Digital #MediaArt(s) Numérique(s)
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Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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Mehdi Medjaoui : “Le design des API conditionne la forme du monde de demain” (interview par Diana Filippova)

Mehdi Medjaoui : “Le design des API conditionne la forme du monde de demain” (interview par Diana Filippova) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Mehdi Medjaoui fait partie d’une espèce peu commune : l’entrepreneur normal. Sa startup, OAuth.io, tourne bien sans scaler ni couler. APIDays, la conférence sur les API qu’il a créée en 2012, rencontre un succès soutenu en restant à taille humaine. Il aime le sport, la politique et les bouquins de philo. Mais ne nous y trompons pas, s’il s’y connaît sacrément en matière d’API sans pour autant revendiquer l’AOP “expert”, Mehdi possède une qualité rare : sa vision de l’entrepreneuriat, des API et de la tech est d’abord politique. Flanqué de son baluchon et de son meilleur dictaphone, KMF a passé quelques heures en sa compagnie pour comprendre pourquoi diable les API sont tout sauf une affaire de techno.

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Moniker -  interactive design studio by Luna Maurer & Roel Wouters - founded with Jonathan Puckey

Moniker -  interactive design studio by Luna Maurer & Roel Wouters - founded with Jonathan Puckey | Digital #MediaArt(s) Numérique(s) | Scoop.it

Moniker is an Amsterdam based interactive design studio by Luna Maurer & Roel Wouters. They founded Moniker in 2012 together with Jonathan Puckey.

 

With Moniker, which means nickname or pseudonym, we work on commissioned design projects while also investing in projects of an autonomous and experimental nature.

The studio works across various media for a diverse range of clients ranging from those in the cultural field to commercial companies. With our projects, we explore the social effects of technology - how we use technology and how it influences our daily lives. Often, we ask the public to take part in the development of our projects. The resulting projects expand and grow like plants, displaying their inner organisational process.

Moniker specialises in interactive, print, video, physical installation and performance work.

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Studio TheGreenEyl - design & research practice based in Berlin and New York

Studio TheGreenEyl - design & research practice based in Berlin and New York | Digital #MediaArt(s) Numérique(s) | Scoop.it

Studio TheGreenEyl was founded in 2009 and has since worked internationally with partners from culture, industry and research, such as the Jewish Museum Berlin, the Ethnological Museum Berlin, Pinakothek der Moderne / Die Neue Sammlung, the MIT Media Lab, Carl Zeiss, Disney Research, Universal Music, Holzer Kobler Architekturen, and SO – IL. Their work has been exhibited at the MoMA New York, Ars Electronica Linz, Bauhaus-Archiv Berlin and at the Design Museum London.

 

Always driven by a profound engagement with content, context and format, they explore such topics as language, technology, vision or the city. Within each project they seek to employ the most suitable means, which sometimes requires creating new techniques and tools. They enjoy collaborating with writers, sound artists, philosophers, textile designers, software and electrical engineers, illustrators and various other disciplines.

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Superhumanity - we are continuously reshaped by the artifacts we shape /// e-flux 10-2016

Superhumanity - we are continuously reshaped by the artifacts we shape /// e-flux 10-2016 | Digital #MediaArt(s) Numérique(s) | Scoop.it

The field of design has radically expanded. As a practice, design is no longer limited to the world of material objects, but rather extends from carefully crafted individual looks and online identities, to the surrounding galaxies of personal devices, new materials, interfaces, networks, systems, infrastructures, data, chemicals, organisms, and genetic codes, as Beatriz Colomina and Mark Wigley, curators of the 3rd Istanbul Design Biennial, put it in their manifesto ().

 

Our response to the Biennial’s theme—Are We Human?—draws from “The Obligation to Self-Design” (e-flux Journal 0), a text by Boris Groys in which a genealogy of design is traced from the design of the soul and the design of the self to "the design of life as a whole." Superhumanity seeks to explore and challenge our understanding of “design” by engaging with and departing from the concept of the “self.” Superhumanity aims to probe the idea that we are and always have been continuously reshaped by the artifacts we shape, to which we ask: who designed the lives we live today? What are the forms of life we inhabit, and what new forms are currently being designed? Where are the sites, and what are the techniques, to design others?

 

Over fifty writers, scientists, artists, architects, designers, philosophers, historians, archeologists and anthropologists will bring new insight to these and related questions over the coming four months. Contributions will be published both on the e-flux website and dispatched as emails.

 

To join the Superhumanitymailing list, please subscribe to e-flux Architecture here.

 

In addition to online publication, a Superhumanity reading room will be exhibited from October 22 to November 20 at DEPO (Tütün Deposu Lüleci Hendek Caddesi No.12, Tophane 34425 İstanbul) as a part of the 3rd Istanbul Design Biennial.

 

Editors
Beatriz Colomina - Nikolaus Hirsch - Anton Vidokle - Mark Wigley

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Panoptic Lab • immersive experiences and générative environnements // #mediaart #virtualreality

Panoptic Lab • immersive experiences and générative environnements // #mediaart #virtualreality | Digital #MediaArt(s) Numérique(s) | Scoop.it
 

Immersive experiences and generative environments for Virtual Reality devices.

 

A design studio founded by Ferdinand DervieuxJérémie Lasnier and Louis Eveillard in Paris.

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(Art)ScienceBLR - Public Laboratory at the Srishti Institute of Art, Design and Technology // India

(Art)ScienceBLR - Public Laboratory at the Srishti Institute of Art, Design and Technology // India | Digital #MediaArt(s) Numérique(s) | Scoop.it

(Art)ScienceBLR is a public laboratory at the Srishti Institute of Art, Design and Technology for artists and designers to engage with scientific practices. Residencies, exhibitions, workshops, talks...

 

We look at the artistic, social and political implications of technologies from computing to biotechnologies. Our work exists at the intersection of art-science and pedagogy, creating spaces of dialogue and interaction between artists, designers and scientists.

 

Since our inception in 2009 we have focused on using DIY techniques to build low-cost laboratory equipment, so as to offer more accessible forms of engagement with the life-sciences.

 

We also run a community electronics and BioLab which encourages students and the community to make/hack and prototype.

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#Call Concours TALENTE 2016 / WCC-BF | arts appliqués, design et technologie. Foire internationale de Munich

#Call Concours TALENTE 2016 / WCC-BF | arts appliqués, design et technologie. Foire internationale de Munich | Digital #MediaArt(s) Numérique(s) | Scoop.it

Concours international réservé aux jeunes créateurs en arts appliqués, design et technologie.

 

Talente accueille chaque année, depuis 1979, les pièces de plus de 90 créateurs sélectionnés dans environ 25 pays. Ces œuvres font l'objet d'une exposition présentée sur quelque 600 m², accompagnée d'un catalogue.

Cet événement offre aux jeunes créateurs actifs dans le domaine des arts appliqués et du design à travers le monde l’opportunité unique de participer à une compétition internationale de grande envergure, dotée de plusieurs prix, mais aussi l’occasion de nouer d'intéressants contacts professionnels avec des galeristes, des représentants d'institutions ou des éditeurs et de se faire connaître d’un public spécialisé et international.
Le WCCŸ BF a pour tâche de diffuser l’appel à projets pour cette nouvelle édition.

 

Pour les créateurs de Wallonie et Bruxelles, le WCC-BF s'occupe également de collecter les oeuvres sélectionnées et de les transporter vers Munich.

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Le #design à l'intersection de la technologie et de la biologie - Ted

Le #design à l'intersection de la technologie et de la biologie - Ted | Digital #MediaArt(s) Numérique(s) | Scoop.it
La designer et architecte Neri Oxman conduit la recherche pour trouver des façons de faire interagir la fabrication digitale et le monde biologique. En travaillant à l'intersection de la conception par ordinateur, de la fabrication additive, de l'ingénierie des matériaux et de la biologie synthétique, son laboratoire est un pionnier d'un nouvel âge de symbiose entre les micro-organismes, nos corps, nos produits et même nos bâtiments.
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Breaking the Surface by the Scandinavian #Design Group /// interactive installation /// #mediaart

Short preview of an interactive, kinetic installation we're building for Lundin Norway. The project is the result of a joint effort between Scandinavian Design Group, Intek Engineering, Ctrl+N and Abida, It will make it's first appearance at ONS 2014, August 25th.

This video is shot on the night of Monday 11th of August, the last day of development.

http://sdg.no

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Serre Numérique - site d'excellence dédié à la création numérique : jeux vidéo, animation, design…

Serre Numérique - site d'excellence dédié à la création numérique : jeux vidéo, animation, design… | Digital #MediaArt(s) Numérique(s) | Scoop.it

Lieu de convergence et d’échange des savoirs, la Serre Numérique offre à ses résidents un écosystème dynamique et un environnement de travail exceptionnel. Développée par la CCI Grand Hainaut à Valenciennes, elle propose 17000 m2 entièrement dédiés aux métiers de l’image et de la création numérique.

D’une qualité architecturale unique, elle réunit ainsi en un seul bâtiment :
• les 3 écoles du groupe Rubika : Supinfocom, Supinfogame et l’ISD
• un espace entreprises de 3000 m2 : incubation, pépinière…
• un centre de recherche appliquée et de transfert de technologies de pointe
• des espaces collaboratifs de travail et de convivialité

Vitrine de la « french touch », la Serre Numérique développe le concept novateur de « fertilisation croisée », favorisant les échanges entre les créatifs de tous horizons : dirigeants, enseignants, porteurs de projet, étudiants, chercheurs, artistes…

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Europe-en-Nordpasdecalais's curator insight, April 30, 2015 2:54 AM

Un projet à la pointe soutenu par l'Europe !

 

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interview with artist olafur eliasson on designboom

interview with artist olafur eliasson on designboom | Digital #MediaArt(s) Numérique(s) | Scoop.it

since the founding of his studio in 1995, olafur eliasson has engaged audiences across the globe with an extensive and important body of work spanning sculpture, painting, photography, film, and installation. the danish/icelandic artist has set his monumental projects both in and around civic space and within museum institutions, each embodying his interests in perception, movement, experience, and feelings of self.

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It's Nice That : James Cartwright and Rob Alderson debate Fabrice Le Nezet's fake project

It's Nice That : James Cartwright and Rob Alderson debate Fabrice Le Nezet's fake project | Digital #MediaArt(s) Numérique(s) | Scoop.it

Last week we were duped into running a project on the site that turned out to be a hoax. Here Rob Alderson explains what happened and why it’s left an unsavoury taste, while James Cartwright disagrees and congratulates the artist on a spoof well done. As ever you can leave your thoughts using the discussion thread below…

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Artist Hubert Duprat Collaborates with Caddisfly Larvae as They Build Aquatic Cocoons from Gold and Pearls

Artist Hubert Duprat Collaborates with Caddisfly Larvae as They Build Aquatic Cocoons from Gold and Pearls | Digital #MediaArt(s) Numérique(s) | Scoop.it
Trichoptera (caddis larva) building case (studio view), 1980-2000. Material: Gold, pearls, turquoise. Length: 2.5 cm. Photographer: Frédéric Delpech. Image courtesy of the artist and Art:Concept gallery, Paris and MONA Museum of Old and New Art.

Right now, in almost every river in the world, so
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James Auger and Jimmy Loizeau / Prospective and non-conformiste designers /// #mediaart #design

James Auger and Jimmy Loizeau / Prospective and non-conformiste designers /// #mediaart #design | Digital #MediaArt(s) Numérique(s) | Scoop.it

James Auger and Jimmy Loizeau have been collaborating on projects since the concept of the Audio Tooth Implant was first conceived in October 2000.

[Industrial] Design is mostly concerned with the process of bringing products to market – making them desirable and therefore saleable. By removing the commercial aspect from the development of the [designed] object, it can be given a different agenda, investigating the process that gives birth to it rather than being defined by it. In this way design can comment on consumer culture; the role of products in shaping human behaviour and experience and the role of technology. It becomes a tool for questioning rather than problem solving. Through the development and dissemination of speculative and critical artefacts Auger-Loizeau aim to instigate a broader analysis of what it means to exist in a technology rich environment both today and in the near future. 
Our intention is for this analysis to take place over a broad a spectrum as possible. 


Auger-Loizeau projects have been published and exhibited internationally, including MoMA, New York, 21_21, Tokyo, The Science Museum, London, The National Museum of China, Beijing, and the Ars Electronica festival, Linz and are part of the permanent collection at MoMA.

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Orbe - programmeurs, designers, artistes et scientifiques > nouvelles expériences > corps et nouveaux médias

Orbe - programmeurs, designers, artistes et scientifiques > nouvelles expériences > corps et nouveaux médias | Digital #MediaArt(s) Numérique(s) | Scoop.it
Orbe réunit des programmeurs, designers, artistes et scientifiques autour de l'expérimentation et la mise en œuvre de nouvelles expériences impliquant le corps et les nouveaux médias.

 

Nous concevons des environnements ouverts et accessibles au public le plus large, offrant un espace d'expression, de partage voir de création à leurs utilisateurs.L'activité de recherche de Orbe traite des relations entre corps et apprentissage, motricité et écoute, geste et création. Elle se concrétise par la mise en oeuvre de dispositifs numériques ouverts constituant de véritables matrices à expériences.
 
Au sein du studio ou lors de workshops, l'équipe Orbe réalise des expériences de réalité augmentée sonore, des cartographies navigables ou des outils de création située. L'utilisateur devient interprète, acteur voir performeur.
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Fibres, fils, tissus - De l'artisanat à l'industrie - Mémento à l'usage des designers textile

Fibres, fils, tissus - De l'artisanat à l'industrie - Mémento à l'usage des designers textile | Digital #MediaArt(s) Numérique(s) | Scoop.it

Toutes les informations utiles aux designers pour optimiser leurs créations textiles et leurs échanges avec les industriels sont réunies dans ce memento.

 

Embrassant toutes les bases de la discipline - termes, outils, machines et leurs spécificités, appellations, codes et symboles, techniques et histoire - l'ouvrage a aussi le rare mérite d'investir de façon tout aussi précise le territoire des textiles innovants.

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Le design des programmes | Thèse de Anthony Masure (2014)

Le design des programmes | Thèse de Anthony Masure (2014) | Digital #MediaArt(s) Numérique(s) | Scoop.it
Cette thèse interroge le design depuis les pratiques de programmation en montrant qu’elles ne se réduisent pas à une industrie des programmes, qui empêche les inventions de naître tout à fait. Pour cela, elle confronte au sein d’une lecture non linéaire cinq moments de l’histoire du numérique (depuis Vannevar Bush en 1945, dont une traduction inédite est proposée en appendice, jusqu’aux usages contemporains du site web GitHub) à quatre formulations conceptuelles issues d’un corpus philosophique. Le choix d’auteurs qui n’ont pas directement voué leurs réflexions au design (comme Jacques Derrida, Hannah Arendt ou Walter Benjamin) permet de déconstruire un certain nombre de discours entourant la réception des technologies dites nouvelles. Critiquant nombre d’usages faits des notions de conception et de projet et s’appuyant finalement sur Gilbert Simondon, cette thèse s’intéresse à ce qui n’est pas prévisible dans les programmes. Elle soutient cinq axes ou directions pour une recherche dans le champ concerné : décentrer, authentifier, appareiller, traduire et désarticuler. La plausibilité de ces façons de faire du numérique, encore à l’état d’ébauche dans les productions contemporaines, peut intéresser les designers au-delà des spécialistes. Elle est avérée en fin d’ouvrage dans la description d’une fiction curatoriale.

 

Thèse dirigée par M.Pierre-Damien Huyghe. Université Paris1 Panthéon-Sorbonne, ufr04, École doctorale d’arts plastiques et sciences de l’art. Discipline: Esthétique et Sciences de l’Art, spécialité Design.

 

550 pages, 1200000 signes, 923 notes de bas de page et 266 figures.

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Interview to Rodrigo Carvalho - Interactive artist // by annamaria monteverdi

Interview to Rodrigo Carvalho - Interactive artist // by annamaria monteverdi | Digital #MediaArt(s) Numérique(s) | Scoop.it

Rodrigo Carvalho [VISIOPHONE], is a Designer & Interactive New Media artist from Porto/Portugal. His work on live visuals, coding and interactive art involves a range of different outputs, from screen digital work, interactive installations, audiovisual live acts, or interactive visuals for stage performance.

His research is focused in the real-time relations between sound, image and movement in audiovisual interactive spaces....

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ECAL - Art & Design Education since 1821 /// #mediaart #artnumerique #design

ECAL - Art & Design Education since 1821 /// #mediaart #artnumerique #design | Digital #MediaArt(s) Numérique(s) | Scoop.it

L’ECAL est une des écoles incontournables sur la scène mondiale de l’art et du design. Dirigée par Alexis Georgacopoulos, elle offre six filières de niveau Bachelor (Arts Visuels, Cinéma, Design Graphique, Design Industriel, Media & Interaction Design, Photographie) et cinq de niveau Master (Arts Visuels, Cinéma, Design de Produit, Photographie, Type Design). Elle propose également une Année Propédeutique qui prépare à l’entrée dans ses départements et deux Master of Advanced Studies en Design for Luxury & Craftsmanship et en Design Research for Digital Innovation (avec l'EPFL+ECAL Lab).

 

Grâce au réseau établi à l’ECAL et à la production d’un portfolio répondant aux standards professionnels les plus exigeants, les diplômés travaillent après leurs études pour des bureaux et entreprises de renom ou montent directement leur propre structure.

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MDP: Media Design Practices MFA at Art Center College of Design

MDP: Media Design Practices MFA at Art Center College of Design | Digital #MediaArt(s) Numérique(s) | Scoop.it

Media Design Practices (MDP) is an interdisciplinary design MFA grounded in media and technology. MDP graduates are poised to lead design in new directions in a world of cultural and technological change.


Graduates receive a MFA in Media Design and engage an award-winning curriculum that features two distinct curricular tracks: Lab and Field.

Each track prepares students to work in emerging roles and contexts for design:

Lab track students use design to impact new ideas from science, technology, and culture.

Field track students use design and technology to tackle social issues in a global context.

The MDP program offers 2- and 3-year options for incoming students based on review of design experience and portfolio. We welcome applicants from a variety of backgrounds.


See also : https://vimeo.com/84281017

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YouFab Global #Creative Awards 2015 // deadline : Sept. 30, 2015

YouFab Global #Creative Awards 2015 // deadline : Sept. 30, 2015 | Digital #MediaArt(s) Numérique(s) | Scoop.it

YouFab is a global design competition that recognizes excellence in the field of digital fabrication.


Digital technology and the power of creative will change the future of fabrication to make it greater, stronger and more interesting.

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_In The Bubble by Simon Marxen /// #mediaart #architecture

_In The Bubble by Simon Marxen /// #mediaart #architecture | Digital #MediaArt(s) Numérique(s) | Scoop.it
This is my bachelor project at Digital Design at Aarhus University. It’s a theoretical paper about the interactive installation I’ve called – In The Bubble. The purpose of the project is to investigate the relationship between the concept of social interaction and my installation. In short the installation makes use of a responsive capacity to create privatized bobbles around its participants. This is made possible through: (1) numerous computer-inspected pressure sensors that track the positions of the participants, (2) metal pipes attached to electrical motors that shape the dynamic bubbles and (3) a flexible rubber-material.
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Online Symposium - Art of the Networked Practice - March 31 – April 2 | 2015

Online Symposium - Art of the Networked Practice - March 31 – April 2 | 2015 | Digital #MediaArt(s) Numérique(s) | Scoop.it

The Art of the Networked Practice | Online Symposium is an international gathering exploring emergent forms of networked research, artistic production, and teaching in the arts. Intended as a global and inclusive gathering, without registration fees, the symposium unites local and remote speakers and audiences via Web-conferencing from around the world to discuss a range of topics, including: distributed teaching and studio models, collective research, peer-to-peer cultural production, networked performance, big data cultural analytics, and a broad array of issues in Internet art & culture. The Art of the Networked Practice | Online Symposium brings together artists, educators, theorists, and scholars from universities, art schools, museums, alternative art spaces, and other cultural institutions to capture the range and diversity of past and current networked practices in the arts. ...

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OPEN #CALL 2015 | #BioArt & #Design #Awards - The deadline 02-02-2015

OPEN #CALL 2015 | #BioArt & #Design #Awards - The deadline 02-02-2015 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artists and designers interested in the life sciences are invited to propose new projects for funding. The BIO ART & DESIGN AWARD (previously called the DA4GA) grants three awards, each of them is €25.000, to fully realize a new work of art or design that pushes the boundaries of research application and creative expression. Winning proposals are developed in collaboration with a Dutch research institution over several months then exhibited to the public in MU Art Space in Eindhoven at the end of the year. ...

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Sculpted skin furniture by Jessica Harrison - #mediaart #bioart

Sculpted skin furniture by Jessica Harrison - #mediaart #bioart | Digital #MediaArt(s) Numérique(s) | Scoop.it
persuaded by a fascination in human anatomy and bodily functions, UK-based artist jessica harrison sculpts miniature pieces of furniture with materials made from casts of her own skin.
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