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Media Arts Watch Lab - http://www.arts-numeriques.info" rel="nofollow">www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska
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Cooking Hacks - a place for making electronics as common as cooking

Cooking Hacks - a place for making electronics as common as cooking | Digital MediaArts Numériques | Scoop.it

If you are reading this, it is probably because you are wondering “what has to do a cake with an Arduino?” It is all about passion - we love electronics and we love cooking!

We talk about many topics during our coffee breaks here in Libelium, places to visit, movies, technology trends, recipes... And due to many of our staff being electronic and software engineers we also usually share small hacks to improve our everyday life. A long time ago, we observed how recipes and electronics hacks share the same pattern: there is always a list of ingredients or components and a step-by-step set of instructions to get the result. Doing electronic hacks is no more difficult than cooking when you have the right instructions and ingredients - and both give you tons of fun!

What if we created a place for making electronics as common as cooking so that people could share these two passions with us? We accepted our own challenge and two years later Cooking Hacks is born!

Cooking Hacks tries to spread the electronics to everyone by making it affordable, easy learning, fun and supported by a big Community. If you can cook, you can get into electronics and vice versa!

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Arduino : pour bien commencer en électronique et en programmation - openclassroom

Arduino : pour bien commencer en électronique et en programmation - openclassroom | Digital MediaArts Numériques | Scoop.it

Depuis que l’électronique existe, sa croissance est fulgurante et continue encore aujourd’hui. Si bien que faire de l’électronique est devenu accessible à toutes personnes en ayant l’envie. Mais, le manque de cours simples sur le net ou en libraire empêche la satisfaction des futurs électroniciens amateurs ou professionnels et parfois empêche certains génies à se révéler. C’est pourquoi je souhaite intervenir contre cette insuffisance et écris ce cours sur l’électronique et la programmation.

 

Ce que nous allons apprendre aujourd'hui est un mélange d'électronique et de programmation. On va en effet parler d'électronique embarquée qui est un sous-domaine de l'électronique et qui a l'habileté d'unir la puissance de la programmation à la puissance de l'électronique. ...

tutorial Par Simon Landrault et Hippolyte Weisslinger 

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Max for Live Book - Guide ultime et zen pour Max for Live - by/par Julien Bayle

Max for Live Book - Guide ultime et zen pour Max for Live - by/par Julien Bayle | Digital MediaArts Numériques | Scoop.it

I’m often teaching Max6 & Max for Live frameworks and I decided to challenge myself and to write a short guide about Max for Live both in french and english in 1 week.

 

I had that idea during one of my latest course with a person and I made it!

 

This is a self-published book usin leanpub.com platform. I had to learn markdown language which was easy.

 

Using leanpub, I can revise, add more content and republish the book for free and easily. My readers are even noticed when I publish new versions and I like this way of writing and creating content a lot.

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Twitter et processing : Rendez vos sketchs viraux

Twitter et processing : Rendez vos sketchs viraux | Digital MediaArts Numériques | Scoop.it

L’objectif de ce tutoriel est de combiner twitter et processing pour comprendre comment les deux fonctionnent ensemble. Nous verrons comment récupérer des tweets à l’aide d’une recherche puis de les afficher avec les informations de leurs emettdeurs. Pour ce faire nous allons réaliser un mur de tweets dynamique.

Mise en placeInstaller la librairie Twitter4J

Twitter4J n’est pas une librairie Processing, c’est une librairie Java. Processing étant en soit une sur-couche de java, cela ne pose pas de problème quant à son utilisation, mais rend son installation plus compliquée. Deux méthodes s’offrent à vous pour l’installation de la librairie. Nous allons les couvrir et voir les avantages ainsi que les inconvénients. Mais dans un premier temps il vous faut télécharger Twitter4J ici : http://twitter4j.org/en/ et bien sûr décompresser le dossier avant de passer à l’étape suivante. ...

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leap motion et processing par tutoprocessing.com

leap motion et processing par tutoprocessing.com | Digital MediaArts Numériques | Scoop.it

Introduction au live painting avec processing et le leap motion. dessiner le tracé de votre doigt en toute simplicité. Le leap motion est un nouvel outil pour tous les geeks et fans d’interactivité. Il permet de capter avec une grande précision la position et les mouvements de vos mains et doigts. Pour plus d’information, je vous invite à visiter le site officiel : www.leapmotion.com ou visionner simplement la vidéo officielle d’introduction...

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750 Free Online Courses from Top Universities

750 Free Online Courses from Top Universities | Digital MediaArts Numériques | Scoop.it
Download 750 free courses from Stanford, Yale, MIT, Harvard, Berkeley and other great universities to your computer or mobile device.

Via Xavier Leton
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Xavier Leton's curator insight, August 15, 2013 5:07 AM

Get free online courses from the world’s leading universities. This collection includes over 750 free courses in the liberal arts and sciences. Download these audio & video courses straight to your computer or mp3 player. Note: you can find a new collection of certificate-bearing courses here.

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How to prepare algorithmically created content in Processing for offset print by Andreas Gysin @ #res13

How to prepare algorithmically created content in Processing for offset print by Andreas Gysin @ #res13 | Digital MediaArts Numériques | Scoop.it
Tutorial how to output algorithmically created graphical ornaments or representations of data in Processing to multiple page documents, ready for offset print with process (CMYK) and spot colors.

 

Last month at Resonate festival in Belgrade Andreas Gysin ran a workshop titled “Printshop With Processing” aimed at graphic designers who want to integrate Processing in their print-production workflow. The participants discussed and experimented with different ways on how to output algorithmically created graphical ornaments or representations of data to multiple page documents, ready for offset print with process (CMYK) and spot colors. Using this tutorial and examples, previously edited vector graphics, typography blocks or entire layouts in PDF documents can be imported, manipulated and used as templates instead of adding them later-on ‘by hand’. ...

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C programming for Arduino - by Julien Bayle

C programming for Arduino -  by Julien Bayle | Digital MediaArts Numériques | Scoop.it

This book is has been commissionned by PACKT PUBLISHING to Julien Bayle, author and digital artist.

 

You can read one of the official first post about the book here.You can read an official interview by Arduino Blog here


“C Programming for Arduino will open new fields of knowledge by looking at input and output concept, communication and networking, sound synthesis and reactive systems design. Readers will learn the necessary skills to be able to continue their travel by looking at the modern world differently, not only as a user, but also as a real maker” – Julien Bayle

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Book : Arduino Cookbook - Recipes to Begin, Expand, and Enhance Your Project By Michael Margolis

Book : Arduino Cookbook -  Recipes to Begin, Expand, and Enhance Your Project By Michael Margolis | Digital MediaArts Numériques | Scoop.it

Create your own toys, remote controllers, alarms, detectors, robots, and many other projects with the Arduino device. This simple microcontroller board lets artists and designers build a variety of amazing objects and prototypes that interact with the physical world. With this cookbook you can dive right in and experiment with more than a hundred tips and techniques, no matter what your skill level is.

 

The recipes in this book provide solutions for most common problems and questions Arduino users have, including everything from programming fundamentals to working with sensors, motors, lights, and sound, or communicating over wired and wireless networks. You'll find the examples and advice you need to begin, expand, and enhance your projects right away.

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Tuto processing - Le site français des tutos sur processing

Tuto processing - Le site français des tutos sur processing | Digital MediaArts Numériques | Scoop.it
Le site français des tutos sur processing
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Controlling LED strips from MadMapper | Tutorial

Controlling LED strips from MadMapper | Tutorial | Digital MediaArts Numériques | Scoop.it

In addition to being the easiest and quickest video mapping tool, MadMapper can also control lighting? How does that work?

 

We will explain the theory of operation to control lights, and more specifically LED strips, with MadMappers new MadLight feature. For that, we will first do an overview of the devices and technologies needed. Then we will see an example of a simple LED strip installation followed by some details of the installation of “The Cave”.

 

Note that this tutorial focuses on LED strips, but MadLight can control any DMX512 compatible device. ...

 

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Kinect Physics Tutorial for Processing

Kinect Physics Tutorial for Processing | Digital MediaArts Numériques | Scoop.it

In this hands-on tutorial I will walk you through the steps needed to turn YOU into an interactive virtual polygon. How awesome is that? To realise our creative end goal we will be using Processing and several of it’s contributed libraries. Obviously I will not be covering all the aspects or possibilities of these libraries. Rather this tutorial focuses on the specific steps needed to reach our proposed creative goal: letting you interact with the geometry on your screen in realtime. I will share three fully commented code examples of increasing complexity that’ll give you a flying start. Of course from there, many more opportunities for further exploration will arise.

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Millumin :: The Lab, experimenting video things here ! by Philippe Chaurand

Millumin :: The Lab, experimenting video things here ! by Philippe Chaurand | Digital MediaArts Numériques | Scoop.it

software to create and perform audiovisual shows.
It helps you to integrate video in theaters, shows or mappings.

 

Record, Replay, rearrange your performance with the timeline

The workspace lets you interact quickly and see what you doUse the

 

Dashboard to arrange in real-time

Adapt: Set up Everything everywhere

4 Corner mapping for Layers mesh warping for screens

Manage Multi-Display with Edge Blending EasilyUse your iPad to Control while moving around

Perform: Play and improvise Live

 

Use of Creative tools to enchance your performance (Glitchy, Sequency, Samply)
Create Connections with other software (Ableton, MaxMSP, Quartz Composer, Cinder, Open Frameworks)
Organise Your media in pages so you can use them as Score

 

Windows version will be announced shortly

 



Millumin est un logiciel destiné au monde du spectacle. Il permet d'intégrer facilement de la vidéo et des interactions sur scène (théâtre, danse, videomapping, ...). Son éditeur le présente comme "une sorte d'After Effects, mais en temps réel".

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Fun Programming - Videos for learning creative programming

Fun Programming - Videos for learning creative programming | Digital MediaArts Numériques | Scoop.it

Programming can be fun and a very creative activity. Playing with graphics and sound is a great way to get started. That's how I learnt programming and math: by experimenting and building things I could see and hear. This is my attempt to share with you how I learnt coding.

 

Most episodes include a very short program that tries to explain one idea, and builds on top of previous episodes. The first episodes talk about a programming language calledProcessing. It's very easy to get started with it. The newer episodes combine graphics generated with Processing and sound produced with the SuperCollider programming language.

 

Have fun mixing code and your creativity!

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code, circuits, & construction | resources for physical computing & networking by Tom Igoe

code, circuits, & construction | resources for physical computing & networking by Tom Igoe | Digital MediaArts Numériques | Scoop.it

This is a collection of code samples for physical computing, on a variety of different platforms. More thorough introductions to the platforms involved can be found on my main physical computing site. The examples here assume you know the basics, and are ready to program and/or build. You’ll also find links to other code samples here as well.

 

If you’re looking for an introduction to electronics or physical computing, check out the pages on electronics, microcontrollers, input & output, and others for my class notes on those subjects.  You’l find links in the menu to your left.

 

I’ll also post resources for building things and buying things here; in other words, things that used to be on my resources blog.

 

If you don’t find what you’re looking for, you might also check my general blog which needs a name, where I put more recent links, topical links that are likely to be irrelevant in time, and things that don’t fit into the categories here.

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Hello Processing - Hour of Code

Hello Processing - Hour of Code | Digital MediaArts Numériques | Scoop.it

This sequence of tutorials was produced by the Processing Foundation as a part of Code.org's Hour of Code 2013 initiative to introduce students to computer programming. The program launched during Computer Science Education Week, 9-15 December 2013 with the goal of giving millions of students the opportunity to explore coding as a way of thinking and making.

Our contribution uses Processing, a programming platform designed to bring programming to visual arts communities and to bring techical fields closer to the visual arts. Processing is used to teach programming principles within the context of visual media. The Processing software is free to download and is open source. Visit the Processing website to download it and learn more. ...

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Creating Instagram Kaleidoscope with Cinder - Tutorial by Greg Kepler

Creating Instagram Kaleidoscope with Cinder - Tutorial by Greg Kepler | Digital MediaArts Numériques | Scoop.it

Cinder has the reputation of having a steep learning curve that’s difficult to overcome for programmers not familiar with C++. I’m not going to lie and tell you that there’s a shortcut that doesn’t require learning some C++, as well as some banging of heads against a wall, but I also assure you that curve isn’t as steep as it may seem. And, your head doesn’t have to have too many bruises to start creating some great visual effects.

 

I’d like to share a project that I created –- not just the final product, but how I was able to accomplish it. It’s an application written in Cinder that grabs photos from Instagram to create real-time animated kaleidoscopes. We’ll look at the technical details of the (simplified) version that is now included as asample with Cinder (0.8.5+). If you want to follow along with the sample code, you can check it out on github.

The Kaleidoscope Math

Part of the appeal of a kaleidoscope is that it messes with your mind enough to be mesmerizing, but is actually quite simple. It’s really just a grid of equilateral triangles positioned so that each adjacent triangle is a mirror image of the one next to it. I started by drawing some sketches by hand to begin working out my technique. I began with one triangle, then drew reflected triangles around it, and subsequently built out the rest of the grid, quickly realizing that six triangles make a lovely, easy to manipulate hexagon. ...

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Ramasseurs de bruit - test de matériel sonore par les équipe de France2 télévision

Ramasseurs de bruit - test de matériel sonore par les équipe de France2 télévision | Digital MediaArts Numériques | Scoop.it
Ce site est élaboré par des personnels du service prise de son reportage de France Télévision (avec la participation active d'autres services et compétences !).
Son but est de vous faire partager nos impressions sur le matériel que nous utilisons tous les jours ou que nous avons testé, et ce au travers de rapports succincts.
Et de vous donner accès aux manuels ou aux documentations (pdf) de ce matériel.
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Geometry, Textures & Shaders with Processing - Tutorial by Amnon Owed

Geometry, Textures & Shaders with Processing - Tutorial by Amnon Owed | Digital MediaArts Numériques | Scoop.it

As the title suggests, I’ll be covering a lot of ground in this blog post. My intention is to describe and show practical examples of a number of crucial building blocks for 2D/3D projects. In that sense the tutorial is more a general reference, rather than a step-by-step towards a singular end-result. All of the shared code examples are fully commented, so reading them will tell you what each line of code does. This makes it easier to understand and adapt sketches yourself. In this tutorial I’ll start with the basics, creating custom geometry in two dimensions. Then we’ll look at adding textures to these 2D shapes.

 

Not only is this useful in itself (for 2D visuals), but the concept of texturing is also easier to grasp in 2D. Texturing can be used for a variety of things, not just placing static images onto geometry. One of the examples shows you how to use dynamic texturing and spritesheets to create 2D animations! Once we’ve covered 2D, we’re ready to make the move to 3D. Starting with flying multi-colored pyramids, then creating an earth with vertices, normals, textures and correct texture coordinates. Especially the latter – getting the texture coordinates right – can be quite a challenge. ...

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Positron Libre : Electronique et robotique : cours, montages et constructions - par Olivier Lejeune

Positron Libre : Electronique et robotique : cours, montages et constructions - par Olivier Lejeune | Digital MediaArts Numériques | Scoop.it
Ressources techniques pour apprendre, réaliser des cartes et circuits imprimé et construire un robot avec schéma, plan, notice ou tutoriel.

 

Le projet du site positron libre existe depuis l'année 2002. Hébergé d'abord comme des pages persos il s'est transformé en un domaine à part entière en 2004. le nom de ce site est un homage rendu à Isaac ASIMOV l'inventeur du cerveau positronique. Ces cerveaux équipent les robots de ces romans de science fiction dont je suis un lecteur assidu.

C'est la raison pour laquelle ce site aura pour vocation de nous faire rêver de temps en temps sur ce que pourrai être le monde équipé intelligemment d'électronique.


Adieu pollution, adieu gaspillage énergétique ...?
Ne rêvons pas ! Ou plutôt si !
Adieu lobbies économiques et bonjour intelligence économique !

 

Olivier Lejeune est un passionné d'électronique et de constructions prototypiques. Il travail dans son bureau/atelier situé au milieu de la nature du département des Deux-Sèvres. Il se définit comme formateur technique et expérimentateur technologique. Il est consultant en développement web et s'investit aussi dans la conception electro-robotique.

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Générer un motif (processing) avec un capteur physique (arduino), le sauver en SVG pour l’imprimer en 3D (makerbot)

Générer un motif (processing) avec un capteur physique (arduino), le sauver en SVG pour l’imprimer en 3D (makerbot) | Digital MediaArts Numériques | Scoop.it

par le Studio Objet Augmenté de l'École nationale supérieure des Arts Décoratifs

 


Via tonio de la concha, Greg Berger
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alcab's curator insight, April 18, 2013 9:27 AM

la boucle est en train de se créer.

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shiffman has put 916 minutes of "nature of code" #processing teaching videos online!

shiffman has put 916 minutes of "nature of code" #processing teaching videos online! | Digital MediaArts Numériques | Scoop.it

An intro to a new video series to supplement natureofcode.com

 

How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on the programming strategies and techniques behind computer simulations of natural systems using Processing.

 

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Making your own phone is easier than you might think

Making your own phone is easier than you might think | Digital MediaArts Numériques | Scoop.it

Our reporter builds a handcrafted cellphone using widely available parts and online instructions


SUDDENLY, my phone rings. It chirps out a tinny version of what sounds like the Christmas carol Angels We Have Heard on High. I am giddy with amazement.

 

On the fifth floor of the MIT Media Lab in Cambridge, Massachusetts, David Mellis has just plugged in the mobile phone I spent all afternoon soldering together. That's right: I just built a cellphone. By hand.

 

Mellis is a graduate student in the High-Low Tech lab, a group of engineering evangelists trying to bring technology know-how to people who perhaps thought it was out of reach. In 2005, he helped found Arduino, a company that makes easy-to-program microprocessors and sells them on simple circuit boards. The idea is to help people make electronic products without needing a degree in computer science.

 

They're popular among hobbyists, hackers and the sort of people who end up working at the Media Lab but they're hardly mainstream. Mellis wondered if he could take the idea further.

 


Via Aurelie Ghalim
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Book (and more) : Prototyping Interfaces - interactive sketches with vvvv

Book (and more) : Prototyping Interfaces - interactive sketches with vvvv | Digital MediaArts Numériques | Scoop.it

Interaction Designers and Media Artists develop our digital life. They concept, sketch and create new possible solutions of technology, which are evaluated with functional and technical prototypes. The book “Prototyping Interfaces – Interaktive Skizzen mit vvvv” is centred around this topic. While there is an introduction to the book which is focused on the benefits of prototyping, the main focus is to give a “hands on” understanding how to handle different technologies in a creative way.

 

What is it about? Prototyping interactive systems is used in many different areas. Media Art, Product Development or Scientific Research. An introduction features several authors and experienced practitioners who show how they use prototyping in their daily work. The second chapter is focused on a basic toolset to give a solid and step by step starting position. Therefore the programming language vvvv is featured in a printed book for the first time. vvvv is chosen as the perfect language to develop fast and visual appealing software, based on a visual programming metaphor. In order to take use, manipulate and reanrange existing products and technologies, the Arduino platform is introduced as first step to communicate with the physical world. The biggest chapter of the book features several application examples around the topics: Sensors, Displays, Tracking Technologies and Actuators.

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Fritzing Org - YouTube Channel - a lot of video tutorials and tricks #arduino #processing #coding

Fritzing Org - YouTube Channel - a lot of video tutorials and tricks #arduino #processing #coding | Digital MediaArts Numériques | Scoop.it

Fritzing is an open-source initiative to support designers, artists, researchers and hobbyists to take the step from physical prototyping to actual product. We are creating this software in the spirit of Processing and Arduino, developing a tool that allows users to document their Arduino and other electronic-based prototypes, and to create a PCB layout for manufacturing. The complementing website helps users to share and discuss drafts and experiences as well as to reduce manufacturing costs.

 

Fritzing is essentially an Electronic Design Automation software with a low entry barrier, suited for the needs of designers and artists. It uses the metaphor of the breadboard, so that it is easy to transfer your hardware sketch to the software. From there it is possible to create PCB layouts for turning it into a robust PCB yourself or by help of a manufacturer.

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Beryann PARKER's comment, October 19, 2012 7:59 AM
Excellent website and soft if you like Arduino but also electronics in general...one of the best i think...