As many Art Historians working in Second Life have done before, I am trying to figure out how to bring this work into the real art world. I do this by mixing realities (...), but how do you explain the virtual world and the art that is created here to the real art world? What if we use the term virtual conceptualism? Of course this isn’t a catch all word. There are many forms of art created in the virtual and digital realm, but how to describe it theoretically and intelligently so people understand is another challenge.
And how to do you show the work to the real art world. Of course there is machinima (filmmaking), photographs (snapshots) and live projected performance but is this enough to engage a real art world audience to embrace the medium?
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