Share ideas that matter on the social web and experience
the benefits of curating the world's best content.
I don't have a Facebook, a Twitter or a LinkedIn account
Are you sure you want to delete this scoop?
visit the website/portal to see much more news
- Call for artists
- ALL RSS IN ONE
Visit us at molemanfilm.com Rate the film on IMDb: imdb.com/title/tt2170661/ Join us on Facebook: facebook.com/molemanfilm
Although existing art media have been transformed in the digital age, the advent of computers has brought new art forms into being. In the past, visual arts and music required both intellectual and physical skills, but in the present, computer programming permits people to make art just by using their minds. Moleman 2 presents a subculture of digital artists working with both new and old computing technology who push their machines to their limits.
Calling all synthetic biologists, bio-artists, bio-designers, amateur biotechnologists and bio-hackers. Science Gallery is seeking proposals for projects for our upcoming flagship exhibition GROW YOUR OWN. The call is interested in works that offer a participative and interactive visitor experience for a broad age range of visitors, especially those aged 15-25. We seek projects that inform, intrigue, provoke dialogue and engage audiences about an unfamiliar, complex and far-reaching topic, moving forward a public conversation about synthetic biology.
DIGICULT SUGGESTS Call for Exhibits & Experiments: Grown Your Own Science Gallery & Michael John Gorman
The Conversation is an autonomous apparatus that incorporates an analogous and a digital part. These almost inseparable elements try to adapt to each other. As the process does not have a linear program it is not obvious which part controls whom.
The machine consists of 99 solenoids mounted in a circle. Together they carry three rubber bands (attractors) in the center of the circle. Each magnet works autonomously and tries to adapt to the forces in the network. The aim of the system is to keep a balance of forces. By turning the machine on, a process is activated that tries to conserve its initial state by contraction and relaxation. The rubber band acts as mediator between the single solenoids. Different initial rubber-band configurations (tensions) generate different patterns in time. Constellations appear and stay until disturbances make them decay. The whole installation is immersed in a polyphonic buzz generated by the constant shifting forces of the solenoid array. The Conversation is part of a series of installations and sculptures that deconstruct the fundamentals of symbolic processes.
MASTA is a project iniciated by Abelardo Gil-Fournier. Most of my work as an artist has relied on long-term projects based on software tools and open workshops, as in the game situation archive project, The Croopier.
After founding with Gustavo Valera and Frederique Muscinesi a company devoted to the promotion of open technologies, Ultra-lab, I began to work with 3D printing techniques, the technical core of this project.
MASTA is a project on social constructions aimed to set up ephemeral arrangements of people, abstractions and objects. Processes initiated by this system will generally end with the realization of an object or a structure, but the production of objects is not the goal of the MASTA project.
MASTA is a production system of abstractions... ...
CYLAND Media Art Lab is an art project in the field of new technologies, established in St. Petersburg in 2007, and the only persistent lab of contemporary art in Russia.
CYLAND was created by and for the artists. Its founders and leaders are the artists and curators Anna Frants and Marina Koldobskaya, who have gathered a community around artists, programmers, engineers, activists from media art.
CYLAND is also educational organization. It helps artists to get oriented in the world of technologies, and it provides support in the form of computer programming, engineering, equipment and information. CYLAND produces new works and organizes exhibitions, workshops, seminars, participates in international festivals and competitions, networking and educational projects.
CYLAND is an open source project, which always welcomes artistic, technological, informational or organizational initiatives. One of its missions is to create an international network of active working media artists. The range of its participants, friends and partners constantly expanding, as CYLAND collaborates with museums, galleries, universities, research institutions, other media laboratories.
CYLAND has Russia's only video archive, available online and in the future plans of the project is the creation of the same archive for sound art.
There is another invisible world in which we live each and every day. It is made up of electronic equipment, programs, networks, media and information. A city that grows like a crystal, each individual element within it automatically coming together and infinitely expanding and spreading according to a internally set rhythm and logic. It is transparent, light, invisible and lacking in volume, but yet still projecting a world of unparalleled reality. A place considered to be our spiritual home.
Chi Tsung Wu (b. 1981 in Taipei, Taiwan) — his work, in which he devotes great attention to the methods used in producing and interpreting images, spans across different media, including photography, video, and installation art.
The Download is a program through which Rhizome shares one work per month for free download. Part curatorial platform, part incentive to budding digital art collectors, the Download highlights new works and encourages display at home-on any screen, computer, or suitable device.
Renewable Network blog is maintained by RIXC Centre for New Media Culture. RIXC Centre for New Media Culture is a new media artists collective, producer of new media artworks, events and publications, based in Riga, Latvia.
Publishing on Renewable Network blog has been made possible thanks to support by Nordic Culture Point.
Studiolab is a 3-year Europe-wide initiative that merges the studio with the research lab. Funded by the European Commission Seventh Framework Programme in 2011, Studiolab is a European network that provides a platform for creative projects that bridge divides between science, art and design.
Through a synergistic network, Studiolab is inspiring new approaches to environmental, technological and social challenges and providing a template for innovative art science collaborations. Studiolab involves interaction between 13 leading centres of scientific research, artistic excellence and experimental design accross 12 European countries.
Le nouveau numéro de la revue bilingue Art Press 2 est intitulé L'art dans le tout numérique, en anglais Art in the Digital Age. À l'instar de la célèbre phrase de Marshall McLuhan il est devenu commun de confondre le message et son médium. Si la peinture, la sculpture, la musique, etc. définissent le champ d'intervention par les outils employés, alors le numérique peut prétendre à la même reconnaissance.
Il ne permet pas pour autant de certifier ce qui tient de l'art ou de la science. La majorité de ses acteurs ne se livrent en effet qu'à des expériences dignes du Palais de la Découverte en revendiquant abusivement le statut d'artiste. On ne peut confondre l'art et le message. Tous les peintres ne sont pas des artistes, et aujourd'hui nombreux artisans repeignent les murs de leur ordinateur en croyant faire œuvre. Nous sommes une fois de plus témoins des ravages de l'héritage de Marcel Duchamp, où le concept s'affiche dans le programme sans que le réel confirme ces prétentions. Il ne peut y avoir d'art que dans le refus du consensus, la construction de mondes qui s'opposent à celui qui nous est imposé socialement, politiquement, esthétiquement, philosophiquement...
Mission : To create, promote and push positive forward-thinking contemporary digital art to a wider audience worldwide through a biennial online event that gathers the best of the best, while embraces the young talents of today’s digital art scene.
30 online pavilions leaded by 30 curators/artists/organisations. More than 300 artists to be featured online during 2 months at http://thewrong.org/ starting on November 1st, 2013. Informations about how to submit your work is available at https://www.facebook.com/events/506878202704880/ For additional info on how to participate, please write to firstname.lastname@example.org --- Artists/Curators confirmed to be leading The Wrong pavilions: Yoshi Sodeoka, Anthony Antonellis, Rollin Leonard, Lorna Mills, Curt Cloninger, Emilio Gomariz, Filippo Minelli, Rosa Menkman, Andy Simionato, Eric Mast, Alexander Peverett, Chiara Passa, Max Hattler, A.Bill Miller, Peter Rahul, Manuel Fernández, Julia Araña & Guilherme Brandão, Petra Cortright, Miyö Van Stenis, Andrew Benson, Emilie Gervais, Rick Silva, Michaël Borras, Sara Ludy, Joe Hamilton, Ellectra Radikal, Jodi, Giselle Zatonyl, Michael Staniak, Sophie Yerly, Jan Freuchen.
The Arduino Robot is the first official Arduino on wheels. The robot has two processors, one on each of its two boards. The Motor Board controls the motors, and the Control Board reads sensors and decides how to operate. Each of the boards is a full Arduino board programmable using the Arduino IDE
Helen Papagiannis is the Chief Innovation Officer at Infinity Augmented Reality Inc. in New York City. Nearing the completion of her doctorate, Helen has been working with Augmented Reality (AR) for almost a decade with a focus on storytelling and creating compelling experiences in AR. Helen was named among the NEXT 100 Top Influencers of the Digital Media Industry in 2013, and is featured as an innovator in the book, “Augmented Reality: An Emerging Technologies Guide to AR”, published in 2013. Prior to joining Infinity AR, she was a Senior Research Associate at York University’s Augmented Reality Lab in the Department of Film, Faculty of Fine Art.
Helen has presented her interactive work and PhD research at global conferences and invited events including TEDx (Technology, Entertainment, Design), ISMAR (International Society for Mixed and Augmented Reality) and ISEA (International Symposium for Electronic Art). Helen’s TEDx 2011 talk was featured among the Top 10 Talks on Augmented Reality and Gamified Life. Prior to her augmented life, she was a member of the internationally renowned Bruce Mau Design studio where she was project lead on “Massive Change: The Future of Global Design”, an internationally touring exhibition and best-selling book examining the new inventions, technologies, and events changing the world.
It’d been awhile since I caught up with Gaël Langevin and his awesome InMoov robot, but when I did, I found that Gaël was still able to impress. The robot, designed by a prop sculptor based in Paris, was a side project that quickly turned into a front project. With no prior robotics experience and with the help of strangers he met online, the sculptor created a 3D-printed robot with all parts available for download free of charge. When l last left him, he had gotten the head, arms, and torso designed and built and had the robot partially responding to voice commands. In addition, users the world over were downloading the parts to build the robot themselves. Gaël’s success since then has been remarkable.
First off, Gaël’s robot hand, which led him down the robot hole in the first place, made it onto the cover of The Atlantic magazine for use in an article on the future of medicine. The project was later covered on CNN’s blog and also became the main feature in an issue of the French magazine Science & Vie Junior that will be totally devoted to robots. So, InMoov is reaching its way into the mainstream ...
The Discreet Window is a blind that provides visual feedback for a home-office environment about the users’ work activity.
As an ambient display, The Discreet Window is a membrane that communicates the work intensity to both the home-office space and the outside. The more the user works, the less light is coming inside the room. Thus, the less visual contact there is between both sides of the window.
The user operates the blind using the small spheres attached to the control cord as a switch. By matching the colored sphere on the left side with the ones on the right side, the user swaps between the four modes: open, half-open, closed and graph. Selection of the graph mode displays information gathered from the computer about the time spent on work-related activity.
The home-office environment requires discipline to keep consistency in performance. Therefore, there is a need of self-monitoring since the individual is his own reference point in this working space. ...
Here is a 3D printed doll, cloned from a real human’s head, that you can never unsee.
She has a few friends that may or may not haunt you in your dreams later on…
The cloning service is popular among some Japanese women looking to preserve that special moment in life such as their wedding day, cloning hair & makeup and even the dress they wore.
Stas gets lost in space. When he comes back, he finds Earthcompletely empty. Yulia and Andrei wait for him in a collapsing world.How far would you go for love?
Planet Arduino is, or at the moment is wishing to become, an aggregation of public weblogs from around the world written by people who develop, play, think on Arduino platform and his son. The opinions expressed in those weblogs and hence this aggregation are those of the original authors. Entries on this page are owned by their authors. We do not edit, endorse or vouch for the contents of individual posts.
L’année 1963 a été choisie comme point de départ d’une aventure qui est loin d’être terminée, en référence au geste réputé fondateur de cet art, commis par le coréen Nam June Paik qui expose treize téléviseurs préparés (Galerie Parnass de Wuppertal en Allemagne), dans le cadre de la manifestation Fluxus (Music/Electronic Television). La même année, l’Allemand Wolf Vostell projette son mémorable « Sun in your head » et le Français Jean-Christophe Averty crée un scandale télévisuel en passant un bébé à la moulinette (« Les Raisins Verts », octobre 63).
Cette année, l’art vidéo fête ses 50 ans. Et comme le disait Vladimir Nabokov : « plus on prête attention aux coïncidences plus elles se produisent ». Cette année, Marseille est Capitale Européenne de la Culture.
Où et quand ? La célébration se déroulera tout au long de l’année, avec 4 étapes internationales majeures pour se terminer en France en novembre. Japon (Tokyo) du 18 au 22 Février. Un choix symbolique important, puisque c’est ici que la société Sony mit sur le marché la première caméra légère (Portapack) dont s’emparèrent les pionniers de l’art vidéo. (lien) Belgique (Liège) du 19 au 21 Mars. C’est ici qu’une télévision publique (RTBF) a durant dix années produit et diffusé des œuvres vidéo (Vidéographies). Egypte (Alexandrie) du 15 au 30 Avril. Célébrer 50 d’arts vidéo avec la naissance du premier festival d’art vidéo d’Alexandrie c’est affirmer que l’art vidéo n’est pas mort. Et c’est un beau cadeau d’anniversaire ! Palestine (Jérusalem, Ramallah, Gaza) en Juillet. Ces deux territoires du Moyen-Orient sont représentatifs d’un renouveau de l’art vidéo qui n’est plus seulement produit dans des pays hautement industrialisés. France (Marseille) du 7 au 30 Novembre. Rendez-vous des arts vidéo internationaux qui tentera de répondre à trois questions : d’où viennent les arts vidéo ? Où en sont les arts vidéo ? Où vont les arts vidéo ? (Lien)
"BZZZ! the sound of electricity" is a sound sculpture by Cécile Babiole. Exhibition at Plateforme-Paris, June 2012
By reinventing an obsolete low-tech sound wave generator in this all-digital age, "Bzzz !" serves as a commentary on the history of technology and a tribute to unprocessed, unsampled analog sound : in a word, the raw sound of electricity.
The set : 6 micro-controlers, 6 resistors scales, 12 small PA et 24 small loudspeakers.
Video Quentin Aurat, sound recording Anton Mobin. © Les Ondes / 2012
RIXC Centre for New Media Culture is a new media artists collective, and the producer of new media artworks, events and publications, based in Riga, Latvia.
RIXC was established on May 2000 on the basis of E-LAB (Centre for electronic arts and media, since 1996). The basic activity of RIXC is to initiate the most novel and current topics in digital art by performing innovative experimental projects in art, science and technology in Latvia and internationally. RIXC fosters cultural exchange as well as promotes new forms of cultural and artistic expression. RIXC approaches new media not only as a new field of artistic and cultural practice, but also as an infrastructure to support other forms of art and culture.
Since 2013 RIXC office is located in Spikeri creative quarter for culture and creative industries. RIXC office is the place where RIXC production team works managing projects and administrating RIXC activities.
Thursday Dir: Matthias Hoegg / UK / 2010 An everyday love story set in the not so distant future sees blackbirds battling with technology, automatic palm rea...
Panelists: Jennifer Chan, Vincent Chevalier, Emilie Gervais, Heather Dewey-Hagborg Moderator: Michelle Lacombe This year’s edition of Sight & Sound aims to explore black markets in a global sense. While the series of workshops and discussions taking place during the festival more specifically addresses the subject of network hacking – or how to navigate hidden networks. With this in mind, we have invited four artists, whose work challenges traditional ideas of performance, to participate in a discussion on performativity in a networked environment. The discussion, moderated by Michelle Lacombe, will shed light on the role of the artist as performer as well as the act of performance via networked platforms like Twitter, Facebook and Tumblr. How do artists like Jennifer Chan, Vincent Chevalier, Emilie Gervais and Heather Dewey-Hagborg perform their identity online? How do audiences react to and engage with these artists’ performative actions? How are they redefining performance given the variety of mediatized systems at their disposal?
'Crystal Violets' isn't just a stripper name anymore.
If you’re stuck inside on the Internet on a beautiful spring day, like us, please accept our condolences and this gallery of pictures of crystals induced to grow into beautiful, microscopic flowers. By manipulating the conditions where the crystals were forming, researchers were able to get the crystals to self-assemble as stems, leaves and buds, all on the tinest of scales.
La révolution numérique est en passe de s’achever. Miracle d’une interconnexion intégrale aujourd’hui réalisée, reliant virtuellement tout être, chose et lieu, inscrivant la dynamique électronique comme une strate indissociable de l’existence. Nouvelle ère désormais caractérisée par la sophistication ininterrompue de l’intelligence computationnelle, s’offrant comme un organisme cognitif augmenté mis à la disposition de tous.
Puissance capable de fureter dans les réseaux, de collecter et d’analyser toutes données pertinentes, de cartographier une infinité de situations globales ou locales, et de proposer ou de projeter en temps réel des solutions sécurisantes ou optimales. Robots clairvoyants – à l’instar de ceux à l’œuvre dans le trading automatique –, habilités à prendre des décisions à notre place, contribuant à ce que s’opère une sournoise et expansive délégation de pouvoir aux machines, marginalisant une humanité dont les attributs intellectuels se trouvent pour partie débordés par ses propres créations.
Éric Sadin, dans cet essai incisif et dense, à l’écriture élégante, explore nombre de phénomènes déjà pleinement à l’œuvre et appelés à s’étendre considérablement dans les années à venir, signalant l’émergence troublante d’une sorte d’humanité parallèle, constituée de flux électroniques intelligents voués à administrer « pour le meilleur et le moindre risque » la course du monde du XXIe siècle.