Digital #MediaArt(s) Numérique(s)
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Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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interview with Miyö van Stenis and Michaël Borras AKA Systaime - Internet Lovers♥ ♥ ♥ ♥ Naked Flux

interview with Miyö van Stenis and Michaël Borras AKA Systaime - Internet Lovers♥ ♥ ♥ ♥ Naked Flux | Digital #MediaArt(s) Numérique(s) | Scoop.it

Miyö Van Stenis is an artist and curator currently based in Paris. Through performance and coding she explores Internet interfaces, operating systems, softwares and computational devices. Her interest is in the error and the limit in the human and machine interactions. A number of her projects focus on the socio-political crisis in Venezuela. Her curatorial practice engages critical approaches to post-internet aesthetics and new media/technologies and includes livestream channel DeOrigenBelico (since 2010), Beautiful Interfaces: The Deep in the Void as part of The Wrong Biennale (2014), and Beautiful Interfaces: The Privacy Paradox (co-curated with Helena Acosta, currently on view in Reverse art gallery as part of Creative Tech Week New York, 2016). She is a founding member of the activist group: Dismantling the Simulation. ...

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Terminator Studies, Jean-Baptiste Bayle @ la gaîté lyrique (2014) /// #mediaart #netart

Terminator Studies, Jean-Baptiste Bayle @ la gaîté lyrique (2014) /// #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Ce projet propose une relecture de la série de science-fiction « Terminator », dont le scénario se révèle un véritable almanach prophétique. Alors que le fameux « scénario Terminator » devient de plus en plus plausible, chaque jour amène son lot de validation des hypothèses fictionnelles du film. De Foxconn, qui remplace ses travailleurs humains par des androïdes pour fabriquer les nouveaux iPad, à Amazon qui met en esclavage les humains ou Google qui prendrait soudain le contrôle à la « Skynet ». La catastrophe de Fukushima qui est survenue, à quelques jours près, à la même date que l'attaque nucléaire dans « Rise of the machines » (le « Terminator 3 »). La résistance s'organise : des scarabées qui mutent pour résister aux OGM, à James Cameron qui se mobilise pour la sauvegarde des tribus amazoniennes...

 

Jean-Baptiste Bayle est artiste, actionniste audio, dé-programmeur et expert de la contre-surveillance au quotidien. Il est l' anti-auteur de nombreux sites parodiques et collections de remixes, que quelques institutions et initiatives privées ont pris le risque de présenter, dont le festival README04, le CNEAI à Chatou, Villette numérique, le Cnac-Magasin à Grenoble, la galerie W139 à Amsterdam, le Jeu de Paume à Paris. Actif dans différents réseaux de recherches et d'action citoyenne, il continue de rêver d?un monde vivable sous la perspective de la vie immédiate. Il a coordonné différents projets radiophoniques, enseigné à l?Ecole supérieure d?art de Grenoble et conduit des ateliers avec l' Atelier d' Architecture Autogérée à Paris, et se produit régulièrement en concert. Il est un manifestant permanent contre la société de Big Brother.

 

https://twitter.com/terminatorstud
http://terminatorstudies.org

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[C.A.F.E.] Communication Access For Everyone // online exhibition - communication-access-for-everyone.org

[C.A.F.E.] Communication Access For Everyone // online exhibition - communication-access-for-everyone.org | Digital #MediaArt(s) Numérique(s) | Scoop.it

[C.A.F.E.] est une exposition en ligne visible depuis n'importe quel ordinateur connecté à Internet, qui met en relation des formes et des réflexions d'artistes s'emparant des notions de flux, d'échange et de réseau comme source ou matière de création.

 

En réunissant des œuvres hétérogènes, des années quatre-vingts à nos jours, cette exposition vise à sensibiliser le public aux questions esthétiques soulevées par le développement des techniques de télécommunication. Son titre [C.A.F.E.] – Communication Access For Everyone – renvoie ainsi au premier Café Électronique, inventé par les artistes Kit Galloway et Sherrie Rabinowitz en 1984.

 

Sa forme se décline à l'occasion du Mirage Festival, en Speed Show — un dispositif éphémère, créé par l'artiste conceptuel allemand Aram Bartholl ayant pour principe de louer tous les postes informatiques d'un cybercafé — afin d'inviter le public à se réunir et discuter des œuvres.

Production : Le collectif ipx-lab.com et Frédéric Niederberger.

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Poéticas de la conectividad (2015) - #NetArt #MediaArt

Poéticas de la conectividad (2015) - #NetArt #MediaArt | Digital #MediaArt(s) Numérique(s) | Scoop.it

¿Qué impacto tiene Internet en la creación artística? ¿Qué forma toman las obras generadas desde la Red y con sus mismos códigos? Metrópolis emite esta noche su  Sexta Carta Blanca, invitando a JUAN MARTIN PRADA, experto e investigador en Net Art, a que nos seleccione un conjunto de obras que evidencian que Internet se ha convertido en un elemento clave para generar nuevas pautas sociales, comunicativas y afectivas.  Ha titulado su propuesta: “Poéticas de la Conectividad”.


Las obras seleccionadas abordan el mundo de la red desde muy diversos enfoques y metodologías, evidenciando cómo Internet se ha convertido en un elemento clave en la articulación de las pautas sociales, comunicativas y afectivas que caracterizan nuestro tiempo. De ahí que un elemento común a todas estas obras sea el homenaje que rinden al usuario de Internet, que aparece en ellas como tema central, como su protagonista último.


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Petra Cortright: Post-Internet Art in the Social Media Age // by Alicia Eler

Petra Cortright: Post-Internet Art in the Social Media Age // by Alicia Eler | Digital #MediaArt(s) Numérique(s) | Scoop.it

Petra Cortright was raised in Santa Barbara, but she grew up on the Internet. The Los Angeles-based artist's work is often typified as "post-Internet art," which roughly translates to art that uses the Internet as its medium, source, context and place where it is performed, all at once. It's a mirror and a mindbender. Curators Karen Archey and Robin Peckham define it as: "art, consciously created in a milieu that assumes the centrality of the network, and that often takes everything from the physical bits to the social ramifications of the Internet as fodder... This understanding of the post-Internet refers not to a time 'after' the Internet, but rather to an Internet state of mind -- to think in the fashion of the network."


Oftentimes, Cortright is in her own videos, doing something, but not in a particularly active way. In "snow2???" (2011), the artist sits in her bedroom in front of the webcam, not really doing much. Then hazy glitchy "snow" effects appear on the screen, making this work something between a vlog entry and an experiment with the manipulation options offered by YouTube. Cortright's work is self-conscious, socially anxious, and rather sensitive. It is feminist, without being overtly so, and social, without being extroverted. If we quantified this using a Myers-Briggs pop psychology acronym, it might be something like INFP or INFJ.


Via Sadim M.R.
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Lorna Mills | interview on TRIANGULATION blog (2012) /// #mediaart #netart

Lorna Mills | interview on TRIANGULATION blog (2012) /// #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

I'm pleased to present an interview with Lorna Mills, who has been working with the GIF format since 2005. Lorna uses different ways to create her animated GIFs, a well known one is from the huge research she makes on the Internet about viral videos, images and even found GIFs, then she manipulates it to create her animated collages to show to the viewer her own story, her own world. I must say Lorna's work is great and funny, I love to see at her work and see how all those situations are put together. But it is not always funny Lorna works can be offensive, profane, sexy, violent, bizarre.. You will find a great variety of content on her pieces, as she says; men and women wanking with rubber dolphins, masturbating kangaroos, animals humping inanimate objects... more into the post!

Lorna Mills has actively exhibited her work in both solo and group exhibitions since the early 1990's. A founding member of the Red Head Gallery, her practice has included obsessive Cibachrome printing, obsessive painting, obsessive super 8 film, and recently, obsessive digital video animations incorporated into restrained installation work. ...

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Curating Internet Art, Online and IRL / By Ryan Steadman // #netart

Curating Internet Art, Online and IRL / By Ryan Steadman // #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

To fans of Rembrandt’s delicate touch, Schiele’s enervating line or Rothko’s immersive color, the Internet might not seem like the perfect tool for making art, but don’t tell Lindsay Howard that. The New York-based curator took her interest in digital media and ran with it, becoming one of the few experts in the burgeoning realm of Postinternet Art. She’s already curated digital art sales for a major auction house and helped turn young digital artists like Petra Cortright into art world stars. She even positioned movie star Shia LaBeouf as a new media artist that needs to be taken seriously—no small feat. We spoke to her (over the Internet, obviously) about the state of “net art,” how digital art can work in a real-life gallery and her current research on “ex-boyfriends and gambling.” ...

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Everything is Connected to Everyone: An Interview with Artist Simona Koch

Everything is Connected to Everyone: An Interview with Artist Simona Koch | Digital #MediaArt(s) Numérique(s) | Scoop.it
Men and nature, men are nature, man or nature: these are just some of the most recurrent questions at the center of German artist Simona Koch’s research.


In the 1970s, chemist James Lovelock and microbiologist Lynn Margulis formulated one of the most well-known hypothesis on the ecosystem of planet Earth: they proposed the idea that every life form is linked with one other, communicating and sharing statuses of being that contribute to shape the one and only super organism whose name is Gaia.


The so-called Gaia theory was for sure the reflection of the rising awareness by First World nations for the influence of humankind on the ecology of the planet, eventually resulting in foundation environmentalism movements such as Greenpeace.

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dadaclub.online - download high quality copies of original dada works, remix & share them - Link Art Center

dadaclub.online - download high quality copies of original dada works, remix & share them - Link Art Center | Digital #MediaArt(s) Numérique(s) | Scoop.it

Plagiarism is necessary, progress demands it.”

— Isidore Ducasse, Comte de Lautréamont 1870

 

Although Dada didn’t invent collage, it was the first art movement to use it to collapse together images and ideas. Dada also pioneered concepts, logics, ideas and ways of working that were later transfused in contemporary digital tools, and became commonplace in the digital environment.

 

“We are Duchamp’s ideal children.”

— Vuk Cosic 1997

 

Celebrating DADA 100, and thanks to the open mindness of a private collector, the Link Art Center is sharing for over a year high quality digital copies of original Dada artworks and magazines, and inviting artists from all over the world to use them in their work. Browse them, download them, remix them, make copies and variations, integrate them in your video, animation, painterly, sculptural, interactive, whatever work, and then share it in our gallery. Dada is nothing, enjoy Dada!

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Project Cuckoo by Jochen Maria Weber /// #mediaart #netart

Project Cuckoo by Jochen Maria Weber /// #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Cuckoo is a communication device that uses public social networks as a means of private communication. Cuckoo encrypts messages into randomly generated words, meanings and noise in order to scatter them over multiple communication networks simultaneously. Each letter of an original message gets translated into complex forms of certain length forming new sentences. Those sentences get posted to aforementioned social networks, next to randomly generated noise-sentences for distraction. Read more →

http://jochenmariaweber.de

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In Exactitude in Science /// Whitelight Art, Galerie Charlot, Something Else // The Wrong (again)

In Exactitude in Science /// Whitelight Art, Galerie Charlot, Something Else // The Wrong (again) | Digital #MediaArt(s) Numérique(s) | Scoop.it

“In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations, who were not so fond of the Study of Cartography as their Forebears had been, saw that that vast map was Useless, and not without some Pitilessness was it, that they delivered it up to the Inclemencies of Sun and Winters. In the Deserts of the West, still today, there are Tattered Ruins of that Map, inhabited by Animals and Beggars; in all the Land there is no other Relic of the Disciplines of Geography.” - Jorge Luis Borges, “On Exactitude in Science”


facebook event : https://www.facebook.com/photo.php?fbid=916607415085214&set=gm.1057943047549372

"(in)exactitude in science" is an online exhibition curated by Kamilia Kard and Filippo Lorenzin about the relationship of dependency between the (non-digital) element and its (digital) rendering which becomes independent and that at some point takes even its place. We are in a post-indexing era: the Web is the 1:1 scale representation of the real world, it exceeded that level of detail becoming a structure aside, now that is not influenced by the real data which in turn influences it.


Featuring the following artists:
Enrico Boccioletti / http://www.spcnvdr.org/
Emilie Brout & Maxime Marion / http://www.eb-mm.net/f
Marco Cadioli / http://www.marcocadioli.com/
Alka Cappellazzo / http://wantedpattern.tumblr.com/
Mighty KongBot / http://mightykongbot.tumblr.com/
Marco Mendeni / http://marcomendeni.com/
Jacques Perconte / http://www.jacquesperconte.com/
Antoine Schmitt / www.antoineschmitt.com
Guido Segni / http://guidosegni.com/
Natália Trejbalová
Fabien Zocco / http://www.fabienzocco.net/

In collaboration with:
Whitelight Art (Milan, IT)
Galerie Charlot (Paris, FR)
Something Else (Cairo, EG)

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☆HYPERMEDIA DREAMS☆ // Curator: Haydiroket a.k.a Mert Keskin /// The Wrong (again) /// #netart #mediaart

☆HYPERMEDIA DREAMS☆ // Curator: Haydiroket a.k.a Mert Keskin /// The Wrong (again) /// #netart #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Future of World Wide Web: Interactive Multimedia Interconnectedness. Curated by Haydiroket - HYPERMEDIA DREAMS is part of The Wrong (again) - New Digital Art Biennale.


www.haydiroket.tumblr.com


Mert Keskin aka Haydiroket is an Istanbul resident, well known around the world with a very impressive work in this medium.His works presented on theMuseum of the Moving Image and Smithsonian's National Air and Space Museum.He has participated in many exhibitions in Canada, the UK, Italy, Portugal, Belgium, Asia and the US and has worked with numerous companies in the entertainment business and his is also a one of Tumblr’s resident GIF editors.

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Love me truly - exhibition // emotional disturbance & production through internet and communication technology

Love me truly - exhibition // emotional disturbance & production through internet and communication technology | Digital #MediaArt(s) Numérique(s) | Scoop.it

LOVE ME TRULY is a curatorial project that bring together contemporary artists who explore our current state of constant emotional disturbance and production through internet and communication technology.


This project has been made by Helena Grande in the residence El Ranchito Japan / Korea 2015 at Matadero Madrid


Artists

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The "Jeu de Paume" Center presented by Marta Gili, its director (fr english subtitles - 2011)

The Jeu de Paume is an arts center with a strong reputation for exhibiting and promoting all forms of mechanical and electronic imagery (photography, cinema, video, installation, web art, etc.). As well as organizing or co-organizing exhibitions, it hosts film programs, symposia, seminars, and educational activities, and also publishes a range of material. With its high-profile exhibitions of established, little-known and emerging artists (notably the Satellite program), the Jeu de Paume ties together different narrative strands, mixing the historic and the contemporary, oscillating between resonance and dissonance, attracting broad and diverse audiences.

Centre d’art et lieu de référence pour la diffusion de l’image des XXe et XXIe siècles (photographie, cinéma, vidéo, installation, net art…), le Jeu de Paume a vocation à produire ou coproduire des expositions, mais aussi des cycles de cinéma, colloques, séminaires, activités éducatives ou encore des publications.

Marta Gili est directrice du Musée du Jeu de Paume à Paris depuis octobre 2006. Critique d’art, spécialiste de photographie, elle est membre fondateur du département photographique de la Fondation Miró à Barcelone et dirige ensuite pendant quinze ans le département Photographie et Arts visuels de la Fondation La Caixa.

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#Systaime @ Jed Voras Galerie - exhibition 05.05 > 03.06.2016 /// #mediaart #netart

#Systaime @ Jed Voras Galerie - exhibition 05.05 > 03.06.2016 /// #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artiste du multimédia et des réseaux, Michaël Borras A.K.A Systaime est le fondateur du mouvement French Trash Touch (créé en 1995, attesté en 2003), membre de l’internationale échantillonniste, il est un acteur important du réseau artistique alternatif international, de l’art numérique et de l’art en réseau. Michaël Borras intervient sur de nombreux événements artistiques internationaux en tant que producteur, organisateur, conférencier, commissaire d’exposition et créateur.

Jed Voras est un acteur d’une nouvelle génération d’artistes dédiant leur travail à l’installation artistique, l’art numérique, le Street Art et le Net.Art.
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Paolo Cirio interview about Loophole for All project (excerpt 2013) - Loophole4All.com

Loophole for All is a service to democratize offshore business for people who don't want to pay for their riches. It empowers everyone to evade taxes, hide money and debt, and get away with anything by stealing the identities of real offshore companies.


Paolo Cirio works as media artist in various fields: net-art, street-art, video-art, software-art and and experimental fiction. He has won prestigious art awards and his controversial works have been sustained by research grants, collaborations and residencies. He has exhibited in museums and art institutions worldwide. As public speaker he delivers lectures and workshops on media tactics.


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Adam Ferriss - Testing the fb #porn bot | Facebook

Adam Ferriss - Testing the fb #porn bot | Facebook | Digital #MediaArt(s) Numérique(s) | Scoop.it

Adam Ferriss is a photographer and digital media artist based in Los Angeles, CA. In addition to his artistic practice, Adam runs the photography labs at Otis College of Art and Design. His most recent projects involve creating tri-chromatic color separation photographs and algorithmically restructuring pixel array data.

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The Interior of #NetArt | Josephine Bosma (2002)

The Interior of #NetArt | Josephine Bosma (2002) | Digital #MediaArt(s) Numérique(s) | Scoop.it

The question of how to exhibit net art came up strongly in 1997. It became clear that some works were actually interesting for a traditional, offline art audience. In the beginning it seemed that exhibiting net art in a physical space was an anomaly, something contradictive to the nature and background of the attitude from which net art sprung. The online communities a lot of net art came out of refused to think of solutions for physical exhibitions, like they also found it very difficult (with some exceptions) to find a way to deal with question how to sell a net art work.

 

When I was approached by one of the net communities' most notorious members Frederic Madre to write a text for a tongue in cheeck woman's magazine I decided therefore to write a piece that was half satire half serious about how to deal with net art. In some sense one could say the text is metaphorical. By ridiculing the style of the average woman's magazine I compare the desire to own any art work (and also to exhibit it) to certain bourgois tendencies to use art in a semi-decorative way. We could ask ourselves whether our desire to own and present an art piece is ultimately more then a wish to exhibit our own cultural awareness in a fashionable way, like the American artist Cary Peppermint jokes in this text. The intangibility of most new media art and the impossibility to set limits to certain works force us having to face what exactly it is we want from art. Many do want something of art that seems missing: something to surround oneself with. Let's dive into the interior design of net art.

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#Book review: Mass Effect. Art & the Internet in the Twenty-First Century // We Make Money not Art

#Book review: Mass Effect. Art & the Internet in the Twenty-First Century // We Make Money not Art | Digital #MediaArt(s) Numérique(s) | Scoop.it
Among the topics examined are the use of commercial platforms for art practice, what art means in an age of increasing surveillance, and questions surrounding such recent concepts as “postinternet.…


Publisher The MIT Press writes: Since the turn of the millennium, the Internet has evolved from what was merely a new medium to a true mass medium—with a deeper and wider cultural reach, greater opportunities for distribution and collaboration, and more complex corporate and political realities. Mapping a loosely chronological series of formative arguments, developments, and happenings, Mass Effect provides an essential guide to understanding the dynamic and ongoing relationship between art and new technologies...

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Eleven Pro-tips for Art plus Internet | By Matthew Fuller / Mute

Eleven Pro-tips for Art plus Internet | By Matthew Fuller / Mute | Digital #MediaArt(s) Numérique(s) | Scoop.it

In his review of the Whitechapel Gallery’s Information Superhighway (2016 – 1966) exhibition, Matthew Fuller immerses himself fully in the minds of its curators

 

Information Superhighway is an amazing feat of curation. It starts with a slice of the present and drills inexorably back through time from post-internet, to net art, to video art, to computer art, to kinetic art and happenings. This show maximises its conceptual lifting power by illustrating how communications networks all point one way – to our illustrious present. As the show moves back through time with each of these phases, the inverse pyramid of art shown becomes smaller and the rooms get emptier as less work stands in for more art. ...

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Digicult: The Book (2012) | #DigitalArt, #Design and Culture /// #mediaart #soundart #netart

Digicult: The Book (2012) | #DigitalArt, #Design and Culture /// #mediaart #soundart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it


The goal of this publication is to build a resource of information that disseminates and deepens the study of new technologies in the international artistic scene. Using an impressive body of critical work, the book intends to recuperate the experience of Digicult, a magazine that has seen the gradual growth of a network of professionals form disparate areas of research. These individuals have contributed to the creation of a proactive, dynamic and multilayered platform that could be defined unique in this context...

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Adam Ferriss - Artist (pics) Interview Series on Electric Objects /// #mediaart #netart

Adam Ferriss - Artist (pics) Interview Series on Electric Objects /// #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artist Interview Series / Electric Objects

The artists below are creating some of the most compelling work today, and have agreed to experiment with Electric Objects.

We’ve asked them a series of questions about their practice. Images, video, text and otherwise are welcome as answers.


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read also an another interview about Adam on http://www.itsnicethat.com/articles/adam-ferriss

Adam Ferriss is one of those technologically-minded creatives who is able to put his ever-growing knowledge of code and processing to use building aesthetically wondrous digital art for the rest of us to enjoy. His images make me feel like I’ve just taken some psychedelics and stepped into one of those crazy houses you get in funfairs, where there are giant optical illusions on every wall and the floor keeps moving under your feet, except these are made using algorithms and coding frameworks and, for the moment at least, they don’t exist beyond the screen.


Intrigued and slightly baffled by the infinitely complicated world of digital art, we had a chat with Adam to find out how he got started in working with code, how much control he has over an outcome which is produced largely by random processes, and how he plans to take his work offline...



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Digicult, new Website 2016 | Digital Art, Design and Culture // #mediaart #soundart #netart #hacktivism...

Digicult, new Website 2016 | Digital Art, Design and Culture // #mediaart #soundart #netart #hacktivism... | Digital #MediaArt(s) Numérique(s) | Scoop.it

Estabilished in 2005 Digicult is an online platform that examines the impact of digital technologies and applied sciences on art, design, culture and contemporary society. Digicult is an independent project, with no funds from any institutions or companies, it is neither public nor private, that reaches more than 100,000 online users on a monthly basis. Based on an international Network of critics, curators, artists, designers, professors, researchers, journalists, media center, galleries and festival, Digicult is an editorial project that daily publish news, informations, articles, interviews, reports, essays. Digicult is founded and directed by art critic and curator Marco Mancuso...


Marco Mancuso is a critic and curator in the field of digital technologies applied to Art, Design and Contemporary Culture.

Founder and Editor-In-Chief at Digicult and Digimag Journal (part of The Leonardo Affiliate Program), he teaches "Media Art Management" at NABA Academy in Milan, "Phenomenology of Contemporary Art" at IED Institute in Milan, "New Media Theory" at SUPSI in Lugano, "Digital Publishing for the Arts" at Academy of Fine Art in Bergamo, "Marketing of Net Culture" at Bauer in Milan and is visiting professor at Transmedia-Postgraduate Program in Arts+Media+Design in Brussels.

With the Digicult Agency he curated and co-curated a number of exhibitions, round-tables, meetings and events including Mixed Media Festival (Milan, 2006), Screen Music Festival (Florence, 2006-2007), Otolab ‘op7’ exhibition (Bergamo, 2008), Graffiti Research Lab / Laser Tag public performance (Rome, 2008), Sincronie Festival (Milan, 2008-2009), Thorsten Fleisch Retrospective (Milan, 2009), The Mediagate exhibition (Lodz, 2010), Connecting Cultures DIY workshops (Milan, 2013), he presented his screenings and productions at art and cultural events, including Dissonanze Festival (Rome, 2006), Cimatics Festival (Brussels, 2008), Strp Festival (Eindhoven, 2008), Sonic Acts Festival (Amsterdam, 2009), Nemo Festival (Paris, 2009), Elektra Festival (Montreal, 2010), Subtle Technologies Festival (Toronto, 2011), Che Fare Prize (Milan, 2013) and lectured - among others - at Market for Digital Arts/Elektra (Montreal 2008), Fabrica Workshops (Treviso, 2009), Laptop’r’s (Madrid, 2010), Subtle Technologies (Toronto, 2011), Isea (Istanbul, 2012), Open World Forum (Paris, 2012), Design Week (Milan, 2013), 55th Venice International Art Exhibition (Venice, 2013), Cyberfest (Berlin, 2013), Ninth International Conference on Arts in Society (Rome, 2014), BOZAR Festival (Brussels, 2014)…

http://www.marcomancuso.net


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George RedHawk - A Blind GIF Artist Visualizes His Lost Sight | By DJ Pangburn

George RedHawk - A Blind GIF Artist Visualizes His Lost Sight | By DJ Pangburn | Digital #MediaArt(s) Numérique(s) | Scoop.it

George Redhawk tells us how he hijacked morphing software to create his hallucinatory GIFs


A Tribute to Adam Martinakis by GameL +Adam Martinakis source: 3DVF.com/GameL. GIF animation by George RedHawk.

Before becoming an unlikely viral GIF art sensation, George Redhawk worked in various areas of medicine, instructing on subjects such as x-ray technology and, rather surprisingly, phlebotomy.

As he tells The Creators Project, he had a fairly productive life doing that. Then, suddenly, Redhawk lost his sight, destroying his career and life in the process. And even though he continued to teach for four years, Redhawk says he “lost everything”...

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The Wrong, première biennale mondiale d'art numérique uniquement accessible sur le web

The Wrong, première biennale mondiale d'art numérique uniquement accessible sur le web | Digital #MediaArt(s) Numérique(s) | Scoop.it

Du 1er novembre au 31 janvier 2016 se tient la seconde édition de The Wrong (again) – Digital Art Biennale, la plus grande exposition mondiale d’art numérique. Mais également la plus …. virtuelle car seule une connexion internet suffit pour découvrir les centaines de créations numériques sélectionnées et présentées dans de nombreux pavillons. Au programme: plus de 1 000 artistes internationaux, 90 commissaires, 50 pavillons thématiques et un pavillon public ouvert aux contributions pendant toute la durée de la Biennale....

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