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Fab Lab Baltimore & Gallery 788 Hosts 3D Printing Art, Talks ...

Fab Lab Baltimore & Gallery 788 Hosts 3D Printing Art, Talks ... | Art-Teach-Hack-Make | Scoop.it
Like all Fab Labs, Fab Lab Baltimore works in digital fabrication, hence the name. This month the digital fabrication laboratory is bringing art created through 3D Printing, laser cutting, CNC milling, and other forms of making that are driven by computer aided design [CAD] to Gallery 788, also in Baltimore, for a unique show that blends art and technology.
Joe Reinsel's insight:
It is great to see these developments continue in Baltimore!
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Videogames in the Classroom? Yes, please! Gamification and Game-Based Learning | MobileWorldCapital.com

Videogames in the Classroom? Yes, please! Gamification and Game-Based Learning | MobileWorldCapital.com | Art-Teach-Hack-Make | Scoop.it

The use of games at school is no novelty. In the academic age of our parents, teachers were already using them. With the popularisation of PCs in the 80s and 90s, videogames began to be used and designed with educational ends, but were far from being an accepted part of official study programmes.

 

Today, however, things are changing. The development of education-focused technology, along with the creation of new electronic devices (tablets, smartphones, etc.), is having a direct impact on videogame creation. And this is affecting classrooms. All of which means that videogames are now being appreciated for their academic value and, as such, are being taken seriously by schools.

 

There’s now specific methodologies which allow videogames to be incorporated in the educational process in a professional way. Two of them are Gamification and Game-Based Learning. Gamification refers to the use of the principles or dynamics of a game in unexpected contexts – in a school classroom, for example - in order to capture attention or encourage commitment. In reality, gamification is being used in various fields, with everything from commercial to political ends, but today we’ll just focus on education.

 

Schools whose educational model is based around the principles of gamification already exist. One example is state school Quest to Learn in New York, although this is an exceptional case. This methodology has been so well received that, as of 2012, the Gamification World Congress is celebrated. In 2014, it took place in Barcelona, and featured talks dedicated to education.

 

For its part, “game-based learning” involves adding games to the learning process in order to improve it. Various tools and techniques to facilitate the incorporation of games into education have been developed. The web portal Edutopia offers a considerable amount of information about this. EDsurge’s article shows what game-based learning can do to increase students’ achievement. It also offers interesting resources which can be applied to classes. Those interested can even consult the International Journal of Game-Based Learning, which aims to compile and distribute academic studies on the topic.

 

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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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8 Critical Skills For A Modern Education

8 Critical Skills For A Modern Education | Art-Teach-Hack-Make | Scoop.it

"Pearson sent us this report recently–Exploring the Learning Curve. The big idea here is the changing skill needs for students globally. It is based on this idea of an index–a Global Index of Cognitive Skills and Education Attainment. The report explains:
'The Global Index of Cognitive Skills and Educational Attainment compares the performance of 39 countries and one region (Hong Kong) on two categories of education: Cognitive Skills and Educational Attainment. The Index provides a snapshot of the relative performance of countries based on their education outputs.'”


Via Beth Dichter
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David Hain's curator insight, June 26, 2014 3:35 AM

Critical skills that will secure a positive future, for you or your kids!

WEAC's curator insight, June 26, 2014 11:39 AM

Short and to the point, this list provides great food for thought. DId you expect to see digital literacy as one of the top skills for a modern education?

Audrey's curator insight, July 10, 2014 2:28 PM

These would seem to correlate with Thomas Friedman's    "The world is flat" idea.  Basically we need to value and  respect all human beings as those  people at the bottom of the tree last century wont always be there:  

 

Emotional intelligence (feel things from others point of view).  Communication (learn to speak  another person's language). Problem-solving (Listen to and understand someone else's pain and joy); Team-working (the ability to liaise with others as humans who feel pain, cry, hurt just as you do).  

 

Basically the emphasis seems to be on humanity as one rather group rather than the superficial differences.  The idea is for human beings to leave the savannah.

Curating for www.homeschoolsource.co.uk

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A Scientific Guide to Hashtags: How Many, Which Ones, and Where to Use Them | Social Media Today

A Scientific Guide to Hashtags: How Many, Which Ones, and Where to Use Them | Social Media Today | Art-Teach-Hack-Make | Scoop.it
You should be using hashtags on social media. But how many, where and on what networks? Here's the data you need to max out their potential.

Via Lynnette Van Dyke
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Monica S Mcfeeters's curator insight, June 27, 2014 2:16 AM

This may offer some good ideas on when and where it is worth it to take the time to hash tag your postings.

Yoav Ostrinsky's curator insight, June 27, 2014 6:06 AM

Hashtags! What a wonderful tool to make your business known. Could be used to as a plan for self-marketing and help monitir viewers and followers/

Rescooped by Joe Reinsel from Technology in Art And Education
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A Great Guide on How to Cite Social Media Using Both MLA and APA styles ~ Educational Technology and Mobile Learning

A Great Guide on How to Cite Social Media Using Both MLA and APA styles ~ Educational Technology and Mobile Learning | Art-Teach-Hack-Make | Scoop.it
How to Cite Social Media Using Both MLA and APA styles ~ Educational Technology and Mobile Learning http://t.co/Keg0wJ3PfK via @medkh9

Via Monica S Mcfeeters
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A resource that I didn't know I needed until I found it.

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A Visual History of Typewriter Art from 1893 to Today

A Visual History of Typewriter Art from 1893 to Today | Art-Teach-Hack-Make | Scoop.it
How Victorian female stenographers pioneered a unique art form with newfound notoriety in the digital age.

"Art is not a thing -- it is a
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Rescooped by Joe Reinsel from Content Curation World
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Curate Your Favorite Content with the ExpressCurate WordPress Toolkit

Curate Your Favorite Content with the ExpressCurate WordPress Toolkit | Art-Teach-Hack-Make | Scoop.it

Via Robin Good
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Sharise Cunningham's curator insight, June 28, 2014 1:22 PM

It's always good to have an effective, easy-to-use tool, especially if you're more creatively-minded than technical.

Mike Power's curator insight, July 7, 2014 5:37 AM

Although I don't use WP that much this looks very useful. I'll check it out on one of my WP test sites. 

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Educational Technology Is Making Achievement Gaps Even Bigger

Educational Technology Is Making Achievement Gaps Even Bigger | Art-Teach-Hack-Make | Scoop.it

The local name for the Philadelphia neighborhood of Kensington is “the Badlands,” and with good reason. Pockmarked with empty lots and burned-out row houses, the area has an unemployment rate of..." slate.com


Via J. Mark Schwanz
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J. Mark Schwanz's curator insight, June 26, 2014 8:08 PM

I happened upon this article and it caught my attention. I'm glad I'v read it and now have to read back into the findings and research. There's a whole set of research building to reveal the "second digital divide" related to differences in the use of technology.

It's not enough to just provide devices to students. In fact the access provided in 1:1 initiatives can widen the achievement gaps because of what students bring to the table in terms of literacy and readiness to take advantage of the research and creative uses of their new-found computing capabilities. 

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Using 3D Printing And Design To Change The Way We Look At Disability - Forbes

Using 3D Printing And Design To Change The Way We Look At Disability - Forbes | Art-Teach-Hack-Make | Scoop.it
Using 3D Printing And Design To Change The Way We Look At Disability
Forbes
For Travis Ricks, an incredibly accomplished athlete, advocate, and educator – and amputee of eleven years, design has been the missing ingredient.
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