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Digital Body - iPad Book. An image and video history about João Martinho Moura artistic path

Digital Body - iPad Book. An image and video history about João Martinho Moura artistic path | Digital #MediaArt(s) Numérique(s) | Scoop.it
João Martinho Moura, an Interactive Media Artist and Researcher born in Portugal. His interests are focused in intelligent interfaces, digital art, digital music and computational aesthetics. João has a special interest in body driven digital artifacts. João Martinho Moura is doing research, at University of Minho’s EngageLAB. João Martinho Moura is an Invited Assistant Professor at the Master Program in Technology and Digital Arts (MTAD), at University of Minho, Portugal, teaching Programing for Digital Arts. ...

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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska
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www.arts-numeriques.info - Daily Watch

www.arts-numeriques.info - Daily Watch | Digital #MediaArt(s) Numérique(s) | Scoop.it

Visit the website/portal to see much more news

 

http://www.arts-numeriques.info

 

- Call for artists

http://www.arts-numeriques.info/portail/calls-1

http://www.arts-numeriques.info/portail/calls-2

http://www.arts-numeriques.info/veille

 

- Newspapers
http://bit.ly/arts-numeriques-info_newspapers

 

- Blog

http://feeds.feedburner.com/www-arts-numeriques-info-blog

 

-Twitter

@arts_numeriques

@processing_org

@digitalart_be


-Facebook

https://www.facebook.com/ArtsNumeriques


- ALL RSS IN ONE

http://feeds.feedburner.com/www-arts-numeriques-info-ALL-NEWS


- Some of my other Twitter accounts

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Catherine Pascal's curator insight, April 15, 2014 4:11 PM

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#Call for project #MediaArt #ArtNumerique / Artists in residence - Chambre Blanche #Québec / Transcultures #Belgique

#Call for project #MediaArt #ArtNumerique / Artists in residence - Chambre Blanche #Québec / Transcultures #Belgique | Digital #MediaArt(s) Numérique(s) | Scoop.it

LA CHAMBRE BLANCHE invites artists from Quebec working with digital arts to submit their applications for Vice Versa, a residency of several months divided into three parts. The first part will take place on the Web, then the second and the third part will take place in the two art centers (in Mons and Quebec). Participants must demonstrate an interest for collaborative work and have a practice in the field of digital arts (installations, interactive devices, geolocation, net art, web art, etc...) or performative intermedia practices. This call is open only to Quebec artists working in those fields.


Deadline 22.02.2015

Grants : more than / plus de 5000$


LA CHAMBRE BLANCHE invite les créateurs et concepteurs numériques québécois à soumettre leur dossier pour Vice Versa, une résidence de plusieurs mois divisés en trois volets. La première partie se déroulera en réseau, puis la deuxième et la troisième partie auront lieu dans les deux centres respectifs (à Mons et à Québec). Les participants doivent démontrer un intérêt au travail collaboratif et il est nécessaire que l’artiste oeuvre dans le domaine des arts numériques (installations, dispositifs interactifs, géolocatifs,…), des arts en réseau (net-web art,…) ou encore des nouvelles pratiques performatives intermédiatiques. Cet appel s’adresse exclusivement aux artistes québécois en arts numériques, arts réseau et en pratiques performatives intermédiatiques.

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37 videos of Woody & Steina Vasulka (works, interviews - playlist by the New Mexico PBS #mediaart

Steina Vasulka (born Steinunn Briem Bjarnadottir in 1940) and Woody Vasulka (born 1937) are early adopters of video art, having practiced in the genre since its early days in the late 1960s.


Steina was born in Reykjavík, Iceland and trained as a classical musician before receiving a scholarship at the Prague Conservatory in 1959. Woody was born in Brno, now in the Czech Republic and trained as an engineer before studying television and film production at the Academy of Performing Arts in Prague. The couple met in the early 1960s and moved to New York City in 1965, where they pioneered the showing of video art at the Whitney Museum and founded The Kitchen in 1971. Since 1980 they have been based in Santa Fe, New Mexico.

While pursuing his studies in the fifties, Woody Vasulka wrote poetry and produced short films. After arriving in the United States, he began making independent documentaries and also edited industrial films at Harvey Lloyd Productions in New York City.


The following year, at the request of architects Woods and Ramirez, he collaborated on developing films designed for a multi-screen environment to be shown in the American Pavilion at Expo 67 in Montreal. In 1968, Woody Vasulka conducted his first experiments with images made with electronics and put aside cinematographic form in favour of video.


In 2006, a publication Vasulka Lab 1969-2005 was commissioned by Birmingham-based arts organisation VIVID. Fully illustrated Vasulka Lab is an essential document of the Vasulkas' extensive and varied practice. Featuring the Vasulkas in conversation with Don Foresta, essays by Chris Meigh-Andrews and Yasmeen Baig-Clifford, Curator of Vasulka Lab and director of VIVID. ...

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Inter-Acteur Par Régis Cotentin (sur le travail de Thomas Israël) - Turbulences Vidéo #86 - Videoformes

Inter-Acteur Par Régis Cotentin (sur le travail de Thomas Israël) - Turbulences Vidéo #86 - Videoformes | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les très belles œuvres de Thomas Israël sont celles qui interrogent l’illusionnisme et la proximité tactile de l’image numérique. Qu’elles soient interactives, qu’elles utilisent les moyens de la projection, qu’elles s’expérimentent simplement ou par l’intermédiaire de dispositifs complexes mais faciles d’usage, elles questionnent brillamment notre rapport direct à l’image. Dans tous les cas, la relation à la représentation vidéographique et/ou synthétique s’envisage dans une délicate impression vibratile des sens. Ses œuvres formulent et assument une certaine sensualité de l’effleurement, de l’œil, de la main, du corps. Elles expriment l’illusion d’une vision palpable.

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ITP | Tisch School of the Arts | NYU - explore the imaginative use of communications technologies - #mediaart

ITP | Tisch School of the Arts | NYU - explore the imaginative use of communications technologies - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

ITP is a two-year graduate program located in the Tisch School of the Arts whose mission is to explore the imaginative use of communications technologies — how they might augment, improve, and bring delight and art into people's lives. Perhaps the best way to describe us is as a Center for the Recently Possible.
See how alumni describe ITP

read also : http://makezine.com/2014/12/21/itp-winter-show-slideshow

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#Call - Projet de Résidence numérique - bourse de 12 000€ - deadline 28 février 2015 - #mediaart

#Call - Projet de Résidence numérique - bourse de 12 000€ - deadline 28 février 2015 - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
Les bibliothèques et médiathèques de Moret Seine et loing


Cette résidence numérique offre aux artistes/auteurs des conditions favorables de création originale s'appuyant sur les technologies numériques.


Les projets proposés seront  au carrefour de la littérature, des arts numériques, des arts visuels et sonores. Ils utiliseront les nouveaux supports d'écriture, interrogeront les processus narratifs et  bousculeront les parcours de lecture et d'écriture. 


 Il s’agit d’une résidence de création et de médiation impliquant une présence forte sur le territoire. Le programme sera construit conjointement entre la CCMSL et les auteurs/artiste.


Les candidats se verront attribuer une bourse de  12 000€ au total (quel que soit le nombre de personnes)...

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#Call - u19 – CREATE YOUR WORLD - Prix Ars Electronica’s 2015 for young people - #mediaart #artcall

#Call - u19 – CREATE YOUR WORLD - Prix Ars Electronica’s 2015 for young people - #mediaart #artcall | Digital #MediaArt(s) Numérique(s) | Scoop.it

u19 – CREATE YOUR WORLD is the Prix Ars Electronica’s category for young people. It gives kids and youngsters up to age 19 the opportunity to have a say about the world of tomorrow and to produce and present their concepts of and ideas for it. With boldness and creativity, anything’s possible.


This is your big chance to really apply your inventive powers to your world—the world we’ll be spending the rest of our lives in.


The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette, prize money ranging up to € 10,000 per category and an opportunity to showcase their talents at the famed Ars Electronica Festival in Linz. The categories in 2015 are Computer Animation/Film/VFX, Digital Musics & Sound Art, Hybrid Art and [the next idea] voestalpine Art & Technology Grant competition. The u19 – CREATE YOUR WORLD category is for youngsters under age 19 in Austria. Ars Electronica also bestows a special Golden Nica on one of the Visionary Pioneers of Media Art, whereby voting is reserved for a select group: all previous winners of a Golden Nica.

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retrospective 2014 - LAb[au] s'expose [Interview de Els Vermang] - Digitalarti - #mediaart

retrospective 2014 - LAb[au] s'expose [Interview de Els Vermang] - Digitalarti - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Depuis 1997, le collectif belge LAb[au] explore les liens entre architecture, lumière et processus informatiques. Reconnus pour leurs installations monumentales, comme Touch qui permettait au public de composer des séries lumineuses sur la Tour Dexia à Bruxelles, ils diversifient actuellement les formes de propositions, des fragiles et contemplatifs Or1gam1s aux installations immersives comme Binary Waves...


Nous avons rencontré Els Vermang à cette occasion.

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● REC Festival - Un weekend consacré à la création sonore radiophonique 23>25.01.15 - Gaîté Lyrique #soundart

● REC Festival - Un weekend consacré à la création sonore radiophonique 23>25.01.15 - Gaîté Lyrique #soundart | Digital #MediaArt(s) Numérique(s) | Scoop.it

La Gaîté lyrique vous propose une immersion sonore, le temps d’un week-end d’écoute qui vous permettra de découvrir les créateurs les plus curieux et aventureux, du documentaire à la fiction en passant par le field recording et la performance


REC s’associe à Phonurgia Nova, à France Culture et à Mixage Fou pour proposer ce marathon sonore ouvert à toutes les expérimentations.


entrée libre, dans la limite des places disponibles

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BRIGHT produces, exhibits and monetizes the best of digital art for art lovers, businesses & cities #mediaart

BRIGHT produces, exhibits and monetizes the best of digital art for art lovers, businesses & cities #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it
Exhibit Worldwide, Instantly

From the lobby of a luxury hotel in Milan to a media facade in Hong Kong, or a fashion store in New York, BRIGHT connects your art to a world-class network of connected screens. A screen + a connection = Instant exhibition.


Monetize A Thousand of Times

Why restrain your art to limited editions when it can be monetized a thousand times? BRIGHT hosts, sells & distributes your art to places willing to pay for your artworks. BRIGHT then shares revenues with you and your gallery. One virtuous circle, thousands of opportunities.


Keep Control

Context is everything. You can delimitate the display of your artwork with an extreme precision : select type of venue where you'll be displayed, economic sector, choose or unselect advertising monetization. And if you want to maximize your exposure and monetization, there’s a ticking box for that.

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Guide d'autodéfense numériques - Tome 2 — en ligne

Guide d'autodéfense numériques - Tome 2 — en ligne | Digital #MediaArt(s) Numérique(s) | Scoop.it
C'est l'objet principal de ce second tome que de permettre à tout un chacun de comprendre quels sont les risques et les limites associés à l'utilisation d'Internet [et] de se donner les moyens de faire des choix éclairés quant à nos usages de l'Internet.


Aussi :

Le Guide d'autodéfense numérique était jusqu'ici disponible uniquement en version électronique. La sortie du second tome est l'occasion d'une édition papier. Un livre incluant les deux tomes ainsi que de nouvelles illustrations vient donc de sortir aux éditions Tahin Party.


Même si le format papier rend complexe les mises à jours (n'oubliez pas de vous tenir au courant des nouvelles éditions sur http://guide.boum.org/ de temps en temps), il se révélera, nous l'espérons, un support plus facile à appréhender par certaines personnes que le format PDF.


Pour en finir avec les illusions et les demi-solutions, apprenons et diffusons des pratiques d’autodéfense numérique avec un vrai livre en papier !

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The All-Women #Hacker Collective Making Art About the Post-#Snowden Age

The All-Women #Hacker Collective Making Art About the Post-#Snowden Age | Digital #MediaArt(s) Numérique(s) | Scoop.it


“There is something about the internet that isn’t working anymore,” is the line that opens filmmaker Jonathan Minard’s short documentary on Deep Lab—a group of women hackers, artists, and theorists who gathered at Carnegie Mellon University in December to answer the question of what, exactly, that disquieting “something” is. The film premieres on Motherboard today.


What Deep Lab represents is just as hard to pin down as the “something” invoked in the opening minutes of Minard’s short film. Is it a book, a lecture series, or Minard’s documentary—all of which were put together in under a month? Is it an ethos? Is it feminist? Is Deep Lab a charrette, a dugnad, or a “congress,” as its participants called it?

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Les entretiens (video) des professeurs du Collège de France - #artscience

Les entretiens (video) des professeurs du Collège de France - #artscience | Digital #MediaArt(s) Numérique(s) | Scoop.it
Quelques minutes avec les professeurs du Collège de France pour découvrir leur domaine de recherche, leurs travaux et leurs enseignements.

Pour chaque professeur :
- 3 minutes consacrées à une question ou une problématique précise
- 6 minutes pour une présentation plus large de leurs travaux

Ces œuvres peuvent être largement diffusées selon les termes de la Licence Creative Commons
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Creative Capital - $4,370,000 Awarded to 46 Moving Image and Visual Arts Projects

Creative Capital - $4,370,000 Awarded to 46 Moving Image and Visual Arts Projects | Digital #MediaArt(s) Numérique(s) | Scoop.it

Creative Capital is pleased to announce its 2015 awardees in the categories of Moving Image and Visual Arts, representing a total of 46 funded projects selected from a nationwide pool of more than 3,700 proposals. Drawing on venture-capital principles, Creative Capital seeks out artists’ projects that are bold, innovative and genre-stretching, then surrounds those artists with the tools they need to realize their visions and build sustainable careers.


The 2015 Creative Capital Artists are an incredible group of creative thinkers, representing 50 artists at all stages of their careers with an age range of 28 to 80 years old. They hail from 13 states plus Puerto Rico and Canada; more than half are women, and more than half identify as non­-European American. Each funded project receives up to $50,000 in direct funding (disbursed at key points over the life of the project), plus additional resources and advisory services valued at $45,000, making the organization’s total 2015 investment more than $4,370,000. ...

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Cities of Gwangju, York, Linz, Tel Aviv-Yafo & Dakar join the UNESCO Creative Cities Network (2014 - category #mediaart)

Cities of Gwangju, York, Linz, Tel Aviv-Yafo & Dakar join the UNESCO Creative Cities Network (2014 - category #mediaart) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Launched in 2004, the UNESCO Creative Cities Network is celebrating its 10th anniversary this year. The network aims to foster international cooperation between cities committed to investing in creativity as a driver for sustainable urban development, social inclusion and enhanced influence of cultural in the world ...

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#Call Ars Electronica | Prix Ars Electronica 2015 - Entry Deadline is March 6th 2015 / #mediaart #artcall

#Call Ars Electronica | Prix Ars Electronica 2015 - Entry Deadline is March 6th 2015 / #mediaart #artcall | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Prix Ars Electronica is the world’s most time-honored media arts competition. Winners are awarded the coveted Golden Nica statuette, prize money ranging up to € 10,000 per category and an opportunity to showcase their talents at the famed Ars Electronica Festival in Linz. The categories in 2015 are Computer Animation/Film/VFX, Digital Musics & Sound Art, Hybrid Art and [the next idea] voestalpine Art & Technology Grant competition. The u19 – CREATE YOUR WORLD category is for youngsters under age 19 in Austria. Ars Electronica also bestows a special Golden Nica on one of the Visionary Pioneers of Media Art, whereby voting is reserved for a select group: all previous winners of a Golden Nica.

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Le "self-destructing book" de James Patterson | par Anaïs Guilet | NT2

Le "self-destructing book" de James Patterson | par Anaïs Guilet | NT2 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Auteur de thriller à succès James Patterson fait en sorte que la parution de son nouveau roman, Private Vegas, fasse littéralement l’effet d’une bombe. Le roman sera mis en vente officiellement le 26 janvier et pour annoncer sa parution sont mis en place plusieurs évènements médiatiques. Nous ne nous attarderons pas sur l’indécent premier volet promotionnel, qui consiste à vendre la première copie 294,038 dollars américains. Notons tout de même que pour un tel prix, la remise de la précieuse copie (par une équipe du SWAT) s’accompagne d’un voyage vers une contrée luxueuse et inconnue en plus d’un diner de choix en présence de Patterson lui-même. Pour les moins fortunés qui ne peuvent compter que sur le hasard pour toucher le gros lot, le second volet promotionnel se déroule sur un site dédié: http://selfdestructingbook.com.


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The Death of Tinder: Artists Build Dating App That Monitors IRL Interaction For Matches - by Kyle McDonald & Lauren McCarthy

The Death of Tinder: Artists Build Dating App That Monitors IRL Interaction For Matches - by Kyle McDonald & Lauren McCarthy | Digital #MediaArt(s) Numérique(s) | Scoop.it

The anti-Tinder has arrived and it has the hilariously dystopian, Silicon Valley-friendly name: pplkpr. More than just a dating app, pplkpr (pronounced “people keeper”), is a service that aims to monitor your real life interactions with people and eventually it blocks them on social media or schedules a date with them based on the information it gathers. A user simply wears one of those widely available wrist bands that can monitor a heart rate, and when emotional spikes occur, a request is sent to log how the user felt about an interaction. If the user connects the app to her social media accounts, it can block or unfriend people who consistently are related to negative feelings. ...

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Project HoloLens: Our Exclusive Hands-On With Microsoft's Holographic Goggles

Project HoloLens: Our Exclusive Hands-On With Microsoft's Holographic Goggles | Digital #MediaArt(s) Numérique(s) | Scoop.it

It’s the end of October, when the days have already grown short in Redmond, Washington, and gray sheets of rain are just beginning to let up. In several months, Microsoft will unveil its most ambitious undertaking in years, a head-mounted holographic computer called Project HoloLens. But at this point, even most people at Microsoft have never heard of it. I walk through the large atrium of Microsoft’s Studio C to meet its chief inventor, Alex Kipman.

The headset is still a prototype being developed under the codename Project Baraboo, or sometimes just “B.” Kipman, with shoulder-length hair and severely cropped bangs, is a nervous inventor, shifting from one red Converse All-Star to the other. Nervous, because he’s been working on this pair of holographic goggles for five years. No, even longer. Seven years, if you go back to the idea he first pitched to Microsoft, which became Kinect. ...

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David Guez lance le VRLAB parce que « la VR est révolutionnaire » - (interview 2014 par annick rivoire - poptronics)

David Guez lance le VRLAB parce que « la VR est révolutionnaire » - (interview 2014 par annick rivoire - poptronics) | Digital #MediaArt(s) Numérique(s) | Scoop.it

David Guez est un artiste pionnier des nouveaux médias, qu’il aime critiquer, décortiquer, dépiauter même pour en saisir toutes les potentialités.


Très proche de Poptronics (il a participé à la conception du projet, a été le premier à investir le pop’lab, a écrit de nombreuses chroniques ici-même), David est aujourd’hui plongé dans une nouvelle aventure, le VRLAB, un collectif qu’il a initié autour de la réalité virtuelle (VR pour les intimes). Cette nouvelle technologie qui ne l’est pas tant que ça, à la faveur de l’attention médiatique portée aux Oculus Rift notamment, revient sur le devant de la scène.


Et David Guez, donc, enthousiaste et exalté comme aux premières heures du réseau des réseaux, à lancé le VRLAB à la Gaîté lyrique autour d’un plateau média (avec artistes, chercheurs et journalistes critiques, dont l’auteur de ces quelques lignes...).

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the PIRATE CINEMA, A cinematic collage generated by p2p users - a project by Nicolas Maigret #mediaart #netart

the PIRATE CINEMA, A cinematic collage generated by p2p users - a project by Nicolas Maigret #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Peer-to-peer, P2P, cinema, music, piracy, hacking, surveillance


The Pirate Cinema : TPC is based on a data interception software. It reveals, through a simple diversion, different aspects of exchange platforms, such as the global and multi-situated nature of Peer-to-Peer networks (P2P), the potential for viral transmission, and alternative social models. Its purpose is to make available for aesthetic exploration the pre-existing potentials of Peer-to-Peer architectures.

* [a] VIDEO INSTALLATION VERSION *
The video installation of TPC relies on an automated system that constantly downloads the most viewed torrents. The intercepted data is immediately projected onto a screen, after which it is discarded. Depending on the exhibition space, the installation involves one to five computers, each one monitoring specific categories of files. This allows the system to visualize fragmentary files received and sent all over the world.

* [b] LIVE PERFORMANCE VERSION *
The live performance of TPC relies on an automated system that downloads a selection of torrent files (movies, mp3) selected by the performer. This system is an instrument in itself, producing specific temporal and formal structures, from parameters defined by the performer. The performance lasts the amount of time required to download a group of files. The choice of the downloaded files may be related to the local or actual context. (Place, local cultural context, political, economic, etc.)

Nb: Downloading Torrents is not a linear process. Completion of a file is done in a disorderly manner, and according to an irregular rate. Which leads, in the context of this project to a rearrangement of the full temporal continuity of initial video and sounds.
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10 Most Memorable #MediaArt Projects of 2014 by Filip Visnjic

10 Most Memorable #MediaArt Projects of 2014 by Filip Visnjic | Digital #MediaArt(s) Numérique(s) | Scoop.it
At CAN we don’t really care for lists. But as we look back as the year winds down, we’re known to make an exception. To keep up with our tradition, we present our most memorable projects of the year.
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PERSYSTOGRAF installation interactive de Avoka & Szajner - #mediaart #soundart

PERSYSTOGRAF installation interactive de Avoka & Szajner - #mediaart #soundart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Avec le PERSYSTOGRAF, installation interactive d’Avoka, le collectif poursuit son exploration du détournement des instruments de musique. Alors que le DYSKOGRAF entendait l’expérimentation de l’écriture rythmique, au moyen de la rotation sur platine d’une partition graphique sur disque de papier, le PERSYSTOGRAF permet quant à lui de s’essayer aux notions d’harmonie et de mélodie, grâce à l’emprunt de codes et techniques issus de la vielle à roue ou encore de l’orge de barbarie. ...

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Phrogram - The programming language and toolkit designed for learning... and fun!

Phrogram -  The programming language and toolkit designed for learning... and fun! | Digital #MediaArt(s) Numérique(s) | Scoop.it

There are hundreds of programming languages and tools, but only a few are truly designed for learning programming. Programs written in Java, C++, Visual Basic have challenging “syntax” and they are usually run inside complex “development environment” products, such as Microsoft Visual Studio or Eclipse – widely used by experienced software programmers, but not all that great for just getting started.


There are also products to create programs that tell a story or show animation, but they focus on “drag-and-drop,” not on writing code – and that’s what makes Phrogram different. It’s built on the idea that programming means knowing how to write source code, which is not as hard as it may look! With a concise syntax and easy-to-use toolset, along with dozens of sample programs, Phrogram is real programming that’s really fun.

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These 20 Unorthodox Instruments Are Making the Music of the Future | #soundart on The Creators Project

These 20 Unorthodox Instruments Are Making the Music of the Future | #soundart on The Creators Project | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Margaret Guthman Musical Instrument Competition doesn’t crown any old clarinet or guitar. Nicknamed the “X-Prize of musical instruments,” the annual Georgia Tech competition showcases the revolutionary ideas and innovations that are changing the way music is made and experienced, and highlights some of the best instrument makers in the world. “A lot of what the judges have to deal with is trying to define for themselves what it means to be a musical instrument. Then they can begin to understand what is an effective or a particularly exemplary or transformative example,” explains Jason Freeman, an assistant professor at the school of music in the preview video. ...

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Sculpter le son comme une matière, un tour d'horizon de Ryoichi Kurokawa (2012) - #soundart

Sculpter le son comme une matière, un tour d'horizon de Ryoichi Kurokawa (2012) - #soundart | Digital #MediaArt(s) Numérique(s) | Scoop.it
Avec le numérique, le son se programme au gré de la volonté des machines. À travers des dispositifs génératifs commandés par des algorithmes, l’artiste japonais Ryoichi Kurokawa a construit un langage esthétique qui s'appuie sur les liens subtils entre le son et des images animées avec toutes les ressources du numérique.
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