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Artificial G. Intelligence
Artificial Intelligence in Games
Curated by Mariana Soffer
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Rescooped by Mariana Soffer from Transmedia: Storytelling for the Digital Age
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Imagine a Pixar video game …

Imagine a Pixar video game … | Artificial G. Intelligence | Scoop.it

Rich Stanton: "Thinking of movies and games as totally distinct enterprises ignores all the blurring that happens at the boundaries, where new ways of telling stories and engaging audiences are constantly being born."


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Sexism In Video Games, Why We Need To Talk?

Sexism In Video Games, Why We Need To Talk? | Artificial G. Intelligence | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."


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Mariana Soffer's comment, July 15, 2012 4:44 AM
this things are a bit disgusting that is why people should be warned
Rescooped by Mariana Soffer from Transmedia: Storytelling for the Digital Age
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How education can become more gameful

How education can become more gameful | Artificial G. Intelligence | Scoop.it

Patrick Möller: 'For our latest [Transmedia Storytelling Berlin] TMSB-evening in June, we invited Jeff Watson (T, F) to speak about the topic “How education can become more gameful”. '


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Secret Location Combines Gaming, Interactivity, and Telephony With Mysterious Film “The Sevens”

Secret Location Combines Gaming, Interactivity, and Telephony With Mysterious Film “The Sevens” | Artificial G. Intelligence | Scoop.it

"Toronto-based interactive agency uses a multi-layered narrative experience to test the limits of where technology meets story" ...


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Cindy Tam's comment, June 10, 2012 9:01 PM
Ever play 11th hour or Myst? This reminds me of that.. interesting to see it catching on outside of a PC. Is this sort of technological story-telling something invented or is it remembering things forgotten?
Julio Vizcarra's curator insight, August 18, 2013 8:14 PM

Transmedia en acción

Rescooped by Mariana Soffer from Transmedia: Storytelling for the Digital Age
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Video Games and Storytelling

Episode One in my series of video "lectures."

Originally created as a presentation for an art history class at SCAD, loosely modeled after Ben "Yahtzee" Croshaw's Zero Punctuation reviews. Made to be presented on screen in the classroom


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Mariana Soffer's comment, July 23, 2012 3:21 AM
thanks
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Wyrd Con 2012: Larp Meets Transmedia

Wyrd Con 2012: Larp Meets Transmedia | Artificial G. Intelligence | Scoop.it

Lizzie Stark: "At Wyrd Con, I learned about transmedia, alternate reality games, and hobnobbed with the west coast's finest larpers and game designers" ...


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Gamers gravitating to multiscreen experiences

Gamers gravitating to multiscreen experiences | Artificial G. Intelligence | Scoop.it

John Gaudiosi: "Multiscreen gaming is emerging as a major trend as consumers increasingly access games through their PCs, consoles, tablets and smartphones" ...


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