Vid. Fantastic transmedia mashup of comic book, film, augmented reality, game 'Anomaly' graphic novel iPad
An upcoming graphic novel 'Anomaly' being shown with a companion iPad AR app. This is the future of graphic novels!
Anomaly, an epic science-fiction adventure, will be available simultaneously as a 370-page hardcover book and as a stand-alone tablet app narrated by some of the best-known actors in science fiction and video games. The hardcover book will be the longest full-color, original graphic novel ever published. In addition to the stand-alone tablet app, readers can download a free Ultimate Augmented Reality™ app for iOS (iPad and iPhone) and Android.
Robin Good: If you are looking for a fast and easy solution to your file conversion needs, whether you have a video clip, an audio file, an image or an ebook, you may want to give a look to Online-Convert, an online service which allows you to convert a great number of file types.
Online-Convert is free for files up to 100MB in size.
Robin Good: Microsoft Research has recently released its own authoring tool to create cinemagraphs, by utilizing short video clips in which, only an element is kep "alive", while all others are rendered as a traditional still photo.
Adnaan Wasey: "Later this month, teams of filmmakers and developers will be challenged to create web documentary prototypes — be they mobile sites, web apps, widgets, games or something we’ve never seen before — over two days of intense collaboration."
http://www.reelseo.com/video-lighting-basics-reelrebel/ ► This is the first episode of our new weekly "ReelRebel" video series. Our friend Stephen Schweickart of Vscreen (http://vscreen) will discuss and highlight tips and strategies for video production - everything from the basics of lighting, to more advanced video production tactics and product reviews.
Documentation of our workshop at Resonate Festival in Belgrade 2012. We taught a one day intensive workshop on how to record a unique type of video using Kinect paired to a digital SLR using the RGBDToolkit.
Tribeca 2012 Interview: "Side By Side" Filmmakers Talk How Digital Technology ...Complex.com (blog)By Matt Barone | Apr 26, 2012 | 1:12 pm | Permalink In February 2009, when Slumdog Millionaire took the Bets Picture prize at the Academy Awards...
Keeping apace with camera technology is like running a race where the finish line keeps on moving. Just as the next generation of games consoles go on sale boasting the ability to display 4K images (although for the moment only those with the salary of a pro-footballer can afford screens able to make use of all those pixels) Japanese broadcaster NHK has started to film and broadcast events in 8K. NHK are so excited about the technology that they have commissioned filmmakers to make short films showcasing 8K, which were screened at the recent Tokyo International Film Festival.
As a teaser for my upcoming blog post (“OTT distribution optimization technologies”), here is a bonus study for you, dear readers…
It aims at isolating the main OTT Video Services trends (End-user driven & Production driven) and at pointing out relevant technologies with their maturity estimation and corresponding Vendor + Technology offer tuples.
Enjoy and share your thoughts/technology suggestions in comments either here or on the blog !
"YouTube decided to help out the community a bit by releasing a new intro and outro feature that lets you insert professional clips in between your videos easily.
YouTube Engineer Eric Lundberg said:
"You can choose from a variety of styles for text introductions and even add royalty-free music tracks. Interstitials will appear as unlisted videos in your account, and are eligible for monetization if they are at least 15 seconds long."
These particular features allow video creators to tell a full story in a series of videos. Even if you’re not making your own videos, creating a playlist is a way of providing a valuable service to the community."
Instead, Disney researchers employ a newly discovered physical phenomenon called reverse electrovibration to create the illusion of changing textures as the user's fingers sweep across a surface. A weak electrical signal, which can be applied imperceptibly anywhere on the user's body, creates an oscillating electrical field around the user's fingers that is responsible for the tactile feedback.
The technology, called REVEL, could be used to create "please touch" museum displays, add haptic feedback to games, apply texture to projected images on surfaces of any size and shape, provide customized directions on walls for people with visual disabilities and enhance other applications of augmented reality.
"Augmented reality to date has focused primarily on visual and auditory feedback, but less on the sense of touch," said Olivier Bau, a postdoc at Disney Research, Pittsburgh. "Sight and sound are important, but we believe the addition of touch can create a really unique and magical experience."
No sooner are we getting to grips with 3D and HD, and we’re already being told about the “next big thing” in televisual technology. But keep your hat on, this next one is some years away yet.
Super Hi-Vision (or Ultra High Definition) has been getting a fair bit of coverage of late, largely due to the BBC’s partnership with Japanese broadcaster NHK for the 2012 Olympics.
The technology underlying Super Hi-Vision has been developed in large by NHK’s Science and Technology Research laboratories, which the BBC borrowed to showcase its potential as a broadcasting medium. While the BBC did a tentative test with the technology back in 2010, it was all really gearing up to the Olympics.
Super Hi-Vision combines images 16 times the resolution of High Definition television, with a 22.2 multichannel surround sound. As you’d maybe imagine, when viewed on a purpose-built big screen, the effect is phenomenal.
Engadget thinks the Google augmented reality glasses "wouldn't look too out of place in a New York Times style story". Well, that is if you look like the hot girl in the picture, right? How about the rest of us nerds?