Grandes oreilles dans la courde l’Archevêché, ou encore enfouissementde haut-parleurs dansles Cryptoportiques(avec la WDR Cologne). Cette année encore, nous investissons 4 nouveaux sites.

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Arts numériques et sciences: Retour sur des projets à la croisée des disciplines / Digitalarti #ArtSci #mediaart

Arts numériques et sciences: Retour sur des projets à la croisée des disciplines / Digitalarti #ArtSci #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les collaborations entre les filières de l’art et de la culture, de l’enseignement supérieur et de la recherche sont, à l’heure où les processus d’exploration et d’expérimentation se décloisonnent, de plus en plus courantes. Création artistique et recherche technologique, domaines qui entretenaient auparavant des interactions quasi-inexistantes, se sont aujourd’hui nettement rapprochés : certains artistes travaillent directement dans des laboratoires pour interroger les nouveaux enjeux scientifiques et, à l’inverse, des chercheurs vont à la rencontre de créateurs et collaborent afin d’imaginer avec eux de nouvelles façons de présenter leurs travaux. Ces créations communes nées de l’alliance art-science interrogent  la culture scientifique d’un œil nouveau et rendent les connaissances plus accessibles en inventant, si telle est l'intention souhaitée, de nouvelles manières de faire de la médiation scientifique sur des supports et outils venant redéfinir l'œuvre d'art.Retour dans cette compilation spéciale Art-Sciences sur quelques événements, artistes et projets que nous avons évoqué sur Digitalarti Media...

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Art Basel's Marc Spiegler explains digital art // #mediaart

Art Basel's Marc Spiegler explains digital art // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
How do you auction an algorithm? Or hang an Instagram portrait? Would Dali have loved VR? Four pioneering digital art gallerists, discuss all this and more in a live group chat, chaired by CNN Style’s guest editor Art Basel Global Director Marc Spiegler.
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