Art - Craft - Design- Net
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Art - Craft - Design- Net
Creativity is fed by knowledge
Curated by Milos Crafts
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Rescooped by Milos Crafts from Transmedia: Storytelling for the Digital Age
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Gaming communities can self-police against bigotry, research shows

Gaming communities can self-police against bigotry, research shows | Art - Craft - Design- Net | Scoop.it

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The Digital Rocking Chair's curator insight, November 27, 2014 1:10 PM


Keith Stuart:  "Games industry professionals can make gaming communities more tolerant by actively promoting and exhibiting inclusive values, according to new research. "

Rescooped by Milos Crafts from Transmedia: Storytelling for the Digital Age
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Narrative Dissonance in Game Storytelling

Narrative Dissonance in Game Storytelling | Art - Craft - Design- Net | Scoop.it

Josh Bycer:  "While video games and movies do share the concepts of pacing and narrative, there is an inherent limit on how much impact the narrative can have a game" ....


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Louise Robinson-Lay's curator insight, June 29, 2013 7:41 PM

Interesting article on the structure of narrative in games.

Daniela's curator insight, September 12, 2014 6:26 PM

La utilidad de la Narrativa en los videojeugos y partes de multimedia interactiva 

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Creating Games for Journalism

Creating Games for Journalism | Art - Craft - Design- Net | Scoop.it

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The Digital Rocking Chair's curator insight, July 31, 2013 11:01 PM

Sisi Wei:  "Designed well, video games guide players to feel emotion and conflict, as well as learn the intricacies of complex subjects and systems. They engage users in a highly meaningful, memorable, and influential way" ...

Hans Heesterbeek's curator insight, August 11, 2013 5:13 PM

Not a mockumentry but a mockreality. 

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Story Glyphs

Story Glyphs | Art - Craft - Design- Net | Scoop.it

Edwin McRae:  "There’s a recurring design flaw in games that really bugs me.  Non player characters that I meet, start to get to know, and never see again.  They’re a storytelling one night stand!"


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The Digital Rocking Chair's curator insight, February 13, 2013 3:35 AM

Edwin McRae advocates the use of story glyphs to replace annoying NPCs and their "dead-end dialogue".