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Digital MediaArts Numériques
Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska
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History of the Open Source Movement

History of the Open Source Movement | Digital MediaArts Numériques | Scoop.it

From operating systems to development tools and programming languages to browsers and thousands of utilities and applications, Open Source has led the way. Now, discover the movement's history.

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Art History 2.0, From A 16-Year-Old, Rising Digital Arts Star | By Charlotte Japp

Art History 2.0, From A 16-Year-Old, Rising Digital Arts Star | By Charlotte Japp | Digital MediaArts Numériques | Scoop.it
Gen-Z artist David Marinos introduces us to future nostalgia.
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Computer Love & Hacking the Timeline v3.0 : Two events about the historification of Computer Art

Computer Love & Hacking the Timeline v3.0 : Two events about the historification of Computer Art | Digital MediaArts Numériques | Scoop.it

Developing a serious academically rigorous discourse, concerning the evolution of digital art, from its original elite origins to today’s ubiquitous world-culture was a focus of two consecutive evenings in Los Angeles in early 2014.

As part of USC One Archive’s three-month long retrospective series on EZTV’s early history (read the KCET Artbound article here) , these two related and back-to-back events, on  April 15th & 16th focused on the dialogue between critical practice and an arts practice based on the ever-evolving journey of digital art.

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course : Internet History, Technology, and Security by Charles Severance - free download

course : Internet History, Technology, and Security by Charles Severance - free download | Digital MediaArts Numériques | Scoop.it

Course including videos, presentation files and subtitles for the videos [ENG only] - free download

The impact of technology and networks on our lives, culture, and society continues to increase. The very fact that you can take this course from anywhere in the world requires a technological infrastructure that was designed, engineered, and built over the past sixty years. To function in an information-centric world, we need to understand the workings of network technology. This course will open up the Internet and show you how it was created, who created it and how it works. Along the way we will meet many of the innovators who developed the Internet and Web technologies that we use today.

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Archives : Interactive Paper Systems @ Software exhibition (1970) on "Art and Electronic Media"

Archives : Interactive Paper Systems @ Software exhibition (1970) on "Art and Electronic Media" | Digital MediaArts Numériques | Scoop.it

Installation view at opening of Software exhibition at the Jewish Museum in New York, 1970.  Image from exhibition catalog.

 

Scholar Kathryn Farley, in a 2007 essay published by the Langlois Foundation, described Sonia Sheridan's contribution to Jack Burnham's Software exhibition in detail:

 

In 1969, art historian and media theorist Dr. Jack Burnham approached Professor Sheridan about participating in an exhibition he was organizing at the Jewish Museum in New York for the following year. The exhibition, titled “Software,” exposed the public to a wide variety of perspectives concerning the functional applications of information processing systems....

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Beyond Pong: why digital art matters, by James Bridle

Beyond Pong: why digital art matters, by James Bridle | Digital MediaArts Numériques | Scoop.it
From the GPS that give us directions to the drones that drop bombs, the digital shapes our culture at every level. So why is digital art still a sideshow? As a groundbreaking new exhibition opens, James Bridle looks at pioneering works from the first arcade games to films made fully in CGI – and argues that it's high time we took it seriously
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Mike Stubbs's curator insight, June 22, 1:18 AM

great writing great artist

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History of Computer - Art VII.1 Computer & Video Games by Thomas Dreher

History of Computer - Art VII.1 Computer & Video Games by Thomas Dreher | Digital MediaArts Numériques | Scoop.it

Since the beginning of the 16th century the game "Nim" is known in Europe. Two players alternate in their efforts to remove matchsticks from a series of matches. The players decide how many matches they remove. According to the agreement about the goal of the game each player tries either to cause or to prevent the situation to hold the last matchstick.


When in the thirties Patrick Michael Grundy and Roland Parcifal Sprague used Nim as a model case to investigate conditions of impartial games then they discovered independently from each other the Sprague-Grundy-theorem now fundamental to the mathematical game theory. This model status exposed Nim beside chess: Both games offered points of departure for further far-reaching developments from which computer games emerged.


Since 1940 machine versions of Nim players were realised. They are variants of early electronic games processing a classic games´ set of rules (see below). The goal of the Nim machines was a reconstruction of the game logic. In the meantime, in 1948, inventors started with the "Cathode Ray Tube Amusement Device" (see below) a development line constructing machines for the game action of hitting.

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Media Art Histories RESEARCH facebook group

Media Art Histories RESEARCH facebook group | Digital MediaArts Numériques | Scoop.it
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A Queer History of Computing by Jacob Gaboury on Rhizome

A Queer History of Computing by Jacob Gaboury on Rhizome | Digital MediaArts Numériques | Scoop.it

A serie of posts on the queer history of computing, as traced through the lives of five foundational figures. It is both an attempt to make visible those parts of a history that are often neglected, erased, or forgotten, and an effort to question the assumption that the technical and the sexual are so easily divided.

 

There are many ways of telling the history of universal computation, and many origins of the technologies we now consider computational machines. A longer history might begin with Gottfried Leibnitz and Isaac Newton's simultaneous development of modern calculus and the dream of a universal artificial mathematical language. Alternately, we might look to the history of calculating machines, beginning with Charles Babbage's Difference Engine or Herman Hollerith's Electric Sorting and Tabulating Machine.

 

Most every history would certainly include the contributions of Alan Turing, an English mathematician who is considered by many to be the father of computer science. In his relatively short career Turing formalized such concepts as "algorithm" and "computation," he helped crack the Nazi Enigma Machine during the Second World War, was a pioneer in the field of artificial intelligence, and developed early research on such concepts as neural nets, morphogenesis, and mathematical biology.

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