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Digital #MediaArt(s) Numérique(s)
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska
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Eppur si muove - exhibition Visual arts & Technology at MUDAM / 09/07/15 > 17/01/16 /// #mediaart

Eppur si muove - exhibition Visual arts & Technology at MUDAM / 09/07/15 > 17/01/16 /// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

The product of an ambitious partnership with the Musée des arts et metiers, the exhibition Eppur si muove (And yet it turns) focuses on the many links that exist between the fields of the visual arts and technology, as well as the decisive influence that the history of the sciences and technology has exercised on contemporary artists.


Filling all the Mudam Luxembourg’s exhibitions spaces, and in a spirit of dialogue, it brings together some seventy pieces dating from between the eighteenth century and the present day from the collections of the prestigious museum in Paris and about a hundred works by artists who through the questions that they engage with, the experiences they offer, and the manner of production and collaboration they employ embrace the themes that have run through the domains of technology and science for several centuries. ...

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New Museum - 2015 Triennial: Surround Audience - 02/25/15 > 05/24/15

'Surround Audience' – the third New Museum Triennial, curated by Lauren Cornell and Ryan Trecartin – opened at the New Museum, New York, in February 2015.

Dan Fox reports on the highlights of the exhibition.

The Triennial’s predictive, rather than retrospective, model embodies the institution’s thirty-seven-year commitment to exploring the future of culture through the art of today. This third iteration of the Triennial is titled “Surround Audience” and is co-curated by New Museum Curator Lauren Cornell and artist Ryan Trecartin.


“Surround Audience” explores the effects of an increasingly connected world both on our sense of self and identity as well as on art’s form and larger social role. The exhibition looks at our immediate present, a time when culture has become more porous and encompassing and new considerations about art’s role and potential are surfacing. Artists are responding to these evolving conditions in a number of ways, from calculated appropriations to critical interrogations to surreal or poetic statements. ...


http://www.newmuseum.org

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JavaMuseum | Forum for Internet Technology in Contemporary Art - by Agricola de Cologne

JavaMuseum | Forum for Internet Technology in Contemporary Art - by Agricola de Cologne | Digital #MediaArt(s) Numérique(s) | Scoop.it

Dear visitors of JavaMuseum,

the makers of JavaMuseum decided in 2010 to prove, whether the museum should be continued as a living organism or better become an historical monument of digital and virtual art.

Even if “netart” will never be “dead” as one possible artistic expression by dealing with technologies used in Internet, also because technology changes and develops further on and in this way also its artistic use, the Internet was never explored substantially as a medium in art, and this has many reasons.

While the real high time of “netart” was already in 2004, there was actually no real artistic further development, although technology had an enormous speed of development since then. This does not mean, that artists would not use the Internet and create Internet based art applications, but the artistic development is far behind the technological speed, and in a certain way, like fashion “netart” is continously repeating itself.

JavaMuseum saw itis goal in being a promotor and encourage artists
by giving them the chance to receive the audience of the World Wide Web. But art needs to be created by the artists themselves, and this obviously came to its limits.

This again does not mean, that tomorrow, next year or in ten years, Internet based art would’t get probably a real re-vival sometimes, but currently there lie no perspectives in maintaining JavaMuseum active.

JavaMuseum was since its foundation in 2000, not only a virtual museum for virtual art, and one of a few of its kind, but it was simultaneously always also a piece of Internet based art itself created by Agricola de Cologne. And this piece of art is now officially completed in its incomplete way, typically for a context without beginning and end.

By deciding for an in-active status, JavaMuseum will become from 1 January 2013 on an historical monument aimed to keep vivid not only JavaMuseum as a virtual museum of virtual art, and honour the art works and artists active in this field, but basically also the idea and ideal of the artistic self-determination and the creation of an activating, alternative type art working outside of the usual market strategies in contemporary art.

In this way, JavaMuseum will be also the museum of lost, but not forgotten ideals.

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Watch the candidates proposal videos - IK Prize 2015 | Tate

Watch the candidates proposal videos - IK Prize 2015 | Tate | Digital #MediaArt(s) Numérique(s) | Scoop.it

An expert jury shortlisted four ideas, ranging from using 3D printing technology to enable replicas of sculptures to exhibited in the street, to immersive audio experiences at locations around the country that inspired artworks, to an installation of sensory stimulants which will allow users to smell, touch, taste and hear works of art, as well as a mobile app that uses complex algorithms to match snapshots with artworks.


The winner will be selected by a panel of industry experts and announced in February, before developing their project over the summer.

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The museum » News » Born Digital | Museum Of The Image

The museum » News » Born Digital | Museum Of The Image | Digital #MediaArt(s) Numérique(s) | Scoop.it

Did you grow up with the Internet? Or did you get your digital skills at a later age? Whatever the case may be: you probably haven't missed the digital revolution! This revolution has sprung a new generation of image makers: digi-artists who embrace the techno scene and who are critical, powerful and spontaneous. It is definitely an artform in its own right and MOTI puts these Dutch digital artists on a pedestal in the exhibition Born Digital.

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Review The Kinetica Art Fair 2014 Put the Fun Back in Art... (by Holly Howe) - #kineticart

Review The Kinetica Art Fair 2014 Put the Fun Back in Art... (by Holly Howe) - #kineticart | Digital #MediaArt(s) Numérique(s) | Scoop.it
We went to the Kinetica art fair to learn about moving and experimental art. 


The Kinetica Art Fair returned to London for its sixth year but changed its dates and location to tie in with Frieze London. This year saw its base at the Truman Brewery, an edgier location in London’s East End, which also hosted the Moniker Art Fair, the Other Art Fair, and the Contra Art Fair.


But the Kinetica Art Fair is not your typical fair—this is all about interacting with the works, which basically means getting to play with art. It’s also a fair that is better seen in the flesh than viewed in photographs, but we wanted to give you a look at some of the incredible works that were on view at the fair this year. ...

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#Book - Speculative Scenarios (2013) — Edited by Annet Dekker (via Baltan Laboratories)

There is a growing understanding of the use of technological tools for dissemination or mediation in the museum, but artistic experiences that are facilitated by new technologies are less familiar. Whereas the artworks’ presentation equipment becomes obsolete and software updates change settings and data feeds that are used in artworks, the language and theory relating to these works is still being formulated. To better produce, present and preserve digital works, an understanding of their history and the material is required to undertake any in-depth inquiry into the subject. In an attempt to fill some gaps the authors in this publication discuss digital aesthetics, the notion of the archive and the function of social memory. These essays and interviews are punctuated by three future scenarios in which the authors speculate on the role and function of digital arts, artists and art organisations. ...

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digitalcraft.org - digital collection and archive of webdesign and games

digitalcraft.org - digital collection and archive of webdesign and games | Digital #MediaArt(s) Numérique(s) | Scoop.it

Museums do not only have the purpose to present historical objects, they also fulfil a function as part of a cultural memory. In the society of information they find themselves in front of entirely new questions, regarding the culture of new media and internet. How, for instance, to collect objects that in principle will never reach the status of a completely finished work of art? Which criteria do you have to consider to decide the relevance of an object in terms of cultural history? How can digital objects be permanently stored in the face of the rapid innovation time of software and hardware?


Digitalcraft has confronted the problem of building up a digital collection and has tested different solutions. The three collection areas now contain a selection of recent web design, games and emulators as well as a historical online community.

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Local Projects - media design firm for museums and public spaces

Local Projects - media design firm for museums and public spaces | Digital #MediaArt(s) Numérique(s) | Scoop.it

Local Projects is a media design firm for museums and public spaces. While innovation drives much of today’s design, we’re interested in creating projects that endure.

We’re reinventing public space through media, creating meaning and connections in places as diverse as Memorials, Times Square, and art installations.  We focus on engaging audiences through emotion and technology, developing new ways for people to interact with art, cities and one another.  We gather stories through collaborative storytelling projects, and between Storycorps, the 9/11 Memorial Museum and Change By Us, we have brought forth over 100,000 individuals’ stories and memories, sharing them with the world and touching millions of lives.

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Le reseau des medias variables : artistes + musées + conseillers-médias...

Le reseau des medias variables : artistes + musées + conseillers-médias... | Digital #MediaArt(s) Numérique(s) | Scoop.it

Le Réseau des médias variables associe des artistes à des musées et des conseillers-médias afin de susciter une comparaison entre des œuvres d’art reposant sur des médiums éphémères. L’initiative vise à définir chacune des études de cas en fonction de caractéristiques indépendantes des médiums et de préciser des stratégies approuvées par les artistes en vue de la préservation de leurs œuvres, au moyen d’un questionnaire interactif.

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Maurice Tuchman, A Report on the Art and Technology Program - 1967-1971 (LACMA)

Maurice Tuchman, A Report on the Art and Technology Program - 1967-1971 (LACMA) | Digital #MediaArt(s) Numérique(s) | Scoop.it

En 1966, Maurice Tuchman, conservateur de l’art moderne du Los Angeles County Museum of Art (LACMA) (Los Angeles, Californie), met sur pied le programme Art and Technology (A&T). Ce projet périphérique aux activités du musée a principalement pour mandat de favoriser des échanges entre les artistes et le monde corporatif. Tuchman sélectionne des entreprises californiennes aptes à soutenir des projets, soit par une contribution financière au musée, soit en fournissant de l’expertise technique. La proposition de partenariat des entreprises avec le musée est officiellement lancée en 1967 auprès de 250 compagnies. Trente-sept d’entre elles répondent à la demande et 40 acceptent de s’engager formellement à contribuer au programme. Tuchman choisit alors des artistes américains et européens de toutes disciplines (arts visuels, musique, littérature, etc.) dont les propositions peuvent potentiellement susciter un dialogue fertile avec l’industrie. Comme suite à l’annonce officielle dans les médias, d’autres artistes non sollicités par Tuchman proposent des projets au LACMA. ...

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Videogames at MOMA. New Fruition Models in Contemporary Art : Digicult

Videogames at MOMA. New Fruition Models in Contemporary Art : Digicult | Digital #MediaArt(s) Numérique(s) | Scoop.it

In 2013 the MOMA in New York proposed to the public an exhibition entitled “Applied Design”focused on some objects whose shapes and functions are placed in a specific area of convergence between aesthetic and utility, between art and applied use. The exhibition will run until next January the 20th 2014.

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Métamatic Research Initiative | Museum Tinguely, Basel - until 26 January 2014

Métamatic Research Initiative | Museum Tinguely, Basel - until 26 January 2014 | Digital #MediaArt(s) Numérique(s) | Scoop.it

The exhibition METAMATIC Reloaded is the result of our international call for entries issued in 2009. Artists were called on to tackle, from today’s perspective, the topic and concept of Jean Tinguely’s drawing machines, called Méta-Matics, which are among his most important work and the focus of our foundations 4 year investigation. The project yielded a total of ten projects with works by: Marina Abramović, Ranjit Bhatnagar, John Bock, Olaf Breuning, Thomas Hirschhorn, Aleksandra Hirszfeld, Jon Kessler, Pors & Rao, João Simões and Brigitte Zieger.


They will be shown together for the first time at the Museum Tinguely, Basel from 23 October through 26 January 2014.

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Les reproductions d’œuvres d’art sur les sites Internet de musées par Laurent Genest (2006)

Les reproductions d’œuvres d’art sur les sites Internet de musées par Laurent Genest (2006) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Internet est d’abord, et c’est historiquement sa vocation première, un espace documentaire, dans lequel sont associés des textes, des images et des sons, à l’intérieur d’un même site ou entre plusieurs sites distincts, selon une organisation particulière appelée hypertextuelle. Parmi les innombrables pages consultables sur Internet, les musées proposent depuis une dizaine d’années environ une présentation de leurs collections.


Le Conseil International des Musées (ICOM) a créé il y a trois ans un nom de domaine en .museum qui fait office de label pour les musées, et qui accueille actuellement 724 membres Cependant, un recensement approximatif des sites Internet de musées dans le monde, tous musées confondus, réalisé à partir d’un fichier établi par la Direction des Musées de France – et comportant aussi des organismes en rapport avec les musées : associations, bases de données, etc. – dénombre 1 690 sites.


Rapporté aux seuls musées recensés en France en 2001 soit 1 124, ce chiffre paraît bien en deçà de la réalité. Confronté, d’autre part, aux statistiques de fréquentation de ces sites (le Musée du Louvre annonce, pour l’année 2003, 6 millions de visites de son site Internet), on mesure, qu’on le déplore ou non, l’importance acquise par la consultation des sites de musées au cours de ces dernières années, favorisée par l’équipement accéléré du public et par le développement des réseaux numériques à haut débit.


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The Tate Collection on GitHub | via YYYY-MM-DD / Florian Kräutli

The Tate Collection on GitHub | via YYYY-MM-DD / Florian Kräutli | Digital #MediaArt(s) Numérique(s) | Scoop.it
OpenGLAM alerted me via Twitter that the entire digital collection of the Tate is available on GitHub. I haven’t heard of any other institution who makes their collection available through this platform. It does kind of give a lot away, but then again, that’s the whole point of open data.

Why not Linked Data, asks a fellow Tweeter and Tate’s web architect Rich Barrett-Small justifies their move to GitHub with it being the most time- and cost-effective solution to get the data out there – for now.


Yes, SPARQL endpoints are the weapon of choice these days, but what’s wrong with using GitHub? It’s an incredibly versatile platform by far not limited to programmers, but equally useful for thesis writing or democracy.

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Un Musée de l'Internet à Berlin pour fin 2015

Un Musée de l'Internet à Berlin pour fin 2015 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Exposer l'Histoire d'Internet, ses usages, ses évolutions, ses philosophies: c'est la volonté des deux graphistes allemands Paul et Paulina Rascheja. Déçus de ne trouver que des musées virtuels consacrés au média, ils ont choisi d'ouvrir leur Musée de l'Internet, sans but lucratif. Et c'est un peu osé. Comment faire tenir, expliquer un monde libre, dans un espace physique? ...

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A Museum Dedicated to the Internet Is Opening in Germany

A Museum Dedicated to the Internet Is Opening in Germany | Digital #MediaArt(s) Numérique(s) | Scoop.it

What is continually changing, always expanding, and ultimately boundless? If you spend more time staring at a computer screen than you do looking up at the stars, your answer might not be the universe, but the internet. ...


http://internetmuseum.berlin

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MoMA | Media and Performance Art /// collects, exhibits, and preserves time-based art - #mediaart

MoMA | Media and Performance Art /// collects, exhibits, and preserves time-based art - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Department of Media and Performance Art collects, exhibits, and preserves time-based art. The department's focus includes moving images, film installations, video, performance, motion- and sound-based works, and other works that represent time or duration and are made for and presented in a gallery setting. Media-specific preservation needs, like securing equipment, updating exhibition-mode technology, and developing ways to re-create duration-based presentations, are part of the department's mission.

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Art + Technology Lab @ LACMA - Los Angeles County Museum of Art

Art + Technology Lab @ LACMA - Los Angeles County Museum of Art | Digital #MediaArt(s) Numérique(s) | Scoop.it
Inspired by the spirit of LACMA's original Art and Technology program (1967-1971), which paired artists with technology companies in Southern California, the Art + Technology Lab at LACMA supports artist experiments with emerging technology. The Lab provides grants, in-kind support, and facilities at the museum to develop prototype projects.

On April 9, 2014, the museum selected five artist projects to be developed during the inaugural year of the Art + Technology Lab.
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After Dark - Robots Explore Tate Britain in the night - Live online 13>17.08.2014

After Dark - Robots Explore Tate Britain in the night - Live online 13>17.08.2014 | Digital #MediaArt(s) Numérique(s) | Scoop.it

After Dark is a series of live events taking place over five nights at Tate Britain. Via an online portal, the public will be able to control robots and roam the galleries in search of 500 years of British art.


All four robots will be controlled via the portal by members of the public worldwide. For everyone else, tune-in to robot-cam and see what the bots see, and hear what they hear, in the museum after dark!

After Dark, the brainchild of London-based studio The Workers, is the IK Prize 2014 winning project. The IK Prize celebrates digital creativity, supporting innovative ideas and turning them into new ways of enjoying and discovering art. 

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GPS Museum a Database and a Lab

GPS Museum a Database and a Lab | Digital #MediaArt(s) Numérique(s) | Scoop.it

The website and database GPS Museum try to give a clear overview of what is geolocation in the field of Audiovisual and Multimedia. You will find some technical descriptions of this technology and a list of stunning Locative Media creations. Check our free educational resources for teachers and researchers in our Lab section.

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Whitney Museum of American Art: Artport - portal to Internet art and an online gallery

Whitney Museum of American Art: Artport - portal to Internet art and an online gallery | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artport is the Whitney Museum’s portal to Internet art and an online gallery space for commissions of net art and new media art. Originally launched in 2002, Artport provides access to original art works commissioned specifically for artport by the Whitney; documentation of net art and new media art exhibitions at the Whitney; and new media art in the Museum’s collection.

 

http://artport.whitney.org

 

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Digital Museum - Architect : Claudiu Ionescu - Pecica, Romania - only for 3D, touchscreens...

Digital Museum - Architect : Claudiu Ionescu - Pecica, Romania - only for 3D, touchscreens... | Digital #MediaArt(s) Numérique(s) | Scoop.it

The building represents Romania’s first permanent digital museum. Inside visitors can explore any museum of the world through the use of the latest technology in 3d video projections, 3d screens, touchscreens and so on. A big advantage is that the museum can host any presentation, exhibition or vernissage and that the visitors can effectively inform themselves about the environment, local traditions and history without the need of a very large expositional space, a big surveillance staff or substantial maintenance costs. ...

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Les musées LACMA et New Museum, souhaitent faire converger art et technologie

Les musées LACMA et New Museum, souhaitent faire converger art et technologie | Digital #MediaArt(s) Numérique(s) | Scoop.it

En l’espace de deux mois, 2 institutions muséales américaines majeures, le LACMA de Los Angeles et le New Museum de New York ont lancé de nouvelles initiatives pour rapprocher artistes et entreprises technologiques. Résidence ou incubateur .. ces projets visent à explorer les nouvelles frontières de l’art et de la technologie.

Le LACMA ressuscite son programme art et technologie avec Google


Il y a plus de 45 ans, le Los Angeles County Museum of Art créait un programme expérimental pour faire travailler ensemble des artistes et des entreprises de technologie, dans l’espoir d’inspirer une pensée innovatrice en matière d’arts visuels. Le 9 décembre 2013, le musée a annoncé qu’il ressuscitait ce programme sous la forme d’unlaboratoire et établissait un partenariat avec plusieurs entreprises technologiques. ...
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Et homo museus créa le Musée 4G - synthèse " Musée au 21ème siècle..." @ l'Iselp

Et homo museus créa le Musée 4G - synthèse " Musée au 21ème siècle..." @ l'Iselp | Digital #MediaArt(s) Numérique(s) | Scoop.it

Exercice de synthèse pour essayer de satisfaire celles et ceux qui ont demandé un retour sur le cycle de conférences-conversations Musée au 21ème siècle : disparition ou renaissance ? qui s’est déroulé à l’ISELP, Bruxelles, de janvier à avril 2013

 

5 conversations publiques avec  5 directeurs de musées européens : Zeev Gourarier (MuCEM – Marseille), Boris Charmatz (Musée de la Danse – Rennes), Marc-Olivier Gonseth (Musée d’Ethnographie – Neuchâtel), Laurent Le Bon (Centre Pompidou – Metz), Chris Dercon (Tate Modern – Londres)

 

Vous trouverez ici des réponses aux questions d’Isabelle Capitani, étudiante en master II expo-muséographie à l’université d’artois, sous la direction de Serge Chaumier ...

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