Digital #MediaArt(s) Numérique(s)
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Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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La CIA en open source ! Archives couvrant la période de 1947 à1987...

La CIA en open source ! Archives couvrant la période de 1947 à1987... | Digital #MediaArt(s) Numérique(s) | Scoop.it

L’Agence américaine de renseignement extérieur met en ligne toutes ses archives couvrant la période de 1947 à1987. Mais il a fallu insister pour obtenir cette transparence.

 

La Central Intelligence Agency (CIA) met tout sur la table. Depuis début janvier 2017, le programme CREST (pour CIA Record Search Tool) est immédiatement accessible sur le site de l’agence. On y trouve de tout au long de ces 775.000 documents représentant 13 millions de pages : les mémos quotidiens de l’agence déposés sur le bureau des présidents des États-Unis, les notes économiques sur les alliés comme sur l’ennemi russe, les publications scientifiques intéressant le contre-espionnage, des synthèses sur des programmes de recherche prometteurs et l’essentiel des rapports des 25 ans de recherches sur la télépathie, la voyance et la divination, ou encore la compilation des témoignages sur les soucoupes volantes. Les historiens devraient se régaler des 40.000 pages des archives d’Henry Kissinger, l’inamovible secrétaire d’État du président Richard Nixon (1968-1974) et des 129.000 documents écrits par les cinq premiers directeurs de la CIA aux pontes du Congrès et de la Maison-Blanche...

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3,900 Pages of Paul Klee’s Personal Notebooks Are Now Online, Presenting His Bauhaus Teachings (1921-1931) #openculture

3,900 Pages of Paul Klee’s Personal Notebooks Are Now Online, Presenting His Bauhaus Teachings (1921-1931) #openculture | Digital #MediaArt(s) Numérique(s) | Scoop.it

Paul Klee led an artistic life that spanned the 19th and 20th centuries, but he kept his aesthetic sensibility tuned to the future. Because of that, much of the Swiss-German Bauhaus-associated painter’s work, which at its most distinctive defines its own category of abstraction, still exudes a vitality today.

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Rose Goldsen Archive of New #MediaArt | Cornell University Library

Rose Goldsen Archive of New #MediaArt | Cornell University Library | Digital #MediaArt(s) Numérique(s) | Scoop.it

Under the sponsorship of The Division of Rare and Manuscript Collections, the Rose Goldsen Archive of New Media Art serves as a research repository of new media art and resources. The curatorial vision emphasizes digital interfaces and artistic experimentation by international, independent artists.

 

Designed as an experimental center of research and creativity, the Goldsen Archive includes materials by individual artists and collaborates on conceptual experimentation and archival strategies with international curatorial and fellowship projects.

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DigitalMeetsCulture.net - new technologies meeting culture worldwide

DigitalMeetsCulture.net - new technologies meeting culture worldwide | Digital #MediaArt(s) Numérique(s) | Scoop.it

Interactive magazine about new technologies meeting culture worldwide. Information for digital art, heritage, digitization, photography, projects.


The phenomenon of globalisation and the spread of digital infrastructures – which are both the means and the cause of globalisation itself – have been creating an interrelation among the fields of culture, once considered very distant. Today, the sciences, the arts, the humanities, while retaining irreducible differences, tend to meet, contaminate and mutually enrich through the use of new media and new technologies.


DIGITALMEETSCULTURE is intended as a portal for gathering information about the digital culture in the world, taking into account the different approaches that science, cultural heritage and arts have to the digital age. This portal aims to act as a reference point and as a valuable mean of information and communication for different users in a global dimension. It is conceived as a meeting place between technologies and arts & humanities.

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Digicult, new Website 2016 | Digital Art, Design and Culture // #mediaart #soundart #netart #hacktivism...

Digicult, new Website 2016 | Digital Art, Design and Culture // #mediaart #soundart #netart #hacktivism... | Digital #MediaArt(s) Numérique(s) | Scoop.it

Estabilished in 2005 Digicult is an online platform that examines the impact of digital technologies and applied sciences on art, design, culture and contemporary society. Digicult is an independent project, with no funds from any institutions or companies, it is neither public nor private, that reaches more than 100,000 online users on a monthly basis. Based on an international Network of critics, curators, artists, designers, professors, researchers, journalists, media center, galleries and festival, Digicult is an editorial project that daily publish news, informations, articles, interviews, reports, essays. Digicult is founded and directed by art critic and curator Marco Mancuso...


Marco Mancuso is a critic and curator in the field of digital technologies applied to Art, Design and Contemporary Culture.

Founder and Editor-In-Chief at Digicult and Digimag Journal (part of The Leonardo Affiliate Program), he teaches "Media Art Management" at NABA Academy in Milan, "Phenomenology of Contemporary Art" at IED Institute in Milan, "New Media Theory" at SUPSI in Lugano, "Digital Publishing for the Arts" at Academy of Fine Art in Bergamo, "Marketing of Net Culture" at Bauer in Milan and is visiting professor at Transmedia-Postgraduate Program in Arts+Media+Design in Brussels.

With the Digicult Agency he curated and co-curated a number of exhibitions, round-tables, meetings and events including Mixed Media Festival (Milan, 2006), Screen Music Festival (Florence, 2006-2007), Otolab ‘op7’ exhibition (Bergamo, 2008), Graffiti Research Lab / Laser Tag public performance (Rome, 2008), Sincronie Festival (Milan, 2008-2009), Thorsten Fleisch Retrospective (Milan, 2009), The Mediagate exhibition (Lodz, 2010), Connecting Cultures DIY workshops (Milan, 2013), he presented his screenings and productions at art and cultural events, including Dissonanze Festival (Rome, 2006), Cimatics Festival (Brussels, 2008), Strp Festival (Eindhoven, 2008), Sonic Acts Festival (Amsterdam, 2009), Nemo Festival (Paris, 2009), Elektra Festival (Montreal, 2010), Subtle Technologies Festival (Toronto, 2011), Che Fare Prize (Milan, 2013) and lectured - among others - at Market for Digital Arts/Elektra (Montreal 2008), Fabrica Workshops (Treviso, 2009), Laptop’r’s (Madrid, 2010), Subtle Technologies (Toronto, 2011), Isea (Istanbul, 2012), Open World Forum (Paris, 2012), Design Week (Milan, 2013), 55th Venice International Art Exhibition (Venice, 2013), Cyberfest (Berlin, 2013), Ninth International Conference on Arts in Society (Rome, 2014), BOZAR Festival (Brussels, 2014)…

http://www.marcomancuso.net


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Free for All: NYPL Enhances Public Domain Collections For Sharing and Reuse (more than 180,000 digitized items)

Free for All: NYPL Enhances Public Domain Collections For Sharing and Reuse (more than 180,000 digitized items) | Digital #MediaArt(s) Numérique(s) | Scoop.it
We are proud to announce that out-of-copyright materials in NYPL Digital Collections are now available as high-resolution downloads. No permission required, no hoops to jump through: just go forth and reuse!


The release of more than 180,000 digitized items represents both a simplification and an enhancement of digital access to a trove of unique and rare materials: a removal of administration fees and processes from public domain content, and also improvements to interfaces — popular and technical — to the digital assets themselves. Online users of the NYPL Digital Collections website will find more prominent download links and filters highlighting restriction-free content; while more technically inclined users will also benefit from updates to the Digital Collections API enabling bulk use and analysis, as well as data exports and utilities posted to NYPL's GitHub account. These changes are intended to facilitate sharing, research and reuse by scholars, artists, educators, technologists, publishers, and Internet users of all kinds. All subsequently digitized public domain collections will be made available in the same way, joining a growing repository of open materials...

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Turbulence.org | Commissioning and Supporting #NetArt - New Website by Mushon Zer-Aviv

Turbulence.org | Commissioning and Supporting #NetArt - New Website by Mushon Zer-Aviv | Digital #MediaArt(s) Numérique(s) | Scoop.it

In 1996, New Radio and Performing Arts, Inc. (NRPA) extended its mandate from experimental radio art to net art and launched its pioneering web site http://turbulence.org/ Turbulence works creatively explore the Internet as a site of production and transmission. This includes work by emerging and established individual artists and collectives. Turbulence has commissioned over 200 works and hosted more than twenty multilocation streaming performance events. As networking technologies have developed wireless capabilities and become mobile, Turbulence has remained at the forefront of the field by commissioning, exhibiting, and archiving the new hybrid networked art forms that have emerged.


Turbulence works have been included in the Whitney Museum of American Art's Biennial ('00, '02, '04), and its Bit Streams and Data Dynamics exhibitions; Total Museum of Contemporary Art, Korea; Ars Electronica, Austria; International Festival of New Cinema and New Media, Montreal; European Media Arts Festival, Germany; and the Sundance Film Festival, among many others. Several have been awarded Prix Ars Electronica.

Turbulence also hosts and exhibits work through its Spotlight, Artists' Studios, and Guest Curator sections, and provides free information about developments in new media through its world-renowned blogs...

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AOYS | ArtOnYourScreen – be part of it! /// ZKM Karlsruhe

AOYS | ArtOnYourScreen – be part of it! /// ZKM Karlsruhe | Digital #MediaArt(s) Numérique(s) | Scoop.it

ArtOnYourScreen (AOYS) is an innovative online exhibition platform of the ZKM. It defines a place for artistic production and education under the conditions of the networked world at the outset of the twenty-first century.


This internationally oriented project represents the start of the ZKM’s current digital trilogy. On July 11, 2014, the AppArtAward, a competition for art in app format, took place and thirdly, the new ZKM webpage will be launched.


AOYS is directed at two fundamental changes in twenty-first century art and technology:

    1. at dissolving the boundaries between such art genres as painting, sculpture, literature, music, dance, theater, opera, performance, video, as well spatially and temporally based arts,
    2. at the transformation of public space by way of the Internet, a technology and affiliated economy, which not only facilitates the worldwide distribution and presentation of time-based arts, but also the immediate feedback processes between work of art and viewer.

With AOYS, the ZKM has created a digital display window that provides an overview of the creative work of different generations of artists. Works of art are produced which unfold their full effect on the internet only. The spectrum ranges from exclusively screen-based art works via performative projects on generative, typographically-oriented literature, from interactive film and participatory formats through to activist approaches. Here, young software artists encounter established artists who have until now worked exclusively offline. For AOYS, they now collaborate to create a digital work for public-virtual space.  ...

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MEDIALOUNGE - online #database - #network of cultural new media institutes, individuals & organisations - #mediaart

MEDIALOUNGE - online #database - #network of cultural new media institutes, individuals & organisations - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Medialounge online database, representing a network of cultural new media institutes, individuals and organisations. Please connect and become a member. The Medialounge was developed and designed by the Waag Society for Old and New Media. The current Medialounge is a low end, more accessible version of the Hybrid Media Lounge set up in 1999. The database is linked to the new ECB (European Cultural Backbone) website. The European Cultural Backbone was set up in 1999 as a coalition of institutions and individuals who work in the field of new technologies and who creatively use and develop participatory media for social change. Its membership reflects the geographical, social and cultural diversity of Europe, including non-EU-Member States and partners in other continents.


The Medialounge does not claim to be complete. It is very much an ongoing project. We look forward to including more organizations, and to seeing how the content morphs.

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#Call - array project - new media foundations for art and design education

#Call - array project - new media foundations for art and design education | Digital #MediaArt(s) Numérique(s) | Scoop.it
  1. ARRAY[ ] is independent, and non-corporate. Our editors, developers, advisors, contributors, and organizers are all teachers and professors deeply invested in education.
  2. ARRAY[ ] is a repository of knowledge based on the idea that the “foundations” of new media are constantly shifting, negotiated, contested, and divergent.
  3. ARRAY[ ] is focused on art and design students, because these are populations that can operate outside of the bounds of acceptable behavior.
  4. ARRAY[ ] is resistant to uncritical approaches to teaching contemporary media practices.
  5. ARRAY[ ] is suspicious of concepts like "access," innovation," and "evidence-based strategies."
  6. ARRAY[ ] is counter to cultures of training and certification.
  7. ARRAY[ ] is interested in sociopolitical factors of interface, media, and distribution systems.
  8. ARRAY[ ] is conscious of the complexity of learning over time.
  9. ARRAY[ ] is intended to assist teachers and learners in reducing fear, and increasing agency.
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NewHive.com - multimedia publishing platform - #netart

NewHive.com - multimedia publishing platform - #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

With custom tools and a blank canvas feel, NewHive is giving creativity
back to the internet. 


Whether you’re a digital artist or not, internet culture shapes everything we do: we think in Tweets, see in Instagrams, and try to scroll on analog devices.


NewHive Curator Lindsay Howard explores how the internet is shaping artistic practices and culture, spotlighting the work of artists who transform the effects of internet culture into multimedia experiences on the web. The online publishing platform provides the blank space for them to do so, along with custom tools and a code editor, which supports HTML, CSS, JS, Processing, and three.js. Designed with creators in mind, NewHive prioritizes the  “desktop experience” and always ensures “that creators own all the rights to their work.” Featuring the work of emerging and established creators, NewHive and Howard are commissioning projects ranging from zines to curated exhibitions online. ...

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#Mediaart and culture - Wiki for Collaborative Studies of Art, Media & the Humanities - by Monoskop

#Mediaart and culture - Wiki for Collaborative Studies of Art, Media & the Humanities - by Monoskop | Digital #MediaArt(s) Numérique(s) | Scoop.it

Wiki for Collaborative Studies of Art, Media and the Humanities.


The term media art is useful and used for artistic projects bringing up the technological, aesthetical, social, cultural, legal and political issues that come along with the emergence of new media. Since 1990s the new media have included internet, web, mobiles, wireless, GPS, and others. Media culture in this regard uses and is used by new media.

Media art includes projects exploring technological and aeshetical of emerging tools and standards, such as video, computer, mobile devices, internet, software, code, computer games, streaming, GPS, sound production devices, or robotics. These projects usually focus on the manuevre limitations, stereotypes of perception, or aesthetics of these tools.


Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on various topics, such as public domain and accessibility of data, software, and devices, democratisation of electromagnetic spectrum (open spectrum), social web (or web 2.0), protection of personal data and identity, and human rights, and deal with related social, cultural, legal and political issues. ...

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Bourse Culturelle - Suisse /// Kulturbüro - Bureau Culturel - Ufficio Culturale - Cultural Office

Bourse Culturelle - Suisse /// Kulturbüro - Bureau Culturel - Ufficio Culturale - Cultural Office | Digital #MediaArt(s) Numérique(s) | Scoop.it
Un projet du Pour-cent culturel Migros. Powered by dataway.ch. Site by wyw.ch. Programmation: Christian Vollenweider.

La Bourse culturelle offre aux créateurs la possibilité de s'informer sur les mises au concours, de chercher des emplois et des espaces de travail, d'acheter ou de vendre du matériel. En plus des annonces d’offres et de recherches, l’utilisateur a la possibilité de mettre en place un abonnement de recherche avec des critères spécifiques.
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Electronic Literature Authoring Software - resource for teachers and students

Electronic Literature Authoring Software - resource for teachers and students | Digital #MediaArt(s) Numérique(s) | Scoop.it

A resource for teachers and students, who are exploring the creation of electronic literature; for digital poets and writers, who are interested in how their colleagues approach their work; and for readers, who want to understand how electronic literature is created, the content | code | process project (formerly Authoring Software) is an ongoing collection of statements about how writers and artists create electronic literature...

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Magmart - International #videoart festival, since 2005 // #mediaart

Magmart - International #videoart festival, since 2005 // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Magmart is an international video arts festival which is held in Naples, Italy.

 

The festival is a project of an Italian studio tad (design) in partnership with the Casoria Contemporary Art Museum (CAM). The first festival was held in January 2006 with about 190 entrants from various countries around the world. The jury selected 30 videos which have become part of permanent collection of CAM. Over 220 artworks were presented during the second festival held in 2007 with a large increase in women's participation (about 33% of all artists).

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LabàLab: communauté de pratique en arts numérique /// #mediaart #medialab

LabàLab: communauté de pratique en arts numérique /// #mediaart #medialab | Digital #MediaArt(s) Numérique(s) | Scoop.it
Labàlab est un événement périodique organisé par le Conseil québécois des arts médiatiques (CQAM) qui vise à favoriser l'échange d'idées et la mise en commun de ressources entre les organisations en arts numériques au Québec. Labàlab s'adresse aux centres d'artistes, aux laboratoires médiatiques, aux centres de recherche et création, aux artistes et aux entreprises offrant des services dans le domaines de la technologies pour les arts et le spectacle.


LabàLab est un réseau qui permet de regrouper les laboratoires médiatiques québécois qu’ils soient issus du milieu artistique, communautaire ou académique. LabàLab organise régulièrement des activités et anime une plateforme web qui visent à favoriser l'échange d'idées et la mise en commun de ressources. LabàLab est une communauté de pratique qui se veut collaborative et ouverte et appelle à la contribution de tout artiste, bidouilleur, technologue, hacker, chercheur, activiste, et travailleur culturel.

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a dark 21st century folktale - james paull: edward scheer on dennis del favero's scenario (2011)

a dark 21st century folktale - james paull: edward scheer on dennis del favero's scenario (2011) | Digital #MediaArt(s) Numérique(s) | Scoop.it

Scenario, directed by the artist dennis del favero, is a 360-degree, 3d interactive cinematic story, the result of an extensive collaborative project at the university of new south wales. It premiered at the 2011 sydney film festival attracting media attention both for its cinematic innovation and eerie atmospherics.

Edward Scheer, who teaches at the Faculty of English, Media and Performing Arts at UNSW, has followed the evolution of the project and written a companion study. I spoke with Scheer, who believes that Scenario marks a new level of interdisciplinary research in innovative technology. Its more profound value, however, is as a poetic text that taps into archetypal human experience.

an eye as avatar

Scenario opens with a shadowy underworld that beckons the audience to enter and engage with its humanoid inhabitants. In Scheer’s words: “You walk into a 360-degree environment and you see some eyes staring at you. A voice tells you to choose an eye and the eye becomes your avatar...

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NASA Posts a Huge Library of Space Sounds, And You’re Free To Use Them

NASA Posts a Huge Library of Space Sounds, And You’re Free To Use Them | Digital #MediaArt(s) Numérique(s) | Scoop.it

And SoundCloud is now a place you can find sounds from the US government space agency, NASA. In addition to the requisite vocal clips (“Houston, we’ve had a problem” and “The Eagle has landed”), you get a lot more. There are rocket sounds, the chirps of satellites and equipment, lightning on Jupiter, interstellar plasma and radio emissions. And in one nod to humanity, and not just American humanity, there’s the Soviet satellite Sputnik (among many projects that are international in nature).


Many of these sounds were available before; I’ve actually used a number of them in my own music. But putting them on SoundCloud makes them much easier to browse and find, and there are download links. Have a listen below...

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RealTime Arts - #MediaArt Archive: reviews, articles and commentaries 1994>2015

RealTime Arts - #MediaArt Archive: reviews, articles and commentaries 1994>2015 | Digital #MediaArt(s) Numérique(s) | Scoop.it

RealTime's Media Art Archive provides access to reviews, articles and commentaries on an innovative and challenging field of practice from 1994 to the present.

Explore this unique resource covering the work of Australian and international artists via our search facility or a range of non-exclusive categories.


Read the introduction by Darren Tofts: I've grown accustomed to your interface

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nula.cc : source of the nula filecasts (repository) // #soundart #fieldrecording

nula.cc : source of the nula filecasts (repository) // #soundart #fieldrecording | Digital #MediaArt(s) Numérique(s) | Scoop.it

source of the nula filecasts, a growing collection of files containing sound art, field recordings, video works, photographs, items found and and manipulated, appearing at sporadic intervals.


This site is the online presence of the project nula.cc, which consists of a ser­ies of file­casts, each an as­semb­lage of sounds, im­ages, or words, and made avail­ab­le for down­load, shar­ing, com­men­tary, and fur­ther man­i­pu­la­tion.


File­casts are gen­er­al­ly, though not ex­clus­ive­ly, cre­ated from found ma­ter­ial, assembled together with field recordings or other original source material. The ten­den­cy here will simp­ly be to let the works speak for themselves as much as possible. However, each individual filecast is accompanied by more or less de­tailed clues as to the sig­ni­fi­cance, con­text, or possible in­ter­pre­ta­tion of the works off­ered. These descriptions generally take brevity to be a primary virtue.

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NetArtizens Project 2015 - online exhibition hosted by 0P3NR3P0.NET // #mediaart #netart

NetArtizens Project 2015 - online exhibition hosted by 0P3NR3P0.NET // #mediaart #netart | Digital #MediaArt(s) Numérique(s) | Scoop.it

The GLI.TC/H 0P3NR3P0 is an open/public repository of glitch art worx. It's a modular art&&archive project serving multiple goals


About the NetArtizens Project


In the age of social media, our conversations, gossip, discourses, research, decision making, organisational and artistic work are “intertwingled" (to use Ted Nelson’s playful term) with exponentially exploding repositories of media and information. Nowadays, our everyday communications are embedded with the metadata of search querys, hyperlinks, hashtags and usernames. To the extent that we practice these new techniques of "social taxonomy,” how can we use them to examine and dissect our individual and collective net behaviour(s)?

Clearly there is a new language emerging in the global information culture: a written language borrowed from the machine, that is, compressed utterances embedded with taxonomies, links, and metadata. This language is literally exploding with meaning and it has permeated our social relations and artistic production. What is crucial to understand about an emerging language infiltrated by social taxonomies is how we use these mechanisms to aggregate our ideas, concepts, desires, exchanges, collective narratives, and shared histories. ...

http://www.furtherfield.org/netartizens

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JavaMuseum | Forum for Internet Technology in Contemporary Art - by Agricola de Cologne

JavaMuseum | Forum for Internet Technology in Contemporary Art - by Agricola de Cologne | Digital #MediaArt(s) Numérique(s) | Scoop.it

Dear visitors of JavaMuseum,

the makers of JavaMuseum decided in 2010 to prove, whether the museum should be continued as a living organism or better become an historical monument of digital and virtual art.

Even if “netart” will never be “dead” as one possible artistic expression by dealing with technologies used in Internet, also because technology changes and develops further on and in this way also its artistic use, the Internet was never explored substantially as a medium in art, and this has many reasons.

While the real high time of “netart” was already in 2004, there was actually no real artistic further development, although technology had an enormous speed of development since then. This does not mean, that artists would not use the Internet and create Internet based art applications, but the artistic development is far behind the technological speed, and in a certain way, like fashion “netart” is continously repeating itself.

JavaMuseum saw itis goal in being a promotor and encourage artists
by giving them the chance to receive the audience of the World Wide Web. But art needs to be created by the artists themselves, and this obviously came to its limits.

This again does not mean, that tomorrow, next year or in ten years, Internet based art would’t get probably a real re-vival sometimes, but currently there lie no perspectives in maintaining JavaMuseum active.

JavaMuseum was since its foundation in 2000, not only a virtual museum for virtual art, and one of a few of its kind, but it was simultaneously always also a piece of Internet based art itself created by Agricola de Cologne. And this piece of art is now officially completed in its incomplete way, typically for a context without beginning and end.

By deciding for an in-active status, JavaMuseum will become from 1 January 2013 on an historical monument aimed to keep vivid not only JavaMuseum as a virtual museum of virtual art, and honour the art works and artists active in this field, but basically also the idea and ideal of the artistic self-determination and the creation of an activating, alternative type art working outside of the usual market strategies in contemporary art.

In this way, JavaMuseum will be also the museum of lost, but not forgotten ideals.

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#Call - ADAF | Athens Digital Arts Festival 2015 edition - deadline 04-03-15 - #mediaart

#Call - ADAF | Athens Digital Arts Festival 2015 edition - deadline 04-03-15 - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Athens Video Art Festival changes into Athens Digital Arts Festival In 2014, Athens Video Art Festival celebrated its 10th anniversary and it is already organising its next edition to be held in spring 2015. On this occasion, we would like to inform you that the Festival changes its name into Athens Digital Arts Festival (ADAF). The new identity reflects the festival’s expanding programme which includes a wide range of art forms based on digital technologies.


Athens Digital Arts Festival (ADAF) is an International Festival which celebrates digital culture through an annual gathering bringing together a global community of artists and audiences. Athens Digital Arts Festival aims to encourage, stimulate and promote all aspects of digital creativity by hosting local as well as international artists and communities.

Through its multidisciplinary program Athens Digital Arts Festival offers a wide range of Exhibitions, Screenings, Live Performances, Workshops and International Tributes showcasing artworks that display distinctive characteristics of the digital medium and reflects on its language and aesthetics.

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Digitalarti V2: la nouvelle application mobile des arts numériques sur iPhone, iPad et Android - #mediaart

Digitalarti V2: la nouvelle application mobile des arts numériques sur iPhone, iPad et Android - #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

Média leader dans l'actualité de l'art numérique et de l'innovation, Digitalarti vous propose sa nouvelle app gratuite disponible sur Android et iPhone. 


Voyagez à travers le monde, avec les principaux artistes et créateurs, parcourez les festivals incontournables de l'art numérique et découvrez  les innovations de rupture issues des rencontres de l'art et de l'innovation. Visionnez également notre sélection de vidéos présentant le meilleur de l'art numérique  issues de Viméo et sélectionnées par Digitalarti.

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#MediaArt Guide - by the Goethe-Institut

#MediaArt Guide - by the Goethe-Institut | Digital #MediaArt(s) Numérique(s) | Scoop.it

Allows to search in different sections - for example, Museums, Education, or Journals - and includes onward links to relevant online services.

The Goethe-Institut is the Federal Republic of Germany’s cultural institute, active worldwide. We promote the study of German abroad and encourage international cultural exchange.

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