ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA
6.3K views | +0 today
Follow
ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA
El arte del siglo XXI, los artistas y su capacidad para integrar las nuevas tendencias tecnológicas en sus creaciones
Your new post is loading...
Your new post is loading...
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

From selfies to virtual reality, how technology is changing the art world
/ by Marc Spiegler (Art Basel Director)

From selfies to virtual reality, how technology is changing the art world<br/>/ by Marc Spiegler (Art Basel Director) | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Marc Spiegler, Global Director of Art Basel and CNN Style's latest guest editor on why we are experiencing a defining moment for digital art.

 

In 2002, a self-taught programmer named Cory Arcangel hacked the code of a Nintendo Super Mario cartridge, stripping away all the graphics except for the fluffy pixelized clouds.

 

Two years later, his artwork "Super Mario Clouds v2k3" made Arcangel one of the 2004 Whitney Biennial's breakthrough stars. Yet many of his new fans, Arcangel once told me, did not really understand what he had done: they thought they were watching a digital video, not hacked software.
 
A decade later, many people make the same misassumption about the young artist Ian Cheng's "infinite duration" work, in which his cinematic algorithms live-render richly detailed worlds filled with complex landscapes and animated creatures, "shot" with swooping cameras. Cheng uses radically better software, but it's the same disconnect...

Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

A Brief History of Animated #GIF Art, Part four - by Paddy Johnson /// #netart #gifart

A Brief History of Animated #GIF Art, Part four - by Paddy Johnson /// #netart #gifart | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it
In the final chapter of her history of GIF art, Paddy Johnson chronicles the heyday of Google+ and the explosion of brick-and-mortar GIF art exhibitions.

 

Welcome to part four of this brief journey through the rich history of one of the newest and most popular art forms, the animated GIF. The previous installments are “The Early Years: 1997–2008", “Group Blogs, Surf Clubs, and the Beginning of Social Networking," and “A Brief History of Animated GIF Art: Part Three, Tumblr."

 

Much has changed in the world of animated GIF makers over the past few years. Social networking sites have become a lot more accommodating to larger GIF file sizes. Limited run online exhibitions have grown in popularity, as have brick and mortar events. As with the Tumblr history outlined in the previous chapter, there's too much activity to document all of it. In this last section, I will outline some of the more seminal sites and exhibitions from between 2011 and 2014, as well as some very recent developments.

...


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Net Art 2.0 | What does it mean it mean to be a new media artist today? - #mediaart

Net Art 2.0 | What does it mean it mean to be a new media artist today? - #mediaart | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

This is perhaps the most important question we want to ask ourselves when starting a discussion on Net art.

 

In the beginning, say, around 1995, there was something called Net art. No one knew what it was or what it would become. Wild experimentation was happening within a core group of internationally connected artists and writers, most of whom had never met each other, but who were able to simultaneously and continuously collaborate on various networking projects over the Internet.

 

One of the key compositional methods that initially emerged on the Net was multimedia and code remix art. In 1996, writing for the German-language online art journal Telepolis, remixthebook author Mark Amerika published one of his Amerika Online columns entitled “Surf-Sample-Manipulate...

 


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

7 sites créatifs et ludiques pour faire de la musique gratuite | ARTE Creative

7 sites créatifs et ludiques pour faire de la musique gratuite | ARTE Creative | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Music sounds better with you - Game on ! 

Tout le monde peut (et devrait) créer du son. 


La morale dans Ratatouille est que tout le monde peut cuisiner... Dans le monde réel, tout le monde peut être musicien. Et ce n'est plus le rôle des Majors de juger du potentiel d'un son et d'un (apprenti) artiste. Les maisons de disques ont eu lieu d'être pour leur réseau, pour leur matos et pour leur distribution. Aujourd'hui, il y a Internet. Quiconque avec un ordinateur peut créer, jouer et diffuser.

 

Mais avant de devenir la rock star qui est en vous, avant même de jouer de la musique, commençons par prendre du plaisir, et jouer AVEC la musique.


Voici donc sept outils créatifs et divertissants pour appréhender la musique différemment.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

sounDesign - dedicated to the world of Sound/Audio Design by Sara Lenzi & Gianpaolo D’Amico

sounDesign - dedicated to the world of Sound/Audio Design by Sara Lenzi & Gianpaolo D’Amico | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

sounDesign is a digital platform dedicated to the world of Sound and Audio design, with the goal to promote and share ideas about the most exciting topics related to the use of Sound in modern communication and research.

 

In these pages you can discover and read interviews, news, resources and sounds related to Sonic Interaction Design, Audio Branding, Audio Games, Acoustic Research and more.

SounDesign was founded in 2006 by Sara Lenzi (Singapore) and Gianpaolo D’Amico (Italy), and recently Carlo Ascrizzi (Canada) joined the team as contributor.

 

Sound lovers is the name we give ourselves and we invite other people with the same faith to join this community.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Netplasticism - Using the Web as A medium for abstract expressionism curated by Alexander Dekker

Netplasticism - Using the Web as A medium for abstract expressionism curated by Alexander Dekker | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Using the Web as A medium for abstract expressionism. The term is a portmanteau of neo-plasticism and net.art.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Collider: step inside the world's greatest experiment

Collider: step inside the world's greatest experiment | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Journey inside the largest scientific experiment ever constructed in our new exhibition, Collider, opening 13 November 2013http://www.sciencemuseum.org.uk/collider

This immersive exhibition blends theatre, video and sound art with real artefacts from CERN, recreating a visit to the famous particle physics laboratory.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

or-bits.com - an online curatorial project - web-based shows and a blog

or-bits.com - an online curatorial project - web-based shows and a blog | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

or-bits.com is an online curatorial project, a platform for the production, display and distribution of commissioned artworks and critical writing.
or-bits.com is devoted to exploring ways we perceive things, promoting practices and dialogues across and beyond media, and to thinking over and working with the empty web page.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Google Cultural Institute - a visually rich and interactive online experience for telling cultural stories in new ways

Google Cultural Institute - a visually rich and interactive online experience for telling cultural stories in new ways | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Google Cultural Institute présente dans un musée virtuel plusieurs millions d'objets provenant de diverses organisations partenaires, avec les histoires qui les accompagnent.

We have created this site to provide a visually rich and interactive online experience for telling cultural stories in new ways. Discover exhibits by expert curators, find artifacts, view photographs, read original manuscripts, watch videos, and more.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Computers Are Learning About Art Faster than Art Historians

Computers Are Learning About Art Faster than Art Historians | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

An algorithm took just a few months to draw connections between artists that scholars have been working on for years.

omputers are getting better at some surprisingly human tasks. Machines can now write novels (though they still aren’t great), read a person’s pain in their grimace, hunt for fossils and even teach each other. And now that museums have digitized much of their collections, artificial intelligence has access to the world of fine art.

 

That makes the newest art historians on the block computers, according to an article at MIT Technology Review. ...


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

The proximity of science and art (Tom Melia itv - Ryoji Ikeda Collide@CERN) by Claudia Schnugg #mediaart

The proximity of science and art (Tom Melia itv - Ryoji Ikeda Collide@CERN) by Claudia Schnugg #mediaart | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Collide@CERN is currently in its third year. Within this framework Tom Melia, theoretical particle physicist, is scientific inspiration partner of Ryoji Ikeda during his Collide@CERN residency. Collide@CERN aims at colliding art and science through bringing outstanding artists and scientists in contact that should lead to innovative outcomes and interesting experiences for both. In this interview he talks about his experience during the residency program. ...


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Soundry - interest in making listening practices and sonic ideas flourish - #soundart

Soundry - interest in making listening practices and sonic ideas flourish - #soundart | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Soundry was created around a shared interest in making listening practices and sonic ideas flourish.

 

We publish existing work and help artists to create new work with the aim of offering sounds that enrich and transform ways of listening to the humdrum of everyday life.

 

We are eager to meet imaginative people, from all sorts of disciplines, with whom to explore ideas through and about listening, music, and sharing sounds.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Digital art is what you can do, not how you did it – Tom Uglow

Digital art is what you can do, not how you did it – Tom Uglow | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Do you ever stop to imagine what your great grandchildren will consider to be the defining cultural output of the early 21st century? It is unlikely to be to what we might think. One hundred years ago, in 1913, Schoenberg caused a near riot in Vienna; Marcel Duchamp stuck a bicycle wheel on a plinth; cubism landed, like an alien life form, in New York; and in Paris, Nijinsky and Stravinsky premiered the ballet The Rite of Spring (which Le Figaro called ‘a laborious and puerile barbarity’). It seems a pretty sensational year, to us today, reflecting an extraordinary and tumultuous time.

 

Yet we are living in a similarly transformational era, fuelled by the rise and rise of digital technology. While it is almost inconceivable that computers do not play a role in your daily life, on stage, in galleries, in literature, the computers lurk at the edges: digital is a tool rather than a medium. I’d like to suggest what might happen when digital becomes the form as well. When an exhibition unfolds around you, wherever you are, or a performance uses the huge quantities of data we generate to choreograph dancers; when dramatists allow their plays to seep off the stage into online social platforms, or poets perform inside video games.

 

These will be the artists, the works and the commentators to watch. You might not ‘get’ them, but to your great grandchild they will be Duchamp. ...


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Transdigital – Science & Technology – Art & Business

Transdigital – Science & Technology – Art & Business | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

The aim of TRANSDIGITAL is to set up a dynamic network between research centres, hi-tech enterprises and partners in the art field who take digital technology as their common ground. 

The TRANSDIGITAL network is seeking to bring together the partners involved on a long-term structural footing to devise and implement three types of actions: seminars, workshops, and joint artistically-driven research projects that travel from metropolis to metropolis (Lille-Tourcoing, Mons/Maubeuge, Ghent) whilst involving players from across the entire Interreg Northern France-Wallonia-Flanders region.

 

Digital technology is firmly embedded in the three major conurbations of the Northern France, Wallonia and Flanders regions. These regions are home to a host of research centres and dozens of innovative hi-tech businesses. In a number of specific sectors, the ‘digital swerve’ has been pulled off to great success, but in spite of the strong presence of this digital spearhead, both in the world of research, the world of industry, and the sector of the arts, we are made to find there is still a long way to go in terms of networking and collaborative efforts within the regions in general, and especially between the three regions concerned.


Via Jacques Urbanska
more...
Monica S Mcfeeters's curator insight, January 6, 2014 10:57 AM

Here is some news about technolgy from places around the globe.

 

Excerpt:

The TRANSDIGITAL network is seeking to bring together the partners involved on a long-term structural footing to devise and implement three types of actions: seminars, workshops, and joint artistically-driven research projects that travel from metropolis to metropolis (Lille-Tourcoing, Mons/Maubeuge, Ghent) whilst involving players from across the entire Interreg Northern France-Wallonia-Flanders region.

Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

linuxartist - resource for artists using Linux and Open Source Software

linuxartist - resource for artists using Linux and Open Source Software | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

DAM : Digital Art Museum is an online resource for the history and practice of digital fine art

DAM : Digital Art Museum is an online resource for the history and practice of digital fine art | ARTE, ARTISTAS E INNOVACIÓN TECNOLÓGICA | Scoop.it

It informs on historical and on contemporary positions choosen by an advisory panel.


It exhibits the work of leading Artists in this field since 1956. [DAM] is an on-line museum with a comprehensive exhibition of Digital Art supported by a wide range of background information including biographies, articles, a bibliography and interviews.


[DAM] also includes an Essays section with articles by artists and theorists specially selected to place the works in context (many of them by special arrangement with Leonardo journal). A History section lists key events and technologies in date order.


[DAM] is intended for the enjoyment of all visitors, curators and collectors, scholars of art, and for an emerging generation of digital artists wishing to understand a 50-year heritage of innovation and experimentation.


Via Jacques Urbanska
more...
No comment yet.
Rescooped by Javier Sánchez Bolado from Digital #MediaArt(s) Numérique(s)
Scoop.it!

Interview with Filip Visnjic (Creative Applications) @ offf 2010

Filip Visnjic is an architect, lecturer, curator and a new media technologist born in Belgrade now living in London. He specialises in directing web, new media and architectural projects while also contributing to a number of blogs and magazines about art, design and technology. He is an editor-in-chief at CreativeApplications.Net, co-founder and curator at Resonate, director at Working Architecture Group and he lectures at a number of universities in the UK.


Via Jacques Urbanska
more...
No comment yet.