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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska
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Un Musée de l'Internet à Berlin pour fin 2015

Un Musée de l'Internet à Berlin pour fin 2015 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Exposer l'Histoire d'Internet, ses usages, ses évolutions, ses philosophies: c'est la volonté des deux graphistes allemands Paul et Paulina Rascheja. Déçus de ne trouver que des musées virtuels consacrés au média, ils ont choisi d'ouvrir leur Musée de l'Internet, sans but lucratif. Et c'est un peu osé. Comment faire tenir, expliquer un monde libre, dans un espace physique? ...

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A Museum Dedicated to the Internet Is Opening in Germany

A Museum Dedicated to the Internet Is Opening in Germany | Digital #MediaArt(s) Numérique(s) | Scoop.it

What is continually changing, always expanding, and ultimately boundless? If you spend more time staring at a computer screen than you do looking up at the stars, your answer might not be the universe, but the internet. ...


http://internetmuseum.berlin

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MoMA | Media and Performance Art /// collects, exhibits, and preserves time-based art - #mediaart

MoMA | Media and Performance Art /// collects, exhibits, and preserves time-based art - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Department of Media and Performance Art collects, exhibits, and preserves time-based art. The department's focus includes moving images, film installations, video, performance, motion- and sound-based works, and other works that represent time or duration and are made for and presented in a gallery setting. Media-specific preservation needs, like securing equipment, updating exhibition-mode technology, and developing ways to re-create duration-based presentations, are part of the department's mission.

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Art + Technology Lab @ LACMA - Los Angeles County Museum of Art

Art + Technology Lab @ LACMA - Los Angeles County Museum of Art | Digital #MediaArt(s) Numérique(s) | Scoop.it
Inspired by the spirit of LACMA's original Art and Technology program (1967-1971), which paired artists with technology companies in Southern California, the Art + Technology Lab at LACMA supports artist experiments with emerging technology. The Lab provides grants, in-kind support, and facilities at the museum to develop prototype projects.

On April 9, 2014, the museum selected five artist projects to be developed during the inaugural year of the Art + Technology Lab.
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After Dark - Robots Explore Tate Britain in the night - Live online 13>17.08.2014

After Dark - Robots Explore Tate Britain in the night - Live online 13>17.08.2014 | Digital #MediaArt(s) Numérique(s) | Scoop.it

After Dark is a series of live events taking place over five nights at Tate Britain. Via an online portal, the public will be able to control robots and roam the galleries in search of 500 years of British art.


All four robots will be controlled via the portal by members of the public worldwide. For everyone else, tune-in to robot-cam and see what the bots see, and hear what they hear, in the museum after dark!

After Dark, the brainchild of London-based studio The Workers, is the IK Prize 2014 winning project. The IK Prize celebrates digital creativity, supporting innovative ideas and turning them into new ways of enjoying and discovering art. 

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GPS Museum a Database and a Lab

GPS Museum a Database and a Lab | Digital #MediaArt(s) Numérique(s) | Scoop.it

The website and database GPS Museum try to give a clear overview of what is geolocation in the field of Audiovisual and Multimedia. You will find some technical descriptions of this technology and a list of stunning Locative Media creations. Check our free educational resources for teachers and researchers in our Lab section.

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Whitney Museum of American Art: Artport - portal to Internet art and an online gallery

Whitney Museum of American Art: Artport - portal to Internet art and an online gallery | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artport is the Whitney Museum’s portal to Internet art and an online gallery space for commissions of net art and new media art. Originally launched in 2002, Artport provides access to original art works commissioned specifically for artport by the Whitney; documentation of net art and new media art exhibitions at the Whitney; and new media art in the Museum’s collection.

 

http://artport.whitney.org

 

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Digital Museum - Architect : Claudiu Ionescu - Pecica, Romania - only for 3D, touchscreens...

Digital Museum - Architect : Claudiu Ionescu - Pecica, Romania - only for 3D, touchscreens... | Digital #MediaArt(s) Numérique(s) | Scoop.it

The building represents Romania’s first permanent digital museum. Inside visitors can explore any museum of the world through the use of the latest technology in 3d video projections, 3d screens, touchscreens and so on. A big advantage is that the museum can host any presentation, exhibition or vernissage and that the visitors can effectively inform themselves about the environment, local traditions and history without the need of a very large expositional space, a big surveillance staff or substantial maintenance costs. ...

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Les musées LACMA et New Museum, souhaitent faire converger art et technologie

Les musées LACMA et New Museum, souhaitent faire converger art et technologie | Digital #MediaArt(s) Numérique(s) | Scoop.it

En l’espace de deux mois, 2 institutions muséales américaines majeures, le LACMA de Los Angeles et le New Museum de New York ont lancé de nouvelles initiatives pour rapprocher artistes et entreprises technologiques. Résidence ou incubateur .. ces projets visent à explorer les nouvelles frontières de l’art et de la technologie.

Le LACMA ressuscite son programme art et technologie avec Google


Il y a plus de 45 ans, le Los Angeles County Museum of Art créait un programme expérimental pour faire travailler ensemble des artistes et des entreprises de technologie, dans l’espoir d’inspirer une pensée innovatrice en matière d’arts visuels. Le 9 décembre 2013, le musée a annoncé qu’il ressuscitait ce programme sous la forme d’unlaboratoire et établissait un partenariat avec plusieurs entreprises technologiques. ...
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Et homo museus créa le Musée 4G - synthèse " Musée au 21ème siècle..." @ l'Iselp

Et homo museus créa le Musée 4G - synthèse " Musée au 21ème siècle..." @ l'Iselp | Digital #MediaArt(s) Numérique(s) | Scoop.it

Exercice de synthèse pour essayer de satisfaire celles et ceux qui ont demandé un retour sur le cycle de conférences-conversations Musée au 21ème siècle : disparition ou renaissance ? qui s’est déroulé à l’ISELP, Bruxelles, de janvier à avril 2013

 

5 conversations publiques avec  5 directeurs de musées européens : Zeev Gourarier (MuCEM – Marseille), Boris Charmatz (Musée de la Danse – Rennes), Marc-Olivier Gonseth (Musée d’Ethnographie – Neuchâtel), Laurent Le Bon (Centre Pompidou – Metz), Chris Dercon (Tate Modern – Londres)

 

Vous trouverez ici des réponses aux questions d’Isabelle Capitani, étudiante en master II expo-muséographie à l’université d’artois, sous la direction de Serge Chaumier ...

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MOGA: Museum of Glitch Aesthetics - latest work in Mark Amerika's collaborative series of transmedia narratives

MOGA: Museum of Glitch Aesthetics - latest work in Mark Amerika's collaborative series of transmedia narratives | Digital #MediaArt(s) Numérique(s) | Scoop.it

From the Museum of Glitch Aesthetics catalog:

Whereas it's true that the avant-garde artists and writers of the 20th century served a variety of artistic, social and political purposes, The Artist 2.0 is historically canonized in the Museum of Glitch Aesthetics as a collaborative and pseudonymous creative force whose collective body of works, though limited in number, have been able to employ networked and mobile media communication strategies unavailable to his radical predecessors. According to online curator and performance artist Margot Kittler, the main aesthetic strategy of The Artist 2.0 is to create “an alternative dream world of inclusion where a utopian collective, comprised of networks of like-minded artists and intellectuals, use all available new media technologies to intervene in and/or disrupt global capitalist flows.” The fictional personae who drive the energetic activity that powers these networks often turn to what Kittler refers to as “glitch aesthetics” as a way to undermine “the predictable protocols of exclusion” found in the upmarket commodity culture generally associated with the art market. According to Kittler, “artists like 2.0 are on an aesthetic mission to disrupt mainstream perceptions of how these art market venues stage faux objective standards in determining the aesthetic value of a work of art.” ...

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Museum Next - Europe's big conference on innovation and technology in Museums - 12 >> 14 may 13

Museum Next - Europe's big conference on innovation and technology in Museums - 12 >> 14 may 13 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Now in its fifth year MuseumNext looks to bring together the leading themes, trends and related best practice with the aim of providing a clear insight into how innovation and technology are shaping our institutions and the world around us.

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DAM : Digital Art Museum is an online resource for the history and practice of digital fine art

DAM : Digital Art Museum is an online resource for the history and practice of digital fine art | Digital #MediaArt(s) Numérique(s) | Scoop.it

It informs on historical and on contemporary positions choosen by an advisory panel.


It exhibits the work of leading Artists in this field since 1956. [DAM] is an on-line museum with a comprehensive exhibition of Digital Art supported by a wide range of background information including biographies, articles, a bibliography and interviews.


[DAM] also includes an Essays section with articles by artists and theorists specially selected to place the works in context (many of them by special arrangement with Leonardo journal). A History section lists key events and technologies in date order.


[DAM] is intended for the enjoyment of all visitors, curators and collectors, scholars of art, and for an emerging generation of digital artists wishing to understand a 50-year heritage of innovation and experimentation.

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Watch the candidates proposal videos - IK Prize 2015 | Tate

Watch the candidates proposal videos - IK Prize 2015 | Tate | Digital #MediaArt(s) Numérique(s) | Scoop.it

An expert jury shortlisted four ideas, ranging from using 3D printing technology to enable replicas of sculptures to exhibited in the street, to immersive audio experiences at locations around the country that inspired artworks, to an installation of sensory stimulants which will allow users to smell, touch, taste and hear works of art, as well as a mobile app that uses complex algorithms to match snapshots with artworks.


The winner will be selected by a panel of industry experts and announced in February, before developing their project over the summer.

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The museum » News » Born Digital | Museum Of The Image

The museum » News » Born Digital | Museum Of The Image | Digital #MediaArt(s) Numérique(s) | Scoop.it

Did you grow up with the Internet? Or did you get your digital skills at a later age? Whatever the case may be: you probably haven't missed the digital revolution! This revolution has sprung a new generation of image makers: digi-artists who embrace the techno scene and who are critical, powerful and spontaneous. It is definitely an artform in its own right and MOTI puts these Dutch digital artists on a pedestal in the exhibition Born Digital.

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Review The Kinetica Art Fair 2014 Put the Fun Back in Art... (by Holly Howe) - #kineticart

Review The Kinetica Art Fair 2014 Put the Fun Back in Art... (by Holly Howe) - #kineticart | Digital #MediaArt(s) Numérique(s) | Scoop.it
We went to the Kinetica art fair to learn about moving and experimental art. 


The Kinetica Art Fair returned to London for its sixth year but changed its dates and location to tie in with Frieze London. This year saw its base at the Truman Brewery, an edgier location in London’s East End, which also hosted the Moniker Art Fair, the Other Art Fair, and the Contra Art Fair.


But the Kinetica Art Fair is not your typical fair—this is all about interacting with the works, which basically means getting to play with art. It’s also a fair that is better seen in the flesh than viewed in photographs, but we wanted to give you a look at some of the incredible works that were on view at the fair this year. ...

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#Book - Speculative Scenarios (2013) — Edited by Annet Dekker (via Baltan Laboratories)

There is a growing understanding of the use of technological tools for dissemination or mediation in the museum, but artistic experiences that are facilitated by new technologies are less familiar. Whereas the artworks’ presentation equipment becomes obsolete and software updates change settings and data feeds that are used in artworks, the language and theory relating to these works is still being formulated. To better produce, present and preserve digital works, an understanding of their history and the material is required to undertake any in-depth inquiry into the subject. In an attempt to fill some gaps the authors in this publication discuss digital aesthetics, the notion of the archive and the function of social memory. These essays and interviews are punctuated by three future scenarios in which the authors speculate on the role and function of digital arts, artists and art organisations. ...

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digitalcraft.org - digital collection and archive of webdesign and games

digitalcraft.org - digital collection and archive of webdesign and games | Digital #MediaArt(s) Numérique(s) | Scoop.it

Museums do not only have the purpose to present historical objects, they also fulfil a function as part of a cultural memory. In the society of information they find themselves in front of entirely new questions, regarding the culture of new media and internet. How, for instance, to collect objects that in principle will never reach the status of a completely finished work of art? Which criteria do you have to consider to decide the relevance of an object in terms of cultural history? How can digital objects be permanently stored in the face of the rapid innovation time of software and hardware?


Digitalcraft has confronted the problem of building up a digital collection and has tested different solutions. The three collection areas now contain a selection of recent web design, games and emulators as well as a historical online community.

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Local Projects - media design firm for museums and public spaces

Local Projects - media design firm for museums and public spaces | Digital #MediaArt(s) Numérique(s) | Scoop.it

Local Projects is a media design firm for museums and public spaces. While innovation drives much of today’s design, we’re interested in creating projects that endure.

We’re reinventing public space through media, creating meaning and connections in places as diverse as Memorials, Times Square, and art installations.  We focus on engaging audiences through emotion and technology, developing new ways for people to interact with art, cities and one another.  We gather stories through collaborative storytelling projects, and between Storycorps, the 9/11 Memorial Museum and Change By Us, we have brought forth over 100,000 individuals’ stories and memories, sharing them with the world and touching millions of lives.

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Le reseau des medias variables : artistes + musées + conseillers-médias...

Le reseau des medias variables : artistes + musées + conseillers-médias... | Digital #MediaArt(s) Numérique(s) | Scoop.it

Le Réseau des médias variables associe des artistes à des musées et des conseillers-médias afin de susciter une comparaison entre des œuvres d’art reposant sur des médiums éphémères. L’initiative vise à définir chacune des études de cas en fonction de caractéristiques indépendantes des médiums et de préciser des stratégies approuvées par les artistes en vue de la préservation de leurs œuvres, au moyen d’un questionnaire interactif.

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Maurice Tuchman, A Report on the Art and Technology Program - 1967-1971 (LACMA)

Maurice Tuchman, A Report on the Art and Technology Program - 1967-1971 (LACMA) | Digital #MediaArt(s) Numérique(s) | Scoop.it

En 1966, Maurice Tuchman, conservateur de l’art moderne du Los Angeles County Museum of Art (LACMA) (Los Angeles, Californie), met sur pied le programme Art and Technology (A&T). Ce projet périphérique aux activités du musée a principalement pour mandat de favoriser des échanges entre les artistes et le monde corporatif. Tuchman sélectionne des entreprises californiennes aptes à soutenir des projets, soit par une contribution financière au musée, soit en fournissant de l’expertise technique. La proposition de partenariat des entreprises avec le musée est officiellement lancée en 1967 auprès de 250 compagnies. Trente-sept d’entre elles répondent à la demande et 40 acceptent de s’engager formellement à contribuer au programme. Tuchman choisit alors des artistes américains et européens de toutes disciplines (arts visuels, musique, littérature, etc.) dont les propositions peuvent potentiellement susciter un dialogue fertile avec l’industrie. Comme suite à l’annonce officielle dans les médias, d’autres artistes non sollicités par Tuchman proposent des projets au LACMA. ...

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Videogames at MOMA. New Fruition Models in Contemporary Art : Digicult

Videogames at MOMA. New Fruition Models in Contemporary Art : Digicult | Digital #MediaArt(s) Numérique(s) | Scoop.it

In 2013 the MOMA in New York proposed to the public an exhibition entitled “Applied Design”focused on some objects whose shapes and functions are placed in a specific area of convergence between aesthetic and utility, between art and applied use. The exhibition will run until next January the 20th 2014.

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Métamatic Research Initiative | Museum Tinguely, Basel - until 26 January 2014

Métamatic Research Initiative | Museum Tinguely, Basel - until 26 January 2014 | Digital #MediaArt(s) Numérique(s) | Scoop.it

The exhibition METAMATIC Reloaded is the result of our international call for entries issued in 2009. Artists were called on to tackle, from today’s perspective, the topic and concept of Jean Tinguely’s drawing machines, called Méta-Matics, which are among his most important work and the focus of our foundations 4 year investigation. The project yielded a total of ten projects with works by: Marina Abramović, Ranjit Bhatnagar, John Bock, Olaf Breuning, Thomas Hirschhorn, Aleksandra Hirszfeld, Jon Kessler, Pors & Rao, João Simões and Brigitte Zieger.


They will be shown together for the first time at the Museum Tinguely, Basel from 23 October through 26 January 2014.

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Musée des arts numériques chinois CMoDA - Evolutions

Musée des arts numériques chinois CMoDA - Evolutions | Digital #MediaArt(s) Numérique(s) | Scoop.it

Depuis l’arrivée en 2008 des smartphones et des réseaux sociaux, le monde des arts numériques a connu une frénésie sans précédent. L’arrivée de SoLoMo (Social, Local, Mobile), de l’O2O (Offline2Online1), de la réalité mixte2 et de l’habitat numérique3 bouscule les habitudes de la création et du traitement des arts numériques. L’art numérique se départit soudain de son caractère inaccessible pour se placer à la portée de tout un chacun. Prenez l’exemple de la réalité augmentée : une simple application smartphone vous permet à présent de la manipuler.


En Chine, plutôt novice en matière d’art numérique, les réseaux sociaux ont atteint leur apogée en 2009. La croissance exponentielle du réseau Weibo, le Twitter chinois, réinvente les réseaux sociaux et redistribue le partage des connaissances. Les jeunes générations, qui ont grandi avec Internet, les réseaux sociaux et les smartphones, développent leur propre vision de l’art numérique et de la création dans ce domaine. Pour eux, l’art numérique est omniprésent, sans repères, fragmenté, social, démocratique, ludique et sans limite aucune. ...

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Synthony Music museum - serving the electronic musician and synthesist (1982 - 2004)

Synthony Music museum - serving the electronic musician and synthesist (1982 - 2004) | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Synth & Midi Museum is a compilation of products specific to our field of electronic music. Many are mainstream but be sure to check out the "oddities".The companies listed on this site were true innovators and pioneers. The individual product descriptions were compiled from our NAMM reports, product pages, and other sources. I hope you find them useful and fun to browse!

After nearly 22 years Synthony Music closed it's doors in early 2004. I wish to thank all those that chose to patronize Synthony, and to all my fellow co-workers who called it a home away from home. It was quite a ride and a pleasure to serve.

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