Educational Technology
0 view | +0 today
Your new post is loading...
Your new post is loading...
Rescooped by Kristina Johnson from Digital citizenship
Scoop.it!

10 Proactive Steps to Reduce the Dangers of Student Social Media Use

10 Proactive Steps to Reduce the Dangers of Student Social Media Use | Educational Technology | Scoop.it
Educators and Parents are Faced With More Social Media Based Issues With Their Young Students Every Year. A Proactive Stance can Help. This week I attended an

Via Luísa Lima
more...
No comment yet.
Rescooped by Kristina Johnson from Digital citizenship
Scoop.it!

A New Great Digital Citizenship Poster for Your Class ~ Educational Technology and Mobile Learning

A New Great Digital Citizenship Poster for Your Class ~ Educational Technology and Mobile Learning | Educational Technology | Scoop.it

Via Luísa Lima
more...
No comment yet.
Rescooped by Kristina Johnson from Digital citizenship
Scoop.it!

The You Want to Know About Copyright in Education? Infographic

The You Want to Know About Copyright in Education? Infographic | Educational Technology | Scoop.it
As I've mentioned before---it is not only important for educators to encourage students to push the technological envelope, but it’s equally essential that we teach them to navigate the digital wor...

Via Luísa Lima
more...
No comment yet.
Rescooped by Kristina Johnson from Digital citizenship
Scoop.it!

Comic Poster- What Students Should Know about Creative Commons Licenses ~ Educational Technology and Mobile Learning

Comic Poster- What Students Should Know about Creative Commons Licenses ~ Educational Technology and Mobile Learning | Educational Technology | Scoop.it

Via Luísa Lima
more...
No comment yet.
Rescooped by Kristina Johnson from Into the Driver's Seat
Scoop.it!

A Beginner's Guide To Using Video Games In The Classroom | Learnist

A Beginner's Guide To Using Video Games In The Classroom | Learnist | Educational Technology | Scoop.it

By Terry Heick

 

"This board explores the ideas of using video games for serious learning, in or outside the classroom. 21st century learning FTW."


Via Jim Lerman
more...
No comment yet.
Rescooped by Kristina Johnson from 21st Century Learning and Teaching
Scoop.it!

Video Games for Learning: Resource Roundup | Edutopia

Video Games for Learning: Resource Roundup | Edutopia | Educational Technology | Scoop.it
Check out Edutopia's collection of articles, videos, and resources on using video games and simulations in the classroom.

Via Gust MEES
more...
No comment yet.
Rescooped by Kristina Johnson from Educational Technology News
Scoop.it!

Survey on Digital Games Use in the Classroom

Survey on Digital Games Use in the Classroom | Educational Technology | Scoop.it

"A survey of grade school educators on using games in the classroom was recently released by the Games and Learning Publishing Council (funded by the Bill and Melinda Gates Foundation). While this survey isn’t directly applicable to those of us working in higher education, the adoption and success of games methods in K-12 will impact responses to those approaches when we try them in our classes with those students years later."


Via EDTECH@UTRGV
more...
No comment yet.
Rescooped by Kristina Johnson from Educational Technology News
Scoop.it!

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | Educational Technology | Scoop.it
Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom?

Via EDTECH@UTRGV
more...
No comment yet.
Rescooped by Kristina Johnson from Learning Technology News
Scoop.it!

Educational Games That Really Are Fun

Educational Games That Really Are Fun | Educational Technology | Scoop.it

It's often been a criticism of many attempts to make MMORPG computer games educational, that when that happens the fun goes. I have to say that it is often the case, but I think Power Up is an exception.

Power up is an educational computer game based around the concept of helping students to understand the need for clean energy. It takes the scenario of a planet ( set in the future) which needs rescuing.


Via Nik Peachey
more...
Nik Peachey's curator insight, April 19, 2013 5:14 AM

This is quite an old blog post (from 2008) but the game is still there and still good.

AnnaGunder's curator insight, December 5, 2013 5:26 AM

Spännande - skulla jag gärna testa. Och det finns lärarhandledningar...

Rescooped by Kristina Johnson from Eclectic Technology
Scoop.it!

RoomRecess | Educational Games for Kids & Elementary Students

RoomRecess | Educational Games for Kids & Elementary Students | Educational Technology | Scoop.it
Free educational online games for children. Our games reinforce the skills that are vital to elementary students. We offer many math and reading games.

Via Beth Dichter
more...
Elisa Morillas's curator insight, November 12, 2014 4:59 AM

Trabajamos las competencias educativas.

Ben Bempong's curator insight, July 20, 2015 7:25 PM

This was chosen because it is very important to understand that Kids, games, and learning goes hand and hand.  Kids love games, and kids like and dislike learning.  But now having kids learn while playing games is a great way to incorporate learning in a fun and manageable later. 

Jason Smith's curator insight, July 20, 2015 8:01 PM

A constant issue at our elementary

Rescooped by Kristina Johnson from Digital Delights - Avatars, Virtual Worlds, Gamification
Scoop.it!

» Gamification in Education: Epic Win, or Epic Fail?

» Gamification in Education: Epic Win, or Epic Fail? | Educational Technology | Scoop.it

Via Ana Cristina Pratas
more...
No comment yet.
Rescooped by Kristina Johnson from E-Learning and Online Teaching
Scoop.it!

Gamification in Education – Distance Advising

Gamification in Education – Distance Advising | Educational Technology | Scoop.it

Game Design and Instructional Design, is one a subset of the other?  Clearly, gamification has appeal to educators seeking engagement.  It all comes down to what we learn (if anything) from playing the game! ~ Dennis

 

-----------

 

In many ways, education somewhat resembles a game (Lee & Hammer, 2011). A game can be thought of as a highly structured system designed with specific rules, goals, and challenges. Successful games are fun – they motivate players to engage in the task at hand, from collecting coins and saving princesses (gotta love Mario Bros.) to storming battle fields in multiplayer combat scenarios (the Modern Warfare series comes to mind). At a deeper level, games activate a very primal response; they tap into the learning and behavior processes of the brain. People becomes so completely engaged in gameplay precisely because they are challenged; they must acquire and master new skills if they wish to advance to higher levels of complexity. If a task is too challenging it will lead to anxiety; if it is too easy it will lead to boredom. That perfect balance between the two is termed flow – that state in which a person is fully immersed in the experience (Csikszentmihalyi, 1990).


Via Dennis T OConnor
more...
No comment yet.
Rescooped by Kristina Johnson from 21st Century Learning and Teaching
Scoop.it!

Guide To Gamification In Education [Infographic]

Guide To Gamification In Education [Infographic] | Educational Technology | Scoop.it

Enjoy the graphic and be sure to share it with your fellow gamification-loving colleagues!


Via Gust MEES
more...
No comment yet.
Rescooped by Kristina Johnson from Digital citizenship
Scoop.it!

The 8 Key Elements Of Digital Literacy - Edudemic

The 8 Key Elements Of Digital Literacy - Edudemic | Educational Technology | Scoop.it
Many teachers have added ‘digital literacy’ as number four on the list of literacies their students should have (or be working towards, in most cases). Reading, writing, and math are now followed by digital literacy. Obviously, depending on the grade level  you teach, your students will have different abilities in each of the four areas, …

Via Luísa Lima
more...
No comment yet.
Rescooped by Kristina Johnson from Digital citizenship
Scoop.it!

15 Essential Netiquette Guidelines to Share with Your Students ~ Educational Technology and Mobile Learning

15 Essential Netiquette Guidelines to Share with Your Students ~ Educational Technology and Mobile Learning | Educational Technology | Scoop.it

Via Luísa Lima
more...
No comment yet.
Rescooped by Kristina Johnson from Digital citizenship
Scoop.it!

New Classroom Poster on How to Critically Judge Online Content ~ Educational Technology and Mobile Learning

New Classroom Poster on How to Critically Judge Online Content ~ Educational Technology and Mobile Learning | Educational Technology | Scoop.it

Via Luísa Lima
more...
No comment yet.
Rescooped by Kristina Johnson from E-Learning and Online Teaching
Scoop.it!

Best practices for using games and simulations in the classroom

Best practices for using games and simulations in the classroom | Educational Technology | Scoop.it

We then conducted an online focus group of classroom practitioners, and also interviewed executives from companies and organizations that develop educational games and simulations. We found that for implementation of EduGames to be successful, there are three sequential steps or phases that need effective deployment.


Via JackieGerstein Ed.D., Dennis T OConnor
more...
No comment yet.
Rescooped by Kristina Johnson from iPads, MakerEd and More in Education
Scoop.it!

Surprising Insights: How Teachers Use Games in the Classroom - Mind/Shift

Surprising Insights: How Teachers Use Games in the Classroom - Mind/Shift | Educational Technology | Scoop.it
More teachers are using digital games in the classroom, and they're using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.

Via John Evans
more...
No comment yet.
Rescooped by Kristina Johnson from 3D Virtual-Real Worlds: Ed Tech
Scoop.it!

Games Based Learning |

Games Based Learning | | Educational Technology | Scoop.it
In this week's ICT session we looked at Games Based Learning, and how using games in the classroom can help to create a more authentic learning experience.

Via David W. Deeds
more...
No comment yet.
Rescooped by Kristina Johnson from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

The Best Ideas For Using Games In The ESL/EFL/ELL Classroom

The Best Ideas For Using Games In The ESL/EFL/ELL Classroom | Educational Technology | Scoop.it

Via Tom D'Amico (@TDOttawa)
more...
Muhammad Khalid's curator insight, November 18, 2013 9:17 AM

Games always arise motivation among young learners and if integrates with learning it adds quality of learning.

Brenda Contreras's comment, October 12, 10:02 PM
The "Messenger and Scribe" is an awesome game for speaking practice. I loved the idea that it focuses both on speaking and writing. Will certainly try this game.
Brenda Contreras's curator insight, October 20, 8:38 PM
The "Messenger and Scribe" is an awesome game for speaking practice. I loved the idea that it focuses both on speaking and writing. Will certainly try this game.
Rescooped by Kristina Johnson from Eclectic Technology
Scoop.it!

What a List!! 136 Interactive Educational Games By Subject Area

What a List!! 136 Interactive Educational Games By Subject Area | Educational Technology | Scoop.it

Via Beth Dichter
more...
Beth Dichter's curator insight, January 31, 2013 9:28 PM

If you are looking for some interactive games check out this post from media specialist Julie Greller. She provides links to 136 interactive games. The following categories are represented:

* Civics

* Geography/History

* Language Arts

* Library Skills

* Math

* Mind Games

* Science

* Various Educational Games

* Virtual Labs

The games range from those in elementary schools through high school.

Tom Perran's curator insight, January 31, 2013 9:51 PM

This could be useful in a lot of ways!

Rescooped by Kristina Johnson from iPads, MakerEd and More in Education
Scoop.it!

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Technology and Mobile Learning

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Technology and Mobile Learning | Educational Technology | Scoop.it

"The gaming trend is gaining more and more ground within the educational landscape. Online games are  being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes  have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional  way and there was only way correct way for players to win ; in education 2.0 commercial  games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."


Via John Evans
more...
No comment yet.
Rescooped by Kristina Johnson from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Scoop.it!

Great Teacher-Approved Educational Games for iPad

Great Teacher-Approved Educational Games for iPad | Educational Technology | Scoop.it

Via Tom D'Amico (@TDOttawa)
more...
No comment yet.
Rescooped by Kristina Johnson from Transformational Teaching and Technology
Scoop.it!

Gamification vs. Game Based Learning in Education - Gamification Co

Gamification vs. Game Based Learning in Education - Gamification Co | Educational Technology | Scoop.it
When does each one work best? // #Gamification vs. Game Based Learning in Education http://t.co/qn8CQdrtgy #gbl

Via Chris Carter
more...
Chris Carter's curator insight, May 24, 2013 2:13 AM

Actually, a significant difference.

Rescooped by Kristina Johnson from Transformational Teaching and Technology
Scoop.it!

USC Team Develops Research-Based Games in Education - Gamification Co

USC Team Develops Research-Based Games in Education - Gamification Co | Educational Technology | Scoop.it
The definition of 'serious games' or 'games for change' is that the games serve as a method for learning new information and discovering new experiences.

Via Chris Carter
more...