Digital #MediaArt(s) Numérique(s)
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Media Arts Watch Lab - www.arts-numeriques.info - laboratoire de veille Arts Numériques - twitter @arts_numeriques - @processing_org - @DigitalArt_be - by @jacquesurbanska @_Transcultures
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01.05.2017 - Meetup VISQuébec et exposition «Graphiques dégénérés» #Dataviz

01.05.2017 - Meetup VISQuébec et exposition «Graphiques dégénérés» #Dataviz | Digital #MediaArt(s) Numérique(s) | Scoop.it

LA CHAMBRE BLANCHE est heureuse d’accueillir l’exposition «Graphiques dégénérés» se déroulant dans le cadre de VISQuébec. Le Meetup et le vernissage de l’exposition auront lieu le 1er mai à partir de 17h. L’exposition se déroulera du 1er mai au 7 mai 2017.

Pour le Meetup, nous aurons le plaisir d’accueillir un spécialiste de Silicon Valley en visualisation de données : Micah Stubbs. Ce dernier s’implique activement à la communauté open source en partageant ses recherches.

Pour l’exposition et la présentation VISQuébec, les accidents dans la visualisation de données seront le sujet d’étude. Bien qu’esthétiques, ces erreurs dans les graphiques mènent à des aberrations inattendues pouvant se transformer en données non lisibles et peut-être même imaginaires. Pour la communauté de la visualisation de données D3.js, les échecs visuels sont partagés sur le Web via #d3brokeandmadeart. La mise en commun de ses échecs permet de comprendre le processus qui se produit lors de ces aberrations visuelles se rapprochant du «glitch art».

Cet événement est une invitation ouverte à la communauté artistique, aux curieux, aux professionnels et aux amateurs de la visualisation de données.

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22.04.2017 - New Technologies in Contemporary Art - Art Brussels Talks 2017

22.04.2017 - New Technologies in Contemporary Art - Art Brussels Talks 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Media art, tech art, web art, digital art, time based media art...What, why and where to?

ticket (free) >>> eventbrite.fr

This panel will examine the recent developments of technology in contemporary art and highlight its importance in relation to a transition into a digital society.

Alain Servais (collector, Belgium), talks to Valentina Volchkova (International Director Pace gallery, Paris), and Hampus Lindwall (collector, Sweden) to assess the role of digital technology in art and discuss how it has changed since it gained public attention in the late 90’s.

Through the work of JODI and Felix Luque Sánchez, they will explore how artists are responding to technology as a new tool and the different aspects and problematics that digital and technological methods bring to light, as preservation, access and property.

Moderated by Alain Servais, with the participation of:
Hampus Lindwall, collector (Sweden)
Valentina Volchkova, International Director Pace gallery (Paris) JODI, artists (Netherlands - Belgium)
Félix Luque Sánchez, artist (Belgium)

This talk is a part of Art Brussels Talks 2017 and is coordinated with the help of :
>> Selin Ben Mehrez & Vincent Matthu, founders of RLTY.
RLTY is an online resource and communication tool for the development of new technologies in the art market.
>>> Jacques Urbanska, digital art(s) project manager at Transcultures, Belgian Center for digital & sound cultures, Media Artist, art curator, and fouder of a large information web network on « Art(s) + Science(s) » thematic.

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11>18.06.2017 - ISEA2017 : The 23rd International Symposium on Electronic Art - Bio Creation & Pace

11>18.06.2017 - ISEA2017 : The 23rd International Symposium on Electronic Art - Bio Creation & Pace | Digital #MediaArt(s) Numérique(s) | Scoop.it

ISEA is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media.

 

ISEA2017 invites to reflect on the contributions that art, design, and technology provide as alternatives for social development based on respect for natural biodiversity and having pacific coexistence of the communities. ISEA2017 welcomes submissions in three broad categories: academic (papers, posters, panels, and roundtables), creative (artworks, installations, performances, and design cases) and learning (residence, workshops, tutorials, artist or designer talks, and institutional presentations).

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13.04.2017 - Face au déferlement des images - Colloque de la revue TK-21 /// #bigdata

13.04.2017 - Face au déferlement des images - Colloque de la revue TK-21 /// #bigdata | Digital #MediaArt(s) Numérique(s) | Scoop.it

Comment artistes et photographes en Europe et Asie réagissent aux mega data — Un colloque Data Meta Data
Un évènement TK-21 organisé avec le soutien de la SAIF, le National Culture and Arts Foundation (Taïwan) et la Society of Photographic Museum and Culture of Taïwan

http://www.tk-21.com

Intervenants
• Repenser les archives photographiques chinoises à l’ère du Big Data
par Marine Cabos, docteur en histoire de l’art, spécialiste de l’histoire de la photographie en Chine.
• L’esthétique de dix mille photographies superposées chez Atta Kim : « Toutes choses finissent par disparaître »
par Hyeonsuk Kim, chargée de cours, Université Paris VIII.
• Qu’est-ce aujourd’hui que l’Image-Icône entre Europe et Asie ? Extraction et singularité. De l’Inspiration
par Pascal Payen-Appenzeller, expert stratigraphe du patrimoine.
• Une image de Taïwan, la lumière des multi-cultures et la délicatesse de l’ombre par Wei-Shiuan Sun,
photographe, consultante du ministère de la Culture de Taïwan pour la photographie, membre de l’Aica.
• Dévoilement, furtives impudeurs japonaises ou la fabrique de l’image par Alain Nahum, réalisateur et photographe.
• Fonction esthétique et politique des images/symboles nationaux entre Corée et Occident
par Choi Chungwoo, philosophe indépendant.
• Thomas Ruff, des pixels pornographiques qu’on prendrait pour des lueurs astronomiques,
par Isabelle Hersant chargée de cours, Université Paris VIII.
Modérateur J-Louis Poitevin rédacteur en chef de TK-21 LaRevue, critique d’art, membre de l’Aica, docteur en philosophie.

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The Hacking #VR Speaker Series: Brian Chirls on webVR - MIT Open Documentary Lab 2017

Virtual Reality productions are on the rise. But is the medium even available? How can we start thinking about the accessibility and democratization of immersive production, creation and consumption?

 

About the Speaker:
Brian Chirls is Chief Technology Officer at Datavized, an NYC-based immersive design and technology studio. He is creator of the WebVR Starter Kit and a recognized innovator in the independent film world. He was recently the Digital Technology Fellow at PBS POV, a position funded by the Knight Foundation. He has developed innovative models for interaction, data visualization and content authoring in virtual reality. Brian has helped to create a new genre of interactive video pieces and software libraries that demonstrate ways to combine the interactivity and connectivity of the web with the aesthetic power of cinema and his work has been presented at CPH:DOX, IDFA DocLab, SXSW and Tribeca Film Institute.

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24/03/ - 02/04/2017 - STRP Biënnale 2017 /// #creative technology festival /// #mediaart

24/03/ - 02/04/2017 - STRP Biënnale 2017 /// #creative technology festival /// #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

With its approximate 30,000 visitors over a span of 10 days, STRP Biënnale stands amongst the world’s ten leading festivals on creative technology. Over time our audience has come to appreciate STRP’s installations, performances, lectures and workshops as much as they love the music. Talented young makers are shown next to famous pioneers within the field. STRP offers artists from all disciplines assignments for new pieces and challenges her audiences to not only look and listen, but also to experiment themselves.

 

STRP Biënnale’s hybrid program makes it unique to both young and old, layman and professional. STRP is characterised by its accessibility, enticing content, drive for curiosity and international appeal. STRP is the supercollider between creativity and technology within Eindhoven’s DNA.

 

STRP distinguishes itself by relating contemporary themes to a curious audience and as such make future tangible in the now.

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05.04.17 - Arts/Sciences #20: boredomresearch - Bio-inspired Fragility and Technological Advancement // iMAL

05.04.17 - Arts/Sciences #20: boredomresearch - Bio-inspired Fragility and Technological Advancement // iMAL | Digital #MediaArt(s) Numérique(s) | Scoop.it

With two decades of artistic practice exploring an understanding of the natural world through the medium of computational technologies, boredomresearch have become intimately aware of the sensitivity and vulnerability of complex systems, including those which support human life on earth.

 

boredomresearch have been expanding their interest in bio-inspired systems in a project Robots in Distress which considers our strategies for coping in a world increasingly destabilised by human activity. In collaboration with the Artificial Life Lab (Karl Franzens University, Graz Austria), who are employing bio-inspired robots to provide solutions operating in human polluted environments, in 2016 boredomresearch started building robots made from the same plastic waste that pollutes many marine environments. Their work with biologists and engineers offers a different perspective which challenges a broader concern over a tendency towards increasingly complex solutions to answer the challenges of environmental crisis. This has led the artists to extend cutting edge research in artificial neural networks augmented by artificial hormone production to create autonomous agents with the potential for despondency. As emotional robotics becomes a reality does it also reveal a vulnerability? As we incorporate the robustness of swarm robotics into our technological armory should we also be mindful that the most archetypal swarm of all, the honey bee, is an organism in crisis. In this presentation boredomresearch foster a new vision for technological innovation, one that recognises the fragility of the environment that sustains it.

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featart FEAT /// Future Emerging Art and Technology...

featart FEAT /// Future Emerging Art and Technology... | Digital #MediaArt(s) Numérique(s) | Scoop.it

Future and Emerging Technologies (FET) push the boundaries of human knowledge. Unconventional ways of thinking and creativity open novel and visionary fields of research that radically shift. Our project brings together artists and FET projects using best practice methods to create high-impact collaborative outcomes including the production of new artworks, major exhibitions, media campaigns, and socially engaged events including festivals, debates and participatory workshops.

 

Six leading international artists are hosted within FET projects through fully funded embedded residencies. Through in-depth collaborations with researchers and reflecting on the projects, the artists explore, engage and communicate these new areas of research to reach the widest possible audiences, opening up societal discussions, raising awareness and enhancing take-up of radically new technologies.

 

In our video section you can also find introductory videos by our coordinator, Erich Prem, and our artist partner, Anna Dumitriu, to give you an overview of our project.

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23.03 - Fashion + TECH conferences  /// Claire Williams - Ricardo O'Nascimento - Mika Satomi - Bart Hess

23.03 - Fashion + TECH conferences  /// Claire Williams - Ricardo O'Nascimento - Mika Satomi - Bart Hess | Digital #MediaArt(s) Numérique(s) | Scoop.it

Let's all meet on Thursday 23rd of March at Abattoirs de Bomel in Namur for an evening of conferences (in English) around Fashion and Technology.

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Vidéographies 4.0 - Numéro 10 - Arts de la scène et Développement numérique / Transcultures et IMPACT

Vidéographies 4.0 - Numéro 10 - Arts de la scène et Développement numérique / Transcultures et IMPACT | Digital #MediaArt(s) Numérique(s) | Scoop.it
Le 25 Novembre 2016, Transcultures collaborait avec Vidéographies pour organiser Vice Versa 3.0, un Forum consacré aux liens qui se nouent entre Arts, Sciences, Cultures numériques et Nouveaux Médias. Cette journée de… Numéro 10 / Arts de la scène et Développement numérique

 

Deux grandes thématiques ont structuré la journée : Nouvelles images numériques et Relations entre Arts et Recherche scientifique. Afin de poursuivre les réflexions abordées lors du forum, Vidéographies 4.0 diffusera non pas une mais deux émissions respectivement dédiées à ces deux parties.

 

Cette première partie se concentre donc sur les frictions qui se créent entre Arts de la Scène et Développement numérique. Cette programmation de qualité est composée par un de nos présentateurs préférés, Dick Tomasovic, accompagné par Jonathan Thonon, coordinateur du projet IMPACT – International Meeting in Performing Arts & Creative Technologies. Lancé par le Théâtre de Liège et ses partenaires de l’Euregio Meuse-Rhin, IMPACT a pour ambition d’inscrire les arts de la scène dans le domaine des nouvelles technologies, des arts numériques et médiatiques.

 

Diffusion sur La Trois
La nuit du samedi 4 Février 2017 à 01:00 (une heure du matin)
ainsi qu’en ligne durant 7 jours sur AUVIO

 

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Virtual Reality: how will it influence Art & Design? // Lexus Art & Innovation Series Talk by Whitewall

Lexus Art Series by Whitewall, art & innovation talks: "Virtual Reality: How will it influence Art and Design?" a discussion between Daniel Arsham and Cool Hunting's David Grave.
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NODE15 Forum for Digital Arts – Documentary /// #mediaart

The biennial festival NODE – Forum for Digital Arts gathers designers, creative coders, digital artists and creatives of the digital media scene since 2008.

NODE aims to foster a critical reflection within the creative coding scene. The forum is supporting the creation of an innovative and responsible movement by encouraging new collaboration, interdisciplinary exchange and open knowledge sharing.

The main goal of the forum is to empower individuals by encouraging them to experiment, prototype, and develop new things, to ask new questions and to provide answers.

http://node15.vvvv.org

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3DMIN | Design, Development and Dissemination of New Musical Instruments // #soundart

3DMIN | Design, Development and Dissemination of New Musical Instruments // #soundart | Digital #MediaArt(s) Numérique(s) | Scoop.it

In the project »Design, Development and Dissemination of New Musical Instruments«, an interdisciplinary team of researchers and artists work on questions regarding the multitude of aspects of historical and contemporary electronic musical instruments. In close collaboration with international artists and in hands-on courses for students of the associated universities, prototypes of new musical instruments are developed. The emerging designs are evaluated regarding their versatility and expressiveness in artistic practice.

 

The project has the following sub-divisions

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11.04 - Corps, Musique & Numérique (conférences/tables rondes) | Festival des arts numériques RVBn 2017

11.04 - Corps, Musique & Numérique (conférences/tables rondes) | Festival des arts numériques RVBn 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les évolutions technologiques questionnent les manières d’aborder l’acte artistique et sa transmission. Cette journée cherchera à éclairer les enjeux au cœur des pratiques des acteurs culturels, artistiques ou éducatifs d’aujourd’hui.

 

10h – 17h
Conférences et tables rondes ponctuées d’intermèdes musicaux de Xavier Garcia.


18h30
« Dématérialisé », spectacle de Pierre Amoudruz et David Guerra (association AADN, Lyon).


Journée professionnelle organisée par le CFMI – Lyon 2 (gratuit)
En partenariat avec le Service d’Action Artistique et Culturelle, la Direction de l’Action Culturelle et de la Diffusion des Savoirs de l’Université Lyon 2, l’Ina GRM, la Biennale des arts numériques RVBn et l’ACEMI.

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Impact de l'Intelligence Artificielle sur l'économie - Laurent Alexandre au Senat français

M. Laurent Alexandre (Entrepreneur, DNA vision) au Senat le 19.01.2017 pour parler de l'impact de l'Intelligence Artificielle sur la société et l'économie française.

A lire aussi : 10 choses à savoir sur Laurent Alexandre, gourou de l'intelligence artificielle
http://tempsreel.nouvelobs.com/sciences/20170210.OBS5170/10-choses-a-savoir-sur-laurent-alexandre-gourou-de-l-intelligence-artificielle.html

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Ars Electronica 2017 - Artificial intelligence /// September 7-11, 2017, Linz /// #mediaart #artsci

Ars Electronica 2017 - Artificial intelligence /// September 7-11, 2017, Linz /// #mediaart #artsci | Digital #MediaArt(s) Numérique(s) | Scoop.it

Artificial intelligence has done it again. Now that Facebook, Uber and Co. are suffering from an increasingly bad public image, the reinvention of Virtual Reality has already lost its allure, and the Internet of Things doesn’t seem to be able to get beyond the self-replenishing refrigerator, the thrill engendered by futuristic super-machines is dominating the headlines.

 

So what are we to make of artificial intelligence? Gigantic job eliminator? Or the next step in evolution, the one in which technology finally asserts its mastery over us? Or maybe the source of redemptive systems that develop new medications for us and operate on us, that invest and multiply our capital, and that even make better business executives because the boss is finally a more rational decision-maker? Artificial intelligence has many faces and they’re sure to pay attention to us all.

 

...

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06.04.2017 - Posthuman curating: curating authenticity or the question of content online

06.04.2017 - Posthuman curating: curating authenticity or the question of content online | Digital #MediaArt(s) Numérique(s) | Scoop.it

The claim that curating is posthuman recognises the changing modes of curating in the world of mass participation in and mass creation of popular culture. It is no longer just about meaning making by art professionals who commission, archive and interpret objects in museums' collections but it defines a popular activity performed daily by agents of different orders. Not just curators but users of social media, not just people but algorithms and software are actively involved in managing, organising and evaluating content. Curating has become a practice that supports creation of narratives and online personas, generation of data and content that is displayed and managed across different social media platforms. ...

 

Speaker : Anne-Marie Schleiner, Michaël Borras A.K.A Systaime, Gaia Tedone - Curated by Magda Tyżlik-Carver 

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04.03.2017 - L’art des données / Les données de l'art - Invités : Fabien Zocco et Clarisse Bardiot @ MESHS

04.03.2017 - L’art des données / Les données de l'art - Invités : Fabien Zocco et Clarisse Bardiot @ MESHS | Digital #MediaArt(s) Numérique(s) | Scoop.it

Les données sont aujourd’hui un enjeu essentiel. En art, elles sont à la fois point de départ et matériau d'oeuvres contemporaines ainsi que de nouvelles methodologies de recherche. Nous proposons d’aborder cette question par un dialogue entre un artiste et un chercheur.

 

Fabien Zocco, artiste diplômé du Fresnoy en 2016, présentera sa démarche basée sur les données, et en particulier ses créations à partir de twitter et google street view.

 

Clarisse Bardiot reviendra sur le programme Culture Analytics qu’elle a suivi en 2016 à la UCLA (avec entre autres Lev Manovich) et les enjeux de ce nouveau champ disciplinaire pour la recherche sur l’art. ...

 

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21>22.04.2017 - Being Material #symposium - Arts at MIT MediaLab // #mediaart #artsci

21>22.04.2017 - Being Material #symposium - Arts at MIT MediaLab // #mediaart #artsci | Digital #MediaArt(s) Numérique(s) | Scoop.it

In 1995, MIT’s Nicholas Negroponte predicted that “being digital” would have us entering a realm increasingly unconstrained by the materiality of the world. Two decades later, our everyday lives are indeed ever more suffused by computation and calculation. But unwieldy materiality persists and even reasserts itself.

 

Programmable matter, self-assembling structures, 3D/4D printing, wearable technologies and bio-inspired design today capture the attention of engineers, scientists and artists. “BEING MATERIAL” will showcase recent developments in materials systems and design, placing this work in dialogue with kindred and contrasting philosophy, art practice and critique.

 

Panels on the PROGRAMMABLE, WEARABLE, LIVABLE and INVISIBLE—along with a concert, AUDIBLE—will explore new and unexpected meetings of the digital and material worlds.

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NODE17 Designing Hope:
Open Call for Submissions // Deadline : March, 31st

NODE17 Designing Hope: <br/>Open Call for Submissions // Deadline : March, 31st | Digital #MediaArt(s) Numérique(s) | Scoop.it
From June 26th - July 2nd 2017 Frankfurt will turn into a vibrant hub for open exchange, hands-on experiments and reflection combining creative coding workshops, AV performances, laboratories, artist talks, engaging debates and an exhibition.

With the leitmotif ‘Designing Hope’ NODE will discuss an intangible yet powerful motor that drives ideas of a better future.

The program will analyse the role of technology in the creation and manipulation of these collective imaginaries. How do today’s communication infrastructures determine the formation of public opinion? Are we living in a global village that is accessible for everyone or in secluded, exclusive bubbles? What do we expect from creative technologists who dedicate themselves to developing the next life-improving or life-extending tools? Are critical creative practices able to shape responsible design?
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HeK - (House of electronic Arts Basel) /// art forms, new media and technologies // #mediaart

HeK - (House of electronic Arts Basel) /// art forms, new media and technologies // #mediaart | Digital #MediaArt(s) Numérique(s) | Scoop.it

HeK is dedicated to digital culture and the new art forms of the information age. It is a place for creative and critical discourse on the aesthetic, socio-political and economic impact of media technologies. HeK shows contemporary art that explores and configures new technologies; it promotes an aesthetic practice that uses information technology as a medium, makes it vividly accessible and actively intervenes in its processes. HeK thereby addresses the pressing issues of twenty-first-century culture and makes an active contribution to their future evolution.

As an interdisciplinary venue, the institution engages with all aspects of the current arts scene and thereby crosses traditional genre boundaries between the visual arts, music, theater, dance, performance and design. Its insights into art production at the intersection of the arts, the media and technology draw a broad public. In a diverse program comprised of exhibitions, mini-festival formats, performances, concerts and educational opportunities, HeK picks up on current social issues and the challenges posed by increasingly ubiquitous digitization...

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15>17.03.2017 - Vertigo, le Forum Art-Innovation - Mutations / Créations - IRCAM - Centre Pompidou

15>17.03.2017 - Vertigo, le Forum Art-Innovation - Mutations / Créations - IRCAM - Centre Pompidou | Digital #MediaArt(s) Numérique(s) | Scoop.it

Le Centre Pompidou présente Mutations / Créations, une nouvelle manifestation, tournée vers la prospective et l’interaction des technologies numériques avec la création ; un territoire partagé entre art, innovation et science. Transversale, aux croisements des disciplines, mêlant recherche, arts et ingénierie, cette manifestation annuelle convoque, pour sa première édition, la musique, le design et l’architecture. Elle propose deux expositions – « Imprimer le monde » et « Ross Lovegrove » –, le Forum Art-Innovation, intitulé « Vertigo », ainsi que des journées d’étude et des ateliers.

Chaque année, des expositions thématiques et monographiques s’articuleront à une programmation de rencontres et d’ateliers qui feront du Centre Pompidou un « incubateur », lieu de démonstrations de prototypes, d’expériences artistiques in vivo et d’échanges avec les créateurs. Cette plateforme sera aussi un observatoire critique et un outil d’analyse des impacts de la création sur la société. Comment les champs de création se sont-ils emparés des technologies numériques pour ouvrir de nouvelles perspectives industrielles ? Comment interrogent-ils les effets sociaux, économiques, politiques, les limites éthiques de ces développements industriels ? Quels enjeux pour les mutations formelles dans les domaines de la musique, de l’art, du design et de l’architecture au regard des avancées des technosciences ?

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05.02.2017 - Polymorph will be presented by François Zajéga at FOSDEM 2017 

05.02.2017 - Polymorph will be presented by François Zajéga at FOSDEM 2017  | Digital #MediaArt(s) Numérique(s) | Scoop.it

Hello to all,

I’m (very) glad to remind you that Polymorph and its engine will be presented at FOSDEMthis year, in the devroom “Open Game Development“.

The presentation is focused on the engine, why we did it and how we propose to conceive interactive 3D and video games.

I hope to see you there, even if all presentations are streamed 

Best regards,

François Zajéga

 

Practical info:

  • date: Sunday 5th of February 2017
  • hour: 15h30 – 15h55
  • location: ULB, Campus du Solbosch, Av. F. D. Roosevelt 50, 1050 Bruxelles, room AW1.126
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24>26.03.2017 - Transmit Festival 2017 // Educational and experimental platform

24>26.03.2017 - Transmit Festival 2017 // Educational and experimental platform | Digital #MediaArt(s) Numérique(s) | Scoop.it

Educational and experimental platform Transmit proudly presents second year of Transmit Festival! Festival will consist from a/v performances, live acts, talks, exhibition and panel discussions.

This year's theme is “Technology is now” We don’t wish for a different kind of technology. We want a different perception of technology. Technology is often thought of just as a series of different versions of the same product or principle made mainly for economic profit. This reduction bores us as much as centuries lasting techno-optimism. Technology itself has much greater potential...

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#Call for Participation – Balance Unbalance 2017 / Deadline for submissions: January 16, 2017

#Call for Participation – Balance Unbalance 2017 / Deadline for submissions: January 16, 2017 | Digital #MediaArt(s) Numérique(s) | Scoop.it
How can we appreciate a Sense of Place in the space between the local and the global? Do our GIS technologies enhance or supress the psychology of distance that distinguishes between them and us in times of environmental crisis? Are we making sense of our remote sensors in our telematic umwelt? Virtual simulations create powerful immersive experiences, but are they just distracting us from the complexities of feeling the volatile environment? Do we have the mental dexterity and visual literacy to comprehend these trasnscalar networked ecologies? From the overview to the nanoscape, BunB 2017 will critically explore our (missing) Sense of Place.

A Sense of Place aims to provoke discussion, reflection and action to address the imminent social, economic and cultural impact of climate change. Balance-Unbalance cultivates transdisciplinary relationships and initiatives which seek to provide insights, awareness, innovation, behaviour change and resolutions. To achieve these ambitions Balance-Unbalance explores innovative art and technology practices that provide new models which enhance participation, public engagement, information literacy and ecological action.

 

Deadline for submissions: January 16, 2017 

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