What I like the most about this article is that it shows that in the end, education in the arts has merit when it comes to crafting a career and can lead to a good life. The career it speaks of, artistic design in websites, is in high demand in this brave new world.
Arts community optimistic, creative despite waning fundsEnterprise-RecordThe arts commission also voiced a can-do attitude about the reduced pot of funding it has for programs and projects such as Open Studios, children's theater and choir, and...
This article is a bit pessimistic at the same time is has hope. It makes mention of how the arts in education shrinking and how it has lost much of its funding but still has the hope that the arts will survive and are getting better as a community.
For years, educators have been told about the importance of STEM education in ensuring the nation’s competitiveness in a global economy. Now, a new movement seeks to amend that acronym to “STEAM”—with an “A” for the arts.
"STEM stands for Science Technology Engineering and Mathematics. There is a movement afoot to turn that acronym into STEAM by adding the Arts. Science educators have begun to realize that the skills required by innovative STEM professionals include arts and crafts thinking. Visualizing, recognizing and forming patterns, modeling and getting a "feel" for systems, as well as the manipulative skills acquired in the use of tools, pens and brushes, are all demonstrably valuable for developing STEM capability. And the National Science Foundation (NSF) and the National Endowment for the Arts (NEA) have gotten the message: formal meetings between the two agencies are underway to figure out how to fund productive research and teaching at the intersections between these sets of disciplines.
NSF and NEA also realize that adding the Arts to STEM is not enough. We also need to add the thinking skills embodied in Reading and wRiting. STEAM may condense into a STREAM."
This is a simple one but I always like lists like these. It proclaims that musical education early in ones life can help children learn and think in different ways. As well as little fun fact I found interesting, that students with an art background tend to do better on the SAT test.
Music open educational resources (OER) have the potential to fill gaps in access to instructional materials for K-12 music teachers and learners, and to support teachers and learners as content creators and collaborators in meeting educational goals. This study explores the current state of music OER, the audiences that these resources serve to benefit, and the opportunities and challenges involved in adopting an open approach to the development of music education resources.
Ohio artist teaches installation art to local high schoolsPortsmouth Daily TimesThe Artist in Residency program is offered through the Ohio Arts Council, featuring artists from all across Ohio in local high schools.
Georgette Yakman, founder of STEAM Education, was just announced as an invited speaker for the Big Ideas Fest in Half Moon Bay, CA on December 5, 2011. This fest is a project of The Institute for the Study of Knowledge Management in Education (ISKME). The title of her talk is: "STEAM: Learning That is Representative of the Whole World and How it Works Naturally "
"The annual Big Ideas Fest is an extraordinary immersion into collaboration and design that focuses on transformational change in K-20 education. Creative doers and thinkers from diverse levels of education gather to learn from and share with each other. Breaking down silos and empowering champions, Big Ideas Fest places learning at the front and center of all that we do. The participants are inspirational. The work is dynamic. And the results are revolutionary.
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STEAM (Science, Technology, Engineering, Arts, Mathematics) is a play on the popular STEM movement that has swept through U.S. education, with a focus on including the arts as essential to a complete education.
My research is STEAM + C (for culture) but rather than create yet another acronym my argument is that culture and vernacular can be infused across all of these disciplines.
Like the ancient Egyptian polymath Imhotep many artists, scholars and writers place a techno-cultural lens on STEAM that can be used to foster interest and motivation in both engaged and disengaged learners.
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This article has a very graceful way it is written. It explains the steam education program; the part I am most interested in is the art aspect. It has a couple demonstrations of students art in schools and goes in to great detail about how many of the schools arts programs have created amazing artist with even more amazing art to prove it.
Anthologies and scholarly treatments devoted to the work of women in the medium of comics are not new, yet women remain a minority in the field, and as a minority we have a presence that is less visible; a voice that is less heard; our work carries themes that are less critically explored, and we inherit and continue to shape a politics of representation that is weighted differently in the historically male-dominated field of image and text.
This is not a journal whose goal is female empowerment; instead, its purpose is intellectual and aesthetic edification: we hope to expose comics creators, scholars, and readers of all genders to ideas and art, and ideas about art.
When we hear about music and other art programs in our school curriculum, most of us are guilty of putting it aside. For example, the focus is then put on the basic or standard studies in schools such as reading, writing and arithmetic.
Mac Cagle's insight:
This article is one of my favorite because it starts off by saying that schools should not push aside the so called less essential studies in favor of testing an reading. It mentions the culprit being budget cuts, but budget cuts could be equal across the board but instead it taken from the arts programs. It also shows that students are more motivated to continue in normal studies after a they have also studied art