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Digital Body - iPad Book. An image and video history about João Martinho Moura artistic path

Digital Body - iPad Book. An image and video history about João Martinho Moura artistic path | Digital MediaArts Numériques | Scoop.it
João Martinho Moura, an Interactive Media Artist and Researcher born in Portugal. His interests are focused in intelligent interfaces, digital art, digital music and computational aesthetics. João has a special interest in body driven digital artifacts. João Martinho Moura is doing research, at University of Minho’s EngageLAB. João Martinho Moura is an Invited Assistant Professor at the Master Program in Technology and Digital Arts (MTAD), at University of Minho, Portugal, teaching Programing for Digital Arts. ...

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Digital MediaArts Numériques
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska
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www.arts-numeriques.info - Daily Watch

www.arts-numeriques.info - Daily Watch | Digital MediaArts Numériques | Scoop.it

Visit the website/portal to see much more news

 

http://www.arts-numeriques.info

 

- Call for artists

http://www.arts-numeriques.info/portail/calls-1

http://www.arts-numeriques.info/portail/calls-2

http://www.arts-numeriques.info/veille

 

- Newspapers
http://bit.ly/arts-numeriques-info_newspapers

 

- Blog

http://feeds.feedburner.com/www-arts-numeriques-info-blog

 

-Twitter

@arts_numeriques

@processing_org

@digitalart_be


-Facebook

https://www.facebook.com/ArtsNumeriques


- ALL RSS IN ONE

http://feeds.feedburner.com/www-arts-numeriques-info-ALL-NEWS


- Some of my other Twitter accounts

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Catherine Pascal's curator insight, April 15, 4:11 PM

 Très intéressant 

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After Dark - Robots Explore Tate Britain in the night - Live online 13>17.08.2014

After Dark - Robots Explore Tate Britain in the night - Live online 13>17.08.2014 | Digital MediaArts Numériques | Scoop.it

After Dark is a series of live events taking place over five nights at Tate Britain. Via an online portal, the public will be able to control robots and roam the galleries in search of 500 years of British art.


All four robots will be controlled via the portal by members of the public worldwide. For everyone else, tune-in to robot-cam and see what the bots see, and hear what they hear, in the museum after dark!

After Dark, the brainchild of London-based studio The Workers, is the IK Prize 2014 winning project. The IK Prize celebrates digital creativity, supporting innovative ideas and turning them into new ways of enjoying and discovering art. 

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#ArtCall - Szpilman Award / ephemeral situations forms - deadline 30.09.2014

#ArtCall - Szpilman Award / ephemeral situations forms - deadline 30.09.2014 | Digital MediaArts Numériques | Scoop.it

The Szpilman Award is awarded to works that exist only for a moment or a short period of time. The purpose of the award is to promote such works whose forms consist of ephemeral situations.

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A Spacecraft for All”: The Journey of the ISEE-3.

A Spacecraft for All”: The Journey of the ISEE-3. | Digital MediaArts Numériques | Scoop.it
Dennis Wingo and Keith Cowing formed the ISEE-3 Reboot Project, a crowdfunded effort to attempt to get in contact and gain control of the decommissioned spacecraft for the benefit of citizen science. The team raised almost $160,000 in funding, and assembled top space experts for the cause. In May 2014, they began successfully communicating with the spacecraft in advance of its August 10th lunar flyby.
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The Doctrine of the Similar (GIF GIF #GIF) - #netart

The Doctrine of the Similar (GIF GIF #GIF) - #netart | Digital MediaArts Numériques | Scoop.it

In two short essays – written in 1933 – Walter Benjamin argues that primitive language emerged in magical correspondence with the world. The faculty we all exhibit in childhood play, to impersonate and imitate people and things loses its determining power as language gradually takes over from our “non-sensuous” connection with reality. In a break from Saussurian linguistics, Benjamin decries the loss of this “mimetic faculty”, as it becomes further replaced by the “archive of non-sensuous correspondences” we know as writing.


To put it in simpler terms… Where once we read the world, the stars or the entrails of a sacrificed animal, now we read the signs enabled and captured by written language. ...


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Glitchmachines - Forward Thinking Audio Software & Sound Effects

Glitchmachines - Forward Thinking Audio Software & Sound Effects | Digital MediaArts Numériques | Scoop.it
Glitchmachines.com - We specialize in creative audio software and forward-thinking sound effects for music production, games and multimedia.
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Rescooped by Jacques Urbanska from Lumières - Éclairages - Lights - Light Art - Lighting Design
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#ArtCall - DIALux evo Price - sept. 2014 - #lightart

#ArtCall - DIALux evo Price - sept. 2014 - #lightart | Digital MediaArts Numériques | Scoop.it
Service centre for lighting and building technology. Passing on knowledge, planning and designing, providing services, developing software - completely independent of any manufacturer. Within the DIALacademy DIAL offers seminars and workshops about lighting, building technology and intelligent architecture (smart buildings).

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JBBULOT's curator insight, July 30, 8:56 AM

CONCEPTION LUMIÈRE: Concours DIALux evo septembre 2014 !

Toutes les informations pour participer au concours !

 

Site DIALux: http://www.dial.de/DIAL/fr/home.html

Page du concours Prix DIALux evo septembre 2014: http://www.dial.de/DIAL/en/dialux/competition

Fan-page Facebook DIALux: https://www.facebook.com/DIALux.support?fref=ts

Les lauréats du concours de juin 2014: https://www.facebook.com/media/set/?set=a.733271613397280.1073741837.106547462736368&type=1

Prix DIALux evo juin 2014, présentation du 2éme prix remporté par Haitam Laadidaoui: http://sco.lt/6ULnyD

 

Bonne participation #lumineuse !

#JBB

Ps: Cliquer sur le titre en gras en haut pour lire le règlement !


#conceptionlumière #lightingdesign #éclairages #éclairagisme #lighting #Dialux #Dialuxevo #3D #image #JBBULOT

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DR BOO BOO #02 HAPPY WEB - rencontre avec Jon Satrom

DR BOO BOO #02 HAPPY WEB - rencontre avec Jon Satrom | Digital MediaArts Numériques | Scoop.it

Ce mois-ci, DR BOO BOO a arpenté les plaines enneigées à la rencontre de Jon Satrom, artiste numérique, nous l'avons également géolocalisé au Brésil ville natale de Biarritzzz, jeune artiste pleine d'avenir, plus tard nous l'avons retrouvé chez Peristeri On, au pays des fées, puis chez Silke Zil Kuhar et Zoy Winterstein en Allemagne.

Nous pensons qu'il a pris une nouvelle apparence (Visage Camouflage) et aux dernieres nouvelles il communique avec la voix de Gilles Babinet. Qui sera le prochain ?


Mais qui est ce Fameux DR BOO BOO qui s'incarne à travers differents acteurs importants de l'art et du web et dont tout le monde parle ? Quel est son message ? Que veut il nous transmettre ? Quel est sa mission ?

Et vous quel est le meilleur moment que vous ayez passé sur internet ? Vous pensez quoi des Necknominations ? Si internet disparait ? On fait quoi ? Sentez-vous ce changement ? Faites des économies, invitez vos amis sur le flux de Dr Booboo. Partagez et gagnez en zénitude !

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The internet of things - the next big challenge to our privacy by Jat Singh & Julia Powles

The internet of things - the next big challenge to our privacy by Jat Singh & Julia Powles | Digital MediaArts Numériques | Scoop.it
Privacy is a hot-button issue in the tech world. How will it fare in the age of pervasive computing – a world of billions of connected devices, systems, and services exchanging personal data? By Jat Singh and Julia Powles


If there’s a depressing slogan for the early era of the commercial internet, it’s this: “Privacy is dead – get over it.”


For most of us, the internet is complex and opaque. Some might be vaguely aware that their personal data are getting sucked, their search histories tracked, and their digital journeys scoured.


But the current nature of online services provides few mechanisms for individuals to have oversight and control of their information, particularly across tech-vendors.

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#ArtCall - LE CUBE : Appel à projets "Anthropologies numériques" 3e édition - deadline ; 27 octobre 2014

#ArtCall - LE CUBE : Appel à projets "Anthropologies numériques" 3e édition - deadline ; 27 octobre 2014 | Digital MediaArts Numériques | Scoop.it

Œuvres collectives, productions de groupes de recherche ou écritures individuelles, sont invitées à participer à cette sélection, dès lors que recherche, interdisciplinarité, interactivité sont prises en compte, qu’elles favorisent une expression nouvelle tant du réel que de l’imaginaire et utilisent les supports techniques en rapport avec ces recherches.

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SUPER IMPORTANT TWEET - GIVE YOUR TWEETS THE ATTENTION THEY DESERVE

SUPER IMPORTANT TWEET - GIVE YOUR TWEETS THE ATTENTION THEY DESERVE | Digital MediaArts Numériques | Scoop.it

Made By Ramin, Moises, Tom & Qanta

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Online piracy will no longer be a criminal offence in the UK

Online piracy will no longer be a criminal offence in the UK | Digital MediaArts Numériques | Scoop.it
The British government has now decriminialised the piracy of films, music and games - meaning that users caught downloading and sharing pirated material will no longer be fined or prosecuted.
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#ArtCall for Works – CAPTURE ALL - transmediale 2015

#ArtCall for Works – CAPTURE ALL - transmediale 2015 | Digital MediaArts Numériques | Scoop.it

transmediale is a Berlin-based festival and year-round project that draws out new connections between art, culture and technology.


transmediale 2015 will take place from January 28 to February 1 at the Haus der Kulturen der Welt, Berlin. The programme will feature a diversity of different types of work in a thematic exhibition as well as film and video screenings, workshops, performances, and a conference programme. transmediale is always interested in works exploring our complex relation to technology, be it through new or old media.

  1.  

In a society ruled by algorithms, data is always at play. The drive towards the quantification of everything means that we are all contributing to a state of permanent capture of life into data. As citizens, workers and players of networks we (often involuntarily) double as sensors for bodies of global data collection, working for the potential extraction of value everywhere and increasing the productivity of everyday life. If work and leisure became mathematically manageable data units for the assembly line production model of industrial capitalism, today’s workers even offer their free time to the extent that it serves as a form of unaware labour facilitated by playful technologies and game-like mechanics. Are there still modes of being that resist the imperative of digital capitalism to CAPTURE ALL or is there no option but to play along? If so, are there artistic strategies and speculative approaches that do not play this game of quantification by the numbers? What are the blind spots and gaps of relentless quantification and gamification that can be exploited in order to carve out new ways of living?

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Open #artcall - Park in progress Huesca - deadline 31-08-2014

Open #artcall - Park in progress Huesca - deadline 31-08-2014 | Digital MediaArts Numériques | Scoop.it

In huesca, at the end of october 2014, the municipality of huesca will host the next edition park in progress 12 who will take place in the frame of periferias festival and work in 3 steps. Spanish and international artists will invest the cultural center el matadero and various unusual urban spaces in a transdisciplinary approach and specific to this context, in accordance with the theme of the 2014 festival periferias «fake».


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#Book - Meta-Life. Biotechnologies, Synthetic Biology, ALife and the Arts

#Book - Meta-Life. Biotechnologies, Synthetic Biology, ALife and the Arts | Digital MediaArts Numériques | Scoop.it

Publisher Leonardo/Olats writes: Artists have opened new avenues in the art world by employing these developments in biotechnology, synthetic biology and Artificial Life; going from inanimate to autonomous objects to living creatures; exploring the thin border between animate and inanimate; confronting the grown, the evolved, the born and the built; and raising aesthetic but also social, political and ethical issues.


New forms of 'exo-life' may not arrive on Earth from outerspace by hitching a ride on a meteorite, but instead come out of the lab, designed by scientists - or perhaps artists - weaving together biology and computing in a petri dish or bioreactor...

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JPG Internet - we bring Internet to Facebook!

JPG Internet - we bring Internet to Facebook! | Digital MediaArts Numériques | Scoop.it
Open-source effort bring Internet to Facebook users. You post link to our wall, we reply with JPG photo album of webpage.


Last week I heard about the launch of Internet.org, and then about the new $12 Facebook-only Sprint plans, and realized that we're quickly moving towards a world in which we'll have people on Facebook, who do not have the Internet. (You may need to read the last half of that sentence again.)


An idea entered my mind, and I wasn't sure whether to laugh or cry, but I built it - JPG Internet.


This is not a startup, it's a Facebook Page where you can post a link on the wall*, and servers will grab a screenshot of the website, upload it to Facebook, and reply with a link to the JPG, so you can view the Internet on Facebook. If it is a long webpage, it will cut the image into pieces and upload it as a correctly ordered photo album.

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The Music Box of Dreams, #soundart installation by Chung-Kun WANG

Have you ever heard the sound of dream come true? The Music Box of Dream automatically plays a lively and soft dreamy musical piece, bringing you the joy of dreams come true in mind. The Music Box of Dream is not the pause of the journey, but a sharp note on your life music book!


“The Music Box of Dream” is designed and created by Taiwan Digital Art and Information Center (as known as “the platform” short). The automatic performance of the music instruments expresses a concept of breaking through limitation and dream realizations. Without performers, the instruments are still able to play lively music in an exotic style. When visitors walk in to The Music Box of Dream, they hear the beautiful sound of dream fulfillments.


THE AUTOMATIC SYMPHONY OF DREAMS AND MACHINES
In this automatic music theater, percussion and strings instruments are included in it; such as woodblock, cowbell, xylophones, bass drums, vibraphone, and guitar etc. The combination of each instrument and its unique timbre and sound together transforms into a beautiful and profound musical performance.

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Retour sur la matière programmable, par Rémi Sussan

Retour sur la matière programmable, par Rémi Sussan | Digital MediaArts Numériques | Scoop.it

Un article paru fin mai dans IEEE Spectrum, sous la plume de Philip Ball, fameux écrivain scientifique britannique, fait le point sur la matière programmable.


De quoi s’agit-il ? C’est en quelque sorte le lien entre l’internet des objets (qui existe déjà techniquement, même si son usage reste restreint) et l’univers “science-fictionesque” de la nanotechnologie d’Eric Drexler, avec ses assembleurs universels capables de créer tout et n’importe quoi – et éventuellement de détruire le monde à coup de gelée grise.


Pour résumer, on pourrait dire que la matière programmable se situe au niveau micro, et non nano. Les projets dans ce domaine reposent essentiellement sur la création de petits composants de type grains de sable, susceptibles de s’assembler entre eux pour adopter n’importe quelle forme : un objet, comme une voiture dans la vidéo ci-dessous, voire l’image d’un être humain, une espèce d’avatar qui se manifesterait dans le monde réel.



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INTERNET TOPOGRAPHY by art of failure (Nicolas Maigret & Nicolas Montgermont)

In INTERNET TOPOGRAPHY, silent audio signals are sent from the exhibition space to Tokyo, then returned within the installation space where we can listen to it. The transmission errors that occur during these streamings are analyzed and then considered as a potential and incomplete layout of the network topography. Similar to a landscape, this digital topography proves to be an unstable organization of patterns, shapes and outlines opening the way to multiple mental representations. This imaginary scope is made perceptible trough an immersive sound and light installation.

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T H E U N S E E N A I R by T H E U N S E E N - #textileart #mediaart

Founder of T H E U N S E E N Lauren Bowker- Having graduated from the Manchester School of Art with the award winning Carbon emission sensing ink PdCl2, went on to study printed textiles at the Royal College of Art London; where she developed further multi-sensory chromic colour-change inks. Portrayed to the world through provoking pieces, magic materials and extraordinary experiences.  Welcomed amongst the materials industry form aeronautics to couture under the name PHNX.


Since then Lauren has exhibited world wide from Paris Fashion week to The Royal Academy of Engineering. With frequent acknowledgement spanning notable Wired Magazine to fashion focused Dazed and Confused. Receiving numerous awards for her imagination and innovation along the way. Lauren sits on the Board for the European Council for the Internet of Things.

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Chris Dancy. L'homme le plus connecté du monde - interview

Chris Dancy. L'homme le plus connecté du monde - interview | Digital MediaArts Numériques | Scoop.it
Chris Dancy vit seul à Denver (Colorado), mais chacun de ses faits et gestes est sous surveillance constante. Suivi, traqué, chronométré par des dizaines de caméras et d’appareils portatifs qu’il n’a cessé d’accumuler au cours des cinq dernières années, il se rêve en homme augmenté. Avec un objectif ultime : « hacker son propre cerveau ».
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History of the Open Source Movement

History of the Open Source Movement | Digital MediaArts Numériques | Scoop.it

From operating systems to development tools and programming languages to browsers and thousands of utilities and applications, Open Source has led the way. Now, discover the movement's history.

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HearSay International - Audio Arts Festival - November 2014 - #soundart

HearSay International - Audio Arts Festival - November 2014 - #soundart | Digital MediaArts Numériques | Scoop.it

A free and unique festival of sound, story, sharing & surprises taking over the mountain village of Kilfinane, Ireland for three days & nights in November 2014


International award-winning contributors from all disciplines of creative audio radio features, film sound,  sound art, theatre sound, music, drama ...

 

An immersive atmosphere - the mountain village of Kilfinane, Ireland  becomes a hub of audio activity and interactions between creators and listeners and events happening everywhere from hair salons, to church confessionals & GAA pavilions!


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(on) Pure Data - by Alex Di Nunzio (musicainformatica.org)

(on) Pure Data - by Alex Di Nunzio (musicainformatica.org) | Digital MediaArts Numériques | Scoop.it
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#ArtCall - Submit your work for WRO 2015 - deadline : December 10th - #mediaart

#ArtCall - Submit your work for WRO 2015 - deadline : December 10th - #mediaart | Digital MediaArts Numériques | Scoop.it

The WRO Media Art Biennale is the major forum for new media art in Poland, and one of the leading international art events in Central Europe. Since its inception in 1989, WRO has been presenting art forms using new media for artistic expression and communication, exploring current creative territories and building a critical perspective toward emerging issues in culture, art, society and technology.


The previous edition of the WRO Biennale – WRO 2013 Pioneering Values Biennale – was held at eighteen sites around the city of Wrocław: museums, galleries, art house cinemas, department stores, old factory halls and public space, where the works of over 200 artists were shown. The exhibitions, concerts, performances, video projections, installations and conferences were attended by more than a thousand accredited guests and over 110,000 visitors. The WRO 2013 Catalog is available both in print and online.

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Artist Profile: Heather Phillipson by Lindsay Howard on Rhizome

Artist Profile: Heather Phillipson by Lindsay Howard on Rhizome | Digital MediaArts Numériques | Scoop.it

The latest in a series of interviews with artists who have a significant body of work that makes use of or responds to network culture and digital technologies.


When I saw your recent solo exhibition, immediately and for a short time balloons weapons too-tight clothing worries of all kinds, at Bunker259, I curled up in an inflatable birthing pool to watch a video suspended from an engine hoist. The video depicted a series of domestic, public, and online spaces, with a voiceover from you. At one point, you leaned over the camera and appeared to give me a facial. I broke down in laughter because it suddenly became clear that I had become a participant. When you show Zero-Point Garbage Matte, you use a similar strategy: the viewer climbs up a ladder and looks down on the monitor to view the video, a position that is reflected in its content. Which idea comes first, the video or the physical participation of the viewer?

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